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#include "Label.h"
#include <string>
void Label::draw(SDL_Renderer *renderer) {
SDL_Rect rect = getRect();
if(rect.h == 0 || rect.w == 0) {
return;
}
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_RenderCopy(renderer, texture, NULL, &rect);
SDL_DestroyTexture(texture);
}
void Label::makeSurface() {
if(surface != NULL) {
SDL_FreeSurface(surface);
}
surface = TTF_RenderUTF8_Solid(font, text.c_str(), color);
}
SDL_Rect Label::getRect() {
SDL_Rect rect = {0,0,0,0};
if(!text.length()) {
return rect;
}
if(surface == NULL) {
return rect;
}
rect.x = x;
rect.y = y;
rect.w = surface->w;
rect.h = surface->h;
return rect;
}
void Label::setText(std::string text) {
this->text = text;
makeSurface();
}
void Label::setPosition(int x, int y) {
this->x = x;
this->y = y;
}
void Label::setFont(TTF_Font *font) {
this->font = font;
}
void Label::setColor(SDL_Color color) {
this->color = color;
}
//
Label::Label() {
this->color = {255,255,255,255};
surface = NULL;
}
Label::~Label() {
SDL_FreeSurface(surface);
}
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