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/*
* Copyright © 2017 Collabora Ltd.
*
* This file is part of vkmark.
*
* vkmark is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either
* version 2.1 of the License, or (at your option) any later version.
*
* vkmark is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with vkmark. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Alexandros Frantzis <alexandros.frantzis@collabora.com>
*/
#include "src/main_loop.h"
#include "src/vulkan_image.h"
#include "src/scene_collection.h"
#include "src/benchmark_collection.h"
#include "src/options.h"
#include "test_scene.h"
#include "null_window_system.h"
#include "catch.hpp"
#include <string>
#include <thread>
#include <stdexcept>
#include <chrono>
#include <future>
using namespace Catch::Matchers;
namespace
{
std::string setup_log_entry(std::string const& name)
{
return "(setup " + name + ")";
}
std::string start_log_entry(std::string const& name)
{
return "(start " + name + ")";
}
std::string draw_log_entry(std::string const& name, uint32_t image_index)
{
return "(draw " + name + " " + std::to_string(image_index) + ")";
}
std::string present_log_entry(uint32_t image_index)
{
return "(present " + std::to_string(image_index) + ")";
}
std::vector<std::string> expected_log_for_scene_run(
std::string const& name,
uint32_t image_index)
{
std::vector<std::string> expected;
expected.push_back(setup_log_entry(name));
expected.push_back(start_log_entry(name));
expected.push_back(draw_log_entry(name, image_index));
expected.push_back(present_log_entry(image_index));
return expected;
}
class TestWindowSystem : public NullWindowSystem
{
public:
TestWindowSystem(std::vector<std::string>& log)
: log{log},
should_quit_{false},
image_index{0},
max_frames{-1},
frames{0}
{
}
VulkanImage next_vulkan_image() override
{
VulkanImage vi;
vi.index = image_index++;
return vi;
}
void present_vulkan_image(VulkanImage const& vi) override
{
log.push_back(present_log_entry(vi.index));
++frames;
}
bool should_quit() override
{
return (max_frames > 0 && frames >= max_frames) || should_quit_;
}
void set_should_quit() { should_quit_ = true; }
void set_max_frames(int max_frames_) { max_frames = max_frames_; }
private:
std::vector<std::string>& log;
std::atomic<bool> should_quit_;
uint32_t image_index;
std::atomic<int> max_frames;
int frames;
};
class SingleFrameScene : public TestScene
{
public:
SingleFrameScene(
std::string const& name,
unsigned int target_fps,
std::vector<std::string>& log)
: TestScene{name}, target_fps{target_fps}, log{log}
{
}
void setup(VulkanState& vulkan, std::vector<VulkanImage> const& images) override
{
log.push_back(setup_log_entry(name_));
TestScene::setup(vulkan, images);
}
void start() override
{
log.push_back(start_log_entry(name_));
TestScene::start();
}
void update() override
{
TestScene::update();
running = false;
// Set update time so that we get the target fps from
// the Scene object, assuming 1 frame is rendered
last_update_time = start_time + 1000000 / target_fps;
}
VulkanImage draw(VulkanImage const& vi) override
{
log.push_back(draw_log_entry(name_, vi.index));
return TestScene::draw(vi);
}
static unsigned int fps(int i)
{
return i * i * 10;
}
private:
unsigned int target_fps;
std::vector<std::string>& log;
};
}
SCENARIO("main loop run", "")
{
std::vector<std::string> log;
VulkanState* null_vulkan_state = nullptr;
TestWindowSystem ws{log};
SceneCollection sc;
sc.register_scene(std::make_unique<SingleFrameScene>("", 0, log));
sc.register_scene(
std::make_unique<SingleFrameScene>(
TestScene::name(1), SingleFrameScene::fps(1), log));
sc.register_scene(
std::make_unique<SingleFrameScene>(
TestScene::name(2), SingleFrameScene::fps(2), log));
sc.register_scene(
std::make_unique<SingleFrameScene>(
TestScene::name(3), SingleFrameScene::fps(3), log));
BenchmarkCollection bc{sc};
Options options;
MainLoop main_loop{*null_vulkan_state, ws, bc, options};
GIVEN("Some normal benchmarks")
{
std::vector<std::string> const benchmarks{
TestScene::name(1), TestScene::name(2), TestScene::name(3)};
bc.add(benchmarks);
WHEN("running the main loop")
{
main_loop.run();
THEN("the benchmarks are set up and run properly")
{
std::vector<std::string> expected;
uint32_t i = 0;
for (auto const& benchmark : benchmarks)
{
auto const run_log = expected_log_for_scene_run(benchmark, i++);
expected.insert(expected.end(), run_log.begin(), run_log.end());
}
REQUIRE_THAT(log, Equals(expected));
}
THEN("the score is calculated as the average fps of the benchmarks")
{
auto const expected =
(SingleFrameScene::fps(1) +
SingleFrameScene::fps(2) +
SingleFrameScene::fps(3)) /
3;
REQUIRE(main_loop.score() == expected);
}
}
}
GIVEN("Only option-setting benchmarks")
{
std::vector<std::string> const benchmarks{"", ":opt1=val1"};
bc.add(benchmarks);
WHEN("running the main loop")
{
main_loop.run();
THEN("the benchmarks are only set up")
{
std::vector<std::string> const expected{
setup_log_entry(""),
setup_log_entry("")};
REQUIRE_THAT(log, Equals(expected));
}
THEN("the score is zero")
{
REQUIRE(main_loop.score() == 0);
}
}
}
GIVEN("Some benchmarks including a few option-setting ones")
{
std::vector<std::string> const benchmarks{"", TestScene::name(1), ":opt1=val1"};
bc.add(benchmarks);
WHEN("running the main loop")
{
main_loop.run();
THEN("the score is calculated based on non-option-setting benchmarks")
{
REQUIRE(main_loop.score() == SingleFrameScene::fps(1));
}
}
}
GIVEN("Some benchmarks including a few with invalid scene names")
{
std::vector<std::string> const benchmarks{
"invalid1", TestScene::name(1), "invalid2", TestScene::name(2), "invalid3"};
bc.add(benchmarks);
WHEN("running the main loop")
{
main_loop.run();
THEN("the benchmarks with invalid scene names are skipped")
{
std::vector<std::string> expected;
uint32_t i = 0;
for (auto const& benchmark : benchmarks)
{
if (benchmark.find("invalid") == 0)
continue;
auto const run_log = expected_log_for_scene_run(benchmark, i++);
expected.insert(expected.end(), run_log.begin(), run_log.end());
}
REQUIRE_THAT(log, Equals(expected));
}
THEN("the score is calculated based on valid benchmarks only")
{
auto const expected =
(SingleFrameScene::fps(1) +
SingleFrameScene::fps(2)) /
2;
REQUIRE(main_loop.score() == expected);
}
}
}
}
SCENARIO("main loop stop", "")
{
VulkanState* null_vulkan_state = nullptr;
std::vector<std::string> log;
TestWindowSystem ws{log};
SceneCollection sc;
sc.register_scene(std::make_unique<TestScene>(TestScene::name(1)));
sc.register_scene(std::make_unique<TestScene>(TestScene::name(2)));
sc.register_scene(std::make_unique<TestScene>(TestScene::name(3)));
BenchmarkCollection bc{sc};
Options options;
MainLoop main_loop{*null_vulkan_state, ws, bc, options};
GIVEN("Some benchmarks running")
{
std::vector<std::string> const benchmarks{
TestScene::name(1), TestScene::name(2), TestScene::name(3)};
bc.add(benchmarks);
std::promise<void> done_promise;
auto done_future = done_promise.get_future();
std::chrono::seconds const done_timeout{3};
auto loop_thread = std::thread{[&] { main_loop.run(); done_promise.set_value(); }};
WHEN("stopping the main loop")
{
main_loop.stop();
THEN("the loop exits")
{
if (done_future.wait_for(done_timeout) == std::future_status::ready)
loop_thread.join();
}
}
WHEN("the window system wants to quit")
{
ws.set_should_quit();
THEN("the loop exits")
{
if (done_future.wait_for(done_timeout) == std::future_status::ready)
loop_thread.join();
}
}
}
}
SCENARIO("main loop run forever", "")
{
VulkanState* null_vulkan_state = nullptr;
std::vector<std::string> log;
TestWindowSystem ws{log};
SceneCollection sc;
sc.register_scene(
std::make_unique<SingleFrameScene>(
TestScene::name(1), SingleFrameScene::fps(1), log));
sc.register_scene(
std::make_unique<SingleFrameScene>(
TestScene::name(2), SingleFrameScene::fps(2), log));
sc.register_scene(
std::make_unique<SingleFrameScene>(
TestScene::name(3), SingleFrameScene::fps(3), log));
BenchmarkCollection bc{sc};
std::vector<std::string> const benchmarks{
TestScene::name(1), TestScene::name(2), TestScene::name(3)};
bc.add(benchmarks);
GIVEN("User specifies run-forever")
{
Options options;
options.run_forever = true;
// Stop the loop after 3 frames have been rendered from each benchmark.
// (remember each benchmark renders single frame for each run because
// we are using SingleFrameScene)
int const max_frames = benchmarks.size() * 3;
ws.set_max_frames(max_frames);
MainLoop main_loop{*null_vulkan_state, ws, bc, options};
WHEN("running the main loop")
{
main_loop.run();
THEN("the loop runs benchmarks in a loop")
{
std::vector<std::string> expected;
for (int i = 0; i < max_frames; ++i)
{
auto const run_log = expected_log_for_scene_run(
benchmarks[i % benchmarks.size()],
i);
expected.insert(expected.end(), run_log.begin(), run_log.end());
}
// The WindowSystem quit request (which is activated when the
// limit set by set_max_frames is reached) is checked only
// after the next benchmark is set up and started, so expect
// these actions to be in the log, too.
auto const benchmark_end = benchmarks[max_frames % benchmarks.size()];
expected.push_back(setup_log_entry(benchmark_end));
expected.push_back(start_log_entry(benchmark_end));
REQUIRE_THAT(log, Equals(expected));
}
}
}
}
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