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{
glass.pas
Class which implements the magnifying effect
Copyright (C) 1998 - 2010 Harri Pyy, Chris O'Donnell, Felipe Monteiro de Carvalho
This file is part of Virtual Magnifying Glass.
Virtual Magnifying Glass is free software;
you can redistribute it and/or modify it under the
terms of the GNU General Public License version 2
as published by the Free Software Foundation.
Virtual Magnifying Glass is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License for more details.
Please note that the General Public License version 2 does not permit
incorporating Virtual Magnifying Glass into proprietary
programs.
AUTHORS: Chris O'Donnell, Felipe Monteiro de Carvalho and Harri Pyy
}
unit glass;
{$IFDEF FPC}
{$MODE DELPHI}{$H+}
{$ENDIF}
{$IFDEF Win32}
{$DEFINE Windows}
{$ENDIF}
{$IF DEFINED(Windows) or defined(LCLCustomDrawn) or defined(UNIX)}
{$DEFINE MAGNIFIER_USE_NATIVE_STRETCH}
{$ENDIF}
interface
uses
{$IFDEF Windows}
{$IFDEF WinCE}
Windows, Messages,
{$ELSE}
Windows, Messages, ShellAPI, jwawinuser, BitmapProcess, BitmapThreads,
{$ENDIF}
{$ENDIF}
{$IFDEF UNIX}
Unix, LCLType, BitmapProcess,
{$ENDIF}
// fcl-image
fpcanvas, fpimage, fpimgcanv,
// LCL
Graphics, Controls, Classes, SysUtils, ExtCtrls, Forms,
constants, appsettings, translationsvmg, LMessages,
IntfGraphics, LCLIntf, lazcanvas;
type
{@@
viewRect - The area on the screen which needs to be enlarged.
Is completely filled by CalculateViewRect
drawGlassRect - The default glass position.
screenRect - The size and position of the screen.
}
TGlassDrawInfo = packed record
BorderSize: Integer;
viewRect, drawGlassRect, screenRect: TRect;
{ Pre-calculated width and height for optimization }
drawGlassWidth, drawGlassHeight, viewRectWidth, viewRectHeight: Integer;
end;
{ TGlass }
TGlass = class(TCustomControl)
private
OSVersion: TOSVersion;
// Bitmaps for the loaded images
bmpTopLeft, bmpTopRight, bmpBottomLeft, bmpBottomRight: TBitmap;
bmpTop, bmpLeft, bmpBottom, bmpRight: TBitmap;
// Used for non-native stretching
{$IFNDEF MAGNIFIER_USE_NATIVE_STRETCH}
Image, SecImage: TLazIntfImage;
TmpBitmap: TBitmap;
{$IFEND}
{$IFDEF Windows}
BitmapThread : TBitmapThread;
{$IFEND}
function LoadImages: Boolean;
public
procedure CalculateDrawInfo(DestCanvas: TCanvas; var DrawInfo: TGlassDrawInfo);
procedure DrawStandardGlass(DestCanvas: TCanvas; DrawInfo: TGlassDrawInfo);
procedure DrawGraphicalTools(DestCanvas: TCanvas; DrawInfo: TGlassDrawInfo);
procedure DrawDynamicModeGlass(DestCanvas: TCanvas; DrawInfo: TGlassDrawInfo);
public
WindowList: TFPList;
// Location of the Glass
GlassTop, GlassLeft, GlassWidth, GlassHeight: Integer;
// Multimonitor support properties
XScreen, YScreen, CXScreen, CYScreen: Integer;
// Bitmaps with size of the display
bmpDisplay: TBitmap; { For the original content of the display }
bmpEnlargedDisplay: TBitmap; { Temporary image - Only utilized on UNIX}
bmpOutput: TBitmap;
Height, Width: Integer;
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
function GetDisplayBitmap: Boolean;
procedure Paint; override;
procedure EraseBackground(DC: HDC); override;
procedure WMEraseBkgnd(var Message: TLMEraseBkgnd); message LM_ERASEBKGND;
class function LoadBitmap(bmp: TBitmap; NomeDoRecurso: Integer): Boolean;
function GetCenterPoint(): TPoint;
// Functions exported to plugins
function GetScreenSize(var vXScreen, vYScreen, vCXScreen, vCYScreen: Integer): Boolean; cdecl;
procedure CalculateViewRect(var viewRect, drawGlassRect: TRect;
const screenRect: TRect; AMagnification: double); cdecl;
procedure FixGlassCoordinates(AFixHard: Boolean = False); cdecl;
// makes inherited events public
property OnMouseMove;
property OnClick;
property OnKeyDown;
property OnKeyPress;
property OnMouseWheel;
end;
var
vGlass: TGlass;
implementation
{@@
On different operating systems and different widgetsets
the behavior of drawing to a rectagle outside the boundaries
of the paint area are very different. The best way to
guarantee the same correct behavior everywhere it to
avoid drawing to ractangles partially outside the paint
area.
This function will clip the glassRect rectangle to fit into
screenRect and calculates a smaller viewRect rectangle that
represents the area to be enlarged to glassRect to produce
the screen magnification effect.
Plugins can access this method.
@param viewRect The area on the screen which needs to be enlarged.
Is completely filled by CalculateViewRect
@param drawGlassRect Should input the default glass position.
Do not pass the glass position variables themselves,
but rather a copy of their value, because this function
will modify this rectangle to avoid having a glassRect
that goes out of the screen.
@param screenRect The size and position of the screen.
@param AMagnification The magnification factor to be applied.
}
procedure TGlass.CalculateViewRect(var viewRect, drawGlassRect: TRect;
const screenRect: TRect; AMagnification: double); cdecl;
var
virtGlassTop, virtGlassLeft, virtGlassWidth, virtGlassHeight,
virtGlassRight, virtGlassBottom: Integer;
begin
{ Initializes helper values }
virtGlassTop := drawGlassRect.Top;
virtGlassLeft := drawGlassRect.Left;
virtGlassWidth := drawGlassRect.Right - drawGlassRect.Left;
virtGlassHeight := drawGlassRect.Bottom - drawGlassRect.Top;
virtGlassRight := drawGlassRect.Right;
virtGlassBottom := drawGlassRect.Bottom;
{ Calculates the initial view area }
viewRect := Bounds(
Round(virtGlassLeft + (virtGlassWidth / 2) - (virtGlassWidth) / (2 * AMagnification)),
Round(virtGlassTop + (virtGlassHeight / 2) - (virtGlassHeight) / (2 * AMagnification)),
Round(virtGlassWidth / AMagnification),
Round(virtGlassHeight / AMagnification));
{ Clips the glassRect to fit the screen }
if drawGlassRect.Left < 0 then drawGlassRect.Left := 0;
if drawGlassRect.Top < 0 then drawGlassRect.Top := 0;
if drawGlassRect.Right > screenRect.Right then drawGlassRect.Right := screenRect.Right;
if drawGlassRect.Bottom > screenRect.Bottom then drawGlassRect.Bottom := screenRect.Bottom;
{ Adjusts the viewRect if the glassRect was clipped }
if virtGlassLeft <> drawGlassRect.Left then
viewRect.Left := Round(viewRect.Left - virtGlassLeft / AMagnification);
if virtGlassTop <> drawGlassRect.Top then
viewRect.Top := Round(viewRect.Top - virtGlassTop / AMagnification);
if virtGlassRight <> drawGlassRect.Right then
viewRect.Right := Round(viewRect.Right - (virtGlassRight - screenRect.Right) / AMagnification);
if virtGlassBottom <> drawGlassRect.Bottom then
viewRect.Bottom := Round(viewRect.Bottom - (virtGlassBottom - screenRect.Bottom) / AMagnification);
end;
{@@
Loads bitmap from an internal resource to a bitmap object
}
class function TGlass.LoadBitmap(bmp: TBitmap; NomeDoRecurso: Integer): Boolean;
var
buffer: THandle;
memstream: TMemoryStream;
FileName: string;
begin
Result := False;
{$IFDEF Win32}
bmp.LoadFromResourceID(hInstance, NomeDoRecurso);
{$ENDIF}
{$IFDEF Unix}
case NomeDoRecurso of
IDB_TOPLEFT: FileName := 'topleft.bmp';
IDB_TOPRIGHT: FileName := 'topright.bmp';
IDB_BOTTOMLEFT: FileName := 'bottomleft.bmp';
IDB_BOTTOMRIGHT: FileName := 'bottomright.bmp';
IDB_TOP: FileName := 'top.bmp';
IDB_LEFT: FileName := 'left.bmp';
IDB_BOTTOM: FileName := 'bottom.bmp';
IDB_RIGHT: FileName := 'right.bmp';
IDB_CECAE: FileName := 'cecae.bmp';
IDB_FEUSP: FileName := 'feusp.bmp';
IDB_VMG: FileName := 'vmg.bmp';
IDB_LUPA: FileName := 'lupa.bmp';
IDB_USPLEGAL: FileName := 'usplegal.bmp';
else
WriteLn('Wrong image name');
Exit;
end;
Write('[TGlass.LoadBitmap] Loading ' + vConfigurations.MyDirectory + FileName);
try
bmp.LoadFromFile(vConfigurations.MyDirectory + FileName);
except
WriteLn(ErrorLoading);
Exit;
end;
WriteLn('');
{$ENDIF}
Result := True;
end;
{@@
Calculates the point in the middle of the center display pixel
}
function TGlass.GetCenterPoint(): TPoint;
begin
Result.X := GlassLeft + (GlassWidth div 2);
Result.Y := GlassTop + (GlassHeight div 2);
end;
{@@
Load bitmaps required by the Magnifying Glass
This function loads and generates the rectangular glass
}
function TGlass.LoadImages: Boolean;
begin
Result := True;
if (not LoadBitmap(bmpTopLeft, IDB_TOPLEFT)) then Result := False;
bmpTopLeft.Transparent := True;
bmpTopLeft.TransparentColor := clFuchsia;
if (not LoadBitmap(bmpTopRight, IDB_TOPRIGHT)) then Result := False;
bmpTopRight.Transparent := True;
bmpTopRight.TransparentColor := clFuchsia;
if (not LoadBitmap(bmpBottomLeft, IDB_BOTTOMLEFT)) then Result := False;
bmpBottomLeft.Transparent := True;
bmpBottomLeft.TransparentColor := clFuchsia;
if (not LoadBitmap(bmpBottomRight, IDB_BOTTOMRIGHT)) then Result := False;
bmpBottomRight.Transparent := True;
bmpBottomRight.TransparentColor := clFuchsia;
if (not LoadBitmap(bmpTop, IDB_TOP)) then Result := False;
bmpTop.Transparent := True;
bmpTop.TransparentColor := clFuchsia;
if (not LoadBitmap(bmpLeft, IDB_LEFT)) then Result := False;
bmpLeft.Transparent := True;
bmpLeft.TransparentColor := clFuchsia;
if (not LoadBitmap(bmpBottom, IDB_BOTTOM)) then Result := False;
bmpBottom.Transparent := True;
bmpBottom.TransparentColor := clFuchsia;
if (not LoadBitmap(bmpRight, IDB_RIGHT)) then Result := False;
bmpRight.Transparent := True;
bmpRight.TransparentColor := clFuchsia;
// Check the sizes
if ((bmpTopLeft.Width <> bmpTopRight.Width) or
(bmpTopLeft.Height <> bmpTopRight.Height) or
(bmpBottomLeft.Width <> bmpBottomRight.Width) or
(bmpBottomLeft.Height <> bmpBottomRight.Height)) // Sizes must match
then Result := False;
// Check the sizes
if ((bmpLeft.Width <> bmpRight.Width) or
(bmpLeft.Height <> bmpRight.Height) or
(bmpTop.Width <> bmpBottom.Width) or
(bmpTop.Height <> bmpBottom.Height)) // Sizes must match
then Result := False;
end;
{@@
Creates a object from the TAplicativo class
@param AOwner The owner of the component (this may be nil)
@return A pointer to the newly created object
}
constructor TGlass.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
WindowList := TFPList.Create;
OSVersion := vConfigurations.GetOSVersion();
// Create bitmap holding objects
bmpDisplay := TBitmap.Create;
bmpEnlargedDisplay := TBitmap.Create;
bmpOutput := TBitmap.Create;
bmpTopLeft := TBitmap.Create;
bmpTopRight := TBitmap.Create;
bmpBottomLeft := TBitmap.Create;
bmpBottomRight := TBitmap.Create;
bmpTop := TBitmap.Create;
bmpLeft := TBitmap.Create;
bmpBottom := TBitmap.Create;
bmpRight := TBitmap.Create;
// Load bitmaps
if not LoadImages then
begin
{$ifdef Unix}
WriteLn('Error loading bitmaps');
{$endif}
end;
{$IFNDEF MAGNIFIER_USE_NATIVE_STRETCH}
Image := TLazIntfImage.Create(0, 0);
TmpBitmap := TBitmap.Create;
SecImage := TLazIntfImage.Create(0, 0);
{$IFEND}
end;
{@@
Destroys a object derived from the TGlass class
}
destructor TGlass.Destroy;
begin
{$IFNDEF MAGNIFIER_USE_NATIVE_STRETCH}
TmpBitmap.Free;
Image.Free;
SecImage.Free;
{$IFEND}
bmpDisplay.Free;
bmpEnlargedDisplay.Free;
bmpOutput.Free;
bmpTopLeft.Free;
bmpTopRight.Free;
bmpBottomLeft.Free;
bmpBottomRight.Free;
bmpTop.Free;
bmpLeft.Free;
bmpBottom.Free;
bmpRight.Free;
WindowList.Free;
inherited Destroy;
end;
{@@
Makes sure that the glass coordinates don't
go outside the screen area. Utilized by plugins.
@param AFixHard If true, then it won't let the glass leave the screen area at all
If false, it will let the glass go up to it's half width and height
outside the screen area, just like the standard glass does, to catch
the edges with the standard central focus.
}
procedure TGlass.FixGlassCoordinates(AFixHard: Boolean = False); cdecl;
var
halfWidth, halfHeight: Integer;
begin
if AFixHard then
begin
if vGlass.GlassLeft < 0 then vGlass.GlassLeft := 0;
if vGlass.GlassTop < 0 then vGlass.GlassTop := 0;
if vGlass.GlassLeft + vGlass.GlassWidth > vGlass.CXScreen then
vGlass.GlassLeft := vGlass.CXScreen - vGlass.GlassWidth;
if vGlass.GlassTop + vGlass.GlassHeight > vGlass.CYScreen then
vGlass.GlassTop := vGlass.CYScreen - vGlass.GlassHeight;
end
else
begin
halfWidth := vGlass.GlassWidth div 2;
halfHeight := vGlass.GlassHeight div 2;
if vGlass.GlassLeft < -halfWidth then vGlass.GlassLeft := -halfWidth;
if vGlass.GlassTop < -halfHeight then vGlass.GlassTop := -halfHeight;
if vGlass.GlassLeft + halfWidth > vGlass.CXScreen then
vGlass.GlassLeft := vGlass.CXScreen - halfWidth;
if vGlass.GlassTop + halfHeight > vGlass.CYScreen then
vGlass.GlassTop := vGlass.CYScreen - halfWidth;
end;
end;
{@@
Get the RECT of the desktop, note that the origin
will have a negative xCoord if a multi-monitor
system doesn't have the primary monitor on the left
}
function TGlass.GetScreenSize(var vXScreen, vYScreen, vCXScreen, vCYScreen: Integer): Boolean; cdecl;
begin
{$IFDEF Windows}
vXScreen := 0;
vYScreen := 0;
{$ifdef wince}
if (OSVersion >= vwWinCE4) then
{$else}
if (OSVersion >= vwWin98) then
{$endif}
begin
vCXScreen := GetSystemMetrics(SM_CXVIRTUALSCREEN);
vCYScreen := GetSystemMetrics(SM_CYVIRTUALSCREEN);
vXScreen := GetSystemMetrics(SM_XVIRTUALSCREEN);
vYScreen := GetSystemMetrics(SM_YVIRTUALSCREEN);
end
else
begin
// NOTE: VIRTUALSCREEN doesn't seem to be supported on win95, nt4
// And also on Windows CE <= 3.0
// (according to MSDN). This will only get the screen size of
// the primary monitor, and thus, this app won't have multi-
// monitor support. It may be possible to get the virtual screen
// resolution another way.
vCXScreen := GetSystemMetrics(SM_CXSCREEN);
vCYScreen := GetSystemMetrics(SM_CYSCREEN);
end;
{$ENDIF}
{$IFDEF Unix}
vCXScreen := Screen.Width;
vCYScreen := Screen.Height;
vXScreen := 0;
vYScreen := 0;
{$ENDIF}
Result := True;
end;
{$IFDEF WINDOWS}
function GetDisplayBitmap_EnumCallback(_para1:HWND; _para2:LPARAM):WINBOOL;stdcall;
begin
Result := True;
if not IsWindowVisible(_para1) then Exit;
if _para1 = vGlass.Parent.Handle then Exit;
vGlass.WindowList.Add(Pointer(_para1));
end;
{$ENDIF}
{@@
Get contents of the display
}
function TGlass.GetDisplayBitmap: Boolean;
var
c: TCanvas;
srcRect, destRect: TRect;
ScreenDC: HDC;
lCurWindow, lVMGWindow: HWND;
lCurWindowText: array[0..255] of WideChar;
i: Integer;
// for Mac OS X
bmpRetinaDisplay: TBitmap;
{$IFDEF WINDOWS}
procedure GetDisplayBitmap_PrintWindowToHDC(AWindow: HWND; ADest: HDC);
var
wi: jwawinuser.WINDOWINFO;
lClientRect, lWindowRect: TRect;
lBorderX, lBorderY: Integer;
lWindowDC: HDC;
begin
jwawinuser.GetWindowInfo(AWindow, wi);
lWindowDC := Windows.GetDC(AWindow);
// Take into account the border difference
Windows.GetClientRect(AWindow, lClientRect);
Windows.GetClientRect(AWindow, lWindowRect);
lBorderX := (lWindowRect.right - lWindowRect.left) - lClientRect.right;
lBorderY := (lWindowRect.bottom - lWindowRect.top) - lClientRect.bottom;
Windows.BitBlt(ADest, wi.rcWindow.Left + lBorderX, wi.rcWindow.Top + lBorderY,
wi.rcWindow.Right - wi.rcWindow.left,
wi.rcWindow.bottom - wi.rcWindow.top,
lWindowDC, 0, 0, SRCCOPY);
Windows.ReleaseDC(AWindow, lWindowDC);
end;
{$ENDIF}
begin
Result := True;
{$IFDEF Windows}
c := TCanvas.Create;
try
try
c.Handle := GetWindowDC(GetDesktopWindow());
srcRect := Classes.Bounds(XScreen, YScreen, CXScreen, CYScreen);
destRect := Classes.Bounds(0, 0, CXScreen, CYScreen);
{*******************************************************************
* Fix for an issue with Windows 98 on StretchBlt
*******************************************************************}
if OSVersion >= vwWin2000 then
begin
bmpDisplay.Width := CXScreen;
bmpDisplay.Height := CYScreen;
end
else
begin
bmpDisplay.Width := CXScreen * 2;
bmpDisplay.Height := CYScreen * 2;
end;
if not vConfigurations.UsePlugins then
begin
bmpDisplay.Canvas.CopyRect(destRect, c, srcRect);
end
{*******************************************************************
* Dynamic mode screenshot improvement by drawing all windows in an iteration
*******************************************************************}
else
begin
lVMGWindow := Parent.Handle;
//WriteLn('===============================');
WindowList.Clear;
Windows.EnumWindows(@GetDisplayBitmap_EnumCallback, bmpDisplay.Canvas.Handle);
for i := 0 to WindowList.Count-1 do
begin
lCurWindow := HWND(WindowList.Items[WindowList.Count-1-i]);
//PrintWindow(lCurWindow, bmpDisplay.Canvas.Handle, 0);
GetDisplayBitmap_PrintWindowToHDC(lCurWindow, bmpDisplay.Canvas.Handle);
GetWindowTextW(lCurWindow, lCurWindowText, 255);
//WriteLn('Printing window _para1='+IntToHex(lCurWindow, 8)+' title='+lCurWindowText);
end;
end;
finally
ReleaseDC(0, c.Handle);
c.Free;
end;
except
Result := False;
Exit;
end;
{$ENDIF}
{$IFDEF Unix}
ScreenDC := GetDC(0);
{$ifdef Darwin}
bmpRetinaDisplay := TBitmap.Create;
bmpRetinaDisplay.LoadFromDevice(ScreenDC);
bmpDisplay.Width := CXScreen;
bmpDisplay.Height := CYScreen;
StretchBlt(bmpDisplay.Canvas.Handle, 0, 0, CXScreen, CYScreen,
bmpRetinaDisplay.Canvas.Handle, 0, 0, bmpRetinaDisplay.Width, bmpRetinaDisplay.Height,
SRCCOPY);
bmpRetinaDisplay.Free;
{$else}
bmpDisplay.LoadFromDevice(ScreenDC);
{$endif}
ReleaseDC(0, ScreenDC);
{$ENDIF}
end;
{@@
@param DestCanvas The canvas where it will be drawn
@param DrawInfo Record with drawing position information
}
procedure TGlass.CalculateDrawInfo(DestCanvas: TCanvas; var DrawInfo: TGlassDrawInfo);
begin
with DrawInfo do
begin
if vConfigurations.graphicalBorder and
not vConfigurations.UsePlugins then BorderSize := 10
else BorderSize := 2;
{*******************************************************************
* Calculates the rectangle (ScreenRect) to be magnified to fit ClientRect
* For example 4x magnification means that 1/4 of the picture is enlarged
* to fill the whole picture
*******************************************************************}
screenRect.Left := XScreen;
screenRect.Top := YScreen;
screenRect.Right := CXScreen;
screenRect.Bottom := CYScreen;
{*******************************************************************
* Calculates the necessary rectangles and allows CalculateViewRect
* to return the drawing coordinates
*******************************************************************}
drawGlassRect.Left := GlassLeft + BorderSize;
drawGlassRect.Top := GlassTop + BorderSize;
drawGlassRect.Right := GlassLeft + GlassWidth - BorderSize;
drawGlassRect.Bottom := GlassTop + GlassHeight - BorderSize;
CalculateViewRect(viewRect, drawGlassRect, screenRect, vConfigurations.iMagnification);
{ Pre-Calculates the Width and Height of the rectangles to simplify the drawing code }
drawGlassWidth := drawGlassRect.Right - drawGlassRect.Left;
drawGlassHeight := drawGlassRect.Bottom - drawGlassRect.Top;
viewRectWidth := viewRect.Right - viewRect.Left;
viewRectHeight := viewRect.Bottom - viewRect.Top;
end; // with
end;
{@@
Draws the glass to a Canvas.
There are 3 layers to be painted:
1 - The screen outside the corners. Exists only when
graphicalBorder is True;
2 - The magnified screen.
3 - The Border, either transparent or not;
@param DestCanvas The canvas where it will be drawn
@param DrawInfo Record with drawing position information
}
procedure TGlass.DrawStandardGlass(DestCanvas: TCanvas; DrawInfo: TGlassDrawInfo);
var
I: Integer;
dwROP: Cardinal;
ImageCanvas: TFPImageCanvas = nil;
{$IFDEF MAGNIFIER_USE_NATIVE_STRETCH}
fm: Single;
inBitmap, outBitmap : TBitmap;
drawBitMap : ^TBitmap;
{$IFEND}
begin
with DrawInfo do
begin
{*******************************************************************
* Color invertion
*******************************************************************}
if vConfigurations.invertColors then dwROP := SRCINVERT
else dwROP := SRCCOPY;
{*******************************************************************
* The part outside the glass shows the background as it is (1:1 magnification)
* In MacBook with Retina display we need to make sure the image is scaled
* to fit the screen
*******************************************************************}
DestCanvas.Draw(0, 0, bmpDisplay);
{*******************************************************************
* Draws the enlarged glass contents
*******************************************************************}
{$IFDEF MAGNIFIER_USE_NATIVE_STRETCH}
fm := vConfigurations.iMagnification;
inBitmap := TBitmap.Create;
inBitmap.Width := viewRectWidth;
inBitmap.Height := viewRectHeight;
inBitmap.Canvas.CopyRect(Bounds(0, 0, viewRectWidth, viewRectHeight), bmpDisplay.Canvas, viewRect);
outBitmap := TBitmap.Create;
outBitmap.Width := Round(viewRectWidth * fm);
outBitmap.Height := Round(viewRectHeight * fm);
if vConfigurations.invertColors then
RawInvertColors(inBitmap);
{$IFDEF Windows}
BitmapThread := TBitmapThread.Create;
try
BitmapThread.FBitmap := @inBitmap;
BitmapThread.RBitmap := @outBitmap;
BitmapThread.FM := fm;
BitmapThread.Contrast := vConfigurations.Contrast;
if vConfigurations.AntiAliasing then
if vConfigurations.ExtraAntiAliasing then
BitmapThread.PAction := CatmullRomAction
else
BitmapThread.PAction := BilinearAction
else
BitmapThread.PAction := PixelRepetitionAction;
BitmapThread.Perform;
finally
BitmapThread.Free;
end;
{$ENDIF}
{$IFDEF UNIX}
if vConfigurations.AntiAliasing then
if vConfigurations.ExtraAntiAliasing then
RawCatmullRom(@InBitmap, @OutBitmap, FM, vConfigurations.Contrast)
else
RawBilinear(@InBitmap, @OutBitmap, FM, vConfigurations.Contrast)
else
RawPixelRepetition(@InBitmap, @OutBitmap, FM, vConfigurations.Contrast);
{$ENDIF}
drawBitMap := @outBitmap;
DestCanvas.Draw(drawGlassRect.Left, drawGlassRect.Top, drawBitMap^);
inBitmap.Free;
outBitmap.Free;
{$ELSE}
// First we need to load the TLazIntfImage from a dummy bitmap to initialize it
TmpBitmap.Width := drawGlassWidth;
TmpBitmap.Height := drawGlassHeight;
Image.LoadFromBitmap(TmpBitmap.Handle, 0);
// Now build a Canvas for our destination image
ImageCanvas := TFPImageCanvas.create(Image);
if vConfigurations.AntiAliasing then
ImageCanvas.Interpolation := TMitchelInterpolation.Create
else
ImageCanvas.Interpolation := TFPSharpInterpolation.Create;
// Now Copy a section of the display
bmpEnlargedDisplay.Height := viewRectHeight;
bmpEnlargedDisplay.Width := viewRectWidth;
bmpEnlargedDisplay.Canvas.CopyRect(
Bounds(0, 0, viewRectWidth, viewRectHeight),
bmpDisplay.Canvas, viewRect);
SecImage.LoadFromBitmap(bmpEnlargedDisplay.Handle, 0);
// Enlarge this section of the display
ImageCanvas.StretchDraw(
0, 0, drawGlassWidth, drawGlassHeight,
SecImage);
// And draw the result to our Canvas via a temporary bitmap
TmpBitmap.LoadFromIntfImage(Image);
DestCanvas.Draw(drawGlassRect.Left, drawGlassRect.Top, TmpBitmap);
ImageCanvas.Interpolation.Free;
ImageCanvas.Interpolation := nil;
ImageCanvas.Free;
{$IFEND}
{*******************************************************************
* Draws the graphical border
*******************************************************************}
if vConfigurations.graphicalBorder then
begin
// Corners
DestCanvas.Draw(GlassLeft, GlassTop, bmpTopLeft);
DestCanvas.Draw(GlassLeft + GlassWidth - 32, GlassTop, bmpTopRight);
DestCanvas.Draw(GlassLeft, GlassTop + GlassHeight - 32, bmpBottomLeft);
DestCanvas.Draw(GlassLeft + GlassWidth - 32, GlassTop + GlassHeight - 32, bmpBottomRight);
// Sides
for i := 1 to vConfigurations.xSquare - 2 do
DestCanvas.Draw(GlassLeft + 32 * i, GlassTop, bmpTop);
for i := 1 to vConfigurations.xSquare - 2 do
DestCanvas.Draw(GlassLeft + 32 * i, GlassTop + GlassHeight - 32, bmpBottom);
for i := 1 to vConfigurations.ySquare - 2 do
DestCanvas.Draw(GlassLeft, GlassTop + 32 * i, bmpLeft);
for i := 1 to vConfigurations.ySquare - 2 do
DestCanvas.Draw(GlassLeft + GlassWidth - 32, GlassTop + 32 * i, bmpRight);
end
else
{*******************************************************************
* Draws the rectangular border
*******************************************************************}
begin
DestCanvas.Brush.Color := clBlack;
DestCanvas.FrameRect(Bounds(GlassLeft, GlassTop, GlassWidth, GlassHeight));
DestCanvas.FrameRect(Bounds(GlassLeft + 1, GlassTop + 1, GlassWidth - 2, GlassHeight - 2));
DestCanvas.Brush.Color := clGray;
DestCanvas.FrameRect(Bounds(GlassLeft + 2, GlassTop + 2, GlassWidth - 4, GlassHeight - 4));
DestCanvas.FrameRect(Bounds(GlassLeft + 3, GlassTop + 3, GlassWidth - 6, GlassHeight - 6));
end;
end; // with
end;
{@@
Graphical Tools
}
// The commented parts are code from 2.35 version not merged here yet
procedure TGlass.DrawGraphicalTools(DestCanvas: TCanvas; DrawInfo: TGlassDrawInfo);
var
i, MinWidth, MinHeight: Integer;
GlassMinusBorderLeft, GlassMinusBorderTop: Integer;
CentralColor: TColor;
centerPt: TPoint;
{ Tickmarks }
step, stepMinor, tickSize, tickCount: Integer;
R, G, B: Byte;
begin
with DrawInfo do
begin
if (vConfigurations.showTools) then
begin
{ Pre-calculates some coordinates to simplify the code }
GlassMinusBorderLeft := drawGlassRect.Left - BorderSize;
GlassMinusBorderTop := drawGlassRect.Top - BorderSize;
// Standard properties of the Canvas
DestCanvas.Brush.Color := clGray;
DestCanvas.Brush.Style := bsSolid;
DestCanvas.Font.Color := clWhite;
DestCanvas.Font.Style := [fsBold];
DestCanvas.Font.Name := 'Arial';
DestCanvas.Font.Size := 10;
// It's better to draw the background ourselves
DestCanvas.Rectangle(
GlassMinusBorderLeft + 10,
GlassMinusBorderTop + 10,
GlassMinusBorderLeft + 150,
GlassMinusBorderTop + 80
);
// Gets the RGB value of the center pixel
CenterPt := GetCenterPoint();
{$ifdef LCLCocoa}
CentralColor := bmpDisplay.Canvas.Pixels[centerPt.X, centerPt.Y];
{$else}
CentralColor := DestCanvas.Pixels[centerPt.X, centerPt.Y];
{$endif}
// Draws the color in decimal
{$ifdef fpc}
R := Red(CentralColor);
G := Green(CentralColor);
B := Blue(CentralColor);
{$else}
R := GetRValue(ColorToRGB(CentralColor));
G := GetGValue(ColorToRGB(CentralColor));
B := GetBValue(ColorToRGB(CentralColor));
{$endif}
DestCanvas.TextOut(GlassMinusBorderLeft + 10, GlassMinusBorderTop + 10,
Format('%.3d, %.3d, %.3d RGB', [R, G, B]));
// Draws the color in hexadecimal
DestCanvas.TextOut(GlassMinusBorderLeft + 10, GlassMinusBorderTop + 30,
Format('%.2x, %.2x, %.2x RGB %.1fX', [R, G, B,
vConfigurations.iMagnification]));
// Draws the location of the central pixel
DestCanvas.TextOut(GlassMinusBorderLeft + 10, GlassMinusBorderTop + 50,
Format(vTranslations.lpGTMouse + lpSpace + vTranslations.lpGTX + lpSpace +
'%d' + lpSpace + vTranslations.lpGTY + lpSpace + '%d',
[Mouse.CursorPos.X, Mouse.CursorPos.Y]));
// Tickmarks
// centerOffset := 1;
// lineOffset := Round( (vConfigurations.iMagnification / 2) + 0.50);
// HPEN pen = CreatePen(PS_DOT, 1, 0x000000);
// HPEN oldPen = (HPEN)SelectObject(bmpMasked1.hdcMem, pen);
if (vConfigurations.iMagnification >= 4.0) then
begin
step := Round(5 * vConfigurations.iMagnification);
stepMinor := Round(vConfigurations.iMagnification);
tickSize := step;
{ // Right side ticks
tickCount := GlassWidth div (2 * step);
for i := 1 to tickCount do
begin
DestCanvas.MoveTo(centerX + i * step, centerY - tickSize);
DestCanvas.LineTo(centerX + i * step, centerY + tickSize);
// Alternates large and small ticks
if i mod 2 = 0 then tickSize := tickSize * 2
else tickSize := tickSize div 2;
end
i := centerX + stepMinor;
while (i < GlassLeft + GlassWidth - 17) do
begin
if (i - (centerX + step)) mod step <> 0 then tickScale := 2
else tickScale := 1;
DestCanvas.MoveTo(i, centerY - (tickScale * lineOffset));
DestCanvas.LineTo(i, centerY + (tickScale * lineOffset) + 1);
i := i + stepMinor;
end;
i := centerX - stepMinor;
for(int i = centerX - stepMinor; i > 17; i -= stepMinor)
begin
tickScale = (i - (centerX - step)) % step ? 1 : 2;
drawLine(bmpMasked1.hdcMem, i, centerY - (tickScale * lineOffset), i, centerY + (tickScale * lineOffset) + 1);
end;
for(int i = centerY + stepMinor; i < cyGlass - 17; i += stepMinor)
begin
tickScale = (i - (centerY + step)) % step ? 1 : 2;
drawLine(bmpMasked1.hdcMem, centerX - (tickScale * lineOffset), i, centerX + (tickScale * lineOffset) + 1, i);
end;
for(int i = centerY - stepMinor; i > 17; i -= stepMinor)
begin
tickScale = (i - (centerY + step)) % step ? 1 : 2;
drawLine(bmpMasked1.hdcMem, centerX - (tickScale * lineOffset), i, centerX + (tickScale * lineOffset) + 1, i);
end;}
end;
// Center crosshair
// Top
DestCanvas.MoveTo(GlassLeft + GlassWidth div 2, GlassTop + BorderSize);
DestCanvas.LineTo(GlassLeft + GlassWidth div 2, GlassTop + GlassHeight div 2 - 1);
// Bottom
DestCanvas.MoveTo(GlassLeft + GlassWidth div 2, GlassTop + GlassHeight - BorderSize);
DestCanvas.LineTo(GlassLeft + GlassWidth div 2, GlassTop + GlassHeight div 2 + 1);
// Left
DestCanvas.MoveTo(GlassLeft + BorderSize, GlassTop + GlassHeight div 2);
DestCanvas.LineTo(GlassLeft + GlassWidth div 2 - 1, GlassTop + GlassHeight div 2);
// Right
DestCanvas.MoveTo(GlassLeft + GlassWidth - BorderSize, GlassTop + GlassHeight div 2);
DestCanvas.LineTo(GlassLeft + GlassWidth div 2 + 1, GlassTop + GlassHeight div 2);
end;
end; // with
end;
{@@
Draws the Glass for the Dynamic Mode
@param DestCanvas The canvas where it will be drawn
@param DrawInfo Record with drawing position information
}
procedure TGlass.DrawDynamicModeGlass(DestCanvas: TCanvas;
DrawInfo: TGlassDrawInfo);
var
I: Integer;
MagMousePt, centerPt: TPoint;
begin
with DrawInfo do
begin
DestCanvas.Draw(0, 0, bmpDisplay);
{*******************************************************************
* Draws the enlarged glass contents
*******************************************************************}
StretchBlt(DestCanvas.Handle,
drawGlassRect.Left - GlassLeft, drawGlassRect.Top - GlassTop,
drawGlassWidth, drawGlassHeight,
bmpDisplay.Canvas.Handle, viewRect.Left, viewRect.Top,
viewRectWidth, viewRectHeight, SRCCOPY);
{*******************************************************************
* Draws the rectangular border
*******************************************************************}
DestCanvas.Brush.Color := clBlack;
DestCanvas.FrameRect(Bounds(0, 0, GlassWidth, GlassHeight));
DestCanvas.FrameRect(Bounds(1, 1, GlassWidth - 2, GlassHeight - 2));
DestCanvas.Brush.Color := clGray;
DestCanvas.FrameRect(Bounds(2, 2, GlassWidth - 4, GlassHeight - 4));
DestCanvas.FrameRect(Bounds(3, 3, GlassWidth - 6, GlassHeight - 6));
{*******************************************************************
* If the mouse is inside the window, draw the mouse too
*******************************************************************}
if PtInRect(Bounds(GlassLeft, GlassTop, GlassWidth, GlassHeight), Mouse.CursorPos) then
begin
centerPt.X := GlassLeft + GlassWidth div 2;
centerPt.Y := GlassTop + GlassHeight div 2;
// Mouse position in the magnifier window in client coordinates
MagMousePt.X := Round((Mouse.CursorPos.X - centerPt.X)
* vConfigurations.iMagnification + GlassWidth div 2);
MagMousePt.Y := Round((Mouse.CursorPos.Y - centerPt.Y)
* vConfigurations.iMagnification + GlassHeight div 2);
// Hack fix for the new dynamic mode =( ToDo: Figure out a proper fix
MagMousePt.Y := MagMousePt.Y - 70;
MagMousePt.X := MagMousePt.X - 20;
DestCanvas.Pen.Color := clBlack;
DestCanvas.Pen.Width := 3;
DestCanvas.Line(MagMousePt.X - 20, MagMousePt.Y, MagMousePt.X + 20, MagMousePt.Y);
DestCanvas.Line(MagMousePt.X, MagMousePt.Y - 20, MagMousePt.X, MagMousePt.Y + 20);
end;
end; // with
end;
{@@
Processes Paint messages for the TGlass control
}
procedure TGlass.Paint;
var
DrawInfo: TGlassDrawInfo;
begin
// Loads the AntiAliasing configuration
if vConfigurations.AntiAliasing then
Canvas.AntialiasingMode := amOn
else Canvas.AntialiasingMode := amOff;
{$if defined(Unix) and not defined(Darwin)}
// Cleans the bitmap to solve a bug on some systems
bmpOutput.Canvas.Brush.Color := clWhite;
bmpOutput.Canvas.FillRect(Bounds(0, 0, CXScreen, CYScreen));
{$ifend}
// Ask for update of the whole window
CalculateDrawInfo(bmpOutput.Canvas, DrawInfo);
if vConfigurations.UsePlugins then
begin
DrawDynamicModeGlass(bmpOutput.Canvas, DrawInfo);
end
else
begin
DrawStandardGlass(bmpOutput.Canvas, DrawInfo);
DrawGraphicalTools(bmpOutput.Canvas, DrawInfo);
end;
// Copies the buffer bitmap to the canvas
Canvas.Draw(0, 0, bmpOutput);
inherited Paint;
end;
procedure TGlass.EraseBackground(DC: HDC);
begin
end;
procedure TGlass.WMEraseBkgnd(var Message: TLMEraseBkgnd);
begin
Message.Result := 1;
end;
end.
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