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/*****************************************************************************
* macosx.m: MacOS X OpenGL provider
*****************************************************************************
* Copyright (C) 2001-2013 VLC authors and VideoLAN
* $Id: 01392045e8e911af0a1fae7f02c531ff7173d35f $
*
* Authors: Derk-Jan Hartman <hartman at videolan dot org>
* Eric Petit <titer@m0k.org>
* Benjamin Pracht <bigben at videolan dot org>
* Damien Fouilleul <damienf at videolan dot org>
* Pierre d'Herbemont <pdherbemont at videolan dot org>
* Felix Paul Kühne <fkuehne at videolan dot org>
* David Fuhrmann <david dot fuhrmann at googlemail dot com>
* Rémi Denis-Courmont
* Juho Vähä-Herttua <juhovh at iki dot fi>
* Laurent Aimar <fenrir _AT_ videolan _DOT_ org>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
#import <Cocoa/Cocoa.h>
#import <OpenGL/OpenGL.h>
#import <dlfcn.h>
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <vlc_common.h>
#include <vlc_plugin.h>
#include <vlc_vout_display.h>
#include <vlc_opengl.h>
#include <vlc_dialog.h>
#include "opengl.h"
/* compilation support for 10.5 and 10.6 */
#define OSX_LION NSAppKitVersionNumber >= 1115.2
#ifndef MAC_OS_X_VERSION_10_7
@interface NSView (IntroducedInLion)
- (NSRect)convertRectToBacking:(NSRect)aRect;
- (void)setWantsBestResolutionOpenGLSurface:(BOOL)aBool;
@end
#endif
/**
* Forward declarations
*/
static int Open (vlc_object_t *);
static void Close (vlc_object_t *);
static picture_pool_t *Pool (vout_display_t *vd, unsigned requested_count);
static void PictureRender (vout_display_t *vd, picture_t *pic, subpicture_t *subpicture);
static void PictureDisplay (vout_display_t *vd, picture_t *pic, subpicture_t *subpicture);
static int Control (vout_display_t *vd, int query, va_list ap);
static void *OurGetProcAddress(vlc_gl_t *, const char *);
static int OpenglLock (vlc_gl_t *gl);
static void OpenglUnlock (vlc_gl_t *gl);
static void OpenglSwap (vlc_gl_t *gl);
/**
* Module declaration
*/
vlc_module_begin ()
/* Will be loaded even without interface module. see voutgl.m */
set_shortname ("Mac OS X")
set_description (N_("Mac OS X OpenGL video output"))
set_category (CAT_VIDEO)
set_subcategory (SUBCAT_VIDEO_VOUT)
set_capability ("vout display", 300)
set_callbacks (Open, Close)
add_shortcut ("macosx", "vout_macosx")
vlc_module_end ()
/**
* Obj-C protocol declaration that drawable-nsobject should follow
*/
@protocol VLCOpenGLVideoViewEmbedding <NSObject>
- (void)addVoutSubview:(NSView *)view;
- (void)removeVoutSubview:(NSView *)view;
@end
@interface VLCOpenGLVideoView : NSOpenGLView
{
vout_display_t *vd;
BOOL _hasPendingReshape;
}
- (void)setVoutDisplay:(vout_display_t *)vd;
- (void)setVoutFlushing:(BOOL)flushing;
@end
struct vout_display_sys_t
{
VLCOpenGLVideoView *glView;
id<VLCOpenGLVideoViewEmbedding> container;
vout_window_t *embed;
vlc_gl_t gl;
vout_display_opengl_t *vgl;
picture_pool_t *pool;
picture_t *current;
bool has_first_frame;
vout_display_place_t place;
};
static void *OurGetProcAddress(vlc_gl_t *gl, const char *name)
{
VLC_UNUSED(gl);
return dlsym(RTLD_DEFAULT, name);
}
static int Open (vlc_object_t *this)
{
vout_display_t *vd = (vout_display_t *)this;
vout_display_sys_t *sys = calloc (1, sizeof(*sys));
NSAutoreleasePool *nsPool = nil;
if (!sys)
return VLC_ENOMEM;
if (!CGDisplayUsesOpenGLAcceleration (kCGDirectMainDisplay))
msg_Err (this, "no OpenGL hardware acceleration found. this can lead to slow output and unexpected results");
vd->sys = sys;
sys->pool = NULL;
sys->gl.sys = NULL;
sys->embed = NULL;
/* Get the drawable object */
id container = var_CreateGetAddress (vd, "drawable-nsobject");
if (container)
vout_display_DeleteWindow (vd, NULL);
else {
vout_window_cfg_t wnd_cfg;
memset (&wnd_cfg, 0, sizeof (wnd_cfg));
wnd_cfg.type = VOUT_WINDOW_TYPE_NSOBJECT;
wnd_cfg.x = var_InheritInteger (vd, "video-x");
wnd_cfg.y = var_InheritInteger (vd, "video-y");
wnd_cfg.width = vd->cfg->display.width;
wnd_cfg.height = vd->cfg->display.height;
sys->embed = vout_display_NewWindow (vd, &wnd_cfg);
if (sys->embed)
container = sys->embed->handle.nsobject;
if (!container) {
msg_Err(vd, "No drawable-nsobject nor vout_window_t found, passing over.");
goto error;
}
}
/* This will be released in Close(), on
* main thread, after we are done using it. */
sys->container = [container retain];
/* Get our main view*/
nsPool = [[NSAutoreleasePool alloc] init];
[VLCOpenGLVideoView performSelectorOnMainThread:@selector(getNewView:) withObject:[NSValue valueWithPointer:&sys->glView] waitUntilDone:YES];
if (!sys->glView) {
msg_Err(vd, "Initialization of open gl view failed");
goto error;
}
[sys->glView setVoutDisplay:vd];
/* We don't wait, that means that we'll have to be careful about releasing
* container.
* That's why we'll release on main thread in Close(). */
if ([(id)container respondsToSelector:@selector(addVoutSubview:)])
[(id)container performSelectorOnMainThread:@selector(addVoutSubview:) withObject:sys->glView waitUntilDone:NO];
else if ([container isKindOfClass:[NSView class]]) {
NSView *parentView = container;
[parentView performSelectorOnMainThread:@selector(addSubview:) withObject:sys->glView waitUntilDone:NO];
[sys->glView performSelectorOnMainThread:@selector(setFrameToBoundsOfView:) withObject:[NSValue valueWithPointer:parentView] waitUntilDone:NO];
} else {
msg_Err(vd, "Invalid drawable-nsobject object. drawable-nsobject must either be an NSView or comply to the @protocol VLCOpenGLVideoViewEmbedding.");
goto error;
}
[nsPool release];
nsPool = nil;
/* Initialize common OpenGL video display */
sys->gl.lock = OpenglLock;
sys->gl.unlock = OpenglUnlock;
sys->gl.swap = OpenglSwap;
sys->gl.getProcAddress = OurGetProcAddress;
sys->gl.sys = sys;
const vlc_fourcc_t *subpicture_chromas;
sys->vgl = vout_display_opengl_New (&vd->fmt, &subpicture_chromas, &sys->gl);
if (!sys->vgl) {
msg_Err(vd, "Error while initializing opengl display.");
sys->gl.sys = NULL;
goto error;
}
/* */
vout_display_info_t info = vd->info;
info.has_pictures_invalid = false;
info.has_event_thread = true;
info.subpicture_chromas = subpicture_chromas;
info.has_hide_mouse = true;
/* Setup vout_display_t once everything is fine */
vd->info = info;
vd->pool = Pool;
vd->prepare = PictureRender;
vd->display = PictureDisplay;
vd->control = Control;
/* */
vout_display_SendEventDisplaySize (vd, vd->fmt.i_visible_width, vd->fmt.i_visible_height, false);
return VLC_SUCCESS;
error:
[nsPool release];
Close(this);
return VLC_EGENERIC;
}
void Close (vlc_object_t *this)
{
vout_display_t *vd = (vout_display_t *)this;
vout_display_sys_t *sys = vd->sys;
[sys->glView setVoutDisplay:nil];
var_Destroy (vd, "drawable-nsobject");
if ([(id)sys->container respondsToSelector:@selector(removeVoutSubview:)])
/* This will retain sys->glView */
[(id)sys->container performSelectorOnMainThread:@selector(removeVoutSubview:) withObject:sys->glView waitUntilDone:NO];
/* release on main thread as explained in Open() */
[(id)sys->container performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];
[sys->glView performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:NO];
if (sys->gl.sys != NULL)
vout_display_opengl_Delete (sys->vgl);
[sys->glView release];
if (sys->embed)
vout_display_DeleteWindow (vd, sys->embed);
free (sys);
}
/*****************************************************************************
* vout display callbacks
*****************************************************************************/
static picture_pool_t *Pool (vout_display_t *vd, unsigned requested_count)
{
vout_display_sys_t *sys = vd->sys;
if (!sys->pool)
sys->pool = vout_display_opengl_GetPool (sys->vgl, requested_count);
assert(sys->pool);
return sys->pool;
}
static void PictureRender (vout_display_t *vd, picture_t *pic, subpicture_t *subpicture)
{
vout_display_sys_t *sys = vd->sys;
vout_display_opengl_Prepare (sys->vgl, pic, subpicture);
}
static void PictureDisplay (vout_display_t *vd, picture_t *pic, subpicture_t *subpicture)
{
vout_display_sys_t *sys = vd->sys;
[sys->glView setVoutFlushing:YES];
vout_display_opengl_Display (sys->vgl, &vd->source);
[sys->glView setVoutFlushing:NO];
picture_Release (pic);
sys->has_first_frame = true;
if (subpicture)
subpicture_Delete(subpicture);
}
static int Control (vout_display_t *vd, int query, va_list ap)
{
vout_display_sys_t *sys = vd->sys;
if (!vd->sys)
return VLC_EGENERIC;
if (!sys->embed)
return VLC_EGENERIC;
switch (query)
{
case VOUT_DISPLAY_CHANGE_FULLSCREEN:
{
const vout_display_cfg_t *cfg = va_arg (ap, const vout_display_cfg_t *);
if (vout_window_SetFullScreen (sys->embed, cfg->is_fullscreen))
return VLC_EGENERIC;
return VLC_SUCCESS;
}
case VOUT_DISPLAY_CHANGE_WINDOW_STATE:
{
unsigned state = va_arg (ap, unsigned);
return vout_window_SetState (sys->embed, state);
}
case VOUT_DISPLAY_CHANGE_DISPLAY_FILLED:
case VOUT_DISPLAY_CHANGE_ZOOM:
case VOUT_DISPLAY_CHANGE_SOURCE_ASPECT:
case VOUT_DISPLAY_CHANGE_SOURCE_CROP:
case VOUT_DISPLAY_CHANGE_DISPLAY_SIZE:
{
NSAutoreleasePool * o_pool = [[NSAutoreleasePool alloc] init];
id o_window = [sys->glView window];
if (!o_window) {
[o_pool release];
return VLC_SUCCESS; // this is okay, since the event will occur again when we have a window
}
NSSize windowMinSize = [o_window minSize];
const vout_display_cfg_t *cfg;
const video_format_t *source;
bool is_forced = false;
if (query == VOUT_DISPLAY_CHANGE_SOURCE_ASPECT || query == VOUT_DISPLAY_CHANGE_SOURCE_CROP) {
source = (const video_format_t *)va_arg (ap, const video_format_t *);
cfg = vd->cfg;
} else {
source = &vd->source;
cfg = (const vout_display_cfg_t*)va_arg (ap, const vout_display_cfg_t *);
if (query == VOUT_DISPLAY_CHANGE_DISPLAY_SIZE)
is_forced = (bool)va_arg (ap, int);
}
if (query == VOUT_DISPLAY_CHANGE_DISPLAY_SIZE && is_forced
&& vout_window_SetSize (sys->embed, cfg->display.width, cfg->display.height)) {
[o_pool release];
return VLC_EGENERIC;
}
/* we always use our current frame here, because we have some size constraints
in the ui vout provider */
vout_display_cfg_t cfg_tmp = *cfg;
NSRect bounds;
/* on HiDPI displays, the point bounds don't equal the actual pixel based bounds */
if (OSX_LION)
bounds = [sys->glView convertRectToBacking:[sys->glView bounds]];
else
bounds = [sys->glView bounds];
cfg_tmp.display.width = bounds.size.width;
cfg_tmp.display.height = bounds.size.height;
vout_display_place_t place;
vout_display_PlacePicture (&place, source, &cfg_tmp, false);
@synchronized (sys->glView) {
sys->place = place;
}
/* For resize, we call glViewport in reshape and not here.
This has the positive side effect that we avoid erratic sizing as we animate every resize. */
if (query != VOUT_DISPLAY_CHANGE_DISPLAY_SIZE)
// x / y are top left corner, but we need the lower left one
glViewport (place.x, cfg_tmp.display.height - (place.y + place.height), place.width, place.height);
[o_pool release];
return VLC_SUCCESS;
}
case VOUT_DISPLAY_HIDE_MOUSE:
{
[NSCursor setHiddenUntilMouseMoves: YES];
return VLC_SUCCESS;
}
case VOUT_DISPLAY_GET_OPENGL:
{
vlc_gl_t **gl = va_arg (ap, vlc_gl_t **);
*gl = &sys->gl;
return VLC_SUCCESS;
}
case VOUT_DISPLAY_RESET_PICTURES:
assert (0);
default:
msg_Err (vd, "Unknown request in Mac OS X vout display");
return VLC_EGENERIC;
}
}
/*****************************************************************************
* vout opengl callbacks
*****************************************************************************/
static int OpenglLock (vlc_gl_t *gl)
{
vout_display_sys_t *sys = (vout_display_sys_t *)gl->sys;
if (!sys->glView || ![sys->glView respondsToSelector:@selector(openGLContext)])
return 1;
NSOpenGLContext *context = [sys->glView openGLContext];
CGLError err = CGLLockContext ([context CGLContextObj]);
if (kCGLNoError == err) {
[context makeCurrentContext];
return 0;
}
return 1;
}
static void OpenglUnlock (vlc_gl_t *gl)
{
vout_display_sys_t *sys = (vout_display_sys_t *)gl->sys;
CGLUnlockContext ([[sys->glView openGLContext] CGLContextObj]);
}
static void OpenglSwap (vlc_gl_t *gl)
{
vout_display_sys_t *sys = (vout_display_sys_t *)gl->sys;
[[sys->glView openGLContext] flushBuffer];
}
/*****************************************************************************
* Our NSView object
*****************************************************************************/
@implementation VLCOpenGLVideoView
#define VLCAssertMainThread() assert([[NSThread currentThread] isMainThread])
+ (void)getNewView:(NSValue *)value
{
id *ret = [value pointerValue];
*ret = [[self alloc] init];
}
/**
* Gets called by the Open() method.
*/
- (id)init
{
VLCAssertMainThread();
/* Warning - this may be called on non main thread */
NSOpenGLPixelFormatAttribute attribs[] =
{
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAAccelerated,
NSOpenGLPFANoRecovery,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAWindow,
NSOpenGLPFAAllowOfflineRenderers,
0
};
NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
if (!fmt)
return nil;
self = [super initWithFrame:NSMakeRect(0,0,10,10) pixelFormat:fmt];
[fmt release];
if (!self)
return nil;
/* enable HiDPI support on OS X 10.7 and later */
if (OSX_LION)
[self setWantsBestResolutionOpenGLSurface:YES];
/* Swap buffers only during the vertical retrace of the monitor.
http://developer.apple.com/documentation/GraphicsImaging/
Conceptual/OpenGL/chap5/chapter_5_section_44.html */
GLint params[] = { 1 };
CGLSetParameter ([[self openGLContext] CGLContextObj], kCGLCPSwapInterval, params);
[[NSNotificationCenter defaultCenter] addObserverForName:NSApplicationDidChangeScreenParametersNotification
object:[NSApplication sharedApplication]
queue:nil
usingBlock:^(NSNotification *notification) {
[self performSelectorOnMainThread:@selector(reshape)
withObject:nil
waitUntilDone:NO];
}];
[self setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
return self;
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
/**
* Gets called by the Open() method.
*/
- (void)setFrameToBoundsOfView:(NSValue *)value
{
NSView *parentView = [value pointerValue];
[self setFrame:[parentView bounds]];
}
/**
* Gets called by the Close and Open methods.
* (Non main thread).
*/
- (void)setVoutDisplay:(vout_display_t *)aVd
{
@synchronized(self) {
vd = aVd;
}
}
/**
* Gets called when the vout will aquire the lock and flush.
* (Non main thread).
*/
- (void)setVoutFlushing:(BOOL)flushing
{
if (!flushing)
return;
@synchronized(self) {
_hasPendingReshape = NO;
}
}
/**
* Can -drawRect skip rendering?.
*/
- (BOOL)canSkipRendering
{
VLCAssertMainThread();
@synchronized(self) {
BOOL hasFirstFrame = vd && vd->sys->has_first_frame;
return !_hasPendingReshape && hasFirstFrame;
}
}
/**
* Local method that locks the gl context.
*/
- (BOOL)lockgl
{
VLCAssertMainThread();
NSOpenGLContext *context = [self openGLContext];
CGLError err = CGLLockContext ([context CGLContextObj]);
if (err == kCGLNoError)
[context makeCurrentContext];
return err == kCGLNoError;
}
/**
* Local method that unlocks the gl context.
*/
- (void)unlockgl
{
VLCAssertMainThread();
CGLUnlockContext ([[self openGLContext] CGLContextObj]);
}
/**
* Local method that force a rendering of a frame.
* This will get called if Cocoa forces us to redraw (via -drawRect).
*/
- (void)render
{
VLCAssertMainThread();
// We may have taken some times to take the opengl Lock.
// Check here to see if we can just skip the frame as well.
if ([self canSkipRendering])
return;
BOOL hasFirstFrame;
@synchronized(self) { // vd can be accessed from multiple threads
hasFirstFrame = vd && vd->sys->has_first_frame;
}
if (hasFirstFrame)
// This will lock gl.
vout_display_opengl_Display (vd->sys->vgl, &vd->source);
else
glClear (GL_COLOR_BUFFER_BIT);
}
/**
* Method called by Cocoa when the view is resized.
*/
- (void)reshape
{
VLCAssertMainThread();
NSRect bounds;
/* on HiDPI displays, the point bounds don't equal the actual pixel based bounds */
if (OSX_LION)
bounds = [self convertRectToBacking:[self bounds]];
else
bounds = [self bounds];
vout_display_place_t place;
@synchronized(self) {
if (vd) {
vout_display_cfg_t cfg_tmp = *(vd->cfg);
cfg_tmp.display.width = bounds.size.width;
cfg_tmp.display.height = bounds.size.height;
vout_display_PlacePicture (&place, &vd->source, &cfg_tmp, false);
vd->sys->place = place;
vout_display_SendEventDisplaySize (vd, bounds.size.width, bounds.size.height, vd->cfg->is_fullscreen);
}
}
if ([self lockgl]) {
// x / y are top left corner, but we need the lower left one
glViewport (place.x, bounds.size.height - (place.y + place.height), place.width, place.height);
@synchronized(self) {
// This may be cleared before -drawRect is being called,
// in this case we'll skip the rendering.
// This will save us for rendering two frames (or more) for nothing
// (one by the vout, one (or more) by drawRect)
_hasPendingReshape = YES;
}
[self unlockgl];
[super reshape];
}
}
/**
* Method called by Cocoa when the view is resized or the location has changed.
* We just need to make sure we are locking here.
*/
- (void)update
{
VLCAssertMainThread();
BOOL success = [self lockgl];
if (!success)
return;
[super update];
[self unlockgl];
}
/**
* Method called by Cocoa to force redraw.
*/
- (void)drawRect:(NSRect) rect
{
VLCAssertMainThread();
if ([self canSkipRendering])
return;
BOOL success = [self lockgl];
if (!success)
return;
[self render];
[self unlockgl];
}
- (void)renewGState
{
NSWindow *window = [self window];
// Remove flashes with splitter view.
if ([window respondsToSelector:@selector(disableScreenUpdatesUntilFlush)])
[window disableScreenUpdatesUntilFlush];
[super renewGState];
}
- (BOOL)isOpaque
{
return YES;
}
#pragma mark -
#pragma mark Mouse handling
- (void)mouseDown:(NSEvent *)o_event
{
@synchronized (self) {
if (vd) {
if ([o_event type] == NSLeftMouseDown && !([o_event modifierFlags] & NSControlKeyMask)) {
if ([o_event clickCount] <= 1)
vout_display_SendEventMousePressed (vd, MOUSE_BUTTON_LEFT);
}
}
}
[super mouseDown:o_event];
}
- (void)otherMouseDown:(NSEvent *)o_event
{
@synchronized (self) {
if (vd)
vout_display_SendEventMousePressed (vd, MOUSE_BUTTON_CENTER);
}
[super otherMouseDown: o_event];
}
- (void)mouseUp:(NSEvent *)o_event
{
@synchronized (self) {
if (vd) {
if ([o_event type] == NSLeftMouseUp)
vout_display_SendEventMouseReleased (vd, MOUSE_BUTTON_LEFT);
}
}
[super mouseUp: o_event];
}
- (void)otherMouseUp:(NSEvent *)o_event
{
@synchronized (self) {
if (vd)
vout_display_SendEventMouseReleased (vd, MOUSE_BUTTON_CENTER);
}
[super otherMouseUp: o_event];
}
- (void)mouseMoved:(NSEvent *)o_event
{
/* on HiDPI displays, the point bounds don't equal the actual pixel based bounds */
NSPoint ml = [self convertPoint: [o_event locationInWindow] fromView: nil];
NSRect videoRect = [self bounds];
BOOL b_inside = [self mouse: ml inRect: videoRect];
if (OSX_LION) {
ml = [self convertPointToBacking: ml];
videoRect = [self convertRectToBacking: videoRect];
}
if (b_inside) {
@synchronized (self) {
if (vd) {
vout_display_SendMouseMovedDisplayCoordinates(vd, ORIENT_NORMAL,
(int)ml.x, videoRect.size.height - (int)ml.y,
&vd->sys->place);
}
}
}
[super mouseMoved: o_event];
}
- (void)mouseDragged:(NSEvent *)o_event
{
[self mouseMoved: o_event];
[super mouseDragged: o_event];
}
- (void)otherMouseDragged:(NSEvent *)o_event
{
[self mouseMoved: o_event];
[super otherMouseDragged: o_event];
}
- (void)rightMouseDragged:(NSEvent *)o_event
{
[self mouseMoved: o_event];
[super rightMouseDragged: o_event];
}
- (BOOL)acceptsFirstResponder
{
return YES;
}
- (BOOL)mouseDownCanMoveWindow
{
return YES;
}
@end
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