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" Name: Tetris (game)
" Version: 0.53
" News: Several tweaks to match current official Tetris Standards
" Maintainer, main author: Gergely Kontra <pihentagy@gmail.com>
" Co-autors, helpers:
" Michael Geddes v0.4, color, Plugin support, code optimizing
" Peter ??? raindog Timing help, bug reports
" Dan Sharp Bug reports, improvements
" Felix Leger Improvements
" If your name is not here, but should be, drop me a mail
" TODO FocusGained FocusLost Auto calibration during play
let s:s='-Tetris_game-'
let s:top10=(filewritable($HOME)==2)?($HOME.'/.tetris'):(expand('<sfile>:p:h').'/.tetris')
let s:top10f=escape(s:top10,'\%#')
let s:WIDTH=10|let s:NEXTXPOS=16|let s:NEXTYPOS=2
let s:CLEAR=0|let s:CHECK=1|let s:DRAW=2
let s:shs=7|let s:cols=7
let s:i=24|let s:r=''|wh s:i|let s:r=s:r."\<C-y>"|let s:i=s:i-1|endw
fu! s:Put(l,c,pos,m)
let sh00=0x0f00|let sh01=0x8888|let sh02=0x00f0|let sh03=0x2222 " I shape
let sh10=0x0660|let sh11=0x0660|let sh12=0x0660|let sh13=0x0660 " O shape
let sh20=0x0071|let sh21=0x0322|let sh22=0x0470|let sh23=0x0226 " J shape
let sh30=0x0074|let sh31=0x0223|let sh32=0x0170|let sh33=0x0622 " L shape
let sh40=0x0360|let sh41=0x4620|let sh42=0x0360|let sh43=0x4620 " S shape
let sh50=0x0630|let sh51=0x0264|let sh52=0x0630|let sh53=0x0264 " Z shape
let sh60=0x0720|let sh61=0x2320|let sh62=0x2700|let sh63=0x2620 " T shape
let sgn0='[]'|let sgn1='MM'|let sgn2='{}'|let sgn3='XX'|let sgn4='@@'|let sgn5='<>'|let sgn6='$$'
exe 'norm! '.a:l.'G'.(a:c*2+1)."|a\<Esc>"
let c=1|let r=1
let s=(a:c!=s:NEXTXPOS)?(sh{b:sh}{a:pos}):(sh{b:nsh}{a:pos})
wh r<5
if s%2
if a:m==s:DRAW
exe "norm! R".sgn{a:c!=s:NEXTXPOS?(b:col):(b:ncol)}."\<Esc>l"
elsei a:m==s:CHECK
let ch=getline('.')[col('.')-1]
if (b:col<s:cols) && ch!='.' || (b:col==s:cols) && ch=='#'
retu 0
en
norm! 2l
el
norm! 2r.l
en
el
norm! 2l
en
let c=c+1
if c>4
let c=1
norm! 8hj
let r=r+1
en
let s=s/2
endw
norm! ggr#
retu 1
endf
fu! s:Cnt(i)
let m=search('^ ##[^#.]\{'.2*s:WIDTH.'}##')
if !m|retu|en
wh m>1
exe 'norm!' m.'GR'.s:r."\<Esc>"
let m=m-1
endw
match Flash /\./
redr
sl 150m
match none
redr
sl 150m
exe "norm! 9G".a:i."\<C-a>"
let l=getline(9)
let s:score=0+strpart(l,match(l,'[1-9]'))
if s:score>=s:nxLevel
if s:nxLevel==10 && exists('s:starttime')
exe 'redir >>' s:top10.'_stat'
echo 'CNT='.s:CNT.' CNT2='.s:CNT2.' '.(localtime()-s:starttime) ' sec ' s:TICKS ' ticks'
redir END
en
let s:DTIME=s:DTIME*7/8
let s:COUNTER=(s:CNT*s:DTIME)/1000
let s:nxLevel=s:nxLevel+10
en
cal s:Cnt(a:i*2)
endf
fu! s:Resume()
exe bufwinnr(bufnr(s:s)).'winc w'
res 21
setl ma
se gcr=a:hor1-blinkon0 ve=all
se noea
endf
fun! s:Pause()
let &gcr=s:gcr
let &ve=s:ve
setl noma
let &ea=s:wa
exe bufwinnr(s:ow).'winc w'
retu 1
endf
fu! s:Sort()
wh line('.')>1&&matchstr(getline(line('.')-1),'\d\+$')<s:score|move -2|endw
let s:pos=line('.')
g/^$/d " Clears empty lines
11,$d _
redr
endf
fu! s:End()
exe 'redir >>' s:top10.'_stat'
echo|let i=0|wh i<7|echon 'Sh'.i.' '.s:sh{i}.' '|let i=i+1|endw|echo
redir END
norm! 22GdG
let &gcr=s:gcr
let &ea=s:wa
se nolz
exe 'vsp' s:top10f
if line('$')<10 || matchstr(getline('$'),'\d\+$')<s:score
let numlen=20-strlen(s:score)
setl ve=all ma
cal append('$',s:name)
exe "norm! G".numlen."|a".(s:score)."\<Esc>"
sil! cal s:Sort()
sil w
el
let s:pos=0
en
1|setl bh=delete|vert res 43|noh
exe 'match Search /.*\%'.s:pos.'l.*/'
echo | echo
redr|echon 'Press a key to quit game'|cal getchar()|q
let i=21|wh i|del|sl 40ms|let i=i-1|redr|endw|bd
let &ve=s:ve
let &lz=s:lz
endf
fu! s:Init()
let s:nxLevel=10
let s:ow=bufnr('%')
let s:score=0
exe 'sp '.escape(s:s,' ').'|set ma|1,$d'
let b:col=0
let b:sh=0
let b:nsh=(localtime()+8*b:sh)%s:shs
let b:ncol=b:nsh
let b:pos=0
let b:x=6
let b:y=20
let s:starttime=localtime()
let s:TICKS=0
let s:gcr=&gcr
let s:wa=&ea
let s:ve=&ve
let s:lz=&lz
let i=0|wh i<7|let s:sh{i}=0|let i=i+1|endw
se ve=all
setl bh=delete noswf bt=nofile nf= gcr=a:hor1-blinkon0 nolz
exe "norm!i ##\<Esc>".s:WIDTH."a..\<Esc>2a#\<Esc>yy19pGo0\<C-d> #\<Esc>".(2*s:WIDTH+4-1)."a#\<Esc>yy3pgg"
hi Bg term=reverse ctermfg=Black ctermbg=Black guifg=Black guibg=Black
syn match Bg "\."
hi Wall term=reverse ctermfg=LightBlue ctermbg=Blue guifg=LightBlue guibg=Blue
syn match Wall "[#\/|-]"
hi Shape0 term=reverse ctermfg=DarkCyan ctermbg=Cyan guifg=DarkCyan guibg=Cyan
syn match Shape0 "[[\]]"
hi Shape1 term=reverse ctermfg=DarkYellow ctermbg=Yellow guifg=DarkYellow guibg=Yellow
syn match Shape1 "MM"
hi Shape2 term=reverse ctermfg=DarkBlue ctermbg=Blue guifg=Darklue guibg=Blue
syn match Shape2 "{}"
hi Shape3 term=reverse ctermfg=Grey ctermbg=White guifg=Grey guibg=White
syn match Shape3 "XX"
hi Shape4 term=reverse ctermfg=DarkGreen ctermbg=Green guifg=DarkMagenta guibg=Magenta
syn match Shape4 "@@"
hi Shape5 term=reverse ctermfg=DarkRed ctermbg=Red guifg=DarkGreen guibg=Green
syn match Shape5 "<>"
hi Shape6 term=reverse ctermfg=DarkMagenta ctermbg=Magenta guifg=DarkRed guibg=Red
syn match Shape6 "$\$"
hi Flash term=reverse ctermfg=DarkBlue ctermbg=Blue guifg=LightBlue guibg=Blue
let n="\<Esc>9hji"
let v1="/--------\\".n
let f="|........|".n
let v2="\\--------/".n
exe "norm! 21\<C-w>_50\<C-W>|"
exe "norm! 1G32\<Bar>i".v1.f.f.f.f.v2."\<Esc>8G32\<Bar>iScore:\<Esc>j2h6i0\<Esc>"
exe "norm! jj32\<Bar>iKeys:\<Esc>bjih,l: Left, Right\<Esc>2Fhjij,k: Down, Rotate\<Esc>"
exe "norm! Fjji' ': Drop\<Esc>2F'ji+,=: Speed up"
exe "norm! 2F+jiq,q: Pause, Quit\<esc>"
if !exists('s:CNT')
let s:CNT=0
echon '' | echon 'Patience! Calibrating delay...'
let t0=localtime()
let t1=t0|wh t1==t0|let t1=localtime()|endw
let t0=t1|wh t1==t0|let t0=localtime()|cal s:Loop('h')|let s:CNT=s:CNT+1|endw
let t0=localtime()
let t1=t0|wh t1==t0|let t1=localtime()|endw
let one=1|let s:CNT2=0|let t0=t1
wh t1==t0
let s:CNT2=s:CNT2+1|let t0=localtime()|exe 'sleep' one.'m'
endw
let s:DELAY=(1000/s:CNT)-((1000-s:CNT2)/s:CNT2)
let s:DELAY2=0
if s:DELAY<0
echo 'Hmmm. Loop execution needs more time, than exe "sleep" one."m"'
let s:DELAY2=-s:DELAY
let s:DELAY=1
let s=s:CNT
let s:CNT=s:CNT2
let s:CNT2=s
en
en
let s:DTIME=500
let s:COUNTER=(s:CNT*s:DTIME)/1000
echon 'Delay:'.s:DELAY.' Counter: '.s:COUNTER
if !exists('s:name') || s:name==''
let s:name=strpart(inputdialog("What's your name?\nIt will be used in the top10 list: "),0,30)
en
let s:mode=confirm('Game mode',"Traditional\nRotating")-1 "0=Trad, 1=Rotating
endf
fu! s:Loop(c)
let c=a:c
cal s:Put(b:y,b:x,b:pos,s:CLEAR)
if c=~ '[hjikl]'
let nx=b:x+((c=='h')?-1:((c=='l')?1:0))
let ny=b:y+((c=='j')?1:0)
let npos=(c!~'[ik]')?(b:pos):(c=='i'?((b:pos+1)%4):((b:pos+3)%4))
if s:Put(ny,nx,npos,s:CHECK)
let b:x=nx
let b:y=ny
let b:pos=npos
endif
elsei c==' '
wh s:Put(b:y+1,b:x,b:pos,s:CHECK)
let b:y=b:y+1
endw
elsei c=="\<Esc>" || c=='q'
cal s:End()
retu 2
elsei c=~'[+=]'
if s:COUNTER-10>0
let s:COUNTER=s:COUNTER-10
en
en
cal s:Put(b:y,b:x,b:pos,s:DRAW)
redr
if c=='p'|retu s:Pause()|en
retu 0
endf
fu! s:Main()
if !buflisted(s:s)
cal s:Init()
el
let s:ow=bufnr('%')
if bufwinnr(bufnr(s:s))==-1
new|exe 'b' bufnr(s:s)
en
cal s:Resume()
unlet s:starttime
en
setl ma
let CURRXPOS=6 | let CURRYPOS=1
wh 1
wh 1
let s:TICKS=s:TICKS+1|let cnt=s:COUNTER
wh cnt
let cnt=cnt-1
let c=getchar(0)
if c
let c=nr2char(c)|let r=s:Loop(c)
if r|retu r|en
if s:DELAY2
exe 'sl' s:DELAY2.'m'
en
el
exe 'sl '.s:DELAY.'m'
en
endw
"timeout
cal s:Put(b:y,b:x,b:pos,s:CLEAR)
" try to move down
if !s:Put(b:y+1,b:x,b:pos,s:CHECK)
cal s:Put(b:y,b:x,b:pos,s:DRAW)|brea
en
let b:y=b:y+1|cal s:Put(b:y,b:x,b:pos,s:DRAW)|redr
endw
cal s:Cnt(1)
if s:mode
exe "norm!1G7|\<C-V>19j2ld18lP"
en
cal s:Put(s:NEXTYPOS,s:NEXTXPOS,0,s:CLEAR)
let b:sh=b:nsh|let b:col=b:ncol
let b:nsh=(localtime()+8*b:sh)%s:shs
let b:ncol=b:nsh
let s:sh{b:nsh}=s:sh{b:nsh}+1
let b:pos=0
cal s:Put(s:NEXTYPOS,s:NEXTXPOS,0,s:DRAW)
let b:x=CURRXPOS|let b:y=CURRYPOS
if !s:Put(b:y,b:x,b:pos,s:CHECK)
cal s:End()
retu 0
en
cal s:Put(b:y,b:x,b:pos,s:DRAW)
redr
endw
endf
nmap <Leader>te :cal <SID>Main()<CR>
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