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#ifndef MAP_H
#define MAP_H
#include <stdbool.h>
/**
* @file
* Crit-bit tree based map which supports unique prefix queries and
* ordered iteration.
*/
/** Opaque map type. */
typedef struct Map Map;
/** Allocate a new map. */
Map *map_new(void);
/** Lookup a value, returns ``NULL`` if not found. */
void *map_get(const Map*, const char *key);
/**
* Get first element of the map, or ``NULL`` if empty.
* @param key Updated with the key of the first element.
*/
void *map_first(const Map*, const char **key);
/**
* Lookup element by unique prefix match.
* @param prefix The prefix to search for.
* @return The corresponding value, if the given prefix is unique.
* Otherwise ``NULL``. If no such prefix exists, then ``errno``
* is set to ``ENOENT``.
*/
void *map_closest(const Map*, const char *prefix);
/**
* Check whether the map contains the given prefix.
* whether it can be extended to match a key of a map element.
*/
bool map_contains(const Map*, const char *prefix);
/**
* Store a key value pair in the map.
* @return False if we run out of memory (``errno = ENOMEM``), or if the key
* already appears in the map (``errno = EEXIST``).
*/
bool map_put(Map*, const char *key, const void *value);
/**
* Remove a map element.
* @return The removed entry or ``NULL`` if no such element exists.
*/
void *map_delete(Map*, const char *key);
/** Copy all entries from ``src`` into ``dest``, overwrites existing entries in ``dest``. */
bool map_copy(Map *dest, Map *src);
/**
* Ordered iteration over a map.
* Invokes the passed callback for every map entry.
* If ``handle`` returns false, the iteration will stop.
* @param handle A function invoked for ever map element.
* @param data A context pointer, passed as last argument to ``handle``.
*/
void map_iterate(const Map*, bool (*handle)(const char *key, void *value, void *data), const void *data);
/**
* Get a sub map matching a prefix.
* @rst
* .. warning:: This returns a pointer into the original map.
* Do not alter the map while using the return value.
* @endrst
*/
const Map *map_prefix(const Map*, const char *prefix);
/** Test whether the map is empty (contains no elements). */
bool map_empty(const Map*);
/** Empty the map. */
void map_clear(Map*);
/** Release all memory associated with this map. */
void map_free(Map*);
/**
* Call `free(3)` for every map element, then free the map itself.
* @rst
* .. warning:: Assumes map elements to be pointers.
* @endrst
*/
void map_free_full(Map*);
#endif
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