1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885
|
/*-
* Copyright (c) 1992, 1993, 1994
* The Regents of the University of California. All rights reserved.
* Copyright (c) 1992, 1993, 1994, 1995, 1996
* Keith Bostic. All rights reserved.
*
* See the LICENSE file for redistribution information.
*/
#include "config.h"
#ifndef lint
static const char sccsid[] = "@(#)vs_refresh.c 10.44 (Berkeley) 10/13/96";
#endif /* not lint */
#include <sys/types.h>
#include <sys/queue.h>
#include <sys/time.h>
#include <bitstring.h>
#include <ctype.h>
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../common/common.h"
#include "vi.h"
#define UPDATE_CURSOR 0x01 /* Update the cursor. */
#define UPDATE_SCREEN 0x02 /* Flush to screen. */
static void vs_modeline __P((SCR *));
static int vs_paint __P((SCR *, u_int));
/*
* v_repaint --
* Repaint selected lines from the screen.
*
* PUBLIC: int vs_repaint __P((SCR *, EVENT *));
*/
int
vs_repaint(sp, evp)
SCR *sp;
EVENT *evp;
{
SMAP *smp;
for (; evp->e_flno <= evp->e_tlno; ++evp->e_flno) {
smp = HMAP + evp->e_flno - 1;
SMAP_FLUSH(smp);
if (vs_line(sp, smp, NULL, NULL))
return (1);
}
return (0);
}
/*
* vs_refresh --
* Refresh all screens.
*
* PUBLIC: int vs_refresh __P((SCR *, int));
*/
int
vs_refresh(sp, forcepaint)
SCR *sp;
int forcepaint;
{
GS *gp;
SCR *tsp;
int need_refresh;
u_int priv_paint, pub_paint;
gp = sp->gp;
/*
* 1: Refresh the screen.
*
* If SC_SCR_REDRAW is set in the current screen, repaint everything
* that we can find, including status lines.
*/
if (F_ISSET(sp, SC_SCR_REDRAW))
for (tsp = gp->dq.cqh_first;
tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
if (tsp != sp)
F_SET(tsp, SC_SCR_REDRAW | SC_STATUS);
/*
* 2: Related or dirtied screens, or screens with messages.
*
* If related screens share a view into a file, they may have been
* modified as well. Refresh any screens that aren't exiting that
* have paint or dirty bits set. Always update their screens, we
* are not likely to get another chance. Finally, if we refresh any
* screens other than the current one, the cursor will be trashed.
*/
pub_paint = SC_SCR_REFORMAT | SC_SCR_REDRAW;
priv_paint = VIP_CUR_INVALID | VIP_N_REFRESH;
if (O_ISSET(sp, O_NUMBER))
priv_paint |= VIP_N_RENUMBER;
for (tsp = gp->dq.cqh_first;
tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
if (tsp != sp && !F_ISSET(tsp, SC_EXIT | SC_EXIT_FORCE) &&
(F_ISSET(tsp, pub_paint) ||
F_ISSET(VIP(tsp), priv_paint))) {
(void)vs_paint(tsp,
(F_ISSET(VIP(tsp), VIP_CUR_INVALID) ?
UPDATE_CURSOR : 0) | UPDATE_SCREEN);
F_SET(VIP(sp), VIP_CUR_INVALID);
}
/*
* 3: Refresh the current screen.
*
* Always refresh the current screen, it may be a cursor movement.
* Also, always do it last -- that way, SC_SCR_REDRAW can be set
* in the current screen only, and the screen won't flash.
*/
if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint &&
F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN)))
return (1);
/*
* 4: Paint any missing status lines.
*
* XXX
* This is fairly evil. Status lines are written using the vi message
* mechanism, since we have no idea how long they are. Since we may be
* painting screens other than the current one, we don't want to make
* the user wait. We depend heavily on there not being any other lines
* currently waiting to be displayed and the message truncation code in
* the msgq_status routine working.
*
* And, finally, if we updated any status lines, make sure the cursor
* gets back to where it belongs.
*/
for (need_refresh = 0, tsp = gp->dq.cqh_first;
tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
if (F_ISSET(tsp, SC_STATUS)) {
need_refresh = 1;
vs_resolve(tsp, sp, 0);
}
if (need_refresh)
(void)gp->scr_refresh(sp, 0);
/*
* A side-effect of refreshing the screen is that it's now ready
* for everything else, i.e. messages.
*/
F_SET(sp, SC_SCR_VI);
return (0);
}
/*
* vs_paint --
* This is the guts of the vi curses screen code. The idea is that
* the SCR structure passed in contains the new coordinates of the
* screen. What makes this hard is that we don't know how big
* characters are, doing input can put the cursor in illegal places,
* and we're frantically trying to avoid repainting unless it's
* absolutely necessary. If you change this code, you'd better know
* what you're doing. It's subtle and quick to anger.
*/
static int
vs_paint(sp, flags)
SCR *sp;
u_int flags;
{
GS *gp;
SMAP *smp, tmp;
VI_PRIVATE *vip;
recno_t lastline, lcnt;
size_t cwtotal, cnt, len, notused, off, y;
int ch, didpaint, isempty, leftright_warp;
char *p;
#define LNO sp->lno /* Current file line. */
#define OLNO vip->olno /* Remembered file line. */
#define CNO sp->cno /* Current file column. */
#define OCNO vip->ocno /* Remembered file column. */
#define SCNO vip->sc_col /* Current screen column. */
gp = sp->gp;
vip = VIP(sp);
didpaint = leftright_warp = 0;
/*
* 5: Reformat the lines.
*
* If the lines themselves have changed (:set list, for example),
* fill in the map from scratch. Adjust the screen that's being
* displayed if the leftright flag is set.
*/
if (F_ISSET(sp, SC_SCR_REFORMAT)) {
/* Invalidate the line size cache. */
VI_SCR_CFLUSH(vip);
/* Toss vs_line() cached information. */
if (F_ISSET(sp, SC_SCR_TOP)) {
if (vs_sm_fill(sp, LNO, P_TOP))
return (1);
}
else if (F_ISSET(sp, SC_SCR_CENTER)) {
if (vs_sm_fill(sp, LNO, P_MIDDLE))
return (1);
} else
if (vs_sm_fill(sp, OOBLNO, P_TOP))
return (1);
F_SET(sp, SC_SCR_REDRAW);
}
/*
* 6: Line movement.
*
* Line changes can cause the top line to change as well. As
* before, if the movement is large, the screen is repainted.
*
* 6a: Small screens.
*
* Users can use the window, w300, w1200 and w9600 options to make
* the screen artificially small. The behavior of these options
* in the historic vi wasn't all that consistent, and, in fact, it
* was never documented how various screen movements affected the
* screen size. Generally, one of three things would happen:
* 1: The screen would expand in size, showing the line
* 2: The screen would scroll, showing the line
* 3: The screen would compress to its smallest size and
* repaint.
* In general, scrolling didn't cause compression (200^D was handled
* the same as ^D), movement to a specific line would (:N where N
* was 1 line below the screen caused a screen compress), and cursor
* movement would scroll if it was 11 lines or less, and compress if
* it was more than 11 lines. (And, no, I have no idea where the 11
* comes from.)
*
* What we do is try and figure out if the line is less than half of
* a full screen away. If it is, we expand the screen if there's
* room, and then scroll as necessary. The alternative is to compress
* and repaint.
*
* !!!
* This code is a special case from beginning to end. Unfortunately,
* home modems are still slow enough that it's worth having.
*
* XXX
* If the line a really long one, i.e. part of the line is on the
* screen but the column offset is not, we'll end up in the adjust
* code, when we should probably have compressed the screen.
*/
if (IS_SMALL(sp))
if (LNO < HMAP->lno) {
lcnt = vs_sm_nlines(sp, HMAP, LNO, sp->t_maxrows);
if (lcnt <= HALFSCREEN(sp))
for (; lcnt && sp->t_rows != sp->t_maxrows;
--lcnt, ++sp->t_rows) {
++TMAP;
if (vs_sm_1down(sp))
return (1);
}
else
goto small_fill;
} else if (LNO > TMAP->lno) {
lcnt = vs_sm_nlines(sp, TMAP, LNO, sp->t_maxrows);
if (lcnt <= HALFSCREEN(sp))
for (; lcnt && sp->t_rows != sp->t_maxrows;
--lcnt, ++sp->t_rows) {
if (vs_sm_next(sp, TMAP, TMAP + 1))
return (1);
++TMAP;
if (vs_line(sp, TMAP, NULL, NULL))
return (1);
}
else {
small_fill: (void)gp->scr_move(sp, LASTLINE(sp), 0);
(void)gp->scr_clrtoeol(sp);
for (; sp->t_rows > sp->t_minrows;
--sp->t_rows, --TMAP) {
(void)gp->scr_move(sp, TMAP - HMAP, 0);
(void)gp->scr_clrtoeol(sp);
}
if (vs_sm_fill(sp, LNO, P_FILL))
return (1);
F_SET(sp, SC_SCR_REDRAW);
goto adjust;
}
}
/*
* 6b: Line down, or current screen.
*/
if (LNO >= HMAP->lno) {
/* Current screen. */
if (LNO <= TMAP->lno)
goto adjust;
if (F_ISSET(sp, SC_SCR_TOP))
goto top;
if (F_ISSET(sp, SC_SCR_CENTER))
goto middle;
/*
* If less than half a screen above the line, scroll down
* until the line is on the screen.
*/
lcnt = vs_sm_nlines(sp, TMAP, LNO, HALFTEXT(sp));
if (lcnt < HALFTEXT(sp)) {
while (lcnt--)
if (vs_sm_1up(sp))
return (1);
goto adjust;
}
goto bottom;
}
/*
* 6c: If not on the current screen, may request center or top.
*/
if (F_ISSET(sp, SC_SCR_TOP))
goto top;
if (F_ISSET(sp, SC_SCR_CENTER))
goto middle;
/*
* 6d: Line up.
*/
lcnt = vs_sm_nlines(sp, HMAP, LNO, HALFTEXT(sp));
if (lcnt < HALFTEXT(sp)) {
/*
* If less than half a screen below the line, scroll up until
* the line is the first line on the screen. Special check so
* that if the screen has been emptied, we refill it.
*/
if (db_exist(sp, HMAP->lno)) {
while (lcnt--)
if (vs_sm_1down(sp))
return (1);
goto adjust;
}
/*
* If less than a half screen from the bottom of the file,
* put the last line of the file on the bottom of the screen.
*/
bottom: if (db_last(sp, &lastline))
return (1);
tmp.lno = LNO;
tmp.coff = HMAP->coff;
tmp.soff = 1;
lcnt = vs_sm_nlines(sp, &tmp, lastline, sp->t_rows);
if (lcnt < HALFTEXT(sp)) {
if (vs_sm_fill(sp, lastline, P_BOTTOM))
return (1);
F_SET(sp, SC_SCR_REDRAW);
goto adjust;
}
/* It's not close, just put the line in the middle. */
goto middle;
}
/*
* If less than half a screen from the top of the file, put the first
* line of the file at the top of the screen. Otherwise, put the line
* in the middle of the screen.
*/
tmp.lno = 1;
tmp.coff = HMAP->coff;
tmp.soff = 1;
lcnt = vs_sm_nlines(sp, &tmp, LNO, HALFTEXT(sp));
if (lcnt < HALFTEXT(sp)) {
if (vs_sm_fill(sp, 1, P_TOP))
return (1);
} else
middle: if (vs_sm_fill(sp, LNO, P_MIDDLE))
return (1);
if (0) {
top: if (vs_sm_fill(sp, LNO, P_TOP))
return (1);
}
F_SET(sp, SC_SCR_REDRAW);
/*
* At this point we know part of the line is on the screen. Since
* scrolling is done using logical lines, not physical, all of the
* line may not be on the screen. While that's not necessarily bad,
* if the part the cursor is on isn't there, we're going to lose.
* This can be tricky; if the line covers the entire screen, lno
* may be the same as both ends of the map, that's why we test BOTH
* the top and the bottom of the map. This isn't a problem for
* left-right scrolling, the cursor movement code handles the problem.
*
* There's a performance issue here if editing *really* long lines.
* This gets to the right spot by scrolling, and, in a binary, by
* scrolling hundreds of lines. If the adjustment looks like it's
* going to be a serious problem, refill the screen and repaint.
*/
adjust: if (!O_ISSET(sp, O_LEFTRIGHT) &&
(LNO == HMAP->lno || LNO == TMAP->lno)) {
cnt = vs_screens(sp, LNO, &CNO);
if (LNO == HMAP->lno && cnt < HMAP->soff)
if ((HMAP->soff - cnt) > HALFTEXT(sp)) {
HMAP->soff = cnt;
vs_sm_fill(sp, OOBLNO, P_TOP);
F_SET(sp, SC_SCR_REDRAW);
} else
while (cnt < HMAP->soff)
if (vs_sm_1down(sp))
return (1);
if (LNO == TMAP->lno && cnt > TMAP->soff)
if ((cnt - TMAP->soff) > HALFTEXT(sp)) {
TMAP->soff = cnt;
vs_sm_fill(sp, OOBLNO, P_BOTTOM);
F_SET(sp, SC_SCR_REDRAW);
} else
while (cnt > TMAP->soff)
if (vs_sm_1up(sp))
return (1);
}
/*
* If the screen needs to be repainted, skip cursor optimization.
* However, in the code above we skipped leftright scrolling on
* the grounds that the cursor code would handle it. Make sure
* the right screen is up.
*/
if (F_ISSET(sp, SC_SCR_REDRAW)) {
if (O_ISSET(sp, O_LEFTRIGHT))
goto slow;
goto paint;
}
/*
* 7: Cursor movements (current screen only).
*/
if (!LF_ISSET(UPDATE_CURSOR))
goto number;
/*
* Decide cursor position. If the line has changed, the cursor has
* moved over a tab, or don't know where the cursor was, reparse the
* line. Otherwise, we've just moved over fixed-width characters,
* and can calculate the left/right scrolling and cursor movement
* without reparsing the line. Note that we don't know which (if any)
* of the characters between the old and new cursor positions changed.
*
* XXX
* With some work, it should be possible to handle tabs quickly, at
* least in obvious situations, like moving right and encountering
* a tab, without reparsing the whole line.
*
* If the line we're working with has changed, reread it..
*/
if (F_ISSET(vip, VIP_CUR_INVALID) || LNO != OLNO)
goto slow;
/* Otherwise, if nothing's changed, ignore the cursor. */
if (CNO == OCNO)
goto fast;
/*
* Get the current line. If this fails, we either have an empty
* file and can just repaint, or there's a real problem. This
* isn't a performance issue because there aren't any ways to get
* here repeatedly.
*/
if (db_eget(sp, LNO, &p, &len, &isempty)) {
if (isempty)
goto slow;
return (1);
}
#ifdef DEBUG
/* Sanity checking. */
if (CNO >= len && len != 0) {
msgq(sp, M_ERR, "Error: %s/%d: cno (%u) >= len (%u)",
tail(__FILE__), __LINE__, CNO, len);
return (1);
}
#endif
/*
* The basic scheme here is to look at the characters in between
* the old and new positions and decide how big they are on the
* screen, and therefore, how many screen positions to move.
*/
if (CNO < OCNO) {
/*
* 7a: Cursor moved left.
*
* Point to the old character. The old cursor position can
* be past EOL if, for example, we just deleted the rest of
* the line. In this case, since we don't know the width of
* the characters we traversed, we have to do it slowly.
*/
p += OCNO;
cnt = (OCNO - CNO) + 1;
if (OCNO >= len)
goto slow;
/*
* Quick sanity check -- it's hard to figure out exactly when
* we cross a screen boundary as we do in the cursor right
* movement. If cnt is so large that we're going to cross the
* boundary no matter what, stop now.
*/
if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt)
goto slow;
/*
* Count up the widths of the characters. If it's a tab
* character, go do it the the slow way.
*/
for (cwtotal = 0; cnt--; cwtotal += KEY_LEN(sp, ch))
if ((ch = *(u_char *)p--) == '\t')
goto slow;
/*
* Decrement the screen cursor by the total width of the
* characters minus 1.
*/
cwtotal -= 1;
/*
* If we're moving left, and there's a wide character in the
* current position, go to the end of the character.
*/
if (KEY_LEN(sp, ch) > 1)
cwtotal -= KEY_LEN(sp, ch) - 1;
/*
* If the new column moved us off of the current logical line,
* calculate a new one. If doing leftright scrolling, we've
* moved off of the current screen, as well.
*/
if (SCNO < cwtotal)
goto slow;
SCNO -= cwtotal;
} else {
/*
* 7b: Cursor moved right.
*
* Point to the first character to the right.
*/
p += OCNO + 1;
cnt = CNO - OCNO;
/*
* Count up the widths of the characters. If it's a tab
* character, go do it the the slow way. If we cross a
* screen boundary, we can quit.
*/
for (cwtotal = SCNO; cnt--;) {
if ((ch = *(u_char *)p++) == '\t')
goto slow;
if ((cwtotal += KEY_LEN(sp, ch)) >= SCREEN_COLS(sp))
break;
}
/*
* Increment the screen cursor by the total width of the
* characters.
*/
SCNO = cwtotal;
/* See screen change comment in section 6a. */
if (SCNO >= SCREEN_COLS(sp))
goto slow;
}
/*
* 7c: Fast cursor update.
*
* We have the current column, retrieve the current row.
*/
fast: (void)gp->scr_cursor(sp, &y, ¬used);
goto done_cursor;
/*
* 7d: Slow cursor update.
*
* Walk through the map and find the current line.
*/
slow: for (smp = HMAP; smp->lno != LNO; ++smp);
/*
* 7e: Leftright scrolling adjustment.
*
* If doing left-right scrolling and the cursor movement has changed
* the displayed screen, scroll the screen left or right, unless we're
* updating the info line in which case we just scroll that one line.
* We adjust the offset up or down until we have a window that covers
* the current column, making sure that we adjust differently for the
* first screen as compared to subsequent ones.
*/
if (O_ISSET(sp, O_LEFTRIGHT)) {
/*
* Get the screen column for this character, and correct
* for the number option offset.
*/
cnt = vs_columns(sp, NULL, LNO, &CNO, NULL);
if (O_ISSET(sp, O_NUMBER))
cnt -= O_NUMBER_LENGTH;
/* Adjust the window towards the beginning of the line. */
off = smp->coff;
if (off >= cnt) {
do {
if (off >= O_VAL(sp, O_SIDESCROLL))
off -= O_VAL(sp, O_SIDESCROLL);
else {
off = 0;
break;
}
} while (off >= cnt);
goto shifted;
}
/* Adjust the window towards the end of the line. */
if (off == 0 && off + SCREEN_COLS(sp) < cnt ||
off != 0 && off + sp->cols < cnt) {
do {
off += O_VAL(sp, O_SIDESCROLL);
} while (off + sp->cols < cnt);
shifted: /* Fill in screen map with the new offset. */
if (F_ISSET(sp, SC_TINPUT_INFO))
smp->coff = off;
else {
for (smp = HMAP; smp <= TMAP; ++smp)
smp->coff = off;
leftright_warp = 1;
}
goto paint;
}
/*
* We may have jumped here to adjust a leftright screen because
* redraw was set. If so, we have to paint the entire screen.
*/
if (F_ISSET(sp, SC_SCR_REDRAW))
goto paint;
}
/*
* Update the screen lines for this particular file line until we
* have a new screen cursor position.
*/
for (y = -1,
vip->sc_smap = NULL; smp <= TMAP && smp->lno == LNO; ++smp) {
if (vs_line(sp, smp, &y, &SCNO))
return (1);
if (y != -1) {
vip->sc_smap = smp;
break;
}
}
goto done_cursor;
/*
* 8: Repaint the entire screen.
*
* Lost big, do what you have to do. We flush the cache, since
* SC_SCR_REDRAW gets set when the screen isn't worth fixing, and
* it's simpler to repaint. So, don't trust anything that we
* think we know about it.
*/
paint: for (smp = HMAP; smp <= TMAP; ++smp)
SMAP_FLUSH(smp);
for (y = -1, vip->sc_smap = NULL, smp = HMAP; smp <= TMAP; ++smp) {
if (vs_line(sp, smp, &y, &SCNO))
return (1);
if (y != -1 && vip->sc_smap == NULL)
vip->sc_smap = smp;
}
/*
* If it's a small screen and we're redrawing, clear the unused lines,
* ex may have overwritten them.
*/
if (F_ISSET(sp, SC_SCR_REDRAW) && IS_SMALL(sp))
for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) {
(void)gp->scr_move(sp, cnt, 0);
(void)gp->scr_clrtoeol(sp);
}
didpaint = 1;
done_cursor:
/*
* Sanity checking. When the repainting code messes up, the usual
* result is we don't repaint the cursor and so sc_smap will be
* NULL. If we're debugging, die, otherwise restart from scratch.
*/
#ifdef DEBUG
if (vip->sc_smap == NULL)
abort();
#else
if (vip->sc_smap == NULL) {
F_SET(sp, SC_SCR_REFORMAT);
return (vs_paint(sp, flags));
}
#endif
/*
* 9: Set the remembered cursor values.
*/
OCNO = CNO;
OLNO = LNO;
/*
* 10: Repaint the line numbers.
*
* If O_NUMBER is set and the VIP_N_RENUMBER bit is set, and we
* didn't repaint the screen, repaint all of the line numbers,
* they've changed.
*/
number: if (O_ISSET(sp, O_NUMBER) &&
F_ISSET(vip, VIP_N_RENUMBER) && !didpaint && vs_number(sp))
return (1);
/*
* 11: Update the mode line, position the cursor, and flush changes.
*
* If we warped the screen, we have to refresh everything.
*/
if (leftright_warp)
LF_SET(UPDATE_CURSOR | UPDATE_SCREEN);
if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) &&
!F_ISSET(vip, VIP_S_MODELINE) && !F_ISSET(sp, SC_TINPUT_INFO))
vs_modeline(sp);
if (LF_ISSET(UPDATE_CURSOR)) {
(void)gp->scr_move(sp, y, SCNO);
/*
* XXX
* If the screen shifted, we recalculate the "most favorite"
* cursor position. Vi won't know that we've warped the
* screen, so it's going to have a wrong idea about where the
* cursor should be. This is vi's problem, and fixing it here
* is a gross layering violation.
*/
if (leftright_warp)
(void)vs_column(sp, &sp->rcm);
}
if (LF_ISSET(UPDATE_SCREEN))
(void)gp->scr_refresh(sp, F_ISSET(vip, VIP_N_EX_PAINT));
/* 12: Clear the flags that are handled by this routine. */
F_CLR(sp, SC_SCR_CENTER | SC_SCR_REDRAW | SC_SCR_REFORMAT | SC_SCR_TOP);
F_CLR(vip, VIP_CUR_INVALID |
VIP_N_EX_PAINT | VIP_N_REFRESH | VIP_N_RENUMBER | VIP_S_MODELINE);
return (0);
#undef LNO
#undef OLNO
#undef CNO
#undef OCNO
#undef SCNO
}
/*
* vs_modeline --
* Update the mode line.
*/
static void
vs_modeline(sp)
SCR *sp;
{
static char * const modes[] = {
"215|Append", /* SM_APPEND */
"216|Change", /* SM_CHANGE */
"217|Command", /* SM_COMMAND */
"218|Insert", /* SM_INSERT */
"219|Replace", /* SM_REPLACE */
};
GS *gp;
size_t cols, curcol, curlen, endpoint, len, midpoint;
const char *t;
int ellipsis;
char *p, buf[20];
gp = sp->gp;
/*
* We put down the file name, the ruler, the mode and the dirty flag.
* If there's not enough room, there's not enough room, we don't play
* any special games. We try to put the ruler in the middle and the
* mode and dirty flag at the end.
*
* !!!
* Leave the last character blank, in case it's a really dumb terminal
* with hardware scroll. Second, don't paint the last character in the
* screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you.
*
* Move to the last line on the screen.
*/
(void)gp->scr_move(sp, LASTLINE(sp), 0);
/* If more than one screen in the display, show the file name. */
curlen = 0;
if (IS_SPLIT(sp)) {
for (p = sp->frp->name; *p != '\0'; ++p);
for (ellipsis = 0, cols = sp->cols / 2; --p > sp->frp->name;) {
if (*p == '/') {
++p;
break;
}
if ((curlen += KEY_LEN(sp, *p)) > cols) {
ellipsis = 3;
curlen +=
KEY_LEN(sp, '.') * 3 + KEY_LEN(sp, ' ');
while (curlen > cols) {
++p;
curlen -= KEY_LEN(sp, *p);
}
break;
}
}
if (ellipsis) {
while (ellipsis--)
(void)gp->scr_addstr(sp,
KEY_NAME(sp, '.'), KEY_LEN(sp, '.'));
(void)gp->scr_addstr(sp,
KEY_NAME(sp, ' '), KEY_LEN(sp, ' '));
}
for (; *p != '\0'; ++p)
(void)gp->scr_addstr(sp,
KEY_NAME(sp, *p), KEY_LEN(sp, *p));
}
/* Clear the rest of the line. */
(void)gp->scr_clrtoeol(sp);
/*
* Display the ruler. If we're not at the midpoint yet, move there.
* Otherwise, add in two extra spaces.
*
* Adjust the current column for the fact that the editor uses it as
* a zero-based number.
*
* XXX
* Assume that numbers, commas, and spaces only take up a single
* column on the screen.
*/
cols = sp->cols - 1;
if (O_ISSET(sp, O_RULER)) {
vs_column(sp, &curcol);
len =
snprintf(buf, sizeof(buf), "%lu,%lu", sp->lno, curcol + 1);
midpoint = (cols - ((len + 1) / 2)) / 2;
if (curlen < midpoint) {
(void)gp->scr_move(sp, LASTLINE(sp), midpoint);
curlen += len;
} else if (curlen + 2 + len < cols) {
(void)gp->scr_addstr(sp, " ", 2);
curlen += 2 + len;
}
(void)gp->scr_addstr(sp, buf, len);
}
/*
* Display the mode and the modified flag, as close to the end of the
* line as possible, but guaranteeing at least two spaces between the
* ruler and the modified flag.
*/
#define MODESIZE 9
endpoint = cols;
if (O_ISSET(sp, O_SHOWMODE)) {
if (F_ISSET(sp->ep, F_MODIFIED))
--endpoint;
t = msg_cat(sp, modes[sp->showmode], &len);
endpoint -= len;
}
if (endpoint > curlen + 2) {
(void)gp->scr_move(sp, LASTLINE(sp), endpoint);
if (O_ISSET(sp, O_SHOWMODE)) {
if (F_ISSET(sp->ep, F_MODIFIED))
(void)gp->scr_addstr(sp,
KEY_NAME(sp, '*'), KEY_LEN(sp, '*'));
(void)gp->scr_addstr(sp, t, len);
}
}
}
|