File: verilated_syms.h

package info (click to toggle)
verilator 4.038-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 29,596 kB
  • sloc: cpp: 90,585; perl: 15,101; ansic: 8,573; yacc: 3,626; lex: 1,616; makefile: 1,101; sh: 175; python: 145
file content (67 lines) | stat: -rw-r--r-- 2,226 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
//
// Copyright 2003-2020 by Wilson Snyder. This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
//
//*************************************************************************
///
/// \file
/// \brief Verilator: Include to allow symbol inspection
///
///     This file is for inclusion by files that need to inspect the symbol
///     table.  It is not included in verilated.h (instead see
///     verilated_sym_props.h) as it requires some heavyweight C++ classes.
///
///     These classes are thread safe and read only. It is constructed only
///     when a model is built (from the main thread).
///
/// Code available from: https://verilator.org
///
//*************************************************************************

#ifndef _VERILATED_SYMS_H_
#define _VERILATED_SYMS_H_ 1  ///< Header Guard

#include "verilatedos.h"
#include "verilated_heavy.h"
#include "verilated_sym_props.h"

#include <map>
#include <vector>

//======================================================================
/// Types

/// Class to sort maps keyed by const char*'s
struct VerilatedCStrCmp {
    bool operator()(const char* a, const char* b) const { return std::strcmp(a, b) < 0; }
};

/// Map of sorted scope names to find associated scope class
class VerilatedScopeNameMap
    : public std::map<const char*, const VerilatedScope*, VerilatedCStrCmp> {
public:
    VerilatedScopeNameMap() {}
    ~VerilatedScopeNameMap() {}
};

/// Map of sorted variable names to find associated variable class
class VerilatedVarNameMap : public std::map<const char*, VerilatedVar, VerilatedCStrCmp> {
public:
    VerilatedVarNameMap() {}
    ~VerilatedVarNameMap() {}
};

typedef std::vector<const VerilatedScope*> VerilatedScopeVector;

class VerilatedHierarchyMap : public std::map<const VerilatedScope*, VerilatedScopeVector> {
public:
    VerilatedHierarchyMap() {}
    ~VerilatedHierarchyMap() {}
};

#endif  // Guard