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/*
* $Id: graph.js,v 1.6.2.4 2010/04/06 16:46:12 source Exp $
*
* This file is part of the OpenLink Software Ajax Toolkit (OAT) project.
*
* Copyright (C) 2005-2010 OpenLink Software
*
* See LICENSE file for details.
*/
/*
*/
OAT.Graph = function(c) {
var self = this;
this.canvas = $(c);
this.Nodes = {
distLimit:300, /* nodes further removed than this won't move */
distCoef:0.5, /* node on the same line will move this fast, relative to moving node */
list:[],
moving:false,
clear:function() {
for (var i=0;i<self.Nodes.list.length;i++) { OAT.Dom.unlink(self.Nodes.list[i].div); }
self.Nodes.list = [];
},
create:function(x,y,text) {
this.x = x;
this.y = y;
this.text = text
this.div = OAT.Dom.create("div",{position:"absolute",padding:"2px",border:"1px solid #000",backgroundColor:"#ffa",cursor:"move"});
var obj = this; /* ie sux */
this.moveBy = function(dx,dy) {
obj.x += dx;
obj.y += dy;
obj.position();
}
this.position = function() {
obj.div.style.left = obj.x+"px";
obj.div.style.top = obj.y+"px";
}
this.position();
this.div.innerHTML = text;
var obj = this; /* ie sux */
var callback_down = function(event) {
self.Nodes.moving = obj;
obj.mouseX = event.clientX;
obj.mouseY = event.clientY;
}
var callback_up = function(event) { self.Nodes.moving = false; }
OAT.Event.attach(this.div,"mousedown",callback_down);
OAT.Event.attach(this.div,"mouseup",callback_up);
self.canvas.elm.parentNode.appendChild(this.div);
return this;
},
add:function(x,y,text) {
var node = new self.Nodes.create(x,y,text);
self.Nodes.list.push(node);
return node;
},
move:function(event) {
if (!self.Nodes.moving) { return; }
var elm = self.Nodes.moving;
self.canvas.clear();
var dx = event.clientX - elm.mouseX;
var dy = event.clientY - elm.mouseY;
elm.moveBy(dx,dy);
/*
experimental:
move other in certain distance from this one
assume the user is moving a point along the perimeter of a sphere
move other nodes based on their distance to this perimeter
*/
self.Nodes.sphereMove(elm,dx,dy);
elm.mouseX = event.clientX;
elm.mouseY = event.clientY;
for (var i=0;i<self.Edges.list.length;i++) { self.Edges.list[i].draw("#888"); }
},
sphereMove:function(elm,dx,dy) {
OAT.Dom.clear("info");
self.Nodes.distLimit = parseFloat($v("dist"));
self.Nodes.distCoef = parseFloat($v("inhibit"));
var a1 = elm.x;
var a2 = elm.y;
for (var i=0;i<self.Nodes.list.length;i++) if (self.Nodes.list[i] != elm) {
var node = self.Nodes.list[i];
var dist = self.Nodes.dist([elm.x,elm.y],[node.x,node.y],[dx,dy]);
var fraction = 1 - (dist / self.Nodes.distLimit); /* interval [0,1] */
if (fraction >= 0) {
var newdx = Math.round(dx*fraction*self.Nodes.distCoef);
var newdy = Math.round(dy*fraction*self.Nodes.distCoef);
node.moveBy(newdx,newdy);
}
}
},
dist:function(point1,point2,vector) {
return Math.abs(vector[0]*(point1[1]-point2[1]) + vector[1]*(point2[0]-point1[0])) / Math.sqrt(vector[0]*vector[0] + vector[1]*vector[1]);
}
};
this.Edges = {
list:[],
clear:function() {
self.canvas.clear();
self.Edges.list = [];
},
create:function(node1,node2) {
this.node1 = node1;
this.node2 = node2;
this.draw = function(color) {
var x1 = node1.x + Math.round(node1.div.offsetWidth/2);
var x2 = node2.x + Math.round(node2.div.offsetWidth/2);
var y1 = node1.y + Math.round(node1.div.offsetHeight/2);
var y2 = node2.y + Math.round(node2.div.offsetHeight/2);
/*
choose one drawing routine...
*/
switch ($("type").selectedIndex) {
case 0: self.canvas.line([[x1,y1],[x2,y2]],color); break;
case 1: self.canvas.poly(x1,y1,x2,y2,color); break;
}
}
this.draw("#888");
return this;
},
add:function(node1,node2) {
var line = new self.Edges.create(node1,node2);
self.Edges.list.push(line);
}
}
}
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