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/*
* $Id: VXInput.c 3177 2008-04-01 14:47:24Z karstenm $
*
* This file contains VX input-callback registration routines.
*/
/*
* Copyright 1993, 1994 University of British Columbia
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appears in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. UBC makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* Author: Daniel Ko, UBC Laboratory for Computational Intelligence
*/
/* From the Vista library: */
#include "viaio/Vlib.h"
#include "viaio/mu.h"
#include "viaio/os.h"
#include "viaio/VImage.h"
#include "viaio/VImageView.h"
#include "viaio/VList.h"
#include "viaio/VX.h"
#include "viaio/VXPrivate.h"
/* From X11R5 Xt and Motif: */
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <X11/keysym.h>
#include <Xm/Xm.h>
/* File identification string: */
VRcsId ("$Id: VXInput.c 3177 2008-04-01 14:47:24Z karstenm $");
/*
* Record for storing input related data.
*/
typedef struct {
VList input_cb_list[VXnInputTypes]; /* array of input callback lists */
} InputRec;
static InputRec l_input;
/*
* Type: VXInputCb
*
* Record for storing an input-callback and its associated data.
*/
typedef struct {
VXInputCallback callback; /* callback function */
VPointer client_data; /* client data */
} VXInputCb;
/* Later in this file: */
static void DispatchKeyPress (Widget, VList, XKeyPressedEvent *,
Boolean *);
static void DispatchButtonPress (Widget, VList, XButtonPressedEvent *,
Boolean *);
static void DispatchButtonRelease (Widget, VList, XButtonReleasedEvent *,
Boolean *);
static void DispatchPointerMotion (Widget, VList, XMotionEvent *,
Boolean *);
/*
* Extern: VX_InitInput
*
* Initialize the menu module.
*/
extern VBoolean VX_InitInput (void)
{
int i;
for (i = 0; i < VXnInputTypes; i++)
l_input.input_cb_list[i] = NULL;
return TRUE;
}
/*
* Local: DispatchKeyPress
*
* Call the input callbacks associated with the VXIkeyPress user input.
*/
static void DispatchKeyPress (Widget w, VList callback_list,
XKeyPressedEvent *event,
Boolean *continue_to_dispatch)
{
VXInputDataRec input_data;
double row, column;
VXInputCb *icb;
char key[256];
KeySym keySym;
XComposeStatus compose;
/* Determine the image coordinate of the user input: */
if (VX_App.v.image == NULL ||
!VImageViewClipToImage (VX_App.x.imageView, event->x, event->y,
& row, & column)) {
return;
} else {
input_data.row = (int) row;
input_data.column = (int) column;
}
/* Set the input type: */
input_data.input_type = VXIkeyPress;
/* Find the ASCII code of the key being pressed: */
(void) XLookupString(event, key, sizeof (key), &keySym, &compose);
input_data.value =
(keySym < XK_space || keySym > XK_asciitilde) ? 0 : key[0];
/* Set the modifiers field: */
/* ==> This relies on a correspondence between X and VX definitions. */
input_data.modifiers = event->state;
/* call each callback associated with the user input */
icb = (VXInputCb *) VListFirst (callback_list);
while (icb != NULL) {
/* Call the callback function: */
(icb->callback)(&input_data, icb->client_data);
icb = (VXInputCb *) VListNext (callback_list);
}
}
/*
* Local: DispatchButtonPress
*
* Call the input callbacks associated with the VXIbuttonPress user input.
*/
static void DispatchButtonPress (Widget w, VList callback_list,
XButtonPressedEvent *event,
Boolean *continue_to_dispatch)
{
VXInputDataRec input_data;
double row, column;
VXInputCb *icb;
/* Determine the image coordinate of the user input: */
if (VX_App.v.image == NULL ||
!VImageViewClipToImage (VX_App.x.imageView, event->x, event->y,
&row, &column)) {
return;
} else {
input_data.row = (int) row;
input_data.column = (int) column;
}
/* Set the input type: */
/* ==> This relies on a correspondence between X and VX definitions. */
input_data.input_type = VXIbuttonPress;
/* Set the value field to the button number: */
/* ==> This relies on a correspondence between X and VX definitions. */
input_data.value = event->button;
/* Set the modifer field: */
input_data.modifiers = event->state;
/* call each callback associated with the VXIbuttonPress user input */
icb = (VXInputCb *) VListFirst (callback_list);
while (icb != NULL) {
/* Call the callback function: */
(icb->callback)(&input_data, icb->client_data);
icb = (VXInputCb *) VListNext (callback_list);
}
}
/*
* Local: DispatchButtonRelease
*
* Call the input callbacks associated with the VXIbuttonRelease user input.
*/
static void DispatchButtonRelease (Widget w, VList callback_list,
XButtonReleasedEvent *event,
Boolean *continue_to_dispatch)
{
VXInputDataRec input_data;
double row, column;
VXInputCb *icb;
/* Determine the image coordinate of the user input: */
if (VX_App.v.image == NULL ||
!VImageViewClipToImage (VX_App.x.imageView, event->x, event->y,
&row, &column)) {
return;
} else {
input_data.row = (int) row;
input_data.column = (int) column;
}
/* Set the input type: */
input_data.input_type = VXIbuttonRelease;
/* Set the value field to the button number: */
/* ==> This relies on a correspondence between X and VX definitions. */
input_data.value = event->button;
/* Set the modifer field: */
input_data.modifiers = (VXModifierMask) (event->state);
/* call each callback associated with the VXIbuttonRelease user input */
icb = (VXInputCb *) VListFirst (callback_list);
while (icb != NULL) {
/* Call the callback function: */
(icb->callback)(&input_data, icb->client_data);
icb = (VXInputCb *) VListNext (callback_list);
}
}
/*
* Local: DispatchPointerMotion
*
* Call the input callbacks associated with the VXIPointerMotion user input.
*/
static void DispatchPointerMotion (Widget w, VList callback_list,
XMotionEvent *event,
Boolean *continue_to_dispatch)
{
VXInputDataRec input_data;
double row, column;
VXInputCb *icb;
int root_x, root_y, win_x, win_y;
unsigned int keys_buttons;
Window root, child;
/* Only want hints: */
XQueryPointer (XtDisplay(VX_App.x.imageView), XtWindow(VX_App.x.imageView),
&root, &child, &root_x, &root_y, &win_x, &win_y,
&keys_buttons);
/* Determine the image coordinate of the user input: */
if (VX_App.v.image == NULL ||
!VImageViewClipToImage (VX_App.x.imageView, win_x, win_y,
&row, &column)) {
return;
} else {
input_data.row = (int) row;
input_data.column = (int) column;
}
/* Set the input type: */
input_data.input_type = VXIpointerMotion;
/* Set the modifier field: */
input_data.modifiers = (VXModifierMask) (event->state);
/* Call each callback associated with the VXIpointerMotion user input: */
icb = (VXInputCb *) VListFirst (callback_list);
while (icb != NULL) {
/* Call the callback function: */
(icb->callback)(&input_data, icb->client_data);
icb = (VXInputCb *) VListNext (callback_list);
}
}
/*
* VXAddInputCallback
*
* Associate a callback with a user input.
*/
void VXAddInputCallback (VXInputType input_type, VXInputCallback callback,
VPointer client_data)
{
VXInputCb *icb;
XtEventHandler event_handler = NULL;
EventMask event_mask = 0;
if (! VX_App.initialized)
VError ("VXAddInputCallback: VX not initialized");
if (VX_App.in_main_loop)
VError ("VXAddInputCallback: Main event loop already started");
/* Check if callback is NULL: */
if (callback == NULL)
VError ("VXAddInputCallback: Callback function cannot be NULL");
/* Check validity of input_type: */
if (input_type < 0 || input_type >= VXnInputTypes)
VError ("VXAddInputCallback: Invalid input type %d", input_type);
/* Allocate a structure to store callback and client_data: */
icb = VMalloc (sizeof (VXInputCb));
icb->callback = callback;
icb->client_data = client_data;
/* If the appropriate callback list is NULL, allocate space for the list
and register the appropriate event handler */
if (l_input.input_cb_list[input_type] == NULL) {
l_input.input_cb_list[input_type] = VListCreate ();
switch (input_type) {
case VXIkeyPress:
event_handler = (XtEventHandler) DispatchKeyPress;
event_mask = KeyPressMask;
break;
case VXIbuttonPress:
event_handler = (XtEventHandler) DispatchButtonPress;
event_mask = ButtonPressMask;
break;
case VXIbuttonRelease:
event_handler = (XtEventHandler) DispatchButtonRelease;
event_mask = ButtonReleaseMask;
break;
case VXIpointerMotion:
event_handler = (XtEventHandler) DispatchPointerMotion;
event_mask = PointerMotionMask | PointerMotionHintMask;
break;
default:
break;
}
XtAddEventHandler (VX_App.x.imageView, event_mask, FALSE,
event_handler,
(XtPointer) l_input.input_cb_list[input_type]);
}
/* Add the callback structure to the appropriate list: */
VListAppend (l_input.input_cb_list[input_type], (VPointer) icb);
}
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