File: imgui_impl_dx10.h

package info (click to toggle)
vimix 0.8.4%2Bgit20250220%2Bds-2
  • links: PTS, VCS
  • area: main
  • in suites: sid, trixie
  • size: 88,204 kB
  • sloc: cpp: 92,163; ansic: 34,427; makefile: 373; objc: 97; xml: 77; sh: 45
file content (24 lines) | stat: -rw-r--r-- 1,131 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
// dear imgui: Renderer for DirectX10
// This needs to be used along with a Platform Binding (e.g. Win32)

// Implemented features:
//  [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
//  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.

// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui

#pragma once
#include "imgui.h"      // IMGUI_IMPL_API

struct ID3D10Device;

IMGUI_IMPL_API bool     ImGui_ImplDX10_Init(ID3D10Device* device);
IMGUI_IMPL_API void     ImGui_ImplDX10_Shutdown();
IMGUI_IMPL_API void     ImGui_ImplDX10_NewFrame();
IMGUI_IMPL_API void     ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);

// Use if you want to reset your rendering device without losing Dear ImGui state.
IMGUI_IMPL_API void     ImGui_ImplDX10_InvalidateDeviceObjects();
IMGUI_IMPL_API bool     ImGui_ImplDX10_CreateDeviceObjects();