1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308
|
/*
* ViSP, open source Visual Servoing Platform software.
* Copyright (C) 2005 - 2024 by Inria. All rights reserved.
*
* This software is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact Inria about acquiring a ViSP Professional
* Edition License.
*
* See https://visp.inria.fr for more information.
*
* This software was developed at:
* Inria Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
*
* If you have questions regarding the use of this file, please contact
* Inria at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
* Description:
* Test for Virtuose SDK wrapper.
*/
/*!
\example testVirtuoseHapticBox.cpp
Test Haption Virtuose SDK wrapper to constrain movements inside a cube of
pre-determined side. Hard springs are applied to rotations (only
translations are allowed).
*/
#include <visp3/core/vpTime.h>
#include <visp3/robot/vpVirtuose.h>
#if defined(VISP_HAVE_VIRTUOSE)
#ifdef ENABLE_VISP_NAMESPACE
using namespace VISP_NAMESPACE_NAME;
#endif
void CallBackVirtuose(VirtContext VC, void *ptr)
{
(void)VC;
static bool firstIteration = true;
static vpPoseVector localPosition0;
vpPoseVector localPosition;
vpColVector forceFeedback(6, 0);
vpColVector finalForce(6, 0);
vpColVector forceEe(6, 0);
int force_limit = 15;
int force_increase_rate = 500;
float cube_size = 0.05f;
// Virtual spring to let the user know where the initial position is
// Estimated Virtuose handle mass = 0.1;
// Estimated Virtuose handle length = 0.23;
// In the ee frame: Virtuose Handle as a cylinder for the inertia
// Estimated Inertia1 = m*l*l/12
// Estimated Inertia2 = m*l*l/2 (rotation w.r.t. e-e z axis)
double virtualStiffnessAng = 20;
double virtualDamperAng = 0.182; // greater than sqrt 4*Inertia1*virtualStiffnessAng
double virtualDamperAng2 = 0.0456; // greater than sqrt 4*Inertia2*virtualStiffnessAng
vpColVector xd(3, 0);
vpColVector yd(3, 0);
vpColVector zd(3, 0);
vpColVector xee(3, 0);
vpColVector zee(3, 0);
vpColVector xeed(3, 0);
vpColVector zeed(3, 0);
vpColVector zYZ(3, 0);
vpColVector zXZ(3, 0);
vpColVector xXY(3, 0);
vpTranslationVector tee;
vpColVector omegad(3, 0);
vpRotationMatrix Qd;
vpRotationMatrix Qee;
vpPoseVector pee;
vpColVector vee(6, 0);
vpColVector veed(6, 0);
double alpha;
vpColVector torque1(3, 0);
vpColVector torque2(3, 0);
vpColVector torque3(3, 0);
vpVirtuose *p_virtuose = (vpVirtuose *)ptr;
localPosition = p_virtuose->getPhysicalPosition();
if (firstIteration) {
localPosition0 = localPosition;
firstIteration = false;
}
// Position and velocity in of the ee expressed in the base frame
pee = localPosition;
vee = p_virtuose->getPhysicalVelocity();
// Z axis = [pee_x pee_y 0]
zd[0] = pee[0];
zd[1] = pee[1];
zd.normalize();
// X axis = [0 0 1]
xd[2] = 1;
// Y axis from cross product
yd = zd.skew(zd) * xd;
// Current orientation of the ee frame
pee.extract(Qee);
pee.extract(tee);
// X and Z axis of the ee frame expressed in the base frame
xee = Qee.getCol(0);
zee = Qee.getCol(2);
// Rotation matrix from Desired Frame to Base Frame
Qd[0][0] = xd[0];
Qd[1][0] = xd[1];
Qd[2][0] = xd[2];
Qd[0][1] = yd[0];
Qd[1][1] = yd[1];
Qd[2][1] = yd[2];
Qd[0][2] = zd[0];
Qd[1][2] = zd[1];
Qd[2][2] = zd[2];
// X and Z axis of the ee frame expressed in the desired frame
xeed = Qd.inverse() * xee;
zeed = Qd.inverse() * zee;
vpHomogeneousMatrix dMb(tee, Qd);
// Velocity twist matrix for expressing velocities in the desired frame
vpVelocityTwistMatrix dVMb(dMb.inverse());
// Force twist matrix for expressing forces in the base frame
vpForceTwistMatrix dFMb(dMb);
veed = dVMb * vee;
// Angular velocity in the desired frame
omegad[0] = veed[3];
omegad[1] = veed[4];
omegad[2] = veed[5];
// Projection of Z axis of the ee frame onto plane YZ (expressed in the
// desired frame)
zYZ[1] = zeed[1];
zYZ[2] = zeed[2];
// Projection of Z axis of the ee frame onto plane XZ (expressed in the
// desired frame)
zXZ[0] = zeed[0];
zXZ[2] = zeed[2];
// Hard spring to keep Z axis of the ee frame in the horizontal plane
// Spring applied to the angle between the Z axis of the ee frame and its
// projection in the YZ (horizontal) plane
vpColVector rotzYZ(3, 0);
rotzYZ = zeed.skew(zeed) * zYZ.normalize();
vpColVector forceStiff1 = virtualStiffnessAng * rotzYZ;
vpColVector forceDamp1 = virtualDamperAng * (omegad * rotzYZ.normalize()) * rotzYZ.normalize();
for (unsigned int i = 0; i < 3; i++)
torque1[i] = forceStiff1[i] - forceDamp1[i];
// Hard spring to keep Z axis of the ee frame pointing at the origin
// Spring applied to the angle between the Z axis of the ee frame and its
// projection in the XZ (vertical) plane
vpColVector rotzXZ(3, 0);
rotzXZ = zeed.skew(zeed) * zXZ.normalize();
vpColVector forceStiff2 = virtualStiffnessAng * rotzXZ;
vpColVector forceDamp2 = virtualDamperAng * (omegad * rotzXZ.normalize()) * rotzXZ.normalize();
for (unsigned int i = 0; i < 3; i++)
torque2[i] = forceStiff2[i] - forceDamp2[i];
// Hard spring for rotation around z axis of the ee
xXY[0] = xeed[0];
xXY[1] = xeed[1];
vpColVector xdd(3, 0);
xdd[0] = 1;
vpColVector zdd(3, 0);
zdd[2] = 1;
vpColVector rotxXY(3, 0);
rotxXY = xdd.skew(xdd) * xXY.normalize();
alpha = asin(rotxXY[2]);
vpColVector forceStiff3 = virtualStiffnessAng * alpha * zdd;
vpColVector forceDamp3 = virtualDamperAng2 * (omegad * zdd) * zdd;
for (unsigned int i = 0; i < 3; i++)
torque3[i] = forceStiff3[i] - forceDamp3[i];
for (unsigned int j = 0; j < 3; j++)
forceEe[j + 3] = torque1[j] + torque2[j] + torque3[j];
forceEe = dFMb * forceEe;
// ---------------
// Haptic Box
// ---------------
vpColVector p_min(3, 0), p_max(3, 0);
for (unsigned int i = 0; i < 3; i++) {
p_min[i] = localPosition0[i] - cube_size / 2;
p_max[i] = localPosition0[i] + cube_size / 2;
}
for (int i = 0; i < 3; i++) {
if ((p_min[i] >= localPosition[i])) {
forceFeedback[i] = (p_min[i] - localPosition[i]) * force_increase_rate;
if (forceFeedback[i] >= force_limit)
forceFeedback[i] = force_limit;
}
else if ((p_max[i] <= localPosition[i])) {
forceFeedback[i] = (p_max[i] - localPosition[i]) * force_increase_rate;
if (forceFeedback[i] <= -force_limit)
forceFeedback[i] = -force_limit;
}
else
forceFeedback[i] = 0;
}
for (unsigned int j = 0; j < 6; j++)
finalForce[j] = forceFeedback[j] + forceEe[j];
// Set force feedback
p_virtuose->setForce(finalForce);
return;
}
int main(int argc, char **argv)
{
std::string opt_ip = "localhost";
int opt_port = 5000;
for (int i = 1; i < argc; i++) {
if (std::string(argv[i]) == "--ip" && i + 1 < argc) {
opt_ip = std::string(argv[++i]);
}
else if (std::string(argv[i]) == "--port" && i + 1 < argc) {
opt_port = std::atoi(argv[++i]);
}
else if (std::string(argv[i]) == "--help" || std::string(argv[i]) == "-h") {
std::cout << "\nUsage: " << argv[0]
<< " [--ip <localhost>] [--port <port>]"
" [--help] [-h]\n"
<< std::endl
<< "Description: " << std::endl
<< " --ip <localhost>" << std::endl
<< "\tHost IP address. Default value: \"localhost\"." << std::endl
<< std::endl
<< " --port <port>" << std::endl
<< "\tCommunication port. Default value: 5000." << std::endl
<< "\tSuggested values: " << std::endl
<< "\t- 5000 to communicate with the Virtuose." << std::endl
<< "\t- 53210 to communicate with the Virtuose equipped with the Glove." << std::endl
<< std::endl;
return EXIT_SUCCESS;
}
}
try {
vpVirtuose virtuose;
std::cout << "Try to connect to " << opt_ip << " port " << opt_port << std::endl;
virtuose.setIpAddressAndPort(opt_ip, opt_port);
virtuose.setVerbose(true);
virtuose.setPowerOn();
virtuose.setPeriodicFunction(CallBackVirtuose);
virtuose.startPeriodicFunction();
int counter = 0;
bool swtch = true;
while (swtch) {
if (counter >= 10) {
virtuose.stopPeriodicFunction();
virtuose.setPowerOff();
swtch = false;
}
counter++;
vpTime::sleepMs(1000);
}
std::cout << "The end" << std::endl;
}
catch (const vpException &e) {
std::cout << "Catch an exception: " << e.getStringMessage() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
#else
int main()
{
std::cout << "You should install pthread and/or Virtuose API to use this "
"binary..."
<< std::endl;
return EXIT_SUCCESS;
}
#endif
|