1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260
|
--------------------
Running vile on a PC
--------------------
vile can be built for DOS, OS/2, Windows NT/2K/XP or Win9x/ME.
additionally, precompiled binaries are available at vile's ftp sites
(refer to the README file for URLs).
the precompiled binaries have an obvious advantage: you don't build vile,
which avoids the hassle of acquiring an "exotic" and/or expensive compiler.
on the flip side, some PC environments include multiple build options that
configure major editor features. consequently, if you don't build vile,
you have no control of the resultant feature set.
General installation instructions
---------------------------------
installation of vile's PC components is the responsibility of the end user.
put another way, _none_ of the PC makefiles include install targets and
_none_ of the precompiled binaries include self-extracting setup programs.
Installing the precompiled binaries
-----------------------------------
1) unpack the appropriate compressed archive obtained from an ftp site.
2) copy all executables and the file vile.hlp to a directory in your PATH.
Installing after a build
------------------------
1) build the editor using the hints/information supplied below.
2) copy all resultant executables (except mktbls.exe) and the file vile.hlp
to a directory in your PATH.
Creating a startup file
-----------------------
most users will configure the editor. this is accomplished by creating a
startup file, called "vile.rc", and adding various settings and macros as
described in vile.hlp . vile searches for the startup file in these
locations (and in the order listed):
1 - current working directory
2 - directory specified by $HOME
3 - vile executable directory
4 - each directory specified in $VILE_STARTUP_PATH. If
this environment variable is not set, the following
defaults are internally assumed:
/sys/public;/usr/bin;/bin;/
5 - each directory specified in:
$PATH
$VILE_LIBDIR_PATH
Syntax coloring
---------------
syntax coloring works well on win32 hosts and everyone wants it :-) .
configuration of this feature is described step-by-step in these vile.hlp
topics: "Color basics" and "Syntax coloring" .
the remainder of this file describes build requirements for various PC
environments.
DOS information
---------------
under DOS, you're best off using a DOS extender of some kind. either
the Watcom or DJGPP compiler suites may be used -- DJGPP gives you a
faster executable, but the Watcom compiler is about 10 times faster.
you can use Turbo or Borland C as well, but neither of those support an
extender, so you end up only being able to edit files that fit in memory.
if you do this, be sure to '#define SMALLER 1' in estruct.h, to save as
much code space as possible.
if you build with Watcom, you'll need to have both vile.exe and dos4gw.exe
in your path to run vile.
if you build with DJGPP, you'll need to have both vile.exe and go32.exe
in your path to run vile. newer versions of DJGPP may rely on DPMI, and
you might need cwsdpmi.exe instead of go32. experiment. have fun!
let me know about bugs/oddities when you use vile on a PC -- i probably don't
use it as much as you do.
(it's quite possible that the DOS makefiles are a little out of date --
refer to the UNIX makefile (makefile.in) for correct current list of source
and object files.)
oh -- there are three possible screen drivers in the source distribution
that should work, with varying degrees of success:
borland.c (need #define BORLAND in estruct.h or makefile): this
uses the "conio" routines that come with Turbo C or Borland
C++. Again, the trouble with this under DOS is that the
Borland compilers don't produce a dos-extender 32 bit app,
so you're _severely_ limited as to filesize. but the DJGPP
libraries emulate the borland screen i/o routines, so this
screen driver is used there as well.
ansi.c (need #define ANSI in estruct.h or makefile): uses ANSI.SYS.
it relies on the ansi driver for its cursor/scrolling/color
services. if you can change the resolution of your screen (to
43 or 50 line mode) with your ansi driver, just use the
"screen-rows" and/or "screen-columns" vile commands to make its
idea of the size match your physical screen, and you'll be all
set. (i've only tested it with a free/public replacement
program called NNANSI. i got my copy from a simtel mirror. i
can probably find you a copy if you need it.)
OS/2 information
----------------
i believe vile can be built with the Borland compiler, or IBM CSET. be
aware that vile is NOT a PM program. the two builds use the borland.c
or os2vio.c screen drivers, respectively. with vile 7.3, an EMX port
is supported (for comparison, since OS/2 VIO performs much better).
we build the VIO version for the ftp downloads with IBM CSET, and the
associate nmake utility.
the makefile.emx (and associated config.emx file) are used for building
with a minimal EMX environment. you need gcc for this. however, for
best results in EMX, you should build with the autoconf version and
ncurses. this requires a number of tools:
+ you will have to regenerate the configure script, using
autoconf 2.13, with the patches from
http://invisible-island.net/autoconf/autoconf.html
+ you'll need ksh (build or obtain a copy of pdksh 5.2.13 or
better).
+ GNU m4 (needed for autoconf), and sed.
the termcap library distributed with EMX does not work well. use ncurses:
+ ncurses 4.2 or later, with patches through September 1998, from
http://invisible-island.net/ncurses/ncurses.faq.html
ftp://invisible-island.net/ncurses/
+ use '$TERM=ansi', or start customizing from that.
WIN32 information (Windows NT/2K/XP and 9x/ME)
----------------------------------------------
either Visual C++ (4.x or later) or the Borland compiler can be used. use
makefile.wnt with VC++ and makefile.blc with Borland's compiler. with
respect to the console-mode port (vile.exe), the screen driver is
ntconio.c . Both makefiles build vile.exe by default.
additionally, makefile.wnt builds a handful of C-based syntax coloring
filters. many additional filters can be compiled and linked if lex or flex
are available, as described below. refer to the help file topic "Syntax
coloring" for a description of these filters and their integration with the
editor.
as of vile 7.3, a gui called "winvile" is provided (screen driver is
ntwinio.c), which continues to improve with successive releases of the
editor. currently, winvile may only be built with makefile.wnt (i.e.,
only with VC++).
as of vile 8.0, an embedded perl interpreter may be optionally included
with the console or gui versions of the editor. again, this feature is
only accessible via makefile.wnt . if perl has been installed on your
desktop, vile's perl API documentation can be extracted from the source
distribution with this nmake command:
nmake -f makefile.wnt vile-perl-api.doc
as of vile 8.1, winvile may be built with optional OLE automation support,
which is described in the file doc/oleauto.doc . additionally, a DLL called
visvile.dll can be built and installed as a Developer Studio add-in. this
add-in substitutes winvile as the default Developer Studio editor for
many common editing tasks. refer to the file doc/visvile.doc for further
information, including build instructions.
the following table summarizes the most significant makefile.wnt build
options:
component option(s) required nmake command-line [1]
========= ========= ===============================
vile <none> nmake -f makefile.wnt
vile perl [2] nmake -f makefile.wnt CFG=vile-with-perl
winvile <none> nmake -f makefile.wnt CFG=winvile
winvile perl nmake -f makefile.wnt CFG=winvile-with-perl
winvile ole nmake -f makefile.wnt CFG=winvile OPT=ole-auto
winvile perl,ole[2] nmake -f makefile.wnt CFG=winvile-with-perl OPT=ole-auto
[1] by default, all builds cd into the filters subdirectory and compile and
link a handful of C-based syntax coloring filters. to build _all_ of
the editor's supported filters, acquire a copy of flex (or lex),
install it in a directory located in your PATH and add the following
command-line option:
nmake -f makefile.wnt <OPTIONS_FROM_ABOVE> FLT=1 LEX=flex # or LEX=lex
take note that flex is a component of cygwin's GNU emulation package
and works quite well for this purpose. cygwin can be obtained from
Redhat at http://sources.redhat.com/cygwin. the FLT option binds
all syntax coloring filters into the resultant [win]vile executable.
[2] this option requires prior installation of perl. refer to the section
entitled "Perl preconditions" below.
More about makefile.wnt
-----------------------
this makefile builds the editor from the command-line, _not_ from Developer
Studio. however, selected environment variables _must_ be set before
any VC++ tool can be used (this includes nmake, cl, link, etc.).
fortunately, microsoft supplies the file vcvars32.bat, in the Dev Studio
bin directory, to set these variables. you'll probably want to examine and
edit this .bat file before using it for the first time because it usually
modifies the PATH to include the PC's CD-ROM drive (not nice at all!).
given all of this information, here's how to build the editor using the
MS developer tools:
a) open a dos box
b) cd to the vile source directory
c) run this command to initialize Dev Studio env vars:
<devstudio_root>\bin\vcvars32
d) use one of the nmake command-lines shown above
Perl preconditions
------------------
before building vile with an embedded perl interpreter:
1) install a complete Win32 perl distribution[*] from this URL:
http://www.perl.com/CPAN-local/ports/win32/Standard/x86/
Included in this distribution, among many other items, is a required DLL
(perl.dll) and the usual perl packages.
2) initialize the environment variable VILE_LIBDIR_PATH to point to a
writable "root" directory where vile's perl scripts will be installed.
[*] Choose either a precompiled version of perl or build it yourself from
source. In this context, a "complete" distribution includes the perl
interpreter and all "standard" packages, modules, and libraries.
note 1: one of CPAN's popular perl binary releases did not export an
important symbol. this omission has been handled in vile's sources, but
there is a nontrivial performance impact associated with the workaround.
search for the symbol HAVE_BROKEN_PERL_RS in makefile.wnt to see if your
version of perl is affected.
note 2: the ActiveState port of perl is not compatible with vile's
internal perl API--older versions won't link/compile and newer versions
crash the editor.
--------------------------------------------------------
tom dickey, dickey@invisible-island.net
--------------------------------------------------------
paul fox, pgf@foxharp.boston.ma.us (home)
------------------------
$Header: /usr/build/vile/vile/RCS/README.PC,v 1.33 2005/11/30 01:32:30 tom Exp $
------------------------
|