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/* Merge two images top-bottom. dx, dy is the offset needed to get from sec
* (secondary image) to ref (reference image).
*
* Usage:
*
* int
* im_tbmerge( ref, sec, out, dx, dy )
* IMAGE *ref, *sec, *out;
* int dx, dy;
*
* Returns 0 on success and -1 on error
*
* Copyright: 1990, 1991 N. Dessipris
* Author: N. Dessipris
* Written on: 20/09/1990
* Updated on: 17/04/1991
* 1/6/92: J. Cupitt
* - check for difference bug fixed
* - geometry calculations improved and simplified
* - small speedups
* 30/6/93 K.Martinez : coped with IM_CODING_LABQ images
* 7/7/93 JC
* - ANSIfied
* - proper freeing on errors, ready for partial
* 8/11/93 JC
* - now propogates both input histories
* - adds magic lines for global mosaic optimisation
*
*
* 16/May/1994 Ahmed. Abbood
* - Modified to use partials on all IO
*
* June/1995 Ahmed Abbood
*
* - Modified to work with different types of images.
*
*
* 16/6/95 JC
* - added to VIPS!
* 7/9/95 JC
* - split into two parts: im_tbmerge() and im__tbmerge()
* - latter called by im_tbmosaic()
* - just the same as public im_tbmerge(), but adds no history
* - necessary for im_global_balance()
* - small bugs fixed
* 10/10/95 JC
* - better checks that parameters are sensible
* 11/10/95 JC
* - Kirk spotted what a load of rubbish Ahmed's code is
* - rewritten - many, many bugs fixed
* 28/7/97 JC
* - new non-rectangular im_lrmerge adapted to make this
* - small tidies
* 18/2/98 JC
* - im_demand_hint() call added
* 19/2/98 JC
* - now works for any dx/dy by calling im_insert() for bizarre cases
* 2/2/01 JC
* - added tunable max blend width
* 8/3/01 JC
* - switched to integer arithmetic for integer blends
* 23/3/01 JC
* - oops, iblend was broken
* 7/11/01 JC
* - more sophisticated transparency handling
* 15/8/02 JC
* - records Xoffset/Yoffset
* 20/6/05
* - now requires all bands == 0 for transparency (used to just check
* band 0)
* 24/1/11
* - gtk-doc
* - match formats and bands automatically
*/
/*
This file is part of VIPS.
VIPS is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA
*/
/*
These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif /*HAVE_CONFIG_H*/
#include <vips/intl.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <vips/vips.h>
#include <vips/thread.h>
#include <vips/transform.h>
#include <vips/internal.h>
#include "pmosaicing.h"
/* Return the position of the first non-zero pel from the top.
*/
static int
find_top( REGION *ir, int *pos, int x, int y, int h )
{
VipsPel *pr = IM_REGION_ADDR( ir, x, y );
IMAGE *im = ir->im;
int ls = IM_REGION_LSKIP( ir ) / IM_IMAGE_SIZEOF_ELEMENT( im );
int b = im->Bands;
int i, j;
/* Double the number of bands in a complex.
*/
if( vips_band_format_iscomplex( im->BandFmt ) )
b *= 2;
/* Search for the first non-zero band element from the top edge of the image.
*/
#define tsearch( TYPE ) { \
TYPE *p = (TYPE *) pr; \
\
for( i = 0; i < h; i++ ) { \
for( j = 0; j < b; j++ ) \
if( p[j] ) \
break; \
if( j < b ) \
break; \
\
p += ls; \
} \
}
switch( im->BandFmt ) {
case IM_BANDFMT_UCHAR: tsearch( unsigned char ); break;
case IM_BANDFMT_CHAR: tsearch( signed char ); break;
case IM_BANDFMT_USHORT: tsearch( unsigned short ); break;
case IM_BANDFMT_SHORT: tsearch( signed short ); break;
case IM_BANDFMT_UINT: tsearch( unsigned int ); break;
case IM_BANDFMT_INT: tsearch( signed int ); break;
case IM_BANDFMT_FLOAT: tsearch( float ); break;
case IM_BANDFMT_DOUBLE: tsearch( double ); break;
case IM_BANDFMT_COMPLEX:tsearch( float ); break;
case IM_BANDFMT_DPCOMPLEX:tsearch( double ); break;
default:
im_error( "im_tbmerge", "%s", _( "internal error" ) );
return( -1 );
}
*pos = y + i;
return( 0 );
}
/* Return the position of the first non-zero pel from the bottom.
*/
static int
find_bot( REGION *ir, int *pos, int x, int y, int h )
{
VipsPel *pr = IM_REGION_ADDR( ir, x, y );
IMAGE *im = ir->im;
int ls = IM_REGION_LSKIP( ir ) / IM_IMAGE_SIZEOF_ELEMENT( ir->im );
int b = im->Bands;
int i, j;
/* Double the number of bands in a complex.
*/
if( vips_band_format_iscomplex( im->BandFmt ) )
b *= 2;
/* Search for the first non-zero band element from the top edge of the image.
*/
#define rsearch( TYPE ) { \
TYPE *p = (TYPE *) pr + (h - 1) * ls; \
\
for( i = h - 1; i >= 0; i-- ) { \
for( j = 0; j < b; j++ ) \
if( p[j] ) \
break; \
if( j < b ) \
break; \
\
p -= ls; \
} \
}
switch( im->BandFmt ) {
case IM_BANDFMT_UCHAR: rsearch( unsigned char ); break;
case IM_BANDFMT_CHAR: rsearch( signed char ); break;
case IM_BANDFMT_USHORT: rsearch( unsigned short ); break;
case IM_BANDFMT_SHORT: rsearch( signed short ); break;
case IM_BANDFMT_UINT: rsearch( unsigned int ); break;
case IM_BANDFMT_INT: rsearch( signed int ); break;
case IM_BANDFMT_FLOAT: rsearch( float ); break;
case IM_BANDFMT_DOUBLE: rsearch( double ); break;
case IM_BANDFMT_COMPLEX:rsearch( float ); break;
case IM_BANDFMT_DPCOMPLEX:rsearch( double ); break;
default:
im_error( "im_tbmerge", "%s", _( "internal error" ) );
return( -1 );
}
*pos = y + i;
return( 0 );
}
/* Make first/last for oreg.
*/
static int
make_firstlast( MergeInfo *inf, Overlapping *ovlap, Rect *oreg )
{
REGION *rir = inf->rir;
REGION *sir = inf->sir;
Rect rr, sr;
int x;
int missing;
/* We're going to build first/last ... lock it from other generate
* threads. In fact it's harmless if we do get two writers, but we may
* avoid duplicating work.
*/
g_mutex_lock( ovlap->fl_lock );
/* Do we already have first/last for this area? Bail out if we do.
*/
missing = 0;
for( x = oreg->left; x < IM_RECT_RIGHT( oreg ); x++ ) {
const int j = x - ovlap->overlap.left;
const int first = ovlap->first[j];
if( first < 0 ) {
missing = 1;
break;
}
}
if( !missing ) {
/* No work to do!
*/
g_mutex_unlock( ovlap->fl_lock );
return( 0 );
}
/* Entire height of overlap in ref for oreg ... we know oreg is inside
* overlap.
*/
rr.left = oreg->left;
rr.top = ovlap->overlap.top;
rr.width = oreg->width;
rr.height = ovlap->overlap.height;
rr.left -= ovlap->rarea.left;
rr.top -= ovlap->rarea.top;
/* Same in sec.
*/
sr.left = oreg->left;
sr.top = ovlap->overlap.top;
sr.width = oreg->width;
sr.height = ovlap->overlap.height;
sr.left -= ovlap->sarea.left;
sr.top -= ovlap->sarea.top;
/* Make pixels.
*/
if( im_prepare( rir, &rr ) || im_prepare( sir, &sr ) ) {
g_mutex_unlock( ovlap->fl_lock );
return( -1 );
}
/* Make first/last cache.
*/
for( x = 0; x < oreg->width; x++ ) {
const int j = (x + oreg->left) - ovlap->overlap.left;
int *first = &ovlap->first[j];
int *last = &ovlap->last[j];
/* Done this line already?
*/
if( *first < 0 ) {
/* Search for top/bottom of overlap on this scan-line.
*/
if( find_top( sir, first,
x + sr.left, sr.top, sr.height ) ||
find_bot( rir, last,
x + rr.left, rr.top, rr.height ) ) {
g_mutex_unlock( ovlap->fl_lock );
return( -1 );
}
/* Translate to output space.
*/
*first += ovlap->sarea.top;
*last += ovlap->rarea.top;
/* Clip to maximum blend width, if necessary.
*/
if( ovlap->mwidth >= 0 &&
*last - *first > ovlap->mwidth ) {
int shrinkby = (*last - *first) - ovlap->mwidth;
*first += shrinkby / 2;
*last -= shrinkby / 2;
}
}
}
g_mutex_unlock( ovlap->fl_lock );
return( 0 );
}
/* Test pixel == 0.
*/
#define TEST_ZERO( TYPE, T, RESULT ) { \
TYPE *tt = (T); \
int ii; \
\
for( ii = 0; ii < cb; ii++ ) \
if( tt[i] ) \
break; \
if( ii == cb ) \
(RESULT) = 1; \
}
/* Blend two integer images ... one scan-line.
*/
#define iblend( TYPE, B, IN1, IN2, OUT ) { \
TYPE *tr = (TYPE *) (IN1); \
TYPE *ts = (TYPE *) (IN2); \
TYPE *tq = (TYPE *) (OUT); \
const int cb = (B); \
int ref_zero; \
int sec_zero; \
int x, b; \
int i; \
\
for( i = 0, x = 0; x < oreg->width; x++ ) { \
ref_zero = 0; \
sec_zero = 0; \
TEST_ZERO( TYPE, tr, ref_zero ); \
TEST_ZERO( TYPE, ts, sec_zero ); \
\
/* Above the bottom image? \
*/ \
if( y < first[x] ) { \
if( !ref_zero ) \
for( b = 0; b < cb; b++, i++ ) \
tq[i] = tr[i]; \
else \
for( b = 0; b < cb; b++, i++ ) \
tq[i] = ts[i]; \
} \
/* To the right? \
*/ \
else if( y >= last[x] ) { \
if( !sec_zero ) \
for( b = 0; b < cb; b++, i++ ) \
tq[i] = ts[i]; \
else \
for( b = 0; b < cb; b++, i++ ) \
tq[i] = tr[i]; \
} \
/* In blend area. \
*/ \
else { \
if( !ref_zero && !sec_zero ) { \
const int bheight = last[x] - first[x]; \
const int inx = ((y - first[x]) << \
BLEND_SHIFT) / bheight; \
int c1 = im__icoef1[inx]; \
int c2 = im__icoef2[inx]; \
\
for( b = 0; b < cb; b++, i++ ) \
tq[i] = c1*tr[i] / BLEND_SCALE + \
c2*ts[i] / BLEND_SCALE; \
} \
else if( !ref_zero ) \
for( b = 0; b < cb; b++, i++ ) \
tq[i] = tr[i]; \
else \
for( b = 0; b < cb; b++, i++ ) \
tq[i] = ts[i]; \
} \
} \
}
/* Blend two float images.
*/
#define fblend( TYPE, B, IN1, IN2, OUT ) { \
TYPE *tr = (TYPE *) (IN1); \
TYPE *ts = (TYPE *) (IN2); \
TYPE *tq = (TYPE *) (OUT); \
int ref_zero; \
int sec_zero; \
const int cb = (B); \
int x, b; \
int i; \
\
for( i = 0, x = 0; x < oreg->width; x++ ) { \
ref_zero = 0; \
sec_zero = 0; \
TEST_ZERO( TYPE, tr, ref_zero ); \
TEST_ZERO( TYPE, ts, sec_zero ); \
\
/* Above the bottom image? \
*/ \
if( y < first[x] ) \
if( !ref_zero ) \
for( b = 0; b < cb; b++, i++ ) \
tq[i] = tr[i]; \
else \
for( b = 0; b < cb; b++, i++ ) \
tq[i] = tr[i]; \
/* To the right? \
*/ \
else if( y >= last[x] ) \
if( !sec_zero ) \
for( b = 0; b < cb; b++, i++ ) \
tq[i] = ts[i]; \
else \
for( b = 0; b < cb; b++, i++ ) \
tq[i] = tr[i]; \
/* In blend area. \
*/ \
else { \
if( !ref_zero && !sec_zero ) { \
const int bheight = last[x] - first[x]; \
const int inx = ((y - first[x]) << \
BLEND_SHIFT) / bheight; \
double c1 = im__coef1[inx]; \
double c2 = im__coef2[inx]; \
\
for( b = 0; b < cb; b++, i++ ) \
tq[i] = c1 * tr[i] + c2 * ts[i]; \
} \
else if( !ref_zero ) \
for( b = 0; b < cb; b++, i++ ) \
tq[i] = tr[i]; \
else \
for( b = 0; b < cb; b++, i++ ) \
tq[i] = ts[i]; \
} \
} \
}
/* Top-bottom blend function for non-labpack images.
*/
static int
tb_blend( REGION *or, MergeInfo *inf, Overlapping *ovlap, Rect *oreg )
{
REGION *rir = inf->rir;
REGION *sir = inf->sir;
IMAGE *im = or->im;
Rect prr, psr;
int y, yr, ys;
/* Make sure we have a complete first/last set for this area.
*/
if( make_firstlast( inf, ovlap, oreg ) )
return( -1 );
/* Part of rr which we will output.
*/
prr = *oreg;
prr.left -= ovlap->rarea.left;
prr.top -= ovlap->rarea.top;
/* Part of sr which we will output.
*/
psr = *oreg;
psr.left -= ovlap->sarea.left;
psr.top -= ovlap->sarea.top;
/* Make pixels.
*/
if( im_prepare( rir, &prr ) )
return( -1 );
if( im_prepare( sir, &psr ) )
return( -1 );
/* Loop down overlap area.
*/
for( y = oreg->top, yr = prr.top, ys = psr.top;
y < IM_RECT_BOTTOM( oreg ); y++, yr++, ys++ ) {
VipsPel *pr = IM_REGION_ADDR( rir, prr.left, yr );
VipsPel *ps = IM_REGION_ADDR( sir, psr.left, ys );
VipsPel *q = IM_REGION_ADDR( or, oreg->left, y );
const int j = oreg->left - ovlap->overlap.left;
const int *first = ovlap->first + j;
const int *last = ovlap->last + j;
switch( im->BandFmt ) {
case IM_BANDFMT_UCHAR:
iblend( unsigned char, im->Bands, pr, ps, q ); break;
case IM_BANDFMT_CHAR:
iblend( signed char, im->Bands, pr, ps, q ); break;
case IM_BANDFMT_USHORT:
iblend( unsigned short, im->Bands, pr, ps, q ); break;
case IM_BANDFMT_SHORT:
iblend( signed short, im->Bands, pr, ps, q ); break;
case IM_BANDFMT_UINT:
iblend( unsigned int, im->Bands, pr, ps, q ); break;
case IM_BANDFMT_INT:
iblend( signed int, im->Bands, pr, ps, q ); break;
case IM_BANDFMT_FLOAT:
fblend( float, im->Bands, pr, ps, q ); break;
case IM_BANDFMT_DOUBLE:
fblend( double, im->Bands, pr, ps, q ); break;
case IM_BANDFMT_COMPLEX:
fblend( float, im->Bands*2, pr, ps, q ); break;
case IM_BANDFMT_DPCOMPLEX:
fblend( double, im->Bands*2, pr, ps, q ); break;
default:
im_error( "im_tbmerge", "%s", _( "internal error" ) );
return( -1 );
}
}
return( 0 );
}
/* Top-bottom blend function for IM_CODING_LABQ images.
*/
static int
tb_blend_labpack( REGION *or, MergeInfo *inf, Overlapping *ovlap, Rect *oreg )
{
REGION *rir = inf->rir;
REGION *sir = inf->sir;
Rect prr, psr;
int y, yr, ys;
/* Make sure we have a complete first/last set for this area. This
* will just look at the top 8 bits of L, not all 10, but should be OK.
*/
if( make_firstlast( inf, ovlap, oreg ) )
return( -1 );
/* Part of rr which we will output.
*/
prr = *oreg;
prr.left -= ovlap->rarea.left;
prr.top -= ovlap->rarea.top;
/* Part of sr which we will output.
*/
psr = *oreg;
psr.left -= ovlap->sarea.left;
psr.top -= ovlap->sarea.top;
/* Make pixels.
*/
if( im_prepare( rir, &prr ) )
return( -1 );
if( im_prepare( sir, &psr ) )
return( -1 );
/* Loop down overlap area.
*/
for( y = oreg->top, yr = prr.top, ys = psr.top;
y < IM_RECT_BOTTOM( oreg ); y++, yr++, ys++ ) {
VipsPel *pr = IM_REGION_ADDR( rir, prr.left, yr );
VipsPel *ps = IM_REGION_ADDR( sir, psr.left, ys );
VipsPel *q = IM_REGION_ADDR( or, oreg->left, y );
const int j = oreg->left - ovlap->overlap.left;
const int *first = ovlap->first + j;
const int *last = ovlap->last + j;
float *fq = inf->merge;
float *r = inf->from1;
float *s = inf->from2;
/* Unpack two bits we want.
*/
vips__LabQ2Lab_vec( r, pr, oreg->width );
vips__LabQ2Lab_vec( s, ps, oreg->width );
/* Blend as floats.
*/
fblend( float, 3, r, s, fq );
/* Re-pack to output buffer.
*/
vips__Lab2LabQ_vec( q, inf->merge, oreg->width );
}
return( 0 );
}
/* Build per-call state.
*/
static Overlapping *
build_tbstate( IMAGE *ref, IMAGE *sec, IMAGE *out, int dx, int dy, int mwidth )
{
Overlapping *ovlap;
if( !(ovlap = im__build_mergestate( "im_tbmerge",
ref, sec, out, dx, dy, mwidth )) )
return( NULL );
/* Select blender.
*/
switch( ovlap->ref->Coding ) {
case IM_CODING_LABQ:
ovlap->blend = tb_blend_labpack;
break;
case IM_CODING_NONE:
ovlap->blend = tb_blend;
break;
default:
im_error( "im_tbmerge", "%s", _( "unknown coding type" ) );
return( NULL );
}
/* Find the parts of output which come just from ref and just from sec.
*/
ovlap->rpart = ovlap->rarea;
ovlap->spart = ovlap->sarea;
ovlap->rpart.height -= ovlap->overlap.height;
ovlap->spart.top += ovlap->overlap.height;
ovlap->spart.height -= ovlap->overlap.height;
/* Is there too much overlap? ie. bottom edge of ref image is greater
* than bottom edge of sec image, or top edge of ref > top edge of
* sec.
*/
if( IM_RECT_BOTTOM( &ovlap->rarea ) > IM_RECT_BOTTOM( &ovlap->sarea ) ||
ovlap->rarea.top > ovlap->sarea.top ) {
im_error( "im_tbmerge", "%s", _( "too much overlap" ) );
return( NULL );
}
/* Max number of pixels we may have to blend together.
*/
ovlap->blsize = ovlap->overlap.width;
return( ovlap );
}
int
im__tbmerge( IMAGE *ref, IMAGE *sec, IMAGE *out, int dx, int dy, int mwidth )
{
Overlapping *ovlap;
if( dy > 0 || dy < 1 - ref->Ysize ) {
/* No overlap, use insert instead.
*/
if( im_insert( ref, sec, out, -dx, -dy ) )
return( -1 );
out->Xoffset = -dx;
out->Yoffset = -dy;
return( 0 );
}
/* Build state for this join.
*/
if( !(ovlap = build_tbstate( ref, sec, out, dx, dy, mwidth )) )
return( -1 );
/* Prepare the output IMAGE.
*/
if( im_cp_descv( out, ref, sec, NULL ) )
return( -1 );
out->Xsize = ovlap->oarea.width;
out->Ysize = ovlap->oarea.height;
out->Xoffset = ovlap->sarea.left;
out->Yoffset = ovlap->sarea.top;
/* Set demand hints.
*/
if( im_demand_hint( out, IM_THINSTRIP, ref, sec, NULL ) )
return( -1 );
/* Generate!
*/
if( im_generate( out,
im__start_merge, im__merge_gen, im__stop_merge, ovlap, NULL ) )
return( -1 );
return ( 0 );
}
int
im_tbmerge( IMAGE *ref, IMAGE *sec, IMAGE *out, int dx, int dy, int mwidth )
{
if( im__tbmerge( ref, sec, out, dx, dy, mwidth ) )
return( -1 );
im__add_mosaic_name( out );
if( im_histlin( out, "#TBJOIN <%s> <%s> <%s> <%d> <%d> <%d>",
im__get_mosaic_name( ref ),
im__get_mosaic_name( sec ),
im__get_mosaic_name( out ),
-dx, -dy, mwidth ) )
return( -1 );
return( 0 );
}
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