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/*****************************************************************************
* vlc_objects.h: vlc_object_t definition and manipulation methods
*****************************************************************************
* Copyright (C) 2002-2008 the VideoLAN team
* $Id: 150e67fd5a8bbae57e6ba7e2a9af0a7aa94b145c $
*
* Authors: Samuel Hocevar <sam@zoy.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/**
* \file
* This file defines the vlc_object_t structure and object types.
*/
/**
* \defgroup vlc_object Objects
* @{
*/
/* Object types */
#define VLC_OBJECT_INPUT (-7)
#define VLC_OBJECT_DECODER (-8)
#define VLC_OBJECT_VOUT (-9)
#define VLC_OBJECT_AOUT (-10)
/* Please add new object types below -34 */
/* Please do not add new object types anyway */
#define VLC_OBJECT_GENERIC (-666)
/* Object search mode */
#define FIND_PARENT 0x0001
#define FIND_CHILD 0x0002
#define FIND_ANYWHERE 0x0003
/* Object flags */
#define OBJECT_FLAGS_NODBG 0x0001
#define OBJECT_FLAGS_QUIET 0x0002
#define OBJECT_FLAGS_NOINTERACT 0x0004
/* Types */
typedef void (*vlc_destructor_t)(struct vlc_object_t *);
/*****************************************************************************
* The vlc_object_t type. Yes, it's that simple :-)
*****************************************************************************/
/** The main vlc_object_t structure */
struct vlc_object_t
{
VLC_COMMON_MEMBERS
};
/*****************************************************************************
* Prototypes
*****************************************************************************/
VLC_EXPORT( void *, vlc_object_create, ( vlc_object_t *, size_t ) ) LIBVLC_MALLOC LIBVLC_USED;
VLC_EXPORT( void, vlc_object_set_destructor, ( vlc_object_t *, vlc_destructor_t ) );
VLC_EXPORT( void, vlc_object_attach, ( vlc_object_t *, vlc_object_t * ) );
#if defined (__GNUC__) && !defined __cplusplus
__attribute__((deprecated))
#endif
VLC_EXPORT( void *, vlc_object_find, ( vlc_object_t *, int, int ) ) LIBVLC_USED;
#if defined (__GNUC__) && !defined __cplusplus
__attribute__((deprecated))
#endif
VLC_EXPORT( vlc_object_t *, vlc_object_find_name, ( vlc_object_t *, const char *, int ) ) LIBVLC_USED;
VLC_EXPORT( void *, vlc_object_hold, ( vlc_object_t * ) );
VLC_EXPORT( void, vlc_object_release, ( vlc_object_t * ) );
VLC_EXPORT( vlc_list_t *, vlc_list_children, ( vlc_object_t * ) ) LIBVLC_USED;
VLC_EXPORT( void, vlc_list_release, ( vlc_list_t * ) );
VLC_EXPORT( char *, vlc_object_get_name, ( const vlc_object_t * ) ) LIBVLC_USED;
#define vlc_object_get_name(o) vlc_object_get_name(VLC_OBJECT(o))
/**}@*/
#define vlc_object_create(a,b) vlc_object_create( VLC_OBJECT(a), b )
#define vlc_object_set_destructor(a,b) \
vlc_object_set_destructor( VLC_OBJECT(a), b )
#define vlc_object_attach(a,b) \
vlc_object_attach( VLC_OBJECT(a), VLC_OBJECT(b) )
#define vlc_object_find(a,b,c) \
vlc_object_find( VLC_OBJECT(a),b,c)
#define vlc_object_find_name(a,b,c) \
vlc_object_find_name( VLC_OBJECT(a),b,c)
#define vlc_object_hold(a) \
vlc_object_hold( VLC_OBJECT(a) )
#define vlc_object_release(a) \
vlc_object_release( VLC_OBJECT(a) )
#define vlc_list_children(a) \
vlc_list_children( VLC_OBJECT(a) )
/* Objects and threading */
VLC_EXPORT( void, vlc_object_kill, ( vlc_object_t * ) );
#define vlc_object_kill(a) \
vlc_object_kill( VLC_OBJECT(a) )
LIBVLC_USED
static inline bool vlc_object_alive (const vlc_object_t *obj)
{
barrier ();
return !obj->b_die;
}
#define vlc_object_alive(a) vlc_object_alive( VLC_OBJECT(a) )
/** @} */
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