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/*
* charset.h - Character set conversions.
*
* Written by
* Jouko Valta <jopi@stekt.oulu.fi>
* Andreas Boose <viceteam@t-online.de>
*
* This file is part of VICE, the Versatile Commodore Emulator.
* See README for copyright notice.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
* 02111-1307 USA.
*
*/
#ifndef _CHARSET_H
#define _CHARSET_H
#include "types.h"
#define a2p(c) charset_petconvstring(c, 0)
#define p2a(c) charset_petconvstring(c, 1)
extern BYTE *charset_petconvstring(BYTE *c, int dir);
extern BYTE charset_p_toascii(BYTE c, int cs);
extern BYTE charset_p_topetcii(BYTE c);
extern BYTE charset_screencode_to_petcii(BYTE code);
extern BYTE charset_petcii_to_screencode(BYTE code,
unsigned int reverse_mode);
extern void charset_petcii_to_screencode_line(const BYTE *line, BYTE **buf,
unsigned int *len);
#endif
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