1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118
|
CHANGES.txt for "Vectoroids"
by Bill Kendrick
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/vectoroids/
April 20, 2002
Version 1.1.0
2002.04.20 (1.1.0)
* Lowered volume of game-over sound (it was ear-piercing on the Zaurus!)
* Reduced length of shots in embedded version (screen is smaller...)
* Reduced max. number of asteroids on screen at once for embedded version
2002.04.14 (1.0.9)
* Fixed compile error for desktop version. (Thanks Christian Steigies)
* Tweaked embedded version
- Made score and level smaller
- Made ship's flame look better
- Made zooming 'LEVEL' display brighter
- Increased contrast and blur of background image
- Reduced background image to 8bit, shrinking its file size
* Update version number in docs and man page.
2002.04.13 (1.0.8)
* Created 'embedded' target (for iPaq and Zaurus PDAs running Linux)
2002.01.03 (1.0.7)
* Makefile update
- Install target changes by Christian T. Steigies <cts@debian.org>
2002.01.02/2001.01.03 (1.0.6/1.0.6b)
* Documentation update
- Updated music author's (Mike Faltiss's) contact info. in README.txt
2001.12.02 (1.0.5)
* More MSVC++ fixes
(Thanks to Ton Fleuren)
- "DATA_PREFIX" get's #define'd to "data/" if it wasn't defined by
the compiler.
* Fullscreen tweak
- Mouse pointer is now hidden during the game in fullscreen mode.
2001.12.02 (1.0.4)
* Code tweaks for cleaner compilation under MS Visual C++ compiler
(Thanks to Jason Hall and Joshua Goldstein)
- Added "-pedantic" and "-ansi" to CFLAGS in Makefile
- State-file is stored in current directory (folder) if "_WIN32" was
#define'd (which it should be under MSVC++)
(filename: "vectoroids-state.dat")
2001.12.01 (1.0.3)
* Bug fixes and tweaks:
- Joystick 'Up' no longer thrusts (directions interfered too much with
Fire-A control, especially on gamepads)
- "GAME OVER" text display bugfix.
2001.12.01 (1.0.2)
* Makefile tweak
- Created the 'man/man6/' directory path, if it doesn't exist.
2001.12.01 (1.0.1)
* Gameplay tweaks:
(The screen-size increase, even with the larger objects, made
Vectoroids 1.0 much easier than Agendaroids. The changes below make
the game more difficult (and hopefully, therefore, more entertaining))
- Ship's inertia reduces more slowly
- Reduced number of bullets allowed on screen to 2
- Asteroids have a faster initial speed
2001.12.01 (1.0)
* Initial port from X-Window interface for Linux PDAs ("Agendaroids")
to libSDL for No Starch / Loki contest ("Vectoroids"):
- X-Window calls replaced with SDL calls.
- Added joystick support.
- Size increased to 480x480.
- Color added.
- Background photo added.
- Digitized sound effects added.
- Music added.
- On-screen stylus controls removed.
- Ship rotates with more granularity.
- Framerate increased.
- Command-line options added
("--help", "--usage", "--copying", "--version" displays, and
"--fullscreen" and "--nosound" options)
- Ship icons in lives-left display at top right shrink when you die.
|