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/*
* Copyright (c) 1993-1994 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and the Network Research Group at
* Lawrence Berkeley Laboratory.
* 4. Neither the name of the University nor of the Laboratory may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#) $Header: /cs/research/mice/starship/src/local/CVS_repository/vic/crdef.h,v 1.1.1.1 1998/02/18 18:03:22 ucacsva Exp $ (LBL)
*/
/*
* The bit definitions for the values stored in the conditional
* replenishment vector. We use a variant of the algorithm used
* in nv (which is very similar to the algorithms in many hardware
* codecs) where we only send a block if it changes beyond some threshold
* due to scene motion. In this case, we send it at a "low-quality"
* to trade of quality for frame rate in areas of high motion.
* We then age the block and after it hasn't changed for a few frames
* we send a higher quality version. Finally, the process that scans
* the background filling in blocks sends the highest quality version.
*
* A finite state machine defines the algorithm. When motion is detected,
* the block is reset to state MOTION. On no motion, it is aged to AGE1,
* AGE2, ... etc., until it reaches state AGEn (the age threshold), and
* then it transitions to IDLE. If the background process finds a block
* in the IDLE state, it can promote it to the BG state. On the next
* frame, it reverts to the IDLE state.
*
* Blocks are transmitted only in the MOTION, AGEn, and BG state,
* at low, medium, and high quality, respectively. The high bit
* is reserved to indicate the block is in one of these states
* and should be sent.
*/
#define CR_MOTION 0
#define CR_AGETHRESH 31
#define CR_IDLE 0x40
#define CR_BG 0x41
#define CR_SEND 0x80
#define CR_STATE(s) ((s) & 0x7f)
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