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/*****************************************************************************
* vsxu.cpp: visualization module wrapper for Vovoid VSXu
*****************************************************************************
* Copyright © 2009-2012 the VideoLAN team, Vovoid Media Technologies
* $Id$
*
* Authors: Rémi Duraffort <ivoire@videolan.org>
* Laurent Aimar
* Jonatan "jaw" Wallmander
*
* Used the projectM implementation as reference for this file.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <vlc_common.h>
#include <vlc_plugin.h>
#include <vlc_aout.h>
#include <vlc_vout_window.h>
#include <vlc_opengl.h>
#include <vlc_filter.h>
// vsxu manager include
#include <vsx_manager.h>
#include <logo_intro.h>
// class to handle cyclic buffer
#include "cyclic_buffer.h"
/*****************************************************************************
* Module descriptor
*****************************************************************************/
static int Open ( vlc_object_t * );
static void Close ( vlc_object_t * );
#define WIDTH_TEXT N_("Video width")
#define WIDTH_LONGTEXT N_("The width of the video window, in pixels.")
#define HEIGHT_TEXT N_("Video height")
#define HEIGHT_LONGTEXT N_("The height of the video window, in pixels.")
vlc_module_begin ()
set_shortname( N_("vsxu"))
set_description( N_("vsxu") )
set_capability( "visualization", 0 )
set_category( CAT_AUDIO )
set_subcategory( SUBCAT_AUDIO_VISUAL )
add_integer( "vsxu-width", 1280, WIDTH_TEXT, WIDTH_LONGTEXT,
false )
add_integer( "vsxu-height", 800, HEIGHT_TEXT, HEIGHT_LONGTEXT,
false )
add_shortcut( "vsxu" )
set_callbacks( Open, Close )
vlc_module_end ()
/*****************************************************************************
* Local prototypes
*****************************************************************************/
struct filter_sys_t
{
vlc_thread_t thread;
vlc_gl_t *gl;
vlc_mutex_t lock;
// mutex around the cyclic block
vlc_mutex_t cyclic_block_mutex;
// cyclic buffer to cache sound frames in
cyclic_block_queue* vsxu_cyclic_buffer;
int i_channels;
bool b_quit;
};
static block_t *DoWork( filter_t *, block_t * );
static void *Thread( void * );
/**
* Open the module
* @param p_this: the filter object
* @return VLC_SUCCESS or vlc error codes
*/
static int Open( vlc_object_t * p_this )
{
filter_t *p_filter = (filter_t *)p_this;
filter_sys_t *p_sys;
p_sys = p_filter->p_sys = (filter_sys_t*)malloc( sizeof( *p_sys ) );
if( unlikely( !p_sys ) )
{
return VLC_ENOMEM;
}
/* Create the object for the thread */
p_sys->b_quit = false;
p_sys->i_channels = aout_FormatNbChannels( &p_filter->fmt_in.audio );
vlc_mutex_init( &p_sys->lock );
vlc_mutex_init( &p_sys->cyclic_block_mutex );
p_sys->vsxu_cyclic_buffer = new cyclic_block_queue();
/* Create the openGL provider */
vout_window_cfg_t cfg;
memset( &cfg, 0, sizeof(cfg) );
cfg.width = var_InheritInteger( p_filter, "vsxu-width" );
cfg.height = var_InheritInteger( p_filter, "vsxu-height" );
p_sys->gl = vlc_gl_surface_Create( VLC_OBJECT(p_filter), &cfg, NULL );
if( p_sys->gl == NULL )
goto error;
/* Create the thread */
if( vlc_clone( &p_sys->thread, Thread, p_filter,
VLC_THREAD_PRIORITY_LOW ) )
{
vlc_gl_surface_Destroy( p_sys->gl );
goto error;
}
p_filter->fmt_in.audio.i_format = VLC_CODEC_FL32;
p_filter->fmt_out.audio = p_filter->fmt_in.audio;
p_filter->pf_audio_filter = DoWork;
return VLC_SUCCESS;
error:
vlc_mutex_destroy( &p_sys->cyclic_block_mutex );
vlc_mutex_destroy( &p_sys->lock );
free( p_sys );
return VLC_EGENERIC;
}
/**
* Close the module
* @param p_this: the filter object
*/
static void Close( vlc_object_t *p_this )
{
filter_t *p_filter = (filter_t *)p_this;
filter_sys_t *p_sys = p_filter->p_sys;
vlc_mutex_lock( &p_sys->lock );
p_sys->b_quit = true;
vlc_mutex_unlock( &p_sys->lock );
vlc_join( p_sys->thread, NULL );
/* Free the resources */
vlc_gl_surface_Destroy( p_sys->gl );
vlc_mutex_destroy( &p_sys->cyclic_block_mutex );
vlc_mutex_destroy( &p_sys->lock );
delete p_sys->vsxu_cyclic_buffer;
free( p_sys );
}
/**
* Do the actual work with the new sample
* @param p_filter: filter object
* @param p_in_buf: input buffer
*/
static block_t *DoWork( filter_t *p_filter, block_t *p_in_buf )
{
filter_sys_t *p_sys = p_filter->p_sys;
vlc_mutex_lock( &p_sys->lock );
vlc_mutex_lock( &p_sys->cyclic_block_mutex );
unsigned i_nb_samples = __MIN( 1024,
p_in_buf->i_nb_samples );
const float *p_src = (float*)p_in_buf->p_buffer;
// iterate block holder
size_t i_bh_data_iter = 0;
// calc 512-byte-aligned sample count to grab, we don't need more
unsigned i_num_samples = i_nb_samples - i_nb_samples % 512;
// muls are cheaper than divs
float f_onedivchannels = 1.0f / (float)p_sys->i_channels;
block_holder* p_block_holder = p_sys->vsxu_cyclic_buffer->get_insertion_object();
p_block_holder->pts = p_in_buf->i_pts;
for( unsigned i = 0; i < i_num_samples; i++ )
{
float f_v = 0;
for( int j = 0; j < p_sys->i_channels; j++ )
{
f_v += p_src[p_sys->i_channels * i + j];
}
// insert into our little cyclic buffer
p_block_holder->data[i_bh_data_iter] = f_v * f_onedivchannels;
i_bh_data_iter++;
if (i_bh_data_iter == 512 && i < i_num_samples-256)
{
p_block_holder = p_sys->vsxu_cyclic_buffer->get_insertion_object();
p_block_holder->pts = p_in_buf->i_pts + 11609;
i_bh_data_iter = 0;
}
}
vlc_mutex_unlock( &p_sys->cyclic_block_mutex );
vlc_mutex_unlock( &p_sys->lock );
return p_in_buf;
}
/**
* VSXu update thread which do the rendering
* @param p_this: the p_thread object
*/
static void *Thread( void *p_data )
{
filter_t *p_filter = (filter_t*)p_data;
filter_sys_t *p_sys = p_filter->p_sys;
vlc_gl_t *gl = p_sys->gl;
// our abstract manager holder
vsx_manager_abs* manager = 0;
// temp audio buffer for sending to vsxu through manager
float f_sample_buf[512];
// vsxu logo intro
vsx_logo_intro* intro = 0;
bool first = true;
bool run = true;
// tell main thread we are ready
if( vlc_gl_MakeCurrent( gl ) != VLC_SUCCESS )
{
msg_Err( p_filter, "Can't attach gl context" );
return NULL;
}
while ( run )
{
/* Manage the events */
unsigned width, height;
if( vlc_gl_surface_CheckSize( p_sys->gl, &width, &height ) )
{
/* ??? */
}
// look for control commands from outside the thread
vlc_mutex_lock( &p_sys->lock );
if( p_sys->b_quit )
{
run = false;
}
vlc_mutex_unlock( &p_sys->lock );
if (first)
{
// only run this once
first = false;
// create a new manager
manager = manager_factory();
// init manager with the shared path and sound input type.
manager->init( 0, "media_player" );
// only show logo once
// keep track of iterations
static int i_iterations = 0;
if ( i_iterations++ < 1 )
{
intro = new vsx_logo_intro();
intro->set_destroy_textures( false );
}
}
// lock cyclic buffer mutex and copy floats
vlc_mutex_lock( &p_sys->cyclic_block_mutex );
block_holder* bh = p_sys->vsxu_cyclic_buffer->consume();
memcpy( &f_sample_buf[0], (void*)(&bh->data[0]), sizeof(float) * 512 );
vlc_mutex_unlock( &p_sys->cyclic_block_mutex );
// send sound pointer to vsxu
manager->set_sound_wave( &f_sample_buf[0] );
// render vsxu engine
if (manager) manager->render();
// render intro
if (intro) intro->draw();
// swap buffers etc.
vlc_gl_Swap( gl );
}
// stop vsxu nicely (unloads textures and frees memory)
if (manager) manager->stop();
// call manager factory to destruct our manager object
if (manager) manager_destroy( manager );
// delete the intro (if ever allocated)
if (intro) delete intro;
vlc_gl_ReleaseCurrent( gl );
// clean up the cyclic buffer
vlc_mutex_lock( &p_sys->cyclic_block_mutex );
p_sys->vsxu_cyclic_buffer->reset();
vlc_mutex_unlock( &p_sys->cyclic_block_mutex );
// die
return NULL;
}
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