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/****************************************************************************
*
* ViSP, open source Visual Servoing Platform software.
* Copyright (C) 2005 - 2023 by Inria. All rights reserved.
*
* This software is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact Inria about acquiring a ViSP Professional
* Edition License.
*
* See https://visp.inria.fr for more information.
*
* This software was developed at:
* Inria Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
*
* If you have questions regarding the use of this file, please contact
* Inria at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
* Description:
* Example of visual servoing with moments using a polygon as object container
*
*****************************************************************************/
#include <visp3/core/vpDebug.h>
#include <visp3/core/vpHomogeneousMatrix.h>
#include <visp3/core/vpMomentCommon.h>
#include <visp3/core/vpMomentDatabase.h>
#include <visp3/core/vpMomentObject.h>
#include <visp3/core/vpPlane.h>
#include <visp3/visual_features/vpFeatureMomentCommon.h>
#include <visp3/vs/vpServo.h>
#include <iostream>
#include <limits>
// initialize scene in the interface
void initScene(const vpHomogeneousMatrix &cMo, const vpHomogeneousMatrix &cdMo, vpMomentObject &src,
vpMomentObject &dst);
vpMatrix execute(const vpHomogeneousMatrix &cMo, const vpHomogeneousMatrix &cdMo, vpMomentObject &src,
vpMomentObject &dst); // launch the test
void planeToABC(const vpPlane &pl, double &A, double &B, double &C);
int test(double x, double y, double z, double alpha);
// Compute a set of parallel positions and check if the matrix is in the right
// form;
int main()
{
#if (defined(VISP_HAVE_LAPACK) || defined(VISP_HAVE_EIGEN3) || defined(VISP_HAVE_OPENCV))
try {
int sum = 0;
for (double i = -0.2; i < 0.2; i += 0.1) {
for (double j = -0.2; j < 0.2; j += 0.1) {
for (double k = -vpMath::rad(30); k < vpMath::rad(30); k += vpMath::rad(10)) {
for (double l = 0.5; l < 1.5; l += 0.1) {
sum += test(i, j, l, k);
}
}
}
}
if (sum < 0)
return EXIT_FAILURE;
else
return EXIT_SUCCESS;
}
catch (const vpException &e) {
std::cout << "Catch an exception: " << e << std::endl;
return EXIT_FAILURE;
}
#else
std::cout << "Cannot run this example: install Lapack, Eigen3 or OpenCV" << std::endl;
return EXIT_SUCCESS;
#endif
}
int test(double x, double y, double z, double alpha)
{
// intial pose
vpHomogeneousMatrix cMo(x, y, z, -vpMath::rad(0), vpMath::rad(0), alpha);
// Desired pose
vpHomogeneousMatrix cdMo(vpHomogeneousMatrix(0.0, 0.0, 1.0, vpMath::rad(0), vpMath::rad(0), -vpMath::rad(0)));
// source and destination objects for moment manipulation
vpMomentObject src(6);
vpMomentObject dst(6);
// init and run the simulation
initScene(cMo, cdMo, src, dst); // initialize graphical scene (for
// interface)
vpMatrix mat = execute(cMo, cdMo, src, dst);
if (fabs(mat[0][0] - (-1)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[0][1] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[0][2] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[1][0] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[1][1] - (-1)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[1][2] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[2][0] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[2][1] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[2][2] - (-1)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[2][5] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[3][0] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[3][1] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[3][2] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[3][5] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[4][0] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[4][1] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[4][2] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[4][5] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[5][0] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[5][1] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[5][2] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
if (fabs(mat[5][5] - (-1)) > std::numeric_limits<double>::epsilon() * 1e10)
return -1;
return 0;
}
void initScene(const vpHomogeneousMatrix &cMo, const vpHomogeneousMatrix &cdMo, vpMomentObject &src,
vpMomentObject &dst)
{
std::vector<vpPoint> src_pts;
std::vector<vpPoint> dst_pts;
double x[5] = { 0.2, 0.2, -0.2, -0.2, 0.2 };
double y[5] = { -0.1, 0.1, 0.1, -0.1, -0.1 };
int nbpoints = 4;
for (int i = 0; i < nbpoints; i++) {
vpPoint p(x[i], y[i], 0.0);
p.track(cMo);
src_pts.push_back(p);
}
src.setType(vpMomentObject::DENSE_POLYGON);
src.fromVector(src_pts);
for (int i = 0; i < nbpoints; i++) {
vpPoint p(x[i], y[i], 0.0);
p.track(cdMo);
dst_pts.push_back(p);
}
dst.setType(vpMomentObject::DENSE_POLYGON);
dst.fromVector(dst_pts);
}
vpMatrix execute(const vpHomogeneousMatrix &cMo, const vpHomogeneousMatrix &cdMo, vpMomentObject &src,
vpMomentObject &dst)
{
vpServo::vpServoIteractionMatrixType interaction_type = vpServo::CURRENT; // current or desired
vpServo task;
task.setServo(vpServo::EYEINHAND_CAMERA);
// A,B,C parameters of source and destination plane
double A;
double B;
double C;
double Ad;
double Bd;
double Cd;
// init main object: using moments up to order 6
// Initializing values from regular plane (with ax+by+cz=d convention)
vpPlane pl;
pl.setABCD(0, 0, 1.0, 0);
pl.changeFrame(cMo);
planeToABC(pl, A, B, C);
pl.setABCD(0, 0, 1.0, 0);
pl.changeFrame(cdMo);
planeToABC(pl, Ad, Bd, Cd);
// extracting initial position (actually we only care about Zdst)
vpTranslationVector vec;
cdMo.extract(vec);
///////////////////////////// initializing moments and features
////////////////////////////////////
// don't need to be specific, vpMomentCommon automatically loads
// Xg,Yg,An,Ci,Cj,Alpha moments
vpMomentCommon moments(vpMomentCommon::getSurface(dst), vpMomentCommon::getMu3(dst), vpMomentCommon::getAlpha(dst),
vec[2]);
vpMomentCommon momentsDes(vpMomentCommon::getSurface(dst), vpMomentCommon::getMu3(dst), vpMomentCommon::getAlpha(dst),
vec[2]);
// same thing with common features
vpFeatureMomentCommon featureMoments(moments);
vpFeatureMomentCommon featureMomentsDes(momentsDes);
moments.updateAll(src);
momentsDes.updateAll(dst);
featureMoments.updateAll(A, B, C);
featureMomentsDes.updateAll(Ad, Bd, Cd);
// setup the interaction type
task.setInteractionMatrixType(interaction_type);
//////////////////////////////////add useful features to
/// task//////////////////////////////
task.addFeature(featureMoments.getFeatureGravityNormalized(), featureMomentsDes.getFeatureGravityNormalized());
task.addFeature(featureMoments.getFeatureAn(), featureMomentsDes.getFeatureAn());
// the moments are different in case of a symmetric object
task.addFeature(featureMoments.getFeatureCInvariant(), featureMomentsDes.getFeatureCInvariant(),
(1 << 10) | (1 << 11));
task.addFeature(featureMoments.getFeatureAlpha(), featureMomentsDes.getFeatureAlpha());
task.setLambda(0.4);
task.computeControlLaw();
vpMatrix mat = task.computeInteractionMatrix();
return mat;
}
void planeToABC(const vpPlane &pl, double &A, double &B, double &C)
{
A = -pl.getA() / pl.getD();
B = -pl.getB() / pl.getD();
C = -pl.getC() / pl.getD();
}
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