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/*****************************************************************************
* playlist.c
*****************************************************************************
* Copyright (C) 2007-2008 the VideoLAN team
* $Id: df0f15c2b038c23c0f7cf105d0c9e0838e0777ac $
*
* Authors: Antoine Cellerier <dionoea at videolan tod org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
#ifndef _GNU_SOURCE
# define _GNU_SOURCE
#endif
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <vlc_common.h>
#include <vlc_interface.h>
#include <vlc_playlist.h>
#include <lua.h> /* Low level lua C API */
#include <lauxlib.h> /* Higher level C API */
#include "../vlc.h"
#include "../libs.h"
#include "playlist.h"
#include "variables.h"
/*****************************************************************************
* Internal lua<->vlc utils
*****************************************************************************/
playlist_t *vlclua_get_playlist_internal( lua_State *L )
{
vlc_object_t *p_this = vlclua_get_this( L );
return pl_Get( p_this );
}
static int vlclua_playlist_prev( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Prev( p_playlist );
return 0;
}
static int vlclua_playlist_next( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Next( p_playlist );
return 0;
}
static int vlclua_playlist_skip( lua_State * L )
{
int i_skip = luaL_checkint( L, 1 );
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Skip( p_playlist, i_skip );
return 0;
}
static int vlclua_playlist_play( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Play( p_playlist );
return 0;
}
static int vlclua_playlist_pause( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Pause( p_playlist );
return 0;
}
static int vlclua_playlist_stop( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Stop( p_playlist );
return 0;
}
static int vlclua_playlist_clear( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Stop( p_playlist ); /* Isn't this already implied by Clear? */
playlist_Clear( p_playlist, pl_Unlocked );
return 0;
}
static int vlclua_playlist_repeat( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
int i_ret = vlclua_var_toggle_or_set( L, p_playlist, "repeat" );
return i_ret;
}
static int vlclua_playlist_loop( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
int i_ret = vlclua_var_toggle_or_set( L, p_playlist, "loop" );
return i_ret;
}
static int vlclua_playlist_random( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
int i_ret = vlclua_var_toggle_or_set( L, p_playlist, "random" );
return i_ret;
}
static int vlclua_playlist_goto( lua_State * L )
{
int i_id = luaL_checkint( L, 1 );
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
PL_LOCK;
int i_ret = playlist_Control( p_playlist, PLAYLIST_VIEWPLAY,
true, NULL,
playlist_ItemGetById( p_playlist, i_id ) );
PL_UNLOCK;
return vlclua_push_ret( L, i_ret );
}
static int vlclua_playlist_add( lua_State *L )
{
int i_count;
vlc_object_t *p_this = vlclua_get_this( L );
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
i_count = vlclua_playlist_add_internal( p_this, L, p_playlist,
NULL, true );
lua_pushinteger( L, i_count );
return 1;
}
static int vlclua_playlist_enqueue( lua_State *L )
{
int i_count;
vlc_object_t *p_this = vlclua_get_this( L );
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
i_count = vlclua_playlist_add_internal( p_this, L, p_playlist,
NULL, false );
lua_pushinteger( L, i_count );
return 1;
}
static void push_playlist_item( lua_State *L, playlist_item_t *p_item )
{
input_item_t *p_input = p_item->p_input;
int i_flags = 0;
i_flags = p_item->i_flags;
lua_newtable( L );
lua_pushinteger( L, p_item->i_id );
lua_setfield( L, -2, "id" );
lua_newtable( L );
#define CHECK_AND_SET_FLAG( name, label ) \
if( i_flags & PLAYLIST_ ## name ## _FLAG ) \
{ \
lua_pushboolean( L, 1 ); \
lua_setfield( L, -2, #label ); \
}
CHECK_AND_SET_FLAG( SAVE, save )
CHECK_AND_SET_FLAG( SKIP, skip )
CHECK_AND_SET_FLAG( DBL, disabled )
CHECK_AND_SET_FLAG( RO, ro )
CHECK_AND_SET_FLAG( REMOVE, remove )
CHECK_AND_SET_FLAG( EXPANDED, expanded )
#undef CHECK_AND_SET_FLAG
lua_setfield( L, -2, "flags" );
if( p_input )
{
char *psz_name = input_item_GetTitleFbName( p_input );
lua_pushstring( L, psz_name );
free( psz_name );
lua_setfield( L, -2, "name" );
lua_pushstring( L, p_input->psz_uri );
lua_setfield( L, -2, "path" );
if( p_input->i_duration < 0 )
lua_pushnumber( L, -1 );
else
lua_pushnumber( L, ((double)p_input->i_duration)*1e-6 );
lua_setfield( L, -2, "duration" );
lua_pushinteger( L, p_input->i_nb_played );
lua_setfield( L, -2, "nb_played" );
/* TODO: add (optional) info categories, meta, options, es */
}
if( p_item->i_children >= 0 )
{
int i;
lua_createtable( L, p_item->i_children, 0 );
for( i = 0; i < p_item->i_children; i++ )
{
push_playlist_item( L, p_item->pp_children[i] );
lua_rawseti( L, -2, i+1 );
}
lua_setfield( L, -2, "children" );
}
}
static int vlclua_playlist_get( lua_State *L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
PL_LOCK;
playlist_item_t *p_item = NULL;
if( lua_isnumber( L, 1 ) )
{
int i_id = lua_tointeger( L, 1 );
p_item = playlist_ItemGetById( p_playlist, i_id );
if( !p_item )
{
PL_UNLOCK;
return 0; /* Should we return an error instead? */
}
}
else if( lua_isstring( L, 1 ) )
{
const char *psz_what = lua_tostring( L, 1 );
if( !strcasecmp( psz_what, "normal" )
|| !strcasecmp( psz_what, "playlist" ) )
p_item = p_playlist->p_playing;
else if( !strcasecmp( psz_what, "ml" )
|| !strcasecmp( psz_what, "media library" ) )
p_item = p_playlist->p_media_library;
else if( !strcasecmp( psz_what, "root" ) )
p_item = p_playlist->p_root;
else
{
/* currently, psz_what must be SD module's longname! */
p_item = playlist_ChildSearchName( p_playlist->p_root, psz_what );
if( !p_item )
{
PL_UNLOCK;
return 0; /* Should we return an error instead? */
}
}
}
else
{
p_item = p_playlist->p_root;
}
push_playlist_item( L, p_item );
PL_UNLOCK;
return 1;
}
static int vlclua_playlist_search( lua_State *L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
const char *psz_string = luaL_optstring( L, 1, "" );
PL_LOCK;
playlist_LiveSearchUpdate( p_playlist, p_playlist->p_root, psz_string, true );
PL_UNLOCK;
push_playlist_item( L, p_playlist->p_root );
return 1;
}
static int vlclua_playlist_current( lua_State *L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
input_thread_t *p_input = playlist_CurrentInput( p_playlist );
int id = -1;
if( p_input )
{
input_item_t *p_item = input_GetItem( p_input );
if( p_item )
id = p_item->i_id;
vlc_object_release( p_input );
}
#warning Indexing input items by ID is unsafe,
lua_pushinteger( L, id );
return 1;
}
static int vlc_sort_key_from_string( const char *psz_name )
{
static const struct
{
const char *psz_name;
int i_key;
} pp_keys[] =
{ { "id", SORT_ID },
{ "title", SORT_TITLE },
{ "title nodes first", SORT_TITLE_NODES_FIRST },
{ "artist", SORT_ARTIST },
{ "genre", SORT_GENRE },
{ "random", SORT_RANDOM },
{ "duration", SORT_DURATION },
{ "title numeric", SORT_TITLE_NUMERIC },
{ "album", SORT_ALBUM },
{ NULL, -1 } };
int i;
for( i = 0; pp_keys[i].psz_name; i++ )
{
if( !strcmp( psz_name, pp_keys[i].psz_name ) )
return pp_keys[i].i_key;
}
return -1;
}
static int vlclua_playlist_sort( lua_State *L )
{
/* allow setting the different sort keys */
int i_mode = vlc_sort_key_from_string( luaL_checkstring( L, 1 ) );
if( i_mode == -1 )
return luaL_error( L, "Invalid search key." );
int i_type = luaL_optboolean( L, 2, 0 ) ? ORDER_REVERSE : ORDER_NORMAL;
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
PL_LOCK;
int i_ret = playlist_RecursiveNodeSort( p_playlist, p_playlist->p_playing,
i_mode, i_type );
PL_UNLOCK;
return vlclua_push_ret( L, i_ret );
}
static int vlclua_playlist_status( lua_State *L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
PL_LOCK;
switch( playlist_Status( p_playlist ) )
{
case PLAYLIST_STOPPED:
lua_pushliteral( L, "stopped" );
break;
case PLAYLIST_RUNNING:
lua_pushliteral( L, "playing" );
break;
case PLAYLIST_PAUSED:
lua_pushliteral( L, "paused" );
break;
default:
lua_pushliteral( L, "unknown" );
break;
}
PL_UNLOCK;
return 1;
}
/*****************************************************************************
*
*****************************************************************************/
static const luaL_Reg vlclua_playlist_reg[] = {
{ "prev", vlclua_playlist_prev },
{ "next", vlclua_playlist_next },
{ "skip", vlclua_playlist_skip },
{ "play", vlclua_playlist_play },
{ "pause", vlclua_playlist_pause },
{ "stop", vlclua_playlist_stop },
{ "clear", vlclua_playlist_clear },
{ "repeat", vlclua_playlist_repeat }, // repeat is a reserved lua keyword...
{ "repeat_", vlclua_playlist_repeat }, // ... provide repeat_ too.
{ "loop", vlclua_playlist_loop },
{ "random", vlclua_playlist_random },
{ "goto", vlclua_playlist_goto },
{ "add", vlclua_playlist_add },
{ "enqueue", vlclua_playlist_enqueue },
{ "get", vlclua_playlist_get },
{ "search", vlclua_playlist_search },
{ "current", vlclua_playlist_current },
{ "sort", vlclua_playlist_sort },
{ "status", vlclua_playlist_status },
{ NULL, NULL }
};
void luaopen_playlist( lua_State *L )
{
lua_newtable( L );
luaL_register( L, NULL, vlclua_playlist_reg );
lua_setfield( L, -2, "playlist" );
}
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