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/*
VeroRoute - Qt based Veroboard/Perfboard/PCB layout & routing application.
Copyright (C) 2017 Alex Lawrow ( dralx@users.sourceforge.net )
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "PolygonHelper.h"
#include "wiredialog.h"
#include "bomdialog.h"
#include "finddialog.h"
#include "pindialog.h"
#include <QtGlobal>
#include <QCloseEvent>
Q_DECL_CONSTEXPR static const bool ALLOW_DELAY_BASED_SMART_PAN = true;
Q_DECL_CONSTEXPR static const bool ALLOW_DELAY_BASED_PAD_SHIFT = true;
// Following 2 are to slow down the auto-panning while moving components with the mouse
static std::chrono::steady_clock::time_point g_lastAutoPanTime;
static bool g_bHaveAutoPanned = false;
#ifdef VEROROUTE_ANDROID
#define AVOID_RECT_REDRAWS
#endif
#ifdef AVOID_RECT_REDRAWS
// Following is to avoid too many redraws while defining rectangles
static std::chrono::steady_clock::time_point g_lastDrawRect;
#endif
static std::chrono::steady_clock::time_point g_lastMouseClickTime; // For implementation of ALLOW_DELAY_BASED_SMART_PAN / ALLOW_DELAY_BASED_PAD_SHIFT
static bool g_bPinClicked = false; // For implementation of ALLOW_DELAY_BASED_PAD_SHIFT
void MainWindow::GetPixMapXY(const QPoint& currentPoint, int& pixmapX, int& pixmapY) const
{
pixmapX = currentPoint.x() + m_scrollArea->horizontalScrollBar()->value();
pixmapY = currentPoint.y() + m_scrollArea->verticalScrollBar()->value();
int gndL, gndR, gndT, gndB;
m_board.GetGroundFillBounds(gndL, gndR, gndT, gndB);
const int iEdge = static_cast<int>( m_board.GetEdgeWidth() );
pixmapX += gndL - iEdge;
pixmapY += gndT - iEdge;
}
bool MainWindow::GetRowCol(const QPoint& currentPoint, int& row, int& col, double& deltaRow, double& deltaCol) const
{
return GetRowCol(currentPoint, m_board.GetRows(), m_board.GetCols(), row, col, deltaRow, deltaCol);
}
bool MainWindow::GetRowCol(const QPoint& currentPoint, const int rows, const int cols, int& row, int& col, double& deltaRow, double& deltaCol) const
{
const int& W = m_board.GetGRIDPIXELS(); // Square width in pixels
int pixmapX(0), pixmapY(0);
GetPixMapXY(currentPoint, pixmapX, pixmapY);
deltaRow = pixmapY * 1.0 / W;
deltaCol = pixmapX * 1.0 / W;
row = pixmapY / W;
col = pixmapX / W;
deltaRow -= row; // We just want an error in terms of grid squares
deltaCol -= col;
const bool bInGrid = ( row >= 0 && row < rows ) && ( col >= 0 && col < cols);
row = std::max(0, std::min(rows-1, row));
col = std::max(0, std::min(cols-1, col));
return bInGrid;
}
bool MainWindow::HaveZeroDeltaRowCol(int& deltaRow, int& deltaCol)
{
// Modify deltaRow/deltaCol to account for out-of-grid locations
int pixmapX(0), pixmapY(0);
GetPixMapXY(m_mousePos, pixmapX, pixmapY);
const int& W = m_board.GetGRIDPIXELS();
const int rows = ( m_board.GetCompEdit() ) ? m_board.GetCompDefiner().GetScreenRows() : m_board.GetRows();
const int cols = ( m_board.GetCompEdit() ) ? m_board.GetCompDefiner().GetScreenCols() : m_board.GetCols();
if ( deltaRow == 0 ) { if ( pixmapY > W * rows ) deltaRow++; }
if ( deltaCol == 0 ) { if ( pixmapX > W * cols ) deltaCol++; }
if ( deltaRow == 0 ) { if ( pixmapY < 0 ) deltaRow--; }
if ( deltaCol == 0 ) { if ( pixmapX < 0 ) deltaCol--; }
return deltaRow == 0 && deltaCol == 0;
}
void MainWindow::wheelEvent(QWheelEvent* event)
{
#if QT_VERSION >= QT_VERSION_CHECK(5,14,0)
m_mousePos = event->position().toPoint();
#else
m_mousePos = event->posF().toPoint();
#endif
if ( GetShiftKeyDown() ) return; // Ignore wheel events while trying to group components
const bool bBack = ( event->angleDelta().y() < 0 );
if ( GetCtrlKeyDown() )
{
if ( bBack ) ZoomOut(); else ZoomIn();
}
else if ( m_board.GetCompEdit() )
DefinerIncPinNumber(!bBack);
else if ( !m_board.GetMirrored() )
CompStretch(!bBack);
event->accept(); // If we don't do this, we can get the same event passed multiple times if we're on MS Windows.
}
void MainWindow::closeEvent(QCloseEvent* event)
{
#ifndef VEROROUTE_ANDROID
if ( GetIsModified() )
{
if ( QMessageBox::question(this, tr("Really Quit?"),
tr("Your layout is not saved. You will lose changes if you quit. Continue?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::No )
return event->ignore();
}
#endif
event->accept();
}
bool MainWindow::CanModifyRuler() const
{
return m_bRuler && !( m_board.GetCompEdit() || GetSmartPan() || GetShiftKeyDown() || GetResizingText() ||
GetDefiningRect() || GetPaintPins() || GetErasePins() || GetPaintBoard() || GetEraseBoard() || GetPaintFlood() );
}
bool MainWindow::GetHaveFloatingPinTH(int& iFloatingNodeId) // Checks for a floating through-hole pin
{
iFloatingNodeId = BAD_NODEID;
const Element* pC = m_board.Get(m_board.GetCurrentLayer(), m_gridRow, m_gridCol);
// This method is called to see if we should automatically erase both layers (to help a floating pin TH be placed)
if ( pC->GetHasPin() ) return false; // Skip if we already have a placed pin on either layer
for (auto& mapObj : m_board.GetCompMgr().GetMapIdToComp())
{
const Component& comp = mapObj.second;
if ( comp.GetIsPlaced() ) continue; // Only want floating components
const auto& eType = comp.GetType();
if ( eType == COMP::WIRE || eType == COMP::MARK || eType == COMP::VERO_NUMBER || eType == COMP::VERO_LETTER ) continue;
if ( comp.GetIsSOIC() ) continue; // SOIC parts are not through-hole
const int j(m_gridRow - comp.GetRow()); if ( j < 0 || j >= comp.GetCompRows() ) continue;
const int i(m_gridCol - comp.GetCol()); if ( i < 0 || i >= comp.GetCompCols() ) continue;
const CompElement* p = comp.GetCompElement(j, i);
if ( !p->GetIsPin() ) continue;
iFloatingNodeId = comp.GetNodeId( p->GetPinIndex() );
return true;
}
return false;
}
void MainWindow::MousePressEvent(const QPoint& pos, bool bLeftClick, bool bRightClick)
{
SetMouseActionString("");
m_bReRoute = m_bReListNodes = false; // Reset both flags
g_bPinClicked = false;
g_bHaveAutoPanned = false; // Reset flags for avoiding repeated re-draws
if ( !m_findDlg->isVisible() ) ClearFind(); // Clear the set of found components
m_mousePos = m_clickedPos = pos;
if ( !m_board.GetCompEdit() && m_board.GetMirrored() ) return;
const TRACKMODE& trackMode = m_board.GetTrackMode();
const COMPSMODE& compMode = m_board.GetCompMode();
CompDefiner& compDefiner = m_board.GetCompDefiner();
const int& layer = m_board.GetCurrentLayer();
// Get row col
double dRow(0), dCol(0); // Fractional correction to row, col for SwapDiagLinks() call
bool bInGrid(false);
if ( m_board.GetCompEdit() )
bInGrid = GetRowCol(m_mousePos, compDefiner.GetScreenRows(), compDefiner.GetScreenCols(), m_gridRow, m_gridCol, dRow, dCol);
else
bInGrid = GetRowCol(m_mousePos, m_gridRow, m_gridCol, dRow, dCol);
if ( !bInGrid)
return HidePadOffsetDialog();
m_bMouseClick = true; // Set the flag meaning "click begin"
m_bLeftClick = bLeftClick;
m_bRightClick = bRightClick;
#ifdef VEROROUTE_ANDROID
m_bLeftClick = m_bRightClick = true; // Making the point that there is no difference between left/right clicks in the Android version of the app
#endif
if ( m_board.GetCompEdit() )
{
HidePadOffsetDialog();
// Pin/Shape selection
const int pinId = compDefiner.GetPinId(m_gridRow, m_gridCol);
const int shapeId = compDefiner.GetShapeId(m_gridRow + dRow - 0.5, m_gridCol + dCol - 0.5);
if ( GetCurrentPinId() != pinId )
{
SetCurrentPinId(pinId);
SetMouseActionString(( pinId == BAD_ID ) ? "unselect point in footprint" : "select point in footprint");
}
if ( GetCurrentShapeId() != shapeId )
{
SetCurrentShapeId(shapeId);
SetMouseActionString(( shapeId == BAD_ID ) ? "unselect shape" : "select shape");
}
UpdateCompDialog();
return RepaintSkipRouting();
}
// Cursor modification
if ( GetSmartPan() )
centralWidget()->setCursor(Qt::ClosedHandCursor);
else if ( GetPaintPins() || GetErasePins() || GetPaintBoard() || GetEraseBoard() || GetPaintFlood() || GetEditLayerPref() )
centralWidget()->setCursor(Qt::CrossCursor);
else if ( GetResizingText() )
centralWidget()->setCursor(Qt::SizeFDiagCursor);
else if ( AllowCurrentTextId() || AllowCurrentCompId() )
centralWidget()->setCursor(Qt::ClosedHandCursor);
else
centralWidget()->setCursor(Qt::OpenHandCursor);
if ( CanModifyRuler() )
{
HidePadOffsetDialog();
const QPoint current(m_gridCol, m_gridRow);
if ( current == m_rulerA ) m_bModifyRulerA = false; // Do nothing, but prefer end B next time
else if ( current == m_rulerB ) m_bModifyRulerA = true; // Do nothing, but prefer end A next time
else
{
if ( m_bModifyRulerA ) m_rulerA = current;
else m_rulerB = current;
m_bModifyRulerA = !m_bModifyRulerA;
}
}
if ( GetDefiningRect() )
{
if ( m_dockPinDlg->isVisible() ) m_dockPinDlg->hide();
HidePadOffsetDialog();
#ifdef VEROROUTE_ANDROID
if ( m_bMouseClick )
#else
if ( m_bLeftClick ) // Only define rectangles using left-click
#endif
{
centralWidget()->setCursor(Qt::SizeFDiagCursor);
m_board.GetRectMgr().StartNewRect(m_gridRow, m_gridCol);
SelectAllInRects();
SetMouseActionString("select parts / tracks by area");
#ifdef AVOID_RECT_REDRAWS
g_lastDrawRect = std::chrono::steady_clock::now();
#endif
ShowCurrentRectSize();
}
#ifndef VEROROUTE_ANDROID
else // Right/middle click quits rectangle mode
{
SetDefiningRect( false );
UpdateControls();
}
#endif
return RepaintSkipRouting();
}
if ( !GetSmartPan() && !GetShiftKeyDown() )
m_board.GetRectMgr().Clear();
SetResizingText(false);
if ( !GetSmartPan() ) // If not grabbing the board ...
{
// Text box selection
if ( m_board.GetShowText() && m_board.GetTrackMode() != TRACKMODE::PCB )
{
const int textId = m_board.GetTextId(m_gridRow, m_gridCol);
if ( GetCurrentTextId() != textId ) // If we're changing textId
{
// If we've clicked away from an empty text box, then delete it
if ( GetCurrentTextId() != BAD_TEXTID && StringHelper::IsEmptyStr( GetCurrentTextRect().GetStr() ) )
m_board.GetTextMgr().DestroyRect( GetCurrentTextId() );
if ( textId != BAD_TEXTID )
SetMouseActionString("select text box");
SetCurrentTextId(textId);
}
if ( GetCurrentTextId() != BAD_TEXTID )
{
// If we're on the bottom-right corner of the text box, then resize it rather than move it
const TextRect& rect = GetCurrentTextRect();
if ( rect.m_rowMax == m_gridRow && rect.m_colMax == m_gridCol && dRow >= 0.5 && dCol >= 0.5 )
SetResizingText(true);
}
}
if ( compMode != COMPSMODE::OFF )
{
// Component selection (if text is not selected)
const int compId = !AllowCurrentTextId() ? m_board.GetComponentId(m_gridRow, m_gridCol) : BAD_COMPID;
if ( GetCurrentCompId() != compId ) SetCurrentCompId(compId);
// Group manipulation
GroupManager& groupMgr = m_board.GetGroupMgr();
if ( GetShiftKeyDown() )
{
groupMgr.UpdateUserGroup( GetCurrentCompId() ); // Add/remove current comp (and its siblings) to user group
UpdateControls();
if ( !AllowCurrentTextId() )
SetMouseActionString("(un)select part(s)");
}
else if ( !groupMgr.GetIsUserComp( GetCurrentCompId() ) )
{
CompManager& compMgr = m_board.GetCompMgr();
groupMgr.ResetUserGroup( GetCurrentCompId() ); // Reset the user group with the current comp (and its siblings)
compMgr.ClearTrax();
UpdateControls();
if ( !AllowCurrentTextId() )
SetMouseActionString("(un)select part(s)");
}
}
}
// Painting/Unpainting the component pins or board
if ( GetSmartPan() || GetShiftKeyDown() || trackMode == TRACKMODE::OFF ) return;
if ( AllowCurrentTextId() )
{
if ( m_dockPinDlg->isVisible() ) m_dockPinDlg->hide();
HidePadOffsetDialog();
return RepaintSkipRouting(); // Don't modify nodeId or paint if editing text
}
const Element* pC = m_board.Get(layer, m_gridRow, m_gridCol);
const bool bColor = ( trackMode == TRACKMODE::COLOR );
const bool bColoredMono = ( trackMode == TRACKMODE::MONO && m_board.GetColoredMono() );
if ( GetPaintFlood() && (bColor || bColoredMono) )
{
if ( m_dockPinDlg->isVisible() ) m_dockPinDlg->hide();
HidePadOffsetDialog();
#ifdef VEROROUTE_ANDROID
if ( m_bMouseClick )
#else
if ( m_bLeftClick )
#endif
{
if ( GetCurrentNodeId() == BAD_NODEID ) // If trying to left-click paint a BAD_NODEID ...
SetCurrentNodeId( m_board.GetNewNodeId() ); // ... use a new NodeId instead
m_board.GetColorMgr().ReAssignColors(); // Forces colors to be worked out again
assert( GetCurrentNodeId() != BAD_NODEID );
assert( !m_board.GetRoutingEnabled() ); // Sanity check
const int tmp = GetCurrentNodeId(); // Need to temporarily change current nodeId for HandleRouting()
SetCurrentNodeId( pC->GetNodeId() );
HandleRouting(true); // Work out all MH distances for the flood
SetCurrentNodeId(tmp); // Restore current nodeId
m_board.FloodNodeId( GetCurrentNodeId() );
SetMouseActionString("paint (flood)", GetCurrentNodeId());
m_bReRoute = m_bReListNodes = true;
}
}
else if ( ( (GetPaintPins() || GetErasePins()) && (bColor || bColoredMono) ) || GetPaintBoard() || GetEraseBoard() )
{
if ( m_dockPinDlg->isVisible() ) m_dockPinDlg->hide();
HidePadOffsetDialog();
// Handle competing diagonals first
bool bDoSwap(false);
if ( GetPaintBoard() && m_board.GetTrackMode() != TRACKMODE::OFF )
{
const bool bCloseToCrossPoint = ( hypot(std::min(dRow, 1.0 - dRow), std::min(dCol, 1.0 - dCol)) <= 0.5 ); // true ==> clicked close to crossing diagonals point
if ( bCloseToCrossPoint ) // Only consider clicks close to crossing diagonals point
{
const int dR = ( dRow > 0.5 ) ? 1 : 0; // Correct row, col to account for crossing ...
const int dC = ( dCol > 0.5 ) ? 1 : 0; // ... point being near corner of element
const int& layer = m_board.GetCurrentLayer();
Element* pRB = m_board.Get(layer, m_gridRow + dR, m_gridCol + dC);
if ( pRB->CanSwapDiagLinks() )
{
Element* pLB = pRB->GetNbr(NBR_L);
bDoSwap = ( pRB->GetNodeId() == GetCurrentNodeId() && !ReadCodeBit(NBR_LT, pRB->GetCode()) ) // pRB has correct nodeID but no diagonal to LT
|| ( pLB->GetNodeId() == GetCurrentNodeId() && !ReadCodeBit(NBR_RT, pLB->GetCode()) ); // pLB has correct nodeID but no diagonal to RT
if ( bDoSwap )
{
pRB->SwapDiagLinks();
SetMouseActionString("swap competing diagonals");
m_bReRoute = m_bReListNodes = true;
}
}
}
}
const bool bTruePin = pC->GetLyrHasPin() && !pC->GetHasWire();
if ( ( GetPaintPins() || GetErasePins() ) && !bTruePin && !bDoSwap ) // Restrict painting/erasing pins to true pins (not wires)
return;
#ifdef VEROROUTE_ANDROID
//TODO Could allow this in Desktop version too
const bool bClickedValidNodeID = pC->GetNodeId() != BAD_NODEID;
if ( GetPaintBoard() && bClickedValidNodeID && pC->GetNodeId() == GetCurrentNodeId() && pC->ReadFlagBits(USERSET) && !bDoSwap ) // If we're painting board and clicked on a point with matching valid nodeID
{
const bool bChanged = m_board.SetNodeIdByUser(layer, m_gridRow, m_gridCol, BAD_NODEID, false); // ... then erase the point instead of painting it
if ( !bChanged ) return;
SetMouseActionString("erase", GetCurrentNodeId());
m_bReRoute = m_bReListNodes = true;
}
else
#endif
#ifdef VEROROUTE_ANDROID
if ( ( GetPaintPins() || GetPaintBoard() ) && !bDoSwap ) // Paint
#else
if ( m_bLeftClick && !bDoSwap ) // Paint
#endif
{
if ( GetCurrentNodeId() == BAD_NODEID ) // If trying to left-click paint a BAD_NODEID ...
SetCurrentNodeId( m_board.GetNewNodeId() ); // ... use a new NodeId instead
m_board.GetColorMgr().ReAssignColors(); // Forces colors to be worked out again
const bool bChanged = m_board.SetNodeIdByUser(layer, m_gridRow, m_gridCol, GetCurrentNodeId(), GetPaintPins() || GetErasePins());
if ( !bChanged ) return;
SetMouseActionString("paint", GetCurrentNodeId());
m_bReRoute = m_bReListNodes = true;
}
#ifdef VEROROUTE_ANDROID
else if ( ( GetErasePins() || GetEraseBoard() ) && !bDoSwap ) // Erase
#else
else if ( m_bRightClick && !bDoSwap ) // Erase
#endif
{
// Erase both layers if it makes it easier to let a floating part fall into place.
int iFloatingNodeId(BAD_NODEID);
const bool bEraseBothLayers = m_board.GetLyrs() > 1 && // If 2-layer board ...
!GetPaintPins() && !GetErasePins() && // ... and not erasing a pin
GetHaveFloatingPinTH(iFloatingNodeId); // ... then see if we have a floating through-hole pin and gets its nodeId
bool bChanged = m_board.SetNodeIdByUser(layer, m_gridRow, m_gridCol, BAD_NODEID, GetPaintPins() || GetErasePins());
if ( bEraseBothLayers )
{
const int layerOther = ( layer == 0 ) ? 1 : 0;
const int& otherNodeId = m_board.Get(layerOther, m_gridRow, m_gridCol)->GetNodeId();
// Only erase if the other layer has a valid nodeId that does not match the floating nodeId
if ( otherNodeId != BAD_NODEID && otherNodeId != iFloatingNodeId )
bChanged = m_board.SetNodeIdByUser(layerOther, m_gridRow, m_gridCol, BAD_NODEID, GetPaintPins() || GetErasePins()) || bChanged;
}
if ( !bChanged ) return;
SetMouseActionString("erase", GetCurrentNodeId());
m_bReRoute = m_bReListNodes = true;
}
}
else if ( GetEditLayerPref() )
{
const bool bCloseToGridPoint = ( hypot(dRow - 0.5, dCol - 0.5) <= 0.5 ); // true ==> clicked close to grid point
if ( bCloseToGridPoint && pC->GetPinSupportsLayerPref() )
{
const bool bToggled = m_board.ToggleLyrPref(layer, m_gridRow, m_gridCol); assert(bToggled);
if ( bToggled )
{
size_t pinIndex;
int compId;
m_board.GetSlotInfoForTH(pC, pinIndex, compId);
SetMouseActionString("change pin layer preference", compId);
}
}
}
else
{
if ( ALLOW_DELAY_BASED_PAD_SHIFT && pC->GetPinSupportsOffsetPads() )
g_bPinClicked = true;
if ( !pC->GetPinSupportsOffsetPads() ) // Hide the pad offset dialog if we click on a place that cannot have a pad offset
HidePadOffsetDialog();
}
g_lastMouseClickTime = std::chrono::steady_clock::now();
if ( m_bReRoute )
{
m_board.WipeAutoSetPoints();
m_board.PlaceFloaters(); // See if we can now place floating components down
RepaintWithRouting();
}
else
RepaintSkipRouting();
}
void MainWindow::MouseDoubleClickEvent(const QPoint& pos)
{
SetMouseActionString("");
g_bPinClicked = false;
m_mousePos = pos;
if ( !m_board.GetCompEdit() && m_board.GetMirrored() ) return;
if ( m_board.GetCompEdit() ) return;
if ( GetSmartPan() || GetShiftKeyDown() ) return;
if ( GetDefiningRect() )
{
SetDefiningRect(false); // Quit define rectangles mode
UpdateControls();
return;
}
if ( AllowCurrentTextId() )
return ShowTextDialog();
const bool bCompsOn = m_board.GetCompMode() != COMPSMODE::OFF;
const bool bTrackOn = m_board.GetTrackMode() != TRACKMODE::OFF;
if ( !bTrackOn && !bCompsOn ) return;
const bool bSameLocation = ( PolygonHelper::Length(m_mousePos - m_clickedPos) ) < m_board.GetGRIDPIXELS(); // Tolerance of one grid square
if ( !bSameLocation ) return;
// Get row col
double dRow(0), dCol(0); // Fractional correction to row, col for SwapDiagLinks() call
const bool bInGrid = GetRowCol(m_mousePos, m_gridRow, m_gridCol, dRow, dCol);
if ( !bInGrid ) return;
const int& layer = m_board.GetCurrentLayer();
Element* pC = m_board.Get(layer, m_gridRow, m_gridCol);
const bool bWire = pC->GetHasWire();
const bool bTruePin = pC->GetLyrHasPin() && !bWire;
// Cursor modification
centralWidget()->setCursor(Qt::CrossCursor);
const bool bCloseToGridPoint = ( hypot(dRow - 0.5, dCol - 0.5) <= 0.5 ); // true ==> clicked close to grid point
// Handle competing diagonals
if ( bTrackOn && !GetPaintAction() )
{
const bool bCloseToCrossPoint = ( hypot(std::min(dRow, 1.0 - dRow), std::min(dCol, 1.0 - dCol)) <= 0.5 ); // true ==> clicked close to crossing diagonals point
if ( bCloseToCrossPoint ) // Only consider clicks close to crossing diagonals point
{
const int dR = ( dRow > 0.5 ) ? 1 : 0; // Correct row, col to account for crossing ...
const int dC = ( dCol > 0.5 ) ? 1 : 0; // ... point being near corner of element
Element* pRB = m_board.Get(layer, m_gridRow + dR, m_gridCol + dC);
if ( pRB->SwapDiagLinks() )
{
SetMouseActionString("swap competing diagonals");
m_bReRoute = m_bReListNodes = true;
m_board.WipeAutoSetPoints();
m_board.PlaceFloaters(); // See if we can now place floating components down
return;
}
}
}
// Handle selection of nodeId when double-clicking on a pin (when tracks are displayed)
if ( bTrackOn && bWire && !GetPaintBoard() && !GetEraseBoard() && !GetPaintFlood() && bCloseToGridPoint ) // Only consider clicks that are close to the grid point
{
if ( GetCurrentNodeId() != pC->GetNodeId() )
{
SetCurrentNodeId( pC->GetNodeId() );
SetMouseActionString( ( GetCurrentNodeId() == BAD_NODEID ) ? "unselect net" : "select net", 0);
m_bReRoute = true; // Dont' need to set m_bReListNodes when choosing different nodeID
}
return;
}
if ( bTrackOn && bTruePin && !GetPaintPins() && !GetErasePins() && !GetPaintFlood() && bCloseToGridPoint ) // Only consider clicks that are close to the grid point
{
if ( GetCurrentNodeId() != pC->GetNodeId() )
{
SetCurrentNodeId( pC->GetNodeId() );
SetMouseActionString( ( GetCurrentNodeId() == BAD_NODEID ) ? "unselect net" : "select net", 0);
m_bReRoute = true; // Dont' need to set m_bReListNodes when choosing different nodeID
}
return;
}
// Handle component rotation
/*
if ( bCompsOn && ( m_eMouseMode == MOUSE_MODE::SELECT || GetPaintPins() || GetErasePins() ) && GetCurrentCompId() != BAD_COMPID )
{
if ( !bTruePin ) // ... Only allow rotate if we did not click on a pin
{
m_bReRoute = m_bReListNodes = false; // Set these false since CompRotateCW() calls RepaintWithListNodes() directly
SetMouseActionString(""); // CompRotateCW() will write history
return CompRotateCW();
}
}
*/
// Handle selection of nodeId (fallback case)
if ( bTrackOn && !GetPaintAction() )
{
if ( GetCurrentNodeId() != pC->GetNodeId() )
{
SetCurrentNodeId( pC->GetNodeId() );
SetMouseActionString( ( GetCurrentNodeId() == BAD_NODEID ) ? "unselect net" : "select net", 0);
m_bReRoute = true; // Dont' need to set m_bReListNodes when choosing different nodeID
}
}
}
void MainWindow::MouseMoveEvent(const QPoint& pos)
{
m_mousePos = pos;
if ( !m_board.GetCompEdit() && m_board.GetMirrored() ) return;
if ( !m_bMouseClick ) return;
const TRACKMODE& trackMode = m_board.GetTrackMode();
const COMPSMODE& compMode = m_board.GetCompMode();
CompDefiner& compDefiner = m_board.GetCompDefiner();
const int& layer = m_board.GetCurrentLayer();
if ( GetPaintFlood() ) return; // Ignore mouse move while flooding
if ( GetShiftKeyDown() ) return; // Ignore mouse move while trying to group components
if ( ALLOW_DELAY_BASED_SMART_PAN
&& !m_board.GetCompEdit() && !GetDefiningRect() && !GetPaintBoard() && !GetEraseBoard() && !CanModifyRuler()
&& !AllowCurrentTextId() && !AllowCurrentCompId() )
{
const auto elapsed = std::chrono::steady_clock::now() - g_lastMouseClickTime;
const auto duration_ms = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count();
if ( duration_ms > 500 ) // ... Force smart pan after 500 ms of last mouse click
SetSmartPan(true);
}
if ( m_board.GetCompEdit() && GetCurrentShapeId() != BAD_ID && m_bMouseClick )
centralWidget()->setCursor(Qt::ClosedHandCursor);
else if ( GetSmartPan() )
centralWidget()->setCursor(Qt::ClosedHandCursor);
else if ( GetDefiningRect() || GetResizingText() )
centralWidget()->setCursor(Qt::SizeFDiagCursor);
else if ( GetPaintBoard() || GetEraseBoard() || GetPaintPins() || GetErasePins() || GetPaintFlood() || GetEditLayerPref() )
centralWidget()->setCursor(Qt::CrossCursor);
else if ( AllowCurrentTextId() && m_bMouseClick )
centralWidget()->setCursor(Qt::ClosedHandCursor);
else if ( AllowCurrentCompId() && m_bMouseClick )
centralWidget()->setCursor(Qt::ClosedHandCursor);
else
centralWidget()->setCursor(Qt::OpenHandCursor);
// Get row col
int row(0), col(0);
double dRow(0), dCol(0); // Fractional correction to row, col for SwapDiagLinks() call
bool bInGrid(false);
if ( m_board.GetCompEdit() )
bInGrid = GetRowCol(m_mousePos, compDefiner.GetScreenRows(), compDefiner.GetScreenCols(), row, col, dRow, dCol);
else
bInGrid = GetRowCol(m_mousePos, row, col, dRow, dCol);
int deltaRow = row - m_gridRow;
int deltaCol = col - m_gridCol;
int oldRow(m_gridRow), oldCol(m_gridCol);
m_gridRow = row;
m_gridCol = col;
// g_bPinClicked needs to be set false in a limited set of cases.
// If we don't do anything with the move operation, then we can preserve g_bPinClicked
if ( m_board.GetCompEdit() || GetPaintAction() || GetDefiningRect() || GetResizingText() || CanModifyRuler() )
g_bPinClicked = false;
if ( m_board.GetCompEdit() )
{
if ( GetCurrentShapeId() != BAD_ID )
{
if ( HaveZeroDeltaRowCol(deltaRow, deltaCol) ) return; // No change
compDefiner.SetCurrentPinId(BAD_ID); // Clear pin selection
compDefiner.MoveCurrentShape(deltaRow, deltaCol); // Move the shape
SetMouseActionString("move shape", GetCurrentShapeId());
UpdateCompDialog();
}
}
else if ( !GetSmartPan() && GetDefiningRect() )
{
if ( deltaRow != 0 || deltaCol != 0 ) // No change of row or column ==> No change in current rect size
{
m_board.GetRectMgr().UpdateNewRect(m_gridRow, m_gridCol);
SelectAllInRects();
}
}
else if ( !GetSmartPan() && ( GetPaintBoard() || GetEraseBoard() ) && trackMode != TRACKMODE::OFF ) // (Un)Paint nodeId on board but NOT pins
{
if ( !bInGrid ) return;
// Handle competing diagonals first
bool bDoSwap(false);
const bool bCloseToCrossPoint = ( hypot(std::min(dRow, 1.0 - dRow), std::min(dCol, 1.0 - dCol)) <= 0.5 ); // true ==> clicked close to crossing diagonals point
if ( bCloseToCrossPoint ) // Only consider clicks close to crossing diagonals point
{
const int dR = ( dRow > 0.5 ) ? 1 : 0; // Correct row, col to account for crossing ...
const int dC = ( dCol > 0.5 ) ? 1 : 0; // ... point being near corner of element
const int& layer = m_board.GetCurrentLayer();
Element* pRB = m_board.Get(layer, m_gridRow + dR, m_gridCol + dC);
if ( pRB->CanSwapDiagLinks() )
{
Element* pLB = pRB->GetNbr(NBR_L);
bDoSwap = ( pRB->GetNodeId() == GetCurrentNodeId() && !ReadCodeBit(NBR_LT, pRB->GetCode()) ) // pRB has correct nodeID but no diagonal to LT
|| ( pLB->GetNodeId() == GetCurrentNodeId() && !ReadCodeBit(NBR_RT, pLB->GetCode()) ); // pLB has correct nodeID but no diagonal to RT
if ( bDoSwap )
{
pRB->SwapDiagLinks();
SetMouseActionString("swap competing diagonals");
m_bReRoute = m_bReListNodes = true;
}
}
}
assert( !GetPaintPins() && !GetErasePins() && !GetPaintFlood() ); // Sanity check
#ifdef VEROROUTE_ANDROID
if ( GetPaintBoard() && !bDoSwap ) // Paint
#else
if ( m_bLeftClick && !bDoSwap ) // Paint
#endif
{
const bool bChanged = m_board.SetNodeIdByUser(layer, m_gridRow, m_gridCol, GetCurrentNodeId(), false); // false ==> Only allow paint board (not pins)
if ( !bChanged ) return; // No change
SetMouseActionString("paint", GetCurrentNodeId());
m_bReRoute = m_bReListNodes = true;
}
#ifdef VEROROUTE_ANDROID
if ( GetEraseBoard() && !bDoSwap ) // Erase
#else
if ( m_bRightClick && !bDoSwap ) // Erase
#endif
{
// Erase both layers if it makes it easier to let a floating part fall into place.
int iFloatingNodeId(BAD_NODEID);
const bool bEraseBothLayers = m_board.GetLyrs() > 1 && // If 2-layer board ...
!GetPaintPins() && !GetErasePins() && // ... and not erasing a pin
GetHaveFloatingPinTH(iFloatingNodeId); // ... then see if we have a floating through-hole pin and gets its nodeId
bool bChanged = m_board.SetNodeIdByUser(layer, m_gridRow, m_gridCol, BAD_NODEID, false); // false ==> Only allow erase board (not pins)
if ( bEraseBothLayers )
{
const int layerOther = ( layer == 0 ) ? 1 : 0;
const int& otherNodeId = m_board.Get(layerOther, m_gridRow, m_gridCol)->GetNodeId();
// Only erase if the other layer has a valid nodeId that does not match the floating nodeId
if ( otherNodeId != BAD_NODEID && otherNodeId != iFloatingNodeId )
bChanged = m_board.SetNodeIdByUser(layerOther, m_gridRow, m_gridCol, BAD_NODEID, false) || bChanged; // false ==> Only allow erase board (not pins)
}
if ( !bChanged ) return; // No change
SetMouseActionString("erase", GetCurrentNodeId());
m_bReRoute = m_bReListNodes = true;
}
m_board.WipeAutoSetPoints();
m_board.PlaceFloaters(); // See if we can now place floating components down
}
else if ( !GetSmartPan() && AllowCurrentTextId() )
{
if ( HaveZeroDeltaRowCol(deltaRow, deltaCol) ) return; // No change
if ( g_bHaveAutoPanned ) // If we've auto-panned the grid before ...
{
const auto elapsed = std::chrono::steady_clock::now() - g_lastAutoPanTime;
const auto duration_ms = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count();
if ( duration_ms >= 0 && duration_ms < 40 ) return; // ... do nothing if within 40 ms of the last auto-pan
}
if ( GetResizingText() )
{
m_board.GetTextMgr().UpdateRect( GetCurrentTextId(), m_gridRow, m_gridCol );
}
else
{
const bool bAutoPanned = m_board.MoveTextBox(deltaRow, deltaCol); // Move the text box and note if the grid was auto-panned
if ( bAutoPanned )
{
g_bHaveAutoPanned = true;
g_lastAutoPanTime = std::chrono::steady_clock::now();
m_bReRoute = m_bReListNodes = true;
}
}
SetMouseActionString(GetResizingText() ? "resize text box" : "move text box", GetCurrentTextId());
}
else if ( !GetSmartPan() && AllowCurrentCompId() && compMode != COMPSMODE::OFF ) // Move user-group components
{
if ( HaveZeroDeltaRowCol(deltaRow, deltaCol) ) return; // No change
if ( g_bHaveAutoPanned ) // If we've auto-panned the grid before ...
{
const auto elapsed = std::chrono::steady_clock::now() - g_lastAutoPanTime;
const auto duration_ms = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count();
if ( duration_ms >= 0 && duration_ms < 40 ) return; // ... do nothing if within 40 ms of the last auto-pan
}
const bool bAutoPanned = m_board.MoveUserComps(deltaRow, deltaCol); // Move the components and note if the grid was auto-panned
if ( bAutoPanned )
{
g_bHaveAutoPanned = true;
g_lastAutoPanTime = std::chrono::steady_clock::now();
}
const bool bPlural = ( m_board.GetGroupMgr().GetNumUserComps() > 1 );
SetMouseActionString(bPlural ? "move parts" : "move part", bPlural ? -1 : GetCurrentCompId());
m_bReRoute = m_bReListNodes = true;
}
else if ( GetSmartPan() ) // If we're not moving anything else, we can smart pan
{
if ( HaveZeroDeltaRowCol(deltaRow, deltaCol) ) return; // No change
m_board.SmartPan(deltaRow, deltaCol); // Pan whole circuit w.r.t. grid area, growing/shrinking as needed
SetMouseActionString("move whole layout", 0);
m_bReRoute = m_bReListNodes = true;
}
if ( CanModifyRuler() )
{
const QPoint old(oldCol, oldRow);
const QPoint current(m_gridCol, m_gridRow);
bool bModifyA = ( old == m_rulerA );
bool bModifyB = !bModifyA && ( old == m_rulerB );
if ( !(bModifyA || bModifyB) )
bModifyA = PolygonHelper::Length(current - m_rulerA) < PolygonHelper::Length(current - m_rulerB); // Choose nearest
if ( bModifyA ) m_rulerA = current;
else m_rulerB = current;
m_bModifyRulerA = !bModifyA;
}
if ( abs(deltaRow) <= 1 && abs(deltaCol) <= 1 ) // If not moved mouse too fast ...
{
if ( GetDefiningRect() )
{
if ( deltaRow != 0 || deltaCol != 0 ) // No change of row or column ==> No change in current rect size
{
ShowCurrentRectSize();
#ifdef AVOID_RECT_REDRAWS
const auto elapsed = std::chrono::steady_clock::now() - g_lastDrawRect;
const auto duration_ms = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count();
if ( duration_ms >= 0 && duration_ms < 200 ) return; // ... do nothing if within 40 ms of the last draw
g_lastDrawRect = std::chrono::steady_clock::now();
#endif
RepaintSkipRouting();
}
}
else
{
if ( m_bReRoute )
RepaintWithRouting();
else
RepaintSkipRouting();
m_bReRoute = false;
}
}
if ( abs(deltaRow) > 0 || abs(deltaCol) > 0 )
g_bPinClicked = false;
}
void MainWindow::MouseReleaseEvent(const QPoint& pos)
{
bool bShowPadOffsetDialog(false);
if ( g_bPinClicked && !m_board.GetVeroTracks() && !m_bRuler )
{
const auto elapsed = std::chrono::steady_clock::now() - g_lastMouseClickTime;
const auto duration_ms = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count();
bShowPadOffsetDialog = ( duration_ms >= 1000 );
}
g_bPinClicked = false;
m_mousePos = pos;
releaseMouse();
if ( GetSmartPan() )
SetSmartPan(false);
if ( !m_board.GetCompEdit() && m_board.GetMirrored() ) return;
m_bMouseClick = false;
if ( m_board.GetCompEdit() )
{
}
else if ( GetResizingText() )
{
centralWidget()->setCursor(Qt::OpenHandCursor);
SetResizingText(false);
}
else if ( GetDefiningRect() )
{
centralWidget()->setCursor(Qt::SizeFDiagCursor);
m_board.GetRectMgr().EndNewRect();
SelectAllInRects();
ShowCurrentRectSize();
}
else if ( GetPaintPins() || GetErasePins() || GetPaintBoard() || GetEraseBoard() || GetPaintFlood() || GetEditLayerPref() )
centralWidget()->setCursor(Qt::CrossCursor);
else
centralWidget()->setCursor(Qt::OpenHandCursor);
UpdateHistory(m_mouseActionString, m_mouseObjId);
UpdateControls();
if ( m_bReListNodes )
RepaintWithListNodes();
else if ( m_bReRoute )
RepaintWithRouting();
else
RepaintSkipRouting();
if ( bShowPadOffsetDialog )
ShowPadOffsetDialog();
m_bReRoute = m_bReListNodes = false; // Clear both flags
}
void MainWindow::keyPressEvent(QKeyEvent* event)
{
#ifndef VEROROUTE_ANDROID
commonKeyPressEvent(event);
if ( GetCtrlKeyDown() ) return; // Try to keep Ctrl key input handled by menu items
if ( GetShiftKeyDown() ) return; // Ignore other key presses while trying to group components
if ( !m_board.GetCompEdit() && m_board.GetMirrored() ) return;
const TRACKMODE& trackMode = m_board.GetTrackMode();
const COMPSMODE& compMode = m_board.GetCompMode();
CompDefiner& compDefiner = m_board.GetCompDefiner();
GroupManager& groupMgr = m_board.GetGroupMgr();
const int nComps = groupMgr.GetNumUserComps();
const bool bIsAutoRepeat = event->isAutoRepeat();
#ifdef _GRID_DEBUG
switch(event->key())
{
case Qt::Key_F4: m_iGridDebugMode = ( m_iGridDebugMode + 1 ) % DEBUGMODE_END; break;
}
#endif
if ( m_board.GetCompEdit() )
{
if ( GetCurrentShapeId() != BAD_ID )
{
switch( event->key() )
{
case Qt::Key_Left: compDefiner.MoveCurrentShape( 0, -1); UpdateCompDialog(); RepaintSkipRouting(); break;
case Qt::Key_Right: compDefiner.MoveCurrentShape( 0, 1); UpdateCompDialog(); RepaintSkipRouting(); break;
case Qt::Key_Up: compDefiner.MoveCurrentShape(-1, 0); UpdateCompDialog(); RepaintSkipRouting(); break;
case Qt::Key_Down: compDefiner.MoveCurrentShape( 1, 0); UpdateCompDialog(); RepaintSkipRouting(); break;
}
if ( !bIsAutoRepeat )
{
switch( event->key() )
{
case Qt::Key_Backspace:
case Qt::Key_Delete: Delete(); break;
}
}
}
event->accept();
return;
}
bool bUpdateControls(false);
// Rectangle mode
if ( !bIsAutoRepeat )
{
switch( event->key() )
{
case Qt::Key_R: SetDefiningRect(true); bUpdateControls = true; break;
}
}
const bool bSingle = ( m_board.GetGroupMgr().GetNumUserComps() == 1 );
const int objID = ( bSingle ) ? m_board.GetUserComponent().GetId() : -1;
// Component manipulation
switch( event->key() )
{
case Qt::Key_Underscore:
case Qt::Key_Minus: CompShrink(); break;
case Qt::Key_Plus:
case Qt::Key_Equal: CompGrow(); break;
case Qt::Key_Left: if ( !m_board.GetDisableMove() ) { m_board.MoveUserComps(0,-1); UpdateHistory(bSingle ? "move part" : "move parts", objID); RepaintWithRouting(); } break;
case Qt::Key_Right: if ( !m_board.GetDisableMove() ) { m_board.MoveUserComps(0, 1); UpdateHistory(bSingle ? "move part" : "move parts", objID); RepaintWithRouting(); } break;
case Qt::Key_Up: if ( !m_board.GetDisableMove() ) { m_board.MoveUserComps(-1,0); UpdateHistory(bSingle ? "move part" : "move parts", objID); RepaintWithRouting(); } break;
case Qt::Key_Down: if ( !m_board.GetDisableMove() ) { m_board.MoveUserComps( 1,0); UpdateHistory(bSingle ? "move part" : "move parts", objID); RepaintWithRouting(); } break;
}
if ( !bIsAutoRepeat )
{
switch( event->key() )
{
case Qt::Key_Z: CompRotateCCW(); break;
case Qt::Key_X: CompRotateCW(); break;
case Qt::Key_Delete: if ( AllowCurrentTextId() || ( nComps && compMode != COMPSMODE::OFF ) )
Delete(); // So delete works like the backspace keyboard shortcut
break;
}
}
// Painting/Unpainting
if ( !bIsAutoRepeat )
{
const bool bAllowPaintPins = ( compMode != COMPSMODE::OFF ) &&
( ( trackMode == TRACKMODE::COLOR ) || ( trackMode == TRACKMODE::MONO && m_board.GetColoredMono() ) );
// Only one flag for paint-board/paint-pins/paint-flood must be true
switch( event->key() )
{
case Qt::Key_P: if ( !bAllowPaintPins || GetPaintBoard() || GetEraseBoard() || GetPaintFlood() ) return;
SetPaintPins(true); break;
case Qt::Key_Space: if ( trackMode == TRACKMODE::OFF || GetPaintPins() || GetErasePins() || GetPaintFlood() ) return;
SetPaintBoard(true); break;
case Qt::Key_F: if ( !bAllowPaintPins || GetPaintBoard() || GetEraseBoard() || GetPaintPins() || GetErasePins() || m_board.GetRoutingEnabled() ) return;
SetPaintFlood(true); break;
case Qt::Key_W: WipeTracks(); break;
}
}
if ( !GetDefiningRect() )
m_board.GetRectMgr().Clear();
if ( bUpdateControls )
UpdateControls();
#endif
event->accept(); // If we don't do this, we can get the same event passed multiple times if we're on MS Windows.
}
void MainWindow::keyReleaseEvent(QKeyEvent* event)
{
#ifdef VEROROUTE_ANDROID
if ( event->key() == Qt::Key_Back )
{
if ( m_bHistoryDir && m_historyMgr.GetCanUndo() )
QTimer::singleShot(0, this, SLOT(Undo()));
return event->accept();
}
#else
commonKeyReleaseEvent(event);
if ( GetSmartPan() )
SetSmartPan(false);
if ( !m_board.GetCompEdit() && m_board.GetMirrored() ) return;
if ( event->isAutoRepeat() ) return;
if ( m_board.GetCompEdit() )
UpdateCompDialog();
else
{
switch( event->key() )
{
case Qt::Key_R: SetDefiningRect(false); break;
case Qt::Key_P: SetPaintPins(false); break;
case Qt::Key_F: SetPaintFlood(false); break;
case Qt::Key_Space: SetPaintBoard(false); break;
default:
if ( AllowCurrentTextId() && m_bMouseClick )
centralWidget()->setCursor(Qt::ClosedHandCursor);
else if ( AllowCurrentCompId() && m_bMouseClick )
centralWidget()->setCursor(Qt::ClosedHandCursor);
else
centralWidget()->setCursor(Qt::OpenHandCursor);
}
UpdateControls();
RepaintWithListNodes();
}
event->accept(); // If we don't do this, we can get the same event passed multiple times if we're on MS Windows.
#endif
}
#ifndef VEROROUTE_ANDROID
void MainWindow::commonKeyPressEvent(QKeyEvent* event) // So child dialogs can relay Ctrl and Shift to the main window
{
g_bPinClicked = false;
switch( event->key() )
{
case Qt::Key_Shift: return SetShiftKeyDown(true);
case Qt::Key_Control: if ( m_bMouseClick ) centralWidget()->setCursor(Qt::ClosedHandCursor);
return SetCtrlKeyDown(true);
}
}
void MainWindow::commonKeyReleaseEvent(QKeyEvent* event) // So child dialogs can relay Ctrl and Shift to the main window
{
g_bPinClicked = false;
switch( event->key() )
{
case Qt::Key_Shift: return SetShiftKeyDown(false);
case Qt::Key_Control: return SetCtrlKeyDown(false);
}
}
void MainWindow::specialKeyPressEvent(QKeyEvent* event) // So child dialogs can do Ctrl+Q etc
{
commonKeyPressEvent(event);
if ( !GetCtrlKeyDown() ) return;
switch( event->key() )
{
case Qt::Key_N: return New();
case Qt::Key_O: return Open();
case Qt::Key_M: return Merge();
case Qt::Key_S: return GetShiftKeyDown() ? SaveAs() : Save();
case Qt::Key_Q: return Quit();
}
}
#endif
void MainWindow::dragEnterEvent(QDragEnterEvent *e)
{
if ( e->mimeData()->hasUrls() )
e->acceptProposedAction();
}
void MainWindow::dropEvent(QDropEvent *e)
{
if ( e->mimeData()->hasUrls() )
{
QString fileName = e->mimeData()->urls().first().toLocalFile();
if ( fileName.isEmpty() ) return;
SetCtrlKeyDown(false); // Clear flag since key release can get missed.
if ( GetIsModified() )
if ( QMessageBox::question(this, tr("Confirm Open"),
tr("Your layout is not saved. You will lose changes if you open a new one. Continue?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::No ) return;
OpenVrt(fileName, false);
}
}
bool MainWindow::eventFilter(QObject* object, QEvent* event)
{
// Intercept the Android "back" button event
if ( event->type() == QEvent::KeyRelease && qobject_cast<QMenu*>(object) )
{
QKeyEvent* ke = (QKeyEvent*)event;
if ( ke->key() == Qt::Key_Back )
{
ke->accept();
return true;
}
}
return QWidget::eventFilter(object, event);
}
void MainWindow::SetPaintPins(bool b)
{
if ( b == GetPaintPins() ) return;
if ( b ) HideAllNonDockedDlgs();
m_eMouseMode = ( b ) ? MOUSE_MODE::PAINT_PINS : MOUSE_MODE::SELECT;
centralWidget()->setCursor(b ? Qt::CrossCursor : Qt::OpenHandCursor);
UpdateControls();
}
void MainWindow::SetErasePins(bool b)
{
if ( b == GetErasePins() ) return;
if ( b ) HideAllNonDockedDlgs();
m_eMouseMode = ( b ) ? MOUSE_MODE::ERASE_PINS : MOUSE_MODE::SELECT;
centralWidget()->setCursor(b ? Qt::CrossCursor : Qt::OpenHandCursor);
UpdateControls();
}
void MainWindow::SetPaintBoard(bool b)
{
if ( b == GetPaintBoard() ) return;
if ( b ) HideAllNonDockedDlgs();
m_eMouseMode = ( b ) ? MOUSE_MODE::PAINT_GRID : MOUSE_MODE::SELECT;;
centralWidget()->setCursor(b ? Qt::CrossCursor : Qt::OpenHandCursor);
UpdateControls();
}
void MainWindow::SetEraseBoard(bool b)
{
if ( b == GetEraseBoard() ) return;
if ( b ) HideAllNonDockedDlgs();
m_eMouseMode = ( b ) ? MOUSE_MODE::ERASE_GRID : MOUSE_MODE::SELECT;;
centralWidget()->setCursor(b ? Qt::CrossCursor : Qt::OpenHandCursor);
UpdateControls();
}
void MainWindow::SetPaintFlood(bool b)
{
if ( b == GetPaintFlood() ) return;
if ( b ) HideAllNonDockedDlgs();
m_eMouseMode = ( b ) ? MOUSE_MODE::PAINT_FLOOD : MOUSE_MODE::SELECT;
centralWidget()->setCursor(b ? Qt::CrossCursor : Qt::OpenHandCursor);
UpdateControls();
}
void MainWindow::SetEditLayerPref(bool b)
{
if ( b == GetEditLayerPref() ) return;
if ( b ) HideAllNonDockedDlgs();
m_eMouseMode = ( b ) ? MOUSE_MODE::EDIT_LAYER_PREF : MOUSE_MODE::SELECT;
centralWidget()->setCursor(b ? Qt::CrossCursor : Qt::OpenHandCursor);
UpdateControls();
}
void MainWindow::SetDefiningRect(bool b)
{
if ( b == GetDefiningRect() ) return;
if ( b ) HideAllNonDockedDlgs();
m_eMouseMode = ( b ) ? MOUSE_MODE::DEFINE_RECT : MOUSE_MODE::SELECT;
centralWidget()->setCursor(b ? Qt::SizeFDiagCursor : Qt::OpenHandCursor);
UpdateControls();
}
void MainWindow::SetResizingText(bool b)
{
if ( b == GetResizingText() ) return;
if ( b ) { m_wireDlg->hide(); m_bomDlg->hide(); m_findDlg->hide(); } // Mutually exclusive with m_textDlg
m_eMouseMode = ( b ) ? MOUSE_MODE::RESIZE_TEXT : MOUSE_MODE::SELECT;
UpdateControls();
}
void MainWindow::SetSmartPan(bool b)
{
if ( b == GetSmartPan() ) return;
if ( b ) HideAllNonDockedDlgs();
m_eMouseMode = ( b ) ? MOUSE_MODE::SMART_PAN : MOUSE_MODE::SELECT;
centralWidget()->setCursor(Qt::OpenHandCursor);
UpdateControls();
}
void MainWindow::SetMouseActionString(const std::string& str, const int objId)
{
m_mouseActionString = str;
m_mouseObjId = objId;
}
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