File: v3dsceneviewports.pas

package info (click to toggle)
view3dscene 4.2.0-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 13,824 kB
  • sloc: pascal: 3,961; sh: 330; xml: 261; makefile: 133
file content (310 lines) | stat: -rw-r--r-- 9,955 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
{
  Copyright 2010-2022 Michalis Kamburelis.

  This file is part of "view3dscene".

  "view3dscene" is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  "view3dscene" is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with "view3dscene"; if not, write to the Free Software
  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA

  ----------------------------------------------------------------------------
}

{ }
unit V3DSceneViewports;

{$I v3dsceneconf.inc}

interface

uses CastleViewport, CastleWindow, CastleCameras,
  V3DSceneNavigationTypes;

{ Compile also with CGE branches that don't yet have new-cameras work merged.
  Once new-cameras merged -> master, we can remove this. }
{$if not declared(TCastleAutoNavigationViewport)}
  {$define TCastleAutoNavigationViewport:=TCastleViewport}
{$endif}

type
  TViewportsConfig = (vc1, vc2Horizontal, vc4);
  TViewportClass = class of TCastleAutoNavigationViewport;
const
  ViewportsConfigNames: array [TViewportsConfig] of string =
  ('_1 Viewport',
   '_2 Horizontal Viewports',
   '_4 Viewports'
  );

var
  ViewportsConfig: TViewportsConfig;

  { Main TCastleViewport.
    Set this before calling InitializeViewports. }
  MainViewport: TCastleAutoNavigationViewport;

  { Custom viewports, using the same Items as MainViewport.Items.
    Note that MainViewport is @italic(not listed here). }
  ExtraViewports: array [0..2] of TCastleAutoNavigationViewport;

procedure SetViewportsConfig(const Value: TViewportsConfig;
  Window: TCastleWindow; MainViewport: TCastleAutoNavigationViewport);

{ Copy all Camera and Navigation settings from Source to Target. }
procedure AssignCameraAndNavigation(const Target, Source: TCastleAutoNavigationViewport);

procedure ResizeViewports(Window: TCastleWindow; MainViewport: TCastleViewport);

{ Copy NewNavigationType to all (existing) viewports. }
procedure SetNavigationType(const NewNavigationType: TUserNavigationType);

procedure InitializeViewports(ViewportClass: TViewportClass);

{ Redraw all viewports (and background underneath).
  This renders viewports for the off-screen rendering. }
procedure ViewportsRender(const Container: TCastleContainer);

procedure ViewportsSetTransparent(const Transparent: Boolean);

implementation

uses CastleVectors, SysUtils, CastleUtils, CastleUIControls, CastleControls,
  CastleGLUtils, CastleColors, CastleLog, CastleRenderContext;

{ global routines ------------------------------------------------------------ }

var
  Background: TCastleRectangleControl;

procedure AssignCameraAndNavigation(const Target, Source: TCastleAutoNavigationViewport);
var
  NavigationTypeStr: String;
begin
  Target.NavigationType := Source.NavigationType;

  if (Target.Navigation <> nil) and
     (Source.Navigation <> nil) then
    Target.Navigation.Assign(Source.Navigation)
  else
  if (Target.Navigation <> nil) or
     (Source.Navigation <> nil) then
  begin
    WriteStr(NavigationTypeStr, Target.NavigationType);
    WritelnLog('Both Source and Target have the same NavigationType, but only one of them has non-nil Navigation', [
      NavigationTypeStr
    ]);
  end;

  Target.Camera.Assign(Source.Camera);
end;

procedure SetViewportsConfig(const Value: TViewportsConfig;
  Window: TCastleWindow; MainViewport: TCastleAutoNavigationViewport);

  procedure AddViewport(Viewport: TCastleViewport);
  begin
    Viewport.FullSize := false;
    Window.Controls.InsertBackIfNotExists(Viewport);
  end;

var
  I: Integer;
  OldValue: TViewportsConfig;
begin
  if ViewportsConfig <> Value then
  begin
    OldValue := ViewportsConfig;
    ViewportsConfig := Value;
    MainViewport.FullSize := ViewportsConfig = vc1;
    case ViewportsConfig of
      vc1:
        begin
          { make sure glViewport is also restored }
          RenderContext.Viewport := Window.Rect; // TODO: This is most probably useless now?
          for I := 0 to High(ExtraViewports) do
            Window.Controls.Remove(ExtraViewports[I]);
        end;
      vc2Horizontal:
        begin
          AddViewport(ExtraViewports[0]);
          Window.Controls.Remove(ExtraViewports[1]);
          Window.Controls.Remove(ExtraViewports[2]);
          { Configure camera for newly appearing viewports }
          if OldValue = vc1 then
            AssignCameraAndNavigation(ExtraViewports[0], MainViewport);
        end;
      vc4:
        begin
          AddViewport(ExtraViewports[0]);
          AddViewport(ExtraViewports[1]);
          AddViewport(ExtraViewports[2]);
          { Configure camera for newly appearing viewports }
          case OldValue of
            vc1:
              begin
                AssignCameraAndNavigation(ExtraViewports[0], MainViewport);
                AssignCameraAndNavigation(ExtraViewports[1], MainViewport);
                AssignCameraAndNavigation(ExtraViewports[2], MainViewport);
              end;
            vc2Horizontal:
              begin
                AssignCameraAndNavigation(ExtraViewports[1], MainViewport);
                AssignCameraAndNavigation(ExtraViewports[2], ExtraViewports[0]);
              end;
            else raise EInternalError.Create('ViewportsConfig OldValue was supposed to be <> new value?');
          end;
        end;
      {$ifndef COMPILER_CASE_ANALYSIS}
      else raise EInternalError.Create('ViewportsConfig?');
      {$endif}
    end;
    { Do this at the end, to make Background to most in the back.
      Also, always remove first, and the InsertBack -- to again
      make sure Background is in the back (instead of doing InsertBackIfNotExists). }
    Window.Controls.Remove(Background);
    if ViewportsConfig <> vc1 then
      Window.Controls.InsertBack(Background);
    ResizeViewports(Window, MainViewport);
  end;
end;

procedure ResizeViewports(Window: TCastleWindow; MainViewport: TCastleViewport);
var
  W, H: Cardinal;
begin
  case ViewportsConfig of
    vc1: ;
    vc2Horizontal:
      begin
        W := Window.Width div 2;
        H := Window.Height;

        MainViewport.Left := 0;
        MainViewport.Bottom := 0;
        MainViewport.Width := W - 1;
        MainViewport.Height := H;

        ExtraViewports[0].Left := W + 1;
        ExtraViewports[0].Bottom := 0;
        ExtraViewports[0].Width := W - 1;
        ExtraViewports[0].Height := H;
      end;
    vc4:
      begin
        W := Window.Width div 2;
        H := Window.Height div 2;

        MainViewport.Left := 0;
        MainViewport.Bottom := H + 1;
        MainViewport.Width := W - 1;
        MainViewport.Height := H - 1;

        ExtraViewports[0].Left := W + 1;
        ExtraViewports[0].Bottom := H + 1;
        ExtraViewports[0].Width := W - 1;
        ExtraViewports[0].Height := H - 1;

        ExtraViewports[1].Left := 0;
        ExtraViewports[1].Bottom := 0;
        ExtraViewports[1].Width := W - 1;
        ExtraViewports[1].Height := H - 1;

        ExtraViewports[2].Left := W + 1;
        ExtraViewports[2].Bottom := 0;
        ExtraViewports[2].Width := W - 1;
        ExtraViewports[2].Height := H - 1;
      end;
  end;
end;

procedure SetNavigationType(const NewNavigationType: TUserNavigationType);

  procedure CoreSetNavigationType(const Viewport: TCastleAutoNavigationViewport;
    const Value: TUserNavigationType);
  begin
    case Value of
      untExamine: Viewport.NavigationType := ntExamine;
      untWalk: Viewport.NavigationType := ntWalk;
      untFly: Viewport.NavigationType := ntFly;
      unt2D: Viewport.Navigation := TCastle2DNavigation.Create(Viewport);
      untNone: Viewport.NavigationType := ntNone;
      {$ifndef COMPILER_CASE_ANALYSIS}
      else raise EInternalError.Create('CoreSetNavigationType NavigationType?');
      {$endif}
    end;
  end;

var
  I: Integer;
begin
  CoreSetNavigationType(MainViewport, NewNavigationType);
  for I := 0 to High(ExtraViewports) do
    CoreSetNavigationType(ExtraViewports[I], NewNavigationType);
end;

procedure InitializeViewports(ViewportClass: TViewportClass);
var
  I: Integer;
begin
  for I := 0 to High(ExtraViewports) do
  begin
    ExtraViewports[I] := ViewportClass.Create(nil);
    // Move extra cameras to shared Items.
    ExtraViewports[I].Items.Remove(ExtraViewports[I].Camera);
    MainViewport.Items.Add(ExtraViewports[I].Camera);
    ExtraViewports[I].Items := MainViewport.Items;
    { We will explicitly initialize camera and navigation.
      This also prevents the AutoCamera mechanism from overriding
      our camera set by AssignCameraAndNavigation. }
    ExtraViewports[I].AutoCamera := false;
    ExtraViewports[I].AutoNavigation := false;
  end;
  Background := TCastleRectangleControl.Create(nil);
  Background.FullSize := true;
  Background.Color := Gray;
end;

procedure ViewportsRender(const Container: TCastleContainer);
var
  I: Integer;
const
  Visible: array [TViewportsConfig] of Integer = (0, 1, 3);
begin
  if ViewportsConfig <> vc1 then
    Container.RenderControl(Background, Container.Rect);
  for I := 0 to Visible[ViewportsConfig] - 1 do
    Container.RenderControl(ExtraViewports[I], Container.Rect);
  Container.RenderControl(MainViewport, Container.Rect);
end;

procedure ViewportsSetTransparent(const Transparent: Boolean);
var
  I: Integer;
begin
  MainViewport.Transparent := Transparent;
  for I := 0 to High(ExtraViewports) do
    ExtraViewports[I].Transparent := Transparent;
end;

procedure DoFinalization;
var
  I: Integer;
begin
  for I := 0 to High(ExtraViewports) do
    FreeAndNil(ExtraViewports[I]);
  FreeAndNil(Background);
end;

finalization
  DoFinalization;
end.