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/*****************************************************************************
* aout_beos.cpp: BeOS audio output
*****************************************************************************
* Copyright (C) 1999, 2000, 2001 VideoLAN
* $Id: aout_beos.cpp,v 1.17 2001/12/07 18:33:07 sam Exp $
*
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Samuel Hocevar <sam@zoy.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
#define MODULE_NAME beos
#include "modules_inner.h"
/*****************************************************************************
* Preamble
*****************************************************************************/
#include "defs.h"
#include <stdio.h>
#include <stdlib.h> /* malloc(), free() */
#include <kernel/OS.h>
#include <View.h>
#include <Application.h>
#include <Message.h>
#include <Locker.h>
#include <media/MediaDefs.h>
#include <game/PushGameSound.h>
#include <malloc.h>
#include <string.h>
extern "C"
{
#include "common.h"
#include "intf_msg.h"
#include "threads.h"
#include "mtime.h"
#include "audio_output.h"
#include "modules.h"
#include "modules_export.h"
}
/*****************************************************************************
* aout_sys_t: BeOS audio output method descriptor
*****************************************************************************
* This structure is part of the audio output thread descriptor.
* It describes some BeOS specific variables.
*****************************************************************************/
typedef struct aout_sys_s
{
BPushGameSound * p_sound;
gs_audio_format * p_format;
void * p_buffer;
long i_buffer_size;
long i_buffer_pos;
} aout_sys_t;
extern "C"
{
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
static int aout_Probe ( probedata_t *p_data );
static int aout_Open ( aout_thread_t *p_aout );
static int aout_SetFormat ( aout_thread_t *p_aout );
static long aout_GetBufInfo ( aout_thread_t *p_aout, long l_buffer_info );
static void aout_Play ( aout_thread_t *p_aout,
byte_t *buffer, int i_size );
static void aout_Close ( aout_thread_t *p_aout );
/*****************************************************************************
* Functions exported as capabilities. They are declared as static so that
* we don't pollute the namespace too much.
*****************************************************************************/
void _M( aout_getfunctions )( function_list_t * p_function_list )
{
p_function_list->pf_probe = aout_Probe;
p_function_list->functions.aout.pf_open = aout_Open;
p_function_list->functions.aout.pf_setformat = aout_SetFormat;
p_function_list->functions.aout.pf_getbufinfo = aout_GetBufInfo;
p_function_list->functions.aout.pf_play = aout_Play;
p_function_list->functions.aout.pf_close = aout_Close;
}
/*****************************************************************************
* aout_Probe: probe the audio device and return a score
*****************************************************************************/
static int aout_Probe( probedata_t *p_data )
{
/* We don't test anything since I don't know what to test. However
* if the module could be loaded it is quite likely to work. */
return( 100 );
}
/*****************************************************************************
* aout_Open: opens a BPushGameSound
*****************************************************************************/
static int aout_Open( aout_thread_t *p_aout )
{
/* Allocate structure */
p_aout->p_sys = (aout_sys_t*) malloc( sizeof( aout_sys_t ) );
if( p_aout->p_sys == NULL )
{
intf_ErrMsg("error: %s", strerror(ENOMEM) );
return( 1 );
}
/* Allocate gs_audio_format */
p_aout->p_sys->p_format = (gs_audio_format *) malloc( sizeof( gs_audio_format ) );
if( p_aout->p_sys->p_format == NULL )
{
free( p_aout->p_sys );
intf_ErrMsg("error: cannot allocate memory for gs_audio_format" );
return( 1 );
}
/* Initialize some variables */
p_aout->i_format = AOUT_FORMAT_DEFAULT;
p_aout->i_channels = 1 + main_GetIntVariable( AOUT_STEREO_VAR,
AOUT_STEREO_DEFAULT );
p_aout->l_rate = main_GetIntVariable( AOUT_RATE_VAR, AOUT_RATE_DEFAULT );
p_aout->p_sys->p_format->frame_rate = 44100.0;
p_aout->p_sys->p_format->channel_count = p_aout->i_channels;
p_aout->p_sys->p_format->format = gs_audio_format::B_GS_S16;
p_aout->p_sys->p_format->byte_order = B_MEDIA_LITTLE_ENDIAN;
p_aout->p_sys->p_format->buffer_size = 4*8192;
p_aout->p_sys->i_buffer_pos = 0;
/* Allocate BPushGameSound */
p_aout->p_sys->p_sound = new BPushGameSound( 8192,
p_aout->p_sys->p_format,
2, NULL );
if( p_aout->p_sys->p_sound == NULL )
{
free( p_aout->p_sys->p_format );
free( p_aout->p_sys );
intf_ErrMsg("error: cannot allocate memory for BPushGameSound" );
return( 1 );
}
if( p_aout->p_sys->p_sound->InitCheck() != B_OK )
{
free( p_aout->p_sys->p_format );
free( p_aout->p_sys );
intf_ErrMsg("error: cannot allocate memory for BPushGameSound" );
return( 1 );
}
p_aout->p_sys->p_sound->StartPlaying( );
p_aout->p_sys->p_sound->LockForCyclic( &p_aout->p_sys->p_buffer,
(size_t *)&p_aout->p_sys->i_buffer_size );
return( 0 );
}
/*****************************************************************************
* aout_SetFormat: sets the dsp output format
*****************************************************************************/
static int aout_SetFormat( aout_thread_t *p_aout )
{
p_aout->i_latency = 0;
return( 0 );
}
/*****************************************************************************
* aout_GetBufInfo: buffer status query
*****************************************************************************/
static long aout_GetBufInfo( aout_thread_t *p_aout, long l_buffer_limit )
{
/* Each value is 4 bytes long (stereo signed 16 bits) */
long i_hard_pos = 4 * p_aout->p_sys->p_sound->CurrentPosition();
i_hard_pos = p_aout->p_sys->i_buffer_pos - i_hard_pos;
if( i_hard_pos < 0 )
{
i_hard_pos += p_aout->p_sys->i_buffer_size;
}
return( i_hard_pos );
}
/*****************************************************************************
* aout_Play: plays a sound samples buffer
*****************************************************************************
* This function writes a buffer of i_length bytes in the dsp
*****************************************************************************/
static void aout_Play( aout_thread_t *p_aout, byte_t *buffer, int i_size )
{
long i_newbuf_pos;
if( (i_newbuf_pos = p_aout->p_sys->i_buffer_pos + i_size)
> p_aout->p_sys->i_buffer_size )
{
memcpy( (void *)((int)p_aout->p_sys->p_buffer
+ p_aout->p_sys->i_buffer_pos),
buffer,
p_aout->p_sys->i_buffer_size - p_aout->p_sys->i_buffer_pos );
memcpy( (void *)((int)p_aout->p_sys->p_buffer),
buffer + p_aout->p_sys->i_buffer_size - p_aout->p_sys->i_buffer_pos,
i_size - ( p_aout->p_sys->i_buffer_size
- p_aout->p_sys->i_buffer_pos ) );
p_aout->p_sys->i_buffer_pos = i_newbuf_pos - p_aout->p_sys->i_buffer_size;
}
else
{
memcpy( (void *)((int)p_aout->p_sys->p_buffer + p_aout->p_sys->i_buffer_pos),
buffer, i_size );
p_aout->p_sys->i_buffer_pos = i_newbuf_pos;
}
}
/*****************************************************************************
* aout_Close: closes the dsp audio device
*****************************************************************************/
static void aout_Close( aout_thread_t *p_aout )
{
p_aout->p_sys->p_sound->UnlockCyclic();
p_aout->p_sys->p_sound->StopPlaying( );
delete p_aout->p_sys->p_sound;
free( p_aout->p_sys->p_format );
free( p_aout->p_sys );
}
} /* extern "C" */
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