1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303
|
// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
//
// Copyright 2009-2014 by Wilson Snyder. This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License.
// Version 2.0.
//
// Verilator is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//=========================================================================
///
/// \file
/// \brief Verilator: DPI implementation code
///
/// This file must be compiled and linked against all objects
/// created from Verilator or called by Verilator that use the DPI.
///
/// Code available from: http://www.veripool.org/verilator
///
//=========================================================================
#define _VERILATED_DPI_CPP_
#include "verilatedos.h"
#include "verilated_dpi.h"
#include "verilated_imp.h"
// On MSVC++ we need svdpi.h to declare exports, not imports
#define DPI_PROTOTYPES
#define XXTERN DPI_EXTERN DPI_DLLESPEC
#define EETERN DPI_EXTERN DPI_DLLESPEC
#include "vltstd/svdpi.h"
//======================================================================
// Internal macros
// Not supported yet
#define _VL_SVDPI_UNIMP() \
vl_fatal(__FILE__,__LINE__,"",(string("%%Error: Unsupported DPI function: ")+VL_FUNC).c_str())
// Function requires a "context" in the import declaration
#define _VL_SVDPI_CONTEXT_WARN() \
VL_PRINTF("%%Warning: DPI C Function called by Verilog DPI import with missing 'context' keyword.\n");
//======================================================================
//======================================================================
//======================================================================
// DPI ROUTINES
const char* svDpiVersion() {
return "1800-2005";
}
//======================================================================
// Bit-select utility functions.
svBit svGetBitselBit(const svBitVecVal* s, int i) {
_VL_SVDPI_UNIMP(); return 0;
}
svLogic svGetBitselLogic(const svLogicVecVal* s, int i) {
_VL_SVDPI_UNIMP(); return 0;
}
void svPutBitselBit(svBitVecVal* d, int i, svBit s) {
_VL_SVDPI_UNIMP();
}
void svPutBitselLogic(svLogicVecVal* d, int i, svLogic s) {
_VL_SVDPI_UNIMP();
}
void svGetPartselBit(svBitVecVal* d, const svBitVecVal* s, int i, int w) {
_VL_SVDPI_UNIMP();
}
void svGetPartselLogic(svLogicVecVal* d, const svLogicVecVal* s, int i, int w) {
_VL_SVDPI_UNIMP();
}
void svPutPartselBit(svBitVecVal* d, const svBitVecVal s, int i, int w) {
_VL_SVDPI_UNIMP();
}
void svPutPartselLogic(svLogicVecVal* d, const svLogicVecVal s, int i, int w) {
_VL_SVDPI_UNIMP();
}
//======================================================================
// Open array querying functions
int svLeft(const svOpenArrayHandle h, int d) {
_VL_SVDPI_UNIMP(); return 0;
}
int svRight(const svOpenArrayHandle h, int d) {
_VL_SVDPI_UNIMP(); return 0;
}
int svLow(const svOpenArrayHandle h, int d) {
_VL_SVDPI_UNIMP(); return 0;
}
int svHigh(const svOpenArrayHandle h, int d) {
_VL_SVDPI_UNIMP(); return 0;
}
int svIncrement(const svOpenArrayHandle h, int d) {
_VL_SVDPI_UNIMP(); return 0;
}
int svDimensions(const svOpenArrayHandle h) {
_VL_SVDPI_UNIMP(); return 0;
}
void *svGetArrayPtr(const svOpenArrayHandle) {
_VL_SVDPI_UNIMP(); return NULL;
}
int svSizeOfArray(const svOpenArrayHandle) {
_VL_SVDPI_UNIMP(); return 0;
}
void *svGetArrElemPtr(const svOpenArrayHandle, int indx1, ...) {
_VL_SVDPI_UNIMP(); return NULL;
}
void *svGetArrElemPtr1(const svOpenArrayHandle, int indx1) {
_VL_SVDPI_UNIMP(); return NULL;
}
void *svGetArrElemPtr2(const svOpenArrayHandle, int indx1, int indx2) {
_VL_SVDPI_UNIMP(); return NULL;
}
void *svGetArrElemPtr3(const svOpenArrayHandle, int indx1, int indx2, int indx3) {
_VL_SVDPI_UNIMP(); return NULL;
}
//======================================================================
// s=source, d=destination
// From user space into simulator storage
void svPutBitArrElemVecVal(const svOpenArrayHandle d, const svBitVecVal* s,
int indx1, ...) {
_VL_SVDPI_UNIMP();
}
void svPutBitArrElem1VecVal(const svOpenArrayHandle d, const svBitVecVal* s,
int indx1) {
_VL_SVDPI_UNIMP();
}
void svPutBitArrElem2VecVal(const svOpenArrayHandle d, const svBitVecVal* s,
int indx1, int indx2) {
_VL_SVDPI_UNIMP();
}
void svPutBitArrElem3VecVal(const svOpenArrayHandle d, const svBitVecVal* s,
int indx1, int indx2, int indx3) {
_VL_SVDPI_UNIMP();
}
void svPutLogicArrElemVecVal(const svOpenArrayHandle d, const svLogicVecVal* s,
int indx1, ...) {
_VL_SVDPI_UNIMP();
}
void svPutLogicArrElem1VecVal(const svOpenArrayHandle d, const svLogicVecVal* s,
int indx1) {
_VL_SVDPI_UNIMP();
}
void svPutLogicArrElem2VecVal(const svOpenArrayHandle d, const svLogicVecVal* s,
int indx1, int indx2) {
_VL_SVDPI_UNIMP();
}
void svPutLogicArrElem3VecVal(const svOpenArrayHandle d, const svLogicVecVal* s,
int indx1, int indx2, int indx3) {
_VL_SVDPI_UNIMP();
}
//======================================================================
// From simulator storage into user space
void svGetBitArrElemVecVal(svBitVecVal* d, const svOpenArrayHandle s,
int indx1, ...) {
_VL_SVDPI_UNIMP();
}
void svGetBitArrElem1VecVal(svBitVecVal* d, const svOpenArrayHandle s,
int indx1) {
_VL_SVDPI_UNIMP();
}
void svGetBitArrElem2VecVal(svBitVecVal* d, const svOpenArrayHandle s,
int indx1, int indx2) {
_VL_SVDPI_UNIMP();
}
void svGetBitArrElem3VecVal(svBitVecVal* d, const svOpenArrayHandle s,
int indx1, int indx2, int indx3) {
_VL_SVDPI_UNIMP();
}
void svGetLogicArrElemVecVal(svLogicVecVal* d, const svOpenArrayHandle s,
int indx1, ...) {
_VL_SVDPI_UNIMP();
}
void svGetLogicArrElem1VecVal(svLogicVecVal* d, const svOpenArrayHandle s,
int indx1) {
_VL_SVDPI_UNIMP();
}
void svGetLogicArrElem2VecVal(svLogicVecVal* d, const svOpenArrayHandle s,
int indx1, int indx2) {
_VL_SVDPI_UNIMP();
}
void svGetLogicArrElem3VecVal(svLogicVecVal* d, const svOpenArrayHandle s,
int indx1, int indx2, int indx3) {
_VL_SVDPI_UNIMP();
}
svBit svGetBitArrElem(const svOpenArrayHandle s, int indx1, ...) {
_VL_SVDPI_UNIMP(); return 0;
}
svBit svGetBitArrElem1(const svOpenArrayHandle s, int indx1) {
_VL_SVDPI_UNIMP(); return 0;
}
svBit svGetBitArrElem2(const svOpenArrayHandle s, int indx1, int indx2) {
_VL_SVDPI_UNIMP(); return 0;
}
svBit svGetBitArrElem3(const svOpenArrayHandle s, int indx1, int indx2, int indx3) {
_VL_SVDPI_UNIMP(); return 0;
}
svLogic svGetLogicArrElem(const svOpenArrayHandle s, int indx1, ...) {
_VL_SVDPI_UNIMP(); return sv_x;
}
svLogic svGetLogicArrElem1(const svOpenArrayHandle s, int indx1) {
_VL_SVDPI_UNIMP(); return sv_x;
}
svLogic svGetLogicArrElem2(const svOpenArrayHandle s, int indx1, int indx2) {
_VL_SVDPI_UNIMP(); return sv_x;
}
svLogic svGetLogicArrElem3(const svOpenArrayHandle s, int indx1, int indx2, int indx3) {
_VL_SVDPI_UNIMP(); return sv_x;
}
void svPutLogicArrElem(const svOpenArrayHandle d, svLogic value, int indx1, ...) {
_VL_SVDPI_UNIMP();
}
void svPutLogicArrElem1(const svOpenArrayHandle d, svLogic value, int indx1) {
_VL_SVDPI_UNIMP();
}
void svPutLogicArrElem2(const svOpenArrayHandle d, svLogic value, int indx1, int indx2) {
_VL_SVDPI_UNIMP();
}
void svPutLogicArrElem3(const svOpenArrayHandle d, svLogic value, int indx1, int indx2, int indx3) {
_VL_SVDPI_UNIMP();
}
void svPutBitArrElem(const svOpenArrayHandle d, svBit value, int indx1, ...) {
_VL_SVDPI_UNIMP();
}
void svPutBitArrElem1(const svOpenArrayHandle d, svBit value, int indx1) {
_VL_SVDPI_UNIMP();
}
void svPutBitArrElem2(const svOpenArrayHandle d, svBit value, int indx1, int indx2) {
_VL_SVDPI_UNIMP();
}
void svPutBitArrElem3(const svOpenArrayHandle d, svBit value, int indx1, int indx2, int indx3) {
_VL_SVDPI_UNIMP();
}
//======================================================================
// Functions for working with DPI context
svScope svGetScope() {
if (VL_UNLIKELY(!Verilated::dpiInContext())) { _VL_SVDPI_CONTEXT_WARN(); return NULL; }
return (svScope)Verilated::dpiScope();
}
svScope svSetScope(const svScope scope) {
const VerilatedScope* prevScopep = Verilated::dpiScope();
const VerilatedScope* vscopep = (const VerilatedScope*)(scope);
Verilated::dpiScope(vscopep);
return (svScope)prevScopep;
}
const char* svGetNameFromScope(const svScope scope) {
const VerilatedScope* vscopep = (const VerilatedScope*)(scope);
return vscopep->name();
}
svScope svGetScopeFromName(const char* scopeName) {
return (svScope)VerilatedImp::scopeFind(scopeName);
}
int svPutUserData(const svScope scope, void *userKey, void* userData) {
VerilatedImp::userInsert(scope,userKey,userData);
return 0;
}
void* svGetUserData(const svScope scope, void* userKey) {
return VerilatedImp::userFind(scope,userKey);
}
int svGetCallerInfo(const char** fileNamepp, int *lineNumberp) {
if (VL_UNLIKELY(!Verilated::dpiInContext())) { _VL_SVDPI_CONTEXT_WARN(); return false; }
if (VL_LIKELY(fileNamepp)) *fileNamepp = Verilated::dpiFilenamep(); // thread local
if (VL_LIKELY(lineNumberp)) *lineNumberp = Verilated::dpiLineno(); // thread local
return true;
}
//======================================================================
// Disables
int svIsDisabledState() {
return 0; // Disables not implemented
}
void svAckDisabledState() {
// Disables not implemented
}
|