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README.txt for "Vectoroids"
(Based on "Agendaroids")
by Bill Kendrick
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/vectoroids/
November 30, 2001 - January 3, 2002
Version 1.0.7
About:
------
"Vectoroids" is a vector-based rock-shooting game similar to the
arcade classic "Asteroids." It is an SDL game based on the source for
"Agendaroids," an X-Window game written for the Agenda VR3 Linux-based PDA
written by the same author.
(This game is being entered into the "SDL Game Under 1 Megabyte" contest
held by No Starch Press / Loki Entertainment Software in late 2001.)
Installation Procedure:
-----------------------
Requirements:
-------------
"Vectoroids" uses the Simple DirectMedia Layer multimedia library
(aka "libSDL"), as well as two helper libraries:
"SDL_image" and, optionally (for music and sound) "SDL_mixer".
All three of these are available from the official SDL website:
http://www.libsdl.org/
Compilation:
------------
To compile the game from its source, simply invoke the command "make":
$ make
If you wish to build the game with no sound support (ie, SDL_mixer is
not available, or you don't have a sound card), you can build the
'nosound' target:
$ make nosound
If you wish to build the game with no joystick support (ie, you're
using a very old version of libSDL, which doesn't support joysticks),
you can add the setting "JOY=NO" to the 'make' command. For example:
$ make JOY=NO
If you wish to have Vectoroids and/or it's data files (sound, music
and graphics) installed somewhere other than the default location
of "/usr/local/bin/" and "/usr/local/share/vectoroids/", you can
override the "PREFIX" and/or "DATA_PREFIX" values used by the Makefile.
For example:
$ make PREFIX=/home/username/
...will cause the "vectoroids" program to be copied into
the directory '/home/username/bin/', the data files copied into
the directory '/home/username/share/vectoroids/', and the man pages
copied into '/home/username/man/man6/'.
Or:
$ make PREFIX=/usr DATA_PREFIX=/opt/games/vectoroids-data/
...will cause the program to be copied into '/usr/bin/',
the data files into '/opt/games/vectoroids-data/', etc.
(You can also edit the Makefile manually, if you wish.)
Installation:
-------------
Once compiled, you must now install the program. You do this
by running 'make' with an "install" target.
If you're copying the files to a directory you can't write into
(eg, normal users should not be able to write into "/usr/local/bin/"),
you will need to temporarily switch to the 'superuser' (aka "root").
$ su
Password: [enter the root password]
# make install
# exit
Clean Up:
---------
If, for some reason, you wish to keep the unarchived "vectoroids/"
directory around, but want to delete the compiled object and program
files, you can run:
make clean
Running Vectoroids:
-------------------
Once installed (assuming the directory in which the "vectoroids"
program file was copied is listed somewhere in your shell's "$PATH"
environment variable; it should be), simply call the program:
$ vectoroids & [the "&" is optional, and just puts the game's
process in the 'background,' so that your terminal
remains available for more commands]
Available command-line options:
Info Options:
-------------
--help Displays a brief help message explaining the game
-h and its controls, and then quits.
--usage Displays the available command-line options, and
-u then quits.
--version Displays the version of the program which is being
-v run, and then quits.
--copying Displays copyright information, and then quits.
-c
Settings:
---------
--fullscreen If possible, the game will run in fullscreen mode,
-f rather than in a window.
--nosound Disables sound and music.
-q
Title Screen:
-------------
The title screen displays the title and credits.
The high score is displayed at the top of the screen.
If a game has been played since loading Vectoroids, the last score
is displayed just below. (If it is the same as the high score, it will
be blinking.)
* To begin a game, click the word "START" with the mouse.
Unless the "CONTINUE" option is available, pressing [Space] on
the keyboard, or pushing any button on the joystick will also start
a new game.
* To continue a paused game, click "CONTINUE" with the mouse.
If this option is available, pressing [Space] or pushing a
joystick button will also continue the current game.
* To quit, either close the game's window, or press the [Escape] key
on your keyboard. (Note: Any currently-paused game will be saved,
so when you run Vectoroids again later, you can continue where you
left of.)
The Game:
---------
Game Controls:
--------------
The game can be played with either the keyboard, or a joystick.
(The joystick must have at least two axes (directions) and
two fire buttons.)
* [Left] / [Right] on the keyboard
[Left] / [Right] on the joystick
Rotate ship counter-clockwise and clockwise, respectively.
* [Up] on the keyboard
[Fire-A] on the joystick
Thrusts the ship in the direction it is currently facing.
* [Space] on the keyboard
[Fire-B] on the joystick
Fires a bullet in the direction the ship is facing.
* Either [Shift] on the keyboard
Re-spawns your ship after you die, even if the game thinks there
are still too many asteroids near the center of the screen...
Status Display:
---------------
The following is displayed at the top of the screen during the game,
from left to right:
* Score
Your current score.
* Level
The level of the game you are currently playing.
* Lives
Miniature spaceships which represent how many extra lives you have left.
Also, sometimes text (for example, what level you are on when you enter
a new level) appears on the center of the screen for a moment.
Scoring:
--------
Each rock you shoot (or crash into) gains you points. The smaller the
rock, the more points you gain.
Every 10,000 points, you also receive an extra ship.
Levels:
-------
After all rocks have been destroyed, you move on to the next level,
which begins with more rocks than the previous started with...
Credits:
--------
Programming:
------------
Original "Agendaroids":
by Bill Kendrick
bill@newbreedsoftware.com
May 21, 2001 - October 9, 2001 (version of code-base used)
http://www.newbreedsoftware.com/agendaroids/
SDL Port:
by Bill Kendrick
November 30, 2001 - December 1, 2001
http://www.newbreedsoftware.com/vectoroids/
Graphics:
---------
Jupiter photo:
Obtained by NASA's Voyager 1 probe - In the Public Domain
Photo taken on February 25, 1979
http://nssdc.gsfc.nasa.gov/photo_gallery/photogallery-jupiter.html
Photo ID: P-2115
(Manipulated using The Gimp; http://www.gimp.org/ )
Game Icon:
Bill Kendrick
Sounds:
-------
Obtained from various free sound-effect archives on the web.
(Some effects altered using Sox, by Chris Bagwell;
http://home.sprynet.com/~cbagwell/sox.html )
Music:
------
"Decision" (decision.s3m)
by Mike Faltiss (Hadji / Digital Music Kings)
deadchannel@hotmail.com
April 1995
Contact Information:
--------------------
Bill Kendrick
675 Alvarado Ave., Apt. #27
Davis, Calif.
95616-0620
USA
Email: bill@newbreedsoftware.com
Phone: 530-759-1019
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