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// Sphere genrated by blender2ogre 0.5.9
material Sphere
{
receive_shadows on
technique
{
pass Sphere
{
ambient 0.800000011920929 0.05124254152178764 0.020676089450716972 1.0
diffuse 0.6400000190734865 0.04099403382828881 0.01654087180705177 1.0
specular 0.24183237552642822 0.5 0.13772326707839966 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
}
}
}
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