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/*=========================================================================
Program: VMTK
Module: $RCSfile: vtkvmtkDolfinWriter.cxx,v $
Language: C++
Date: $Date: 2006/04/06 16:47:47 $
Version: $Revision: 1.6 $
Copyright (c) Luca Antiga, David Steinman. All rights reserved.
See LICENCE file for details.
Portions of this code are covered under the VTK copyright.
See VTKCopyright.txt or http://www.kitware.com/VTKCopyright.htm
for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
// #include <fstream>
#include <cassert>
#include <algorithm>
#include "vtkvmtkDolfinWriter.h"
#include "vtkUnstructuredGrid.h"
#include "vtkCellType.h"
#include "vtkCell.h"
#include "vtkCellData.h"
#include "vtkIdTypeArray.h"
#include "vtkObjectFactory.h"
#include "vtkvmtkConstants.h"
vtkCxxRevisionMacro(vtkvmtkDolfinWriter, "$Revision: 1.6 $");
vtkStandardNewMacro(vtkvmtkDolfinWriter);
vtkvmtkDolfinWriter::vtkvmtkDolfinWriter()
{
this->BoundaryDataArrayName = NULL; // TODO: Rename to CellEntityIdsArrayName
this->BoundaryDataIdOffset = 0;
this->StoreCellMarkers = 0;
}
vtkvmtkDolfinWriter::~vtkvmtkDolfinWriter()
{
if (this->BoundaryDataArrayName)
{
delete[] this->BoundaryDataArrayName;
this->BoundaryDataArrayName = NULL;
}
}
void vtkvmtkDolfinWriter::WriteData()
{
// Open output file
if (!this->FileName)
{
vtkErrorMacro(<<"FileName not set.");
return;
}
ofstream out (this->FileName);
if (!out.good())
{
vtkErrorMacro(<<"Could not open file for writing.");
return;
}
// Get and prepare input mesh
vtkUnstructuredGrid *input = vtkUnstructuredGrid::SafeDownCast(this->GetInput());
input->BuildLinks();
const int numberOfPoints = input->GetNumberOfPoints();
const int numberOfCells = input->GetNumberOfCells();
// Create copy of cell entity ids array
vtkIdTypeArray* cellEntityIds = NULL;
if (this->BoundaryDataArrayName)
{
vtkDataArray * array = input->GetCellData()->GetArray(this->BoundaryDataArrayName);
if (array)
{
cellEntityIds = vtkIdTypeArray::New();
cellEntityIds->DeepCopy(array);
}
else
{
vtkErrorMacro(<<"Array with specified BoundaryDataArrayName does not exist");
}
}
// Build an array with the vtk cell ids of all tetrahedras
vtkIdTypeArray* tetraCellIdArray = vtkIdTypeArray::New();
input->GetIdsOfCellsOfType(VTK_TETRA, tetraCellIdArray);
const int numberOfTetras = tetraCellIdArray->GetNumberOfTuples();
const int numberOfTetraPoints = 4; // Points in a tetrahedron(!)
// Build the inverted array with mapping from contiguous tetrahedron numbering to vtk cell numbering
vtkIdList* volumeCellIdMap = vtkIdList::New();
volumeCellIdMap->SetNumberOfIds(numberOfCells);
for (int i=0; i<numberOfTetras; i++)
{
vtkIdType tetraCellId = tetraCellIdArray->GetValue(i);
volumeCellIdMap->SetId(tetraCellId,i);
}
// Write out dolfin mesh header
out << "<?xml version=\"1.0\"?>" << endl;
out << "<dolfin xmlns:dolfin=\"http://www.fenicsproject.org\">" << endl;
out << " <mesh celltype=\"tetrahedron\" dim=\"3\">" << endl;
// Write out all vertices
out << " <vertices size=\""<< numberOfPoints << "\">" << endl;
for (int i=0; i<numberOfPoints; i++)
{
double point[3];
input->GetPoint(i,point);
out << " <vertex index=\"" << i << "\" ";
out << "x=\"" << point[0] << "\" ";
out << "y=\"" << point[1] << "\" ";
out << "z=\"" << point[2] << "\" ";
out << "/>" <<endl;
}
out << " </vertices>" << endl;
// Write out all cells
out << " <cells size=\"" << numberOfTetras << "\">" << endl;
for (int i=0; i<numberOfTetras; i++)
{
vtkIdType tetraCellId = tetraCellIdArray->GetValue(i);
vtkIdList* cellPointIds = input->GetCell(tetraCellId)->GetPointIds();
// Sort point ids in cell, the way dolfin likes it (this works only for simplices!)
vtkIdType dolfinCellPointIds[numberOfTetraPoints];
for (int k=0; k<numberOfTetraPoints; k++)
{
dolfinCellPointIds[k] = cellPointIds->GetId(k);
}
std::sort(dolfinCellPointIds, dolfinCellPointIds+numberOfTetraPoints);
// Write out vertex ids for a single tetrahedron
out << " <tetrahedron index=\"" << i << "\" ";
for (int k=0; k<numberOfTetraPoints; k++)
{
out << "v" << k << "=\"" << dolfinCellPointIds[k] << "\" ";
}
out << "/>" << endl;
}
out << " </cells>" << endl;
// Build and write subdomains if available
if (cellEntityIds)
{
vtkIdTypeArray* triangleCellIdArray = vtkIdTypeArray::New();
input->GetIdsOfCellsOfType(VTK_TRIANGLE,triangleCellIdArray);
const int numberOfTriangles = triangleCellIdArray->GetNumberOfTuples();
vtkIdList* triangleToTetrahedron = vtkIdList::New();
triangleToTetrahedron->SetNumberOfIds(numberOfTriangles);
vtkIdList* triangleToLocalFacetId = vtkIdList::New();
triangleToLocalFacetId->SetNumberOfIds(numberOfTriangles);
int interiorFacetsFound = 0;
int exteriorFacetsFound = 0;
for (int i=0; i<numberOfTriangles; i++)
{
const vtkIdType triangleCellId = triangleCellIdArray->GetValue(i);
vtkIdList* faceCellPoints = vtkIdList::New();
input->GetCellPoints(triangleCellId,faceCellPoints);
vtkIdList* cellIds = vtkIdList::New();
input->GetCellNeighbors(triangleCellId,faceCellPoints,cellIds);
if (cellIds->GetNumberOfIds() != 1)
{
interiorFacetsFound++;
}
else
{
exteriorFacetsFound++;
}
// Get neighbor cell to facet, pick the one with smallest index if two (interior facet)
vtkIdType cellId = cellIds->GetId(0);
if (cellIds->GetNumberOfIds() == 2 && cellIds->GetId(1) < cellId)
{
cellId = cellIds->GetId(1);
}
vtkCell* cell = input->GetCell(cellId);
int cellType = cell->GetCellType();
vtkIdList* cellPointIds = cell->GetPointIds();
// Check that all neighbor cells are tets
if (cellType != VTK_TETRA)
{
vtkErrorMacro(<<"Volume cell adjacent to triangle is not tetrahedron (volume cell id: "<<cellId <<") and it is unsupported by Dolfin. Skipping face.");
faceCellPoints->Delete();
cellIds->Delete();
continue;
}
// Sort point ids in cell, the way dolfin likes it (this works only for simplices!)
vtkIdType dolfinCellPointIds[numberOfTetraPoints];
for (int k=0; k<numberOfTetraPoints; k++)
{
dolfinCellPointIds[k] = cellPointIds->GetId(k);
}
std::sort(dolfinCellPointIds, dolfinCellPointIds+numberOfTetraPoints);
// Find local facet id in dolfin numbering, opposite of point in cell that is not part of facet
vtkIdType dolfinFaceId = -1;
for (int k=0; k<numberOfTetraPoints; k++)
{
bool found = false;
const int numberOfTrianglePoints = 3;
for (int j=0; j<numberOfTrianglePoints; j++)
{
if (dolfinCellPointIds[k] == faceCellPoints->GetId(j))
{
found = true;
break;
}
}
if (!found)
{
dolfinFaceId = k;
break;
}
}
// Store tetrahedron number for vtk triangle i
triangleToTetrahedron->SetId(i, volumeCellIdMap->GetId(cellId));
// Store local dolfin facet number for vtk triangle i
triangleToLocalFacetId->SetId(i, dolfinFaceId);
// Cleanup
faceCellPoints->Delete();
cellIds->Delete();
}
// Start subdomains section in file
if (numberOfTriangles || this->StoreCellMarkers)
{
out << " <domains>" << endl;
}
// Write facet subdomains
if (numberOfTriangles)
{
out << " <mesh_value_collection type=\"uint\" dim=\"2\" size=\""<< numberOfTriangles<< "\">" << endl;
for (int i=0; i<numberOfTriangles; i++)
{
const vtkIdType triangleCellId = triangleCellIdArray->GetValue(i);
const vtkIdType tetrahedronCellId = triangleToTetrahedron->GetId(i);
const vtkIdType value = cellEntityIds->GetValue(triangleCellId) + this->BoundaryDataIdOffset;
const vtkIdType localEntity = triangleToLocalFacetId->GetId(i);
out << " <value cell_index=\"" << tetrahedronCellId <<"\""
<< " local_entity=\"" << localEntity << "\""
<< " value=\"" << value << "\""
<< " />" << endl;
}
out << " </mesh_value_collection>" << endl;
}
// Write cell subdomains
if (this->StoreCellMarkers)
{
out << " <mesh_value_collection type=\"uint\" dim=\"3\" size=\""<< numberOfTetras << "\">" << endl;
for (int i=0; i<numberOfTetras; i++)
{
const vtkIdType cellId = tetraCellIdArray->GetValue(i);
const vtkIdType value = cellEntityIds->GetValue(cellId);
out << " <value cell_index=\"" << i << "\""
<< " local_entity=\"" << 0 << "\""
<< " value=\"" << value << "\""
<< " />" << endl;
}
out << " </mesh_value_collection>" << endl;
}
// End subdomains section in file
if (numberOfTriangles || this->StoreCellMarkers)
{
out << " </domains>" << endl;
}
if (interiorFacetsFound)
{
vtkWarningMacro("Found boundary cells not on boundary!");
}
triangleCellIdArray->Delete();
triangleToTetrahedron->Delete();
triangleToLocalFacetId->Delete();
}
out << " </mesh>" << endl;
out << "</dolfin>" << endl;
tetraCellIdArray->Delete();
volumeCellIdMap->Delete();
if (cellEntityIds)
{
cellEntityIds->Delete();
}
}
void vtkvmtkDolfinWriter::PrintSelf(ostream& os, vtkIndent indent)
{
vtkUnstructuredGridWriter::PrintSelf(os,indent);
}
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