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/****************************************************************************
*
* Copyright (c) 1996-2022 Vladi Belperchinov-Shabanski "Cade"
* http://cade.noxrun.com/ <cade@noxrun.com> <cade@bis.bg> <cade@cpan.org>
*
* SEE `README',`LICENSE' OR `COPYING' FILE FOR LICENSE AND OTHER DETAILS!
*
****************************************************************************/
/*
*
* This is general purpose array classes.
* `CLUSTERS' name replaces "boring" `Arrays' name :)
* It really doesn't make much difference however...
*
*/
#ifndef _CLUSTERS_H_
#define _CLUSTERS_H_
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <assert.h>
#ifndef ASSERT
#define ASSERT assert
#endif
#ifndef int32
#define int32 int
#endif
// cluster errors
#define CE_OK 0 // ok -- no error
#define CE_MEM 1 // low memory
#define CE_OVR 128 // overflow
#define CE_ERR 255 // error
/****************************************************************************
**
** FREE-LIST cluster
**
****************************************************************************/
class FLCluster
{
int32 es; // element size
int32 ds; // data size
int32 size; // elements allocated
int32 used; // elements used == count
int32 ff; // first free element
int32 growby; // `grow by' elements
char *data; // actual data
public:
int base;
int null;
FLCluster();
~FLCluster();
int create( int32 pcnt, int32 pgrow, int32 pes ); // pes=element size, initial count & `grow by'
void done();
int32 add( void* pe ); // insert element, return handle or -1
int del( int32 pn ); // delete element (memset(`+') & mark it `free'), ret E_OK or error
int get( int32 pn, void* pe ); // get element, return E_OK or error
char* get( int32 pn ); // get element pointer or NULL if error
int is_used( int32 pn ); // 1 if pn element is used
void dump(); // only for debugging
protected:
int Realloc( int32 pn ); // expand/shrink data list, return CE_OK, or error
};
/****************************************************************************
**
** BASE Cluster prototype
**
****************************************************************************/
class BaseCluster
{
protected:
int es;
int size;
int cnt;
int bsize;
char *data;
int status;
void (*destructor_func)( void* );
public:
BaseCluster() { data = NULL; es = 0; size = 0; cnt = 0; bsize = 0; destructor_func = NULL; };
virtual ~BaseCluster() { if (data) done(); };
int create( int p_size, int p_bsize, int p_es );
void done();
void del( int pn );
void delall();
void free( int pn );
void freeall();
int count() { return cnt; };
void shrink() { Realloc( cnt ); };
void set_destructor( void (*dfunc)(void*) ) { destructor_func = dfunc; };
protected:
virtual void destroy_element( void* pe )
{ if ( destructor_func != NULL ) destructor_func( pe ); };
int Realloc( int pn );
};
/****************************************************************************
**
** DATA cluster
**
****************************************************************************/
class DCluster : public BaseCluster
{
public:
int add( void* pe );
int ins( int pn, void* pe );
void put( int pn, void* pe );
void get( int pn, void* pe );
const void* operator [] ( int pn ) { ASSERT( pn >= 0 && pn < cnt ); return data + (pn*es); };
};
/****************************************************************************
**
** TEMPLATE DATA cluster
**
****************************************************************************/
template< class T >
class TDCluster : public DCluster
{
public:
const T* operator [] ( int pn ) const { ASSERT( pn >= 0 && pn < cnt ); return (T*)(data + (pn*es)); };
T operator [] ( int pn ) { ASSERT( pn >= 0 && pn < cnt ); return (*((T*)(data + (pn*es)))); };
};
/****************************************************************************
**
** POINTER cluster
**
****************************************************************************/
class PCluster : public BaseCluster
{
public:
int create( int p_size, int p_bsize )
{ return BaseCluster::create( p_size, p_bsize, sizeof(void*) ); };
int add( void* pe );
int ins( int pn, void* pe );
void put( int pn, void* pe );
void* get( int pn );
void* operator [] ( int pn ) { ASSERT( pn >= 0 && pn < cnt ); return ((void**)data)[pn]; };
protected:
virtual void destroy_element( void* pe )
{ if ( destructor_func != NULL ) destructor_func( ((void**)pe)[0] ); };
};
/****************************************************************************
**
** TEMPLATE POINTER cluster
**
****************************************************************************/
template< class T >
class TPCluster : public PCluster
{
public:
int create( int p_size, int p_bsize )
{ return BaseCluster::create( p_size, p_bsize, sizeof(void*) ); };
T* get( int pn ) {};
T* operator [] ( int pn ) { ASSERT( pn >= 0 && pn < cnt ); return ((T**)data)[pn]; };
protected:
virtual void destroy_element( void* pe )
{ delete ((T**)pe)[0]; };
};
/****************************************************************************
**
** TEMPLATE cluster
**
****************************************************************************/
template< class T >
class TCluster
{
int cnt;
int size;
int bsize;
T *data;
public:
TCluster() { data = NULL; cnt = 0; size = 0; bsize = 0; };
~TCluster() { if (data) done(); };
void create( int p_size, int p_bsize ) { bsize = p_bsize; Realloc( p_size ); };
void done() { if (data) delete [] data; data = NULL; cnt = 0; size = 0; bsize = 0; };
long count() const { return cnt; }
void Realloc( int pn )
{
if( pn == 0 )
{
if( data ) delete [] data;
size = 0;
cnt = 0;
data = NULL;
return;
}
T *newdata = new T[pn];
int less = pn < cnt ? pn : cnt;
int z;
for( z = 0; z < less; z++ ) newdata[z] = data[z];
if( data ) delete [] data;
cnt = less;
size = pn;
data = newdata;
};
void add( T &e )
{
if ( cnt == size ) Realloc( size + bsize );
data[cnt] = e;
cnt++;
};
T& operator [] ( int pn )
{ ASSERT( pn >= 0 && pn < cnt ); return data[pn]; };
const T& operator [] ( int pn ) const
{ ASSERT( pn >= 0 && pn < cnt ); return data[pn]; };
};
/****************************************************************************
**
** BIT-SET set
**
****************************************************************************/
class BSet
{
public:
int size; // size (in bits)
int datasize; // size (in bytes)
char *data;
BSet();
BSet( const BSet& b );
BSet( const char* str );
~BSet();
void set1( int pn );
void set0( int pn );
int get ( int pn );
void set_range1( int start, int end );
void set_range0( int start, int end );
void set_str1( const char* str );
void set_str0( const char* str );
int in( const char *str ); // return 1 if all str's chars are in the set
int in( int pn )
{ if ( pn < 0 || pn >= size ) return 0; else return get( pn ); };
void reverse() { for(int z = 0; z < datasize; z++) data[z] = ~data[z]; };
void set( int pn, int val ) { if ( val ) set1( pn ); else set0( pn ); };
void set_all1() { if ( data ) memset( data, 0xff, datasize ); };
void set_all0() { if ( data ) memset( data, 0x00, datasize ); };
int operator [] ( int pn )
{ ASSERT( pn >= 0 && pn < size ); return get( pn ); };
int resize( int p_size );
BSet& operator = ( const BSet &b1 );
BSet& operator &= ( const BSet &b1 );
BSet& operator |= ( const BSet &b1 );
BSet operator ~ ();
friend BSet operator & ( const BSet &b1, const BSet &b2 );
friend BSet operator | ( const BSet &b1, const BSet &b2 );
};
#endif //_CLUSTERS_H_
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