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/** @file
* Settings file data structures.
*
* These structures are created by the settings file loader and filled with values
* copied from the raw XML data. This was all new with VirtualBox 3.1 and allows us
* to finally make the XML reader version-independent and read VirtualBox XML files
* from earlier and even newer (future) versions without requiring complicated,
* tedious and error-prone XSLT conversions.
*
* It is this file that defines all structures that map VirtualBox global and
* machine settings to XML files. These structures are used by the rest of Main,
* even though this header file does not require anything else in Main.
*
* Note: Headers in Main code have been tweaked to only declare the structures
* defined here so that this header need only be included from code files that
* actually use these structures.
*/
/*
* Copyright (C) 2007-2011 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*
* The contents of this file may alternatively be used under the terms
* of the Common Development and Distribution License Version 1.0
* (CDDL) only, as it comes in the "COPYING.CDDL" file of the
* VirtualBox OSE distribution, in which case the provisions of the
* CDDL are applicable instead of those of the GPL.
*
* You may elect to license modified versions of this file under the
* terms and conditions of either the GPL or the CDDL or both.
*/
#ifndef ___VBox_settings_h
#define ___VBox_settings_h
#include <iprt/time.h>
#include "VBox/com/VirtualBox.h"
#include <VBox/com/Guid.h>
#include <VBox/com/string.h>
#include <list>
#include <map>
namespace xml
{
class ElementNode;
}
namespace settings
{
class ConfigFileError;
////////////////////////////////////////////////////////////////////////////////
//
// Structures shared between Machine XML and VirtualBox.xml
//
////////////////////////////////////////////////////////////////////////////////
/**
* USB device filter definition. This struct is used both in MainConfigFile
* (for global USB filters) and MachineConfigFile (for machine filters).
*
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct USBDeviceFilter
{
USBDeviceFilter()
: fActive(false),
action(USBDeviceFilterAction_Null),
ulMaskedInterfaces(0)
{}
bool operator==(const USBDeviceFilter&u) const;
com::Utf8Str strName;
bool fActive;
com::Utf8Str strVendorId,
strProductId,
strRevision,
strManufacturer,
strProduct,
strSerialNumber,
strPort;
USBDeviceFilterAction_T action; // only used with host USB filters
com::Utf8Str strRemote; // irrelevant for host USB objects
uint32_t ulMaskedInterfaces; // irrelevant for host USB objects
};
typedef std::map<com::Utf8Str, com::Utf8Str> StringsMap;
// ExtraDataItem (used by both VirtualBox.xml and machines XML)
struct USBDeviceFilter;
typedef std::list<USBDeviceFilter> USBDeviceFiltersList;
struct Medium;
typedef std::list<Medium> MediaList;
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct Medium
{
Medium()
: fAutoReset(false),
hdType(MediumType_Normal)
{}
com::Guid uuid;
com::Utf8Str strLocation;
com::Utf8Str strDescription;
// the following are for hard disks only:
com::Utf8Str strFormat;
bool fAutoReset; // optional, only for diffs, default is false
StringsMap properties;
MediumType_T hdType;
MediaList llChildren; // only used with hard disks
bool operator==(const Medium &m) const;
};
/**
* A media registry. Starting with VirtualBox 3.3, this can appear in both the
* VirtualBox.xml file as well as machine XML files with settings version 1.11
* or higher, so these lists are now in ConfigFileBase.
*
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct MediaRegistry
{
MediaList llHardDisks,
llDvdImages,
llFloppyImages;
bool operator==(const MediaRegistry &m) const;
};
/**
* Common base class for both MainConfigFile and MachineConfigFile
* which contains some common logic for both.
*/
class ConfigFileBase
{
public:
bool fileExists();
void copyBaseFrom(const ConfigFileBase &b);
protected:
ConfigFileBase(const com::Utf8Str *pstrFilename);
/* Note: this copy constructor doesn't create a full copy of other, cause
* the file based stuff (xml doc) could not be copied. */
ConfigFileBase(const ConfigFileBase &other);
~ConfigFileBase();
void parseUUID(com::Guid &guid,
const com::Utf8Str &strUUID) const;
void parseTimestamp(RTTIMESPEC ×tamp,
const com::Utf8Str &str) const;
com::Utf8Str makeString(const RTTIMESPEC &tm);
void readExtraData(const xml::ElementNode &elmExtraData,
StringsMap &map);
void readUSBDeviceFilters(const xml::ElementNode &elmDeviceFilters,
USBDeviceFiltersList &ll);
typedef enum {Error, HardDisk, DVDImage, FloppyImage} MediaType;
void readMedium(MediaType t, const xml::ElementNode &elmMedium, MediaList &llMedia);
void readMediaRegistry(const xml::ElementNode &elmMediaRegistry, MediaRegistry &mr);
void setVersionAttribute(xml::ElementNode &elm);
void createStubDocument();
void buildExtraData(xml::ElementNode &elmParent, const StringsMap &me);
void buildUSBDeviceFilters(xml::ElementNode &elmParent,
const USBDeviceFiltersList &ll,
bool fHostMode);
void buildMedium(xml::ElementNode &elmMedium,
DeviceType_T devType,
const Medium &m,
uint32_t level);
void buildMediaRegistry(xml::ElementNode &elmParent,
const MediaRegistry &mr);
void clearDocument();
struct Data;
Data *m;
friend class ConfigFileError;
};
////////////////////////////////////////////////////////////////////////////////
//
// VirtualBox.xml structures
//
////////////////////////////////////////////////////////////////////////////////
struct Host
{
USBDeviceFiltersList llUSBDeviceFilters;
};
struct SystemProperties
{
SystemProperties()
: ulLogHistoryCount(3)
{}
com::Utf8Str strDefaultMachineFolder;
com::Utf8Str strDefaultHardDiskFolder;
com::Utf8Str strDefaultHardDiskFormat;
com::Utf8Str strVRDEAuthLibrary;
com::Utf8Str strWebServiceAuthLibrary;
com::Utf8Str strDefaultVRDEExtPack;
uint32_t ulLogHistoryCount;
};
struct MachineRegistryEntry
{
com::Guid uuid;
com::Utf8Str strSettingsFile;
};
typedef std::list<MachineRegistryEntry> MachinesRegistry;
struct DHCPServer
{
DHCPServer()
: fEnabled(false)
{}
com::Utf8Str strNetworkName,
strIPAddress,
strIPNetworkMask,
strIPLower,
strIPUpper;
bool fEnabled;
};
typedef std::list<DHCPServer> DHCPServersList;
class MainConfigFile : public ConfigFileBase
{
public:
MainConfigFile(const com::Utf8Str *pstrFilename);
void readMachineRegistry(const xml::ElementNode &elmMachineRegistry);
void readDHCPServers(const xml::ElementNode &elmDHCPServers);
void write(const com::Utf8Str strFilename);
Host host;
SystemProperties systemProperties;
MediaRegistry mediaRegistry;
MachinesRegistry llMachines;
DHCPServersList llDhcpServers;
StringsMap mapExtraDataItems;
};
////////////////////////////////////////////////////////////////////////////////
//
// Machine XML structures
//
////////////////////////////////////////////////////////////////////////////////
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct VRDESettings
{
VRDESettings()
: fEnabled(true),
authType(AuthType_Null),
ulAuthTimeout(5000),
fAllowMultiConnection(false),
fReuseSingleConnection(false)
{}
bool operator==(const VRDESettings& v) const;
bool fEnabled;
AuthType_T authType;
uint32_t ulAuthTimeout;
com::Utf8Str strAuthLibrary;
bool fAllowMultiConnection,
fReuseSingleConnection;
com::Utf8Str strVrdeExtPack;
StringsMap mapProperties;
};
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct BIOSSettings
{
BIOSSettings()
: fACPIEnabled(true),
fIOAPICEnabled(false),
fLogoFadeIn(true),
fLogoFadeOut(true),
ulLogoDisplayTime(0),
biosBootMenuMode(BIOSBootMenuMode_MessageAndMenu),
fPXEDebugEnabled(false),
llTimeOffset(0)
{}
bool operator==(const BIOSSettings &d) const;
bool fACPIEnabled,
fIOAPICEnabled,
fLogoFadeIn,
fLogoFadeOut;
uint32_t ulLogoDisplayTime;
com::Utf8Str strLogoImagePath;
BIOSBootMenuMode_T biosBootMenuMode;
bool fPXEDebugEnabled;
int64_t llTimeOffset;
};
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct USBController
{
USBController()
: fEnabled(false),
fEnabledEHCI(false)
{}
bool operator==(const USBController &u) const;
bool fEnabled;
bool fEnabledEHCI;
USBDeviceFiltersList llDeviceFilters;
};
struct NATRule
{
NATRule()
: proto(NATProtocol_TCP),
u16HostPort(0),
u16GuestPort(0)
{}
bool operator==(const NATRule &r) const
{
return strName == r.strName
&& proto == r.proto
&& u16HostPort == r.u16HostPort
&& strHostIP == r.strHostIP
&& u16GuestPort == r.u16GuestPort
&& strGuestIP == r.strGuestIP;
}
com::Utf8Str strName;
NATProtocol_T proto;
uint16_t u16HostPort;
com::Utf8Str strHostIP;
uint16_t u16GuestPort;
com::Utf8Str strGuestIP;
};
typedef std::list<NATRule> NATRuleList;
struct NAT
{
NAT()
: u32Mtu(0),
u32SockRcv(0),
u32SockSnd(0),
u32TcpRcv(0),
u32TcpSnd(0),
fDnsPassDomain(true), /* historically this value is true */
fDnsProxy(false),
fDnsUseHostResolver(false),
fAliasLog(false),
fAliasProxyOnly(false),
fAliasUseSamePorts(false)
{}
bool operator==(const NAT &n) const
{
return strNetwork == n.strNetwork
&& strBindIP == n.strBindIP
&& u32Mtu == n.u32Mtu
&& u32SockRcv == n.u32SockRcv
&& u32SockSnd == n.u32SockSnd
&& u32TcpSnd == n.u32TcpSnd
&& u32TcpRcv == n.u32TcpRcv
&& strTftpPrefix == n.strTftpPrefix
&& strTftpBootFile == n.strTftpBootFile
&& strTftpNextServer == n.strTftpNextServer
&& fDnsPassDomain == n.fDnsPassDomain
&& fDnsProxy == n.fDnsProxy
&& fDnsUseHostResolver == n.fDnsUseHostResolver
&& fAliasLog == n.fAliasLog
&& fAliasProxyOnly == n.fAliasProxyOnly
&& fAliasUseSamePorts == n.fAliasUseSamePorts
&& llRules == n.llRules;
}
com::Utf8Str strNetwork;
com::Utf8Str strBindIP;
uint32_t u32Mtu;
uint32_t u32SockRcv;
uint32_t u32SockSnd;
uint32_t u32TcpRcv;
uint32_t u32TcpSnd;
com::Utf8Str strTftpPrefix;
com::Utf8Str strTftpBootFile;
com::Utf8Str strTftpNextServer;
bool fDnsPassDomain;
bool fDnsProxy;
bool fDnsUseHostResolver;
bool fAliasLog;
bool fAliasProxyOnly;
bool fAliasUseSamePorts;
NATRuleList llRules;
};
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct NetworkAdapter
{
NetworkAdapter()
: ulSlot(0),
type(NetworkAdapterType_Am79C970A),
fEnabled(false),
fCableConnected(false),
ulLineSpeed(0),
enmPromiscModePolicy(NetworkAdapterPromiscModePolicy_Deny),
fTraceEnabled(false),
mode(NetworkAttachmentType_Null),
ulBootPriority(0)
{}
bool operator==(const NetworkAdapter &n) const;
uint32_t ulSlot;
NetworkAdapterType_T type;
bool fEnabled;
com::Utf8Str strMACAddress;
bool fCableConnected;
uint32_t ulLineSpeed;
NetworkAdapterPromiscModePolicy_T enmPromiscModePolicy;
bool fTraceEnabled;
com::Utf8Str strTraceFile;
NetworkAttachmentType_T mode;
NAT nat;
com::Utf8Str strBridgedName;
com::Utf8Str strHostOnlyName;
com::Utf8Str strInternalNetworkName;
com::Utf8Str strGenericDriver;
StringsMap genericProperties;
uint32_t ulBootPriority;
com::Utf8Str strBandwidthGroup; // requires settings version 1.13 (VirtualBox 4.2)
};
typedef std::list<NetworkAdapter> NetworkAdaptersList;
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct SerialPort
{
SerialPort()
: ulSlot(0),
fEnabled(false),
ulIOBase(0x3f8),
ulIRQ(4),
portMode(PortMode_Disconnected),
fServer(false)
{}
bool operator==(const SerialPort &n) const;
uint32_t ulSlot;
bool fEnabled;
uint32_t ulIOBase;
uint32_t ulIRQ;
PortMode_T portMode;
com::Utf8Str strPath;
bool fServer;
};
typedef std::list<SerialPort> SerialPortsList;
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct ParallelPort
{
ParallelPort()
: ulSlot(0),
fEnabled(false),
ulIOBase(0x378),
ulIRQ(4)
{}
bool operator==(const ParallelPort &d) const;
uint32_t ulSlot;
bool fEnabled;
uint32_t ulIOBase;
uint32_t ulIRQ;
com::Utf8Str strPath;
};
typedef std::list<ParallelPort> ParallelPortsList;
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct AudioAdapter
{
AudioAdapter()
: fEnabled(true),
controllerType(AudioControllerType_AC97),
driverType(AudioDriverType_Null)
{}
bool operator==(const AudioAdapter &a) const
{
return (this == &a)
|| ( (fEnabled == a.fEnabled)
&& (controllerType == a.controllerType)
&& (driverType == a.driverType)
);
}
bool fEnabled;
AudioControllerType_T controllerType;
AudioDriverType_T driverType;
};
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct SharedFolder
{
SharedFolder()
: fWritable(false)
, fAutoMount(false)
{}
bool operator==(const SharedFolder &a) const;
com::Utf8Str strName,
strHostPath;
bool fWritable;
bool fAutoMount;
};
typedef std::list<SharedFolder> SharedFoldersList;
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct GuestProperty
{
GuestProperty()
: timestamp(0)
{};
bool operator==(const GuestProperty &g) const;
com::Utf8Str strName,
strValue;
uint64_t timestamp;
com::Utf8Str strFlags;
};
typedef std::list<GuestProperty> GuestPropertiesList;
typedef std::map<uint32_t, DeviceType_T> BootOrderMap;
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct CpuIdLeaf
{
CpuIdLeaf()
: ulId(UINT32_MAX),
ulEax(0),
ulEbx(0),
ulEcx(0),
ulEdx(0)
{}
bool operator==(const CpuIdLeaf &c) const
{
return ( (this == &c)
|| ( (ulId == c.ulId)
&& (ulEax == c.ulEax)
&& (ulEbx == c.ulEbx)
&& (ulEcx == c.ulEcx)
&& (ulEdx == c.ulEdx)
)
);
}
uint32_t ulId;
uint32_t ulEax;
uint32_t ulEbx;
uint32_t ulEcx;
uint32_t ulEdx;
};
typedef std::list<CpuIdLeaf> CpuIdLeafsList;
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct Cpu
{
Cpu()
: ulId(UINT32_MAX)
{}
bool operator==(const Cpu &c) const
{
return (ulId == c.ulId);
}
uint32_t ulId;
};
typedef std::list<Cpu> CpuList;
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct BandwidthGroup
{
BandwidthGroup()
: cMaxMbPerSec(0),
enmType(BandwidthGroupType_Null)
{}
bool operator==(const BandwidthGroup &i) const
{
return ( (strName == i.strName)
&& (cMaxMbPerSec == i.cMaxMbPerSec)
&& (enmType == i.enmType));
}
com::Utf8Str strName;
uint32_t cMaxMbPerSec;
BandwidthGroupType_T enmType;
};
typedef std::list<BandwidthGroup> BandwidthGroupList;
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct IoSettings
{
IoSettings();
bool operator==(const IoSettings &i) const
{
return ( (fIoCacheEnabled == i.fIoCacheEnabled)
&& (ulIoCacheSize == i.ulIoCacheSize)
&& (llBandwidthGroups == i.llBandwidthGroups));
}
bool fIoCacheEnabled;
uint32_t ulIoCacheSize;
BandwidthGroupList llBandwidthGroups;
};
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct HostPciDeviceAttachment
{
HostPciDeviceAttachment()
: uHostAddress(0),
uGuestAddress(0)
{}
bool operator==(const HostPciDeviceAttachment &a) const
{
return ( (uHostAddress == a.uHostAddress)
&& (uGuestAddress == a.uGuestAddress)
&& (strDeviceName == a.strDeviceName)
);
}
com::Utf8Str strDeviceName;
uint32_t uHostAddress;
uint32_t uGuestAddress;
};
typedef std::list<HostPciDeviceAttachment> HostPciDeviceAttachmentList;
/**
* Representation of Machine hardware; this is used in the MachineConfigFile.hardwareMachine
* field.
*
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct Hardware
{
Hardware();
bool operator==(const Hardware&) const;
com::Utf8Str strVersion; // hardware version, optional
com::Guid uuid; // hardware uuid, optional (null).
bool fHardwareVirt,
fHardwareVirtExclusive,
fNestedPaging,
fLargePages,
fVPID,
fHardwareVirtForce,
fSyntheticCpu,
fPAE;
uint32_t cCPUs;
bool fCpuHotPlug; // requires settings version 1.10 (VirtualBox 3.2)
CpuList llCpus; // requires settings version 1.10 (VirtualBox 3.2)
bool fHpetEnabled; // requires settings version 1.10 (VirtualBox 3.2)
uint32_t ulCpuExecutionCap; // requires settings version 1.11 (VirtualBox 3.3)
CpuIdLeafsList llCpuIdLeafs;
uint32_t ulMemorySizeMB;
BootOrderMap mapBootOrder; // item 0 has highest priority
uint32_t ulVRAMSizeMB;
uint32_t cMonitors;
bool fAccelerate3D,
fAccelerate2DVideo; // requires settings version 1.8 (VirtualBox 3.1)
FirmwareType_T firmwareType; // requires settings version 1.9 (VirtualBox 3.1)
PointingHidType_T pointingHidType; // requires settings version 1.10 (VirtualBox 3.2)
KeyboardHidType_T keyboardHidType; // requires settings version 1.10 (VirtualBox 3.2)
ChipsetType_T chipsetType; // requires settings version 1.11 (VirtualBox 4.0)
bool fEmulatedUSBCardReader; // 1.12 (VirtualBox 4.1)
VRDESettings vrdeSettings;
BIOSSettings biosSettings;
USBController usbController;
NetworkAdaptersList llNetworkAdapters;
SerialPortsList llSerialPorts;
ParallelPortsList llParallelPorts;
AudioAdapter audioAdapter;
// technically these two have no business in the hardware section, but for some
// clever reason <Hardware> is where they are in the XML....
SharedFoldersList llSharedFolders;
ClipboardMode_T clipboardMode;
uint32_t ulMemoryBalloonSize;
bool fPageFusionEnabled;
GuestPropertiesList llGuestProperties;
com::Utf8Str strNotificationPatterns;
IoSettings ioSettings; // requires settings version 1.10 (VirtualBox 3.2)
HostPciDeviceAttachmentList pciAttachments; // requires settings version 1.12 (VirtualBox 4.1)
};
/**
* A device attached to a storage controller. This can either be a
* hard disk or a DVD drive or a floppy drive and also specifies
* which medium is "in" the drive; as a result, this is a combination
* of the Main IMedium and IMediumAttachment interfaces.
*
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct AttachedDevice
{
AttachedDevice()
: deviceType(DeviceType_Null),
fPassThrough(false),
fTempEject(false),
fNonRotational(false),
lPort(0),
lDevice(0)
{}
bool operator==(const AttachedDevice &a) const;
DeviceType_T deviceType; // only HardDisk, DVD or Floppy are allowed
// DVDs can be in pass-through mode:
bool fPassThrough;
// Whether guest-triggered eject of DVDs will keep the medium in the
// VM config or not:
bool fTempEject;
// Whether the medium is non-rotational:
bool fNonRotational;
int32_t lPort;
int32_t lDevice;
// if an image file is attached to the device (ISO, RAW, or hard disk image such as VDI),
// this is its UUID; it depends on deviceType which media registry this then needs to
// be looked up in. If no image file (only permitted for DVDs and floppies), then the UUID is NULL
com::Guid uuid;
// for DVDs and floppies, the attachment can also be a host device:
com::Utf8Str strHostDriveSrc; // if != NULL, value of <HostDrive>/@src
// Bandwidth group the device is attached to.
com::Utf8Str strBwGroup;
};
typedef std::list<AttachedDevice> AttachedDevicesList;
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct StorageController
{
StorageController()
: storageBus(StorageBus_IDE),
controllerType(StorageControllerType_PIIX3),
ulPortCount(2),
ulInstance(0),
fUseHostIOCache(true),
fBootable(true),
lIDE0MasterEmulationPort(0),
lIDE0SlaveEmulationPort(0),
lIDE1MasterEmulationPort(0),
lIDE1SlaveEmulationPort(0)
{}
bool operator==(const StorageController &s) const;
com::Utf8Str strName;
StorageBus_T storageBus; // _SATA, _SCSI, _IDE, _SAS
StorageControllerType_T controllerType;
uint32_t ulPortCount;
uint32_t ulInstance;
bool fUseHostIOCache;
bool fBootable;
// only for when controllerType == StorageControllerType_IntelAhci:
int32_t lIDE0MasterEmulationPort,
lIDE0SlaveEmulationPort,
lIDE1MasterEmulationPort,
lIDE1SlaveEmulationPort;
AttachedDevicesList llAttachedDevices;
};
typedef std::list<StorageController> StorageControllersList;
/**
* We wrap the storage controllers list into an extra struct so we can
* use an undefined struct without needing std::list<> in all the headers.
*
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct Storage
{
bool operator==(const Storage &s) const;
StorageControllersList llStorageControllers;
};
struct Snapshot;
typedef std::list<Snapshot> SnapshotsList;
/**
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by MachineConfigFile::operator==(), or otherwise
* your settings might never get saved.
*/
struct Snapshot
{
bool operator==(const Snapshot &s) const;
com::Guid uuid;
com::Utf8Str strName,
strDescription; // optional
RTTIMESPEC timestamp;
com::Utf8Str strStateFile; // for online snapshots only
Hardware hardware;
Storage storage;
SnapshotsList llChildSnapshots;
};
struct MachineUserData
{
MachineUserData()
: fNameSync(true),
fTeleporterEnabled(false),
uTeleporterPort(0),
enmFaultToleranceState(FaultToleranceState_Inactive),
uFaultTolerancePort(0),
uFaultToleranceInterval(0),
fRTCUseUTC(false)
{ }
bool operator==(const MachineUserData &c) const
{
return (strName == c.strName)
&& (fNameSync == c.fNameSync)
&& (strDescription == c.strDescription)
&& (strOsType == c.strOsType)
&& (strSnapshotFolder == c.strSnapshotFolder)
&& (fTeleporterEnabled == c.fTeleporterEnabled)
&& (uTeleporterPort == c.uTeleporterPort)
&& (strTeleporterAddress == c.strTeleporterAddress)
&& (strTeleporterPassword == c.strTeleporterPassword)
&& (enmFaultToleranceState == c.enmFaultToleranceState)
&& (uFaultTolerancePort == c.uFaultTolerancePort)
&& (uFaultToleranceInterval == c.uFaultToleranceInterval)
&& (strFaultToleranceAddress == c.strFaultToleranceAddress)
&& (strFaultTolerancePassword == c.strFaultTolerancePassword)
&& (fRTCUseUTC == c.fRTCUseUTC);
}
com::Utf8Str strName;
bool fNameSync;
com::Utf8Str strDescription;
com::Utf8Str strOsType;
com::Utf8Str strSnapshotFolder;
bool fTeleporterEnabled;
uint32_t uTeleporterPort;
com::Utf8Str strTeleporterAddress;
com::Utf8Str strTeleporterPassword;
FaultToleranceState_T enmFaultToleranceState;
uint32_t uFaultTolerancePort;
com::Utf8Str strFaultToleranceAddress;
com::Utf8Str strFaultTolerancePassword;
uint32_t uFaultToleranceInterval;
bool fRTCUseUTC;
};
/**
* MachineConfigFile represents an XML machine configuration. All the machine settings
* that go out to the XML (or are read from it) are in here.
*
* NOTE: If you add any fields in here, you must update a) the constructor and b)
* the operator== which is used by Machine::saveSettings(), or otherwise your settings
* might never get saved.
*/
class MachineConfigFile : public ConfigFileBase
{
public:
com::Guid uuid;
MachineUserData machineUserData;
com::Utf8Str strStateFile;
bool fCurrentStateModified; // optional, default is true
RTTIMESPEC timeLastStateChange; // optional, defaults to now
bool fAborted; // optional, default is false
com::Guid uuidCurrentSnapshot;
Hardware hardwareMachine;
Storage storageMachine;
MediaRegistry mediaRegistry;
StringsMap mapExtraDataItems;
SnapshotsList llFirstSnapshot; // first snapshot or empty list if there's none
MachineConfigFile(const com::Utf8Str *pstrFilename);
bool operator==(const MachineConfigFile &m) const;
bool canHaveOwnMediaRegistry() const;
void importMachineXML(const xml::ElementNode &elmMachine);
void write(const com::Utf8Str &strFilename);
enum
{
BuildMachineXML_IncludeSnapshots = 0x01,
BuildMachineXML_WriteVboxVersionAttribute = 0x02,
BuildMachineXML_SkipRemovableMedia = 0x04,
BuildMachineXML_MediaRegistry = 0x08,
BuildMachineXML_SuppressSavedState = 0x10
};
void buildMachineXML(xml::ElementNode &elmMachine,
uint32_t fl,
std::list<xml::ElementNode*> *pllElementsWithUuidAttributes);
static bool isAudioDriverAllowedOnThisHost(AudioDriverType_T drv);
static AudioDriverType_T getHostDefaultAudioDriver();
private:
void readNetworkAdapters(const xml::ElementNode &elmHardware, NetworkAdaptersList &ll);
void readAttachedNetworkMode(const xml::ElementNode &pelmMode, bool fEnabled, NetworkAdapter &nic);
void readCpuIdTree(const xml::ElementNode &elmCpuid, CpuIdLeafsList &ll);
void readCpuTree(const xml::ElementNode &elmCpu, CpuList &ll);
void readSerialPorts(const xml::ElementNode &elmUART, SerialPortsList &ll);
void readParallelPorts(const xml::ElementNode &elmLPT, ParallelPortsList &ll);
void readAudioAdapter(const xml::ElementNode &elmAudioAdapter, AudioAdapter &aa);
void readGuestProperties(const xml::ElementNode &elmGuestProperties, Hardware &hw);
void readStorageControllerAttributes(const xml::ElementNode &elmStorageController, StorageController &sctl);
void readHardware(const xml::ElementNode &elmHardware, Hardware &hw, Storage &strg);
void readHardDiskAttachments_pre1_7(const xml::ElementNode &elmHardDiskAttachments, Storage &strg);
void readStorageControllers(const xml::ElementNode &elmStorageControllers, Storage &strg);
void readDVDAndFloppies_pre1_9(const xml::ElementNode &elmHardware, Storage &strg);
void readSnapshot(const xml::ElementNode &elmSnapshot, Snapshot &snap);
void convertOldOSType_pre1_5(com::Utf8Str &str);
void readMachine(const xml::ElementNode &elmMachine);
void buildHardwareXML(xml::ElementNode &elmParent, const Hardware &hw, const Storage &strg);
void buildNetworkXML(NetworkAttachmentType_T mode, xml::ElementNode &elmParent, bool fEnabled, const NetworkAdapter &nic);
void buildStorageControllersXML(xml::ElementNode &elmParent,
const Storage &st,
bool fSkipRemovableMedia,
std::list<xml::ElementNode*> *pllElementsWithUuidAttributes);
void buildSnapshotXML(xml::ElementNode &elmParent, const Snapshot &snap);
void bumpSettingsVersionIfNeeded();
};
} // namespace settings
#endif /* ___VBox_settings_h */
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