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#!/usr/bin/env python
## Program: VMTK
## Module: $RCSfile: vmtkmeshclipcenterlines.py,v $
## Language: Python
## Date: $$
## Version: $$
## Copyright (c) Luca Antiga, David Steinman. All rights reserved.
## See LICENCE file for details.
## This software is distributed WITHOUT ANY WARRANTY; without even
## the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
## PURPOSE. See the above copyright notices for more information.
## Note: this class was contributed by
## Tangui Morvan
## Kalkulo AS
## Simula Research Laboratory
## Interactively clip a mesh using the distance to centerlines
import vtk
import sys
import vtkvmtk
import vtkvmtkcontrib
import vmtkrenderer
import vmtkscripts
import pypes
vmtkmeshclipcenterlines = 'vmtkMeshClipCenterlines'
class vmtkMeshClipCenterlines(pypes.pypeScript):
def __init__(self):
pypes.pypeScript.__init__(self)
#The orignal mesh
self.Mesh = None
#Preview of the resulting mesh
self.PreviewMesh = None
#Clipped part of the mesh
self.ClippedMesh = None
#Which mesh is displayed : 0 intial mesh, 1 preview mesh, 2 clipped mesh
self.DisplayedMesh = 0
self.vmtkRenderer = None
self.OwnRenderer = 0
self.Clipper = None
#self.LineClipper = None
self.InsideOut = 1
#Type of polyball : 0 global, 1 local
self.PolyBallType = 0
self.CellEntityIdsArrayName = 'CellEntityIds'
#Id of the first wall (mesh surface)
self.WallCellEntityId = 1
#Should we include the new surface cells
self.IncludeSurfaceCells = 1
#Tolerance used for reporjecting the cellentityid array
self.Tolerance = -1.
self.Centerlines = None
self.RadiusArrayName = ''
self.RadiusArray = None
self.MeshActor = None
self.CenterlinesActor = None
#Spheres used to drive the radius array interpolation
self.SpheresActor = None
self.Spheres = vtk.vtkPolyData()
self.SpheresIndices = vtk.vtkIdList()
self.SpheresRadii = None
self.CurrentSphereId = -1
self.SphereWidget = None
#Used to display the interpolated spheres
self.InterpolatedGlyphs = None
self.InterpolatedSpheresActor = None
self.PolyBall = None
#used to display the polyball function used for clipping
self.PolyBallActor = None
self.PolyBallResolution = [32, 32, 32]
self.SetScriptName('vmtkmeshclipcenterlines')
self.SetScriptDoc('interactively clip a mesh using the distance to centerlines')
self.SetInputMembers([
['Mesh','i','vtkUnstructuredGrid',1,'','the input mesh','vmtkmeshreader'],
['Centerlines','centerlines','vtkPolyData',1,'','','vmtksurfacereader'],
['RadiusArrayName','radiusarray','str',1],
['PolyBallType','polyballtype','int',1,'','type of polyball used (0: global, 1: local)'],
['PolyBallResolution','polyballres','int',3,'','grid resolution for displaying the polyball'],
['InsideOut','insideout','bool',1,'','choose whether to clip the inside or outside of the polyball'],
['CellEntityIdsArrayName','entityidsarray','str',1,''],
['WallCellEntityId','wallid','int',1,'','id of the first surface cells in the entityids list'],
['Tolerance','tol','float',1,'','tolerance used to reproject the entity ids on the new surface']
#['IncludeSurfaceCells','includesurfacecells','bool',0,'','include new surface cells in output mesh'],
#['vmtkRenderer','renderer','vmtkRenderer',1,'','external renderer']
])
self.SetOutputMembers([
['Mesh','o','vtkUnstructuredGrid',1,'','the output mesh','vmtkmeshwriter'],
['ClippedMesh','clippedmesh','vtkUnstructuredGrid',1,'','the clipped mesh','vmtkmeshwriter']
])
def InitializeSpheres(self):
#Reset the sphere array
self.Spheres.Initialize()
spherePoints = vtk.vtkPoints()
self.Spheres.SetPoints(spherePoints)
self.Spheres.GetPointData().Initialize()
self.SpheresIndices.Initialize()
self.SpheresRadii = vtk.vtkDoubleArray()
self.SpheresRadii.SetName("SpheresRadii")
self.Spheres.GetPointData().SetScalars(self.SpheresRadii)
self.CurrentSphereId = -1
#Hide the widget
self.SphereWidget.Off()
#Disable scaling
self.InterpolatedGlyphs.SetScaleModeToDataScalingOff()
self.InterpolatedGlyphs.SetScaleFactor(0.)
#reset the polyball
self.PolyBall = None
def PlaceSphere(self):
if self.CurrentSphereId == -1:
return
self.SphereWidget.SetCenter(self.Spheres.GetPoint(self.CurrentSphereId))
self.SphereWidget.SetRadius(self.Spheres.GetPointData().GetScalars().GetValue(self.CurrentSphereId))
self.SphereWidget.On()
def SphereCallback(self,widget,event_string):
if self.CurrentSphereId == -1:
return
minRadius = self.Centerlines.GetLength()*0.001
if self.SphereWidget.GetRadius() < minRadius:
self.SphereWidget.SetRadius(minRadius)
self.Spheres.GetPointData().GetScalars().SetValue(self.CurrentSphereId,self.SphereWidget.GetRadius())
self.Spheres.Modified()
def InterpolateRadius(self):
#if we have no values return
if self.SpheresRadii.GetNumberOfTuples() == 0:
return;
interpolator = vtkvmtkcontrib.vtkvmtkCenterlineInterpolateArray()
interpolator.SetInput(self.Centerlines)
interpolator.SetValues(self.SpheresRadii)
interpolator.SetValuesIds(self.SpheresIndices)
interpolator.SetInterpolatedArrayName("InterpolatedRadius")
interpolator.Update()
self.Centerlines = interpolator.GetOutput()
self.Centerlines.GetPointData().SetActiveScalars("InterpolatedRadius")
self.InterpolatedGlyphs.SetInput(self.Centerlines)
#enable scaling
self.InterpolatedGlyphs.SetScaleModeToScaleByScalar()
self.InterpolatedGlyphs.SetScaleFactor(1)
def BuildPolyBall(self):
#if we have no values return
if self.SpheresRadii.GetNumberOfTuples() == 0:
return
#interpolate the radius array
self.InterpolateRadius()
if self.PolyBallType==1:
self.PolyBall = vtkvmtkcontrib.vtkvmtkPolyBallLine2()
else:
self.PolyBall = vtkvmtk.vtkvmtkPolyBallLine()
self.PolyBall.SetInput(self.Centerlines)
self.PolyBall.SetUseRadiusInformation(1)
self.PolyBall.SetPolyBallRadiusArrayName("InterpolatedRadius")
def BuildPolyBallSurface(self):
#Build a surface for displaying the polyball
if self.PolyBall == None:
return
#Sample the polyball
sampler = vtk.vtkSampleFunction()
sampler.SetImplicitFunction(self.PolyBall)
#Set the bounds to be slightly larger than those of the mesh
meshBounds = self.Mesh.GetBounds()
meshCenter = self.Mesh.GetCenter()
polyBallBounds = [0, 0, 0, 0, 0, 0]
for i in range(0,3):
length = 1.2*(meshBounds[2*i+1] - meshCenter[i])
polyBallBounds[2*i] = meshCenter[i] - length
polyBallBounds[2*i+1] = meshCenter[i] + length
sampler.SetModelBounds(polyBallBounds)
sampler.SetSampleDimensions(self.PolyBallResolution)
sampler.ComputeNormalsOff()
sampler.Update()
#Extract the isosurface at 0
contour = vtk.vtkContourFilter()
contour.SetInput(sampler.GetOutput())
contour.SetValue(0,0.)
contour.Update()
#Set the new model as the mapper input
self.PolyBallActor.GetMapper().SetInput(contour.GetOutput())
#self.PolyBallActor.VisibilityOn()
def ClipMesh(self):
#if we have no values simply return the original mesh
if self.SpheresRadii.GetNumberOfTuples() == 0:
self.PreviewMesh = self.Mesh
self.ClippedMesh = None
return
self.BuildPolyBall()
#Update the polyball model if necessary
if self.PolyBallActor.GetVisibility():
self.BuildPolyBallSurface()
self.Clipper.SetClipFunction(self.PolyBall)
self.Clipper.Update()
self.PreviewMesh = self.Clipper.GetOutput()
self.ClippedMesh = self.Clipper.GetClippedOutput()
#Clip the mesh using vtkvmtkClipDataSetLine
#def ClipMeshLine(self):
##if we have no values simply return the original mesh
#if self.SpheresRadii.GetNumberOfTuples() == 0:
#self.PreviewMesh = self.Mesh
#self.ClippedMesh = None
#return
#self.BuildPolyBall()
##Update the polyball model if necessary
#if self.PolyBallActor.GetVisibility():
#self.BuildPolyBallSurface()
#lineIntersector = vtkvmtkcontrib.vtkvmtkPolyBallLineIntersector()
#lineIntersector.SetImplicitFunction(self.PolyBall)
#self.LineClipper.SetLineIntersector(lineIntersector)
#self.LineClipper.Update()
#self.PreviewMesh = self.LineClipper.GetOutput()
#self.ClippedMesh = self.LineClipper.GetClippedOutput()
#Recreate the surface cells on the clipped and project the cell entity ids
def CreateSurfaceCells(self,inMesh):
#Remove the surface cells from the mesh
cellDimFilter = vtkvmtkcontrib.vtkvmtkCellDimensionFilter()
cellDimFilter.SetInput(inMesh)
cellDimFilter.ThresholdByUpper(3)
cellDimFilter.Update()
volumetricMesh = cellDimFilter.GetOutput()
#Get new surface cells
geomFilter = vtk.vtkGeometryFilter()
geomFilter.SetInput(cellDimFilter.GetOutput())
geomFilter.Update()
newSurfaceCells = geomFilter.GetOutput()
#If the celEntityIdArray exist, project the original entity ids
cellEntityIdsArray = newSurfaceCells.GetCellData().GetArray(self.CellEntityIdsArrayName)
if (cellEntityIdsArray != None):
#Convert the surface cells to poly data
surfaceCellsToSurface = vmtkscripts.vmtkMeshToSurface()
surfaceCellsToSurface.Mesh = newSurfaceCells
surfaceCellsToSurface.Execute()
#Get the original surface cells
meshThreshold = vtk.vtkThreshold()
meshThreshold.SetInput(self.Mesh)
meshThreshold.ThresholdByUpper(self.WallCellEntityId+0.5)
meshThreshold.SetInputArrayToProcess(0,0,0,1,self.CellEntityIdsArrayName)
meshThreshold.Update()
meshToSurface = vmtkscripts.vmtkMeshToSurface()
meshToSurface.Mesh = meshThreshold.GetOutput()
meshToSurface.Execute()
#Project the entity ids form the old surface cells to the new surface cells
#TODO: This is hackish(need for a tolerance), find a beeter way
projector = vtkvmtkcontrib.vtkvmtkSurfaceProjectCellArray()
projector.SetInput(surfaceCellsToSurface.Surface)
projector.SetReferenceSurface(meshToSurface.Surface)
projector.SetProjectedArrayName(self.CellEntityIdsArrayName)
projector.SetDefaultValue(self.WallCellEntityId)
projector.SetDistanceTolerance(self.Tolerance)
projector.Update()
#Convert the surface cells back to unstructured grid
surfaceToMesh = vmtkscripts.vmtkSurfaceToMesh()
surfaceToMesh.Surface = projector.GetOutput()
surfaceToMesh.Execute()
newSurfaceCells = surfaceToMesh.Mesh
#append the new surface cells to the volumetric elements
appendFilter = vtkvmtk.vtkvmtkAppendFilter()
appendFilter.AddInput(volumetricMesh)
appendFilter.AddInput(newSurfaceCells)
appendFilter.Update()
return appendFilter.GetOutput()
def LCallback(self,obj):
self.DisplayedMesh = (self.DisplayedMesh+1)%3
if self.DisplayedMesh == 0:
self.MeshActor.GetMapper().SetInput(self.Mesh)
elif self.DisplayedMesh == 1:
self.MeshActor.GetMapper().SetInput(self.PreviewMesh)
elif self.DisplayedMesh == 2:
self.MeshActor.GetMapper().SetInput(self.ClippedMesh)
self.vmtkRenderer.RenderWindow.Render()
def ClipCallback(self, obj):
self.ClipMesh()
if self.DisplayedMesh == 1:
self.MeshActor.GetMapper().SetInput(self.PreviewMesh)
elif self.DisplayedMesh == 2:
self.MeshActor.GetMapper().SetInput(self.ClippedMesh)
self.vmtkRenderer.RenderWindow.Render()
#def MCallback(self, obj)
#self.ClipMeshLine()
#if self.DisplayedMesh == 1:
#self.MeshActor.GetMapper().SetInput(self.PreviewMesh)
#elif self.DisplayedMesh == 2:
#self.MeshActor.GetMapper().SetInput(self.ClippedMesh)
#self.vmtkRenderer.RenderWindow.Render()
def SpaceCallback(self, obj):
#Disable the sphere Widget so as not to pick it
self.SphereWidget.Off()
#add a new sphere
picker = vtk.vtkPointPicker()
picker.SetTolerance(1E-3 * self.Centerlines.GetLength())
eventPosition = self.vmtkRenderer.RenderWindowInteractor.GetEventPosition()
#eventPosition = obj.GetEventPosition()
result = picker.Pick(float(eventPosition[0]),float(eventPosition[1]),0.0,self.vmtkRenderer.Renderer)
if result == 0:
#Reenable the sphere widget
self.SphereWidget.On()
return
pickId = picker.GetPointId()
#Only insert a new sphere if this id is not already in the list
if self.SpheresIndices.IsId(pickId) == -1:
self.CurrentSphereId = self.Spheres.GetPoints().InsertNextPoint(self.Centerlines.GetPoint(pickId))
self.SpheresIndices.InsertNextId(pickId)
interpolatedArray = self.Centerlines.GetPointData().GetArray("InterpolatedRadius")
if interpolatedArray and (interpolatedArray.GetValue(pickId) != 0.):
self.SpheresRadii.InsertNextValue(interpolatedArray.GetValue(pickId))
elif self.RadiusArray:
self.SpheresRadii.InsertNextValue(self.RadiusArray.GetValue(pickId))
else:
self.SpheresRadii.InsertNextValue(self.Centerlines.GetLength()*0.01)
self.Spheres.Modified()
self.PlaceSphere()
#Reenable the sphere widget
self.SphereWidget.On()
self.vmtkRenderer.RenderWindow.Render()
def KeyPressed(self,obj,event):
key = obj.GetKeySym()
if key == 'space':
#Disable the sphere Widget so as not to pick it
self.SphereWidget.Off()
#add a new sphere
picker = vtk.vtkPointPicker()
picker.SetTolerance(1E-3 * self.Centerlines.GetLength())
eventPosition = obj.GetEventPosition()
result = picker.Pick(float(eventPosition[0]),float(eventPosition[1]),0.0,self.vmtkRenderer.Renderer)
if result == 0:
#Reenable the sphere widget
self.SphereWidget.On()
return
pickId = picker.GetPointId()
#Only insert a new sphere if this id is not already in the list
if self.SpheresIndices.IsId(pickId) == -1:
self.CurrentSphereId = self.Spheres.GetPoints().InsertNextPoint(self.Centerlines.GetPoint(pickId))
self.SpheresIndices.InsertNextId(pickId)
interpolatedArray = self.Centerlines.GetPointData().GetArray("InterpolatedRadius")
if interpolatedArray and (interpolatedArray.GetValue(pickId) != 0.):
self.SpheresRadii.InsertNextValue(interpolatedArray.GetValue(pickId))
elif self.RadiusArray:
self.SpheresRadii.InsertNextValue(self.RadiusArray.GetValue(pickId))
else:
self.SpheresRadii.InsertNextValue(self.Centerlines.GetLength()*0.01)
self.Spheres.Modified()
self.PlaceSphere()
#Reenable the sphere widget
self.SphereWidget.On()
self.vmtkRenderer.RenderWindow.Render()
def PlusCallback(self, obj):
if self.CurrentSphereId != -1:
#increase sphere radius
newval = self.Spheres.GetPointData().GetScalars().GetValue(self.CurrentSphereId) + self.Centerlines.GetLength()*0.01
self.Spheres.GetPointData().GetScalars().SetValue(self.CurrentSphereId,newval)
self.Spheres.Modified()
self.PlaceSphere()
self.vmtkRenderer.RenderWindow.Render()
def MinusCallback(self, obj):
if self.CurrentSphereId != -1:
#decrease sphere radius
newval = self.Spheres.GetPointData().GetScalars().GetValue(self.CurrentSphereId) - self.Centerlines.GetLength()*0.01
if newval> 0:
self.Spheres.GetPointData().GetScalars().SetValue(self.CurrentSphereId,newval)
self.Spheres.Modified()
self.PlaceSphere()
self.vmtkRenderer.RenderWindow.Render()
def NextSphereCallback(self, obj):
if self.CurrentSphereId != -1:
#skip to next sphere
self.CurrentSphereId = (self.CurrentSphereId + 1) % self.Spheres.GetNumberOfPoints();
self.PlaceSphere()
self.vmtkRenderer.RenderWindow.Render()
def ProviousSphereCallback(self, obj):
if self.CurrentSphereId != -1:
#skip to previous sphere
self.CurrentSphereId = (self.CurrentSphereId - 1) % self.Spheres.GetNumberOfPoints();
self.PlaceSphere()
self.vmtkRenderer.RenderWindow.Render()
def UndoCallback(self, obj):
#undo
self.InitializeSpheres()
self.Spheres.Modified()
self.vmtkRenderer.RenderWindow.Render()
def DeleteSphereCallback(self, obj):
if self.CurrentSphereId != -1:
#delete the current sphere
#if no spheres would be left initialize
if self.Spheres.GetNumberOfPoints() == 1:
self.InitializeSpheres()
else:
#Copy the spheres into a new structure
oldPoints = vtk.vtkPoints()
oldPoints.DeepCopy(self.Spheres.GetPoints())
self.Spheres.Initialize()
spherePoints = vtk.vtkPoints()
for i in range(0,oldPoints.GetNumberOfPoints()):
if i != self.CurrentSphereId:
spherePoints.InsertNextPoint(oldPoints.GetPoint(i))
self.Spheres.SetPoints(spherePoints)
self.SpheresRadii.RemoveTuple(self.CurrentSphereId)
self.Spheres.GetPointData().SetScalars(self.SpheresRadii)
self.SpheresIndices.DeleteId(self.SpheresIndices.GetId(i))
self.CurrentSphereId = (self.CurrentSphereId + 1) % self.Spheres.GetNumberOfPoints()
self.PlaceSphere()
self.vmtkRenderer.RenderWindow.Render()
def InterpolatedSphereCallback(self, obj):
#Display the interpolated spheres
self.InterpolatedSpheresActor.SetVisibility(not self.InterpolatedSpheresActor.GetVisibility())
self.vmtkRenderer.RenderWindow.Render()
def PolyballSurfaceCallback(self, obj):
#Display/hide the polyball surface
if self.PolyBallActor.GetVisibility():
self.PolyBallActor.VisibilityOff()
elif self.PolyBall != None:
self.BuildPolyBallSurface()
self.PolyBallActor.VisibilityOn()
self.vmtkRenderer.RenderWindow.Render()
def MeshVisalizationCallback(self, obj):
#Switch between transparent/opaque mesh for better visualisation
if self.MeshActor.GetProperty().GetOpacity() == 0.25:
self.MeshActor.GetProperty().SetOpacity(1.)
else:
self.MeshActor.GetProperty().SetOpacity(0.25)
self.vmtkRenderer.RenderWindow.Render()
def PolyballVisualizationCallback(self, obj):
#Switch between transparent/opaque polyball for better visualisation
if self.PolyBallActor.GetProperty().GetOpacity() == 0.25:
self.PolyBallActor.GetProperty().SetOpacity(1.)
self.MeshActor.VisibilityOff()
else:
self.PolyBallActor.GetProperty().SetOpacity(0.25)
self.MeshActor.VisibilityOn()
self.vmtkRenderer.RenderWindow.Render()
def PolyballTypeCallback(self, obj):
self.PolyBallType = (self.PolyBallType + 1)%2
def Display(self):
self.vmtkRenderer.RenderWindowInteractor.Initialize()
#self.vmtkRenderer.RenderWindowInteractor.AddObserver("KeyPressEvent", self.KeyPressed)
self.vmtkRenderer.AddKeyBinding('f','Change Polyball type',self.PolyballTypeCallback)
self.vmtkRenderer.AddKeyBinding('y','Switch between transparent/opaque polyball',self.PolyballVisualizationCallback)
self.vmtkRenderer.AddKeyBinding('w','Switch between transparent/opaque mesh',self.MeshVisalizationCallback)
self.vmtkRenderer.AddKeyBinding('b','Display/hide the polyball surface',self.PolyballSurfaceCallback)
self.vmtkRenderer.AddKeyBinding('o','Display the interpolated spheres',self.InterpolatedSphereCallback)
self.vmtkRenderer.AddKeyBinding('d','Delete the current sphere',self.DeleteSphereCallback)
self.vmtkRenderer.AddKeyBinding('u','Undo',self.UndoCallback)
self.vmtkRenderer.AddKeyBinding('v','Skip to previous sphere',self.ProviousSphereCallback)
self.vmtkRenderer.AddKeyBinding('n','skip to next sphere',self.NextSphereCallback)
self.vmtkRenderer.AddKeyBinding('minus','Decrease sphere radius',self.MinusCallback)
self.vmtkRenderer.AddKeyBinding('plus','Increase sphere radius',self.PlusCallback)
self.vmtkRenderer.AddKeyBinding('space','Disable the sphere Widget',self.SpaceCallback)
self.vmtkRenderer.AddKeyBinding('c','Clip Mesh',self.ClipCallback)
self.vmtkRenderer.AddKeyBinding('l','Change Displayed Mesh',self.LCallback)
self.vmtkRenderer.Render()
#self.vmtkRenderer.RenderWindowInteractor.Start()
def Execute(self):
if (self.Mesh == None):
self.PrintError('Error: no Mesh.')
if (self.Centerlines == None):
self.PrintError('Error: no Centerlines')
#Save the centerlines
previousCenterlines = self.Centerlines
cleaner = vtk.vtkCleanPolyData()
cleaner.SetInput(self.Centerlines)
cleaner.Update()
self.Centerlines = cleaner.GetOutput()
if self.Tolerance == -1:
self.Tolerance = 0.000001*self.Mesh.GetLength()
if self.RadiusArrayName != '':
self.RadiusArray = self.Centerlines.GetPointData().GetArray(self.RadiusArrayName)
if self.RadiusArray == None:
self.PrintError('Error : could not find radius array')
if not self.vmtkRenderer:
self.vmtkRenderer = vmtkrenderer.vmtkRenderer()
self.vmtkRenderer.Initialize()
self.OwnRenderer = 1
meshMapper = vtk.vtkDataSetMapper()
meshMapper.SetInput(self.Mesh)
meshMapper.ScalarVisibilityOff()
self.MeshActor = vtk.vtkActor()
self.MeshActor.SetMapper(meshMapper)
self.MeshActor.GetProperty().SetOpacity(0.25)
self.MeshActor.PickableOff()
self.vmtkRenderer.Renderer.AddActor(self.MeshActor)
centerlinesMapper = vtk.vtkDataSetMapper()
centerlinesMapper.SetInput(self.Centerlines)
centerlinesMapper.ScalarVisibilityOff()
self.CenterlinesActor = vtk.vtkActor()
self.CenterlinesActor.SetMapper(centerlinesMapper)
self.vmtkRenderer.Renderer.AddActor(self.CenterlinesActor)
glyphs = vtk.vtkGlyph3D()
glyphSource = vtk.vtkSphereSource()
glyphSource.SetRadius(1)
glyphs.SetInput(self.Spheres)
glyphs.SetSource(glyphSource.GetOutput())
glyphs.SetScaleModeToScaleByScalar()
glyphs.SetScaleFactor(1.)
glyphMapper = vtk.vtkPolyDataMapper()
glyphMapper.SetInput(glyphs.GetOutput())
glyphMapper.ScalarVisibilityOff()
self.SpheresActor = vtk.vtkActor()
self.SpheresActor.SetMapper(glyphMapper)
self.SpheresActor.GetProperty().SetColor(1.0,0.0,0.0)
self.SpheresActor.GetProperty().SetOpacity(0.25)
self.SpheresActor.PickableOff()
self.vmtkRenderer.Renderer.AddActor(self.SpheresActor)
self.InterpolatedGlyphs = vtk.vtkGlyph3D()
interpolatedGlyphSource = vtk.vtkSphereSource()
interpolatedGlyphSource.SetRadius(1)
self.InterpolatedGlyphs.SetInput(self.Centerlines)
self.InterpolatedGlyphs.SetSource(interpolatedGlyphSource.GetOutput())
#scaling is off for now
self.InterpolatedGlyphs.SetScaleModeToDataScalingOff()
self.InterpolatedGlyphs.SetScaleFactor(0.)
interpolatedGlyphMapper = vtk.vtkPolyDataMapper()
interpolatedGlyphMapper.SetInput(self.InterpolatedGlyphs.GetOutput())
interpolatedGlyphMapper.ScalarVisibilityOff()
self.InterpolatedSpheresActor = vtk.vtkActor()
self.InterpolatedSpheresActor.SetMapper(interpolatedGlyphMapper)
self.InterpolatedSpheresActor.GetProperty().SetColor(0.0,1.0,0.0)
self.InterpolatedSpheresActor.GetProperty().SetOpacity(0.25)
self.InterpolatedSpheresActor.PickableOff()
self.InterpolatedSpheresActor.VisibilityOff()
self.vmtkRenderer.Renderer.AddActor(self.InterpolatedSpheresActor)
polyBallMapper = vtk.vtkPolyDataMapper()
polyBallMapper.ScalarVisibilityOff()
self.PolyBallActor = vtk.vtkActor()
self.PolyBallActor.SetMapper(polyBallMapper)
self.PolyBallActor.GetProperty().SetColor(0.0,1.0,0.0)
self.PolyBallActor.GetProperty().SetOpacity(0.25)
self.PolyBallActor.PickableOff()
self.PolyBallActor.VisibilityOff()
self.vmtkRenderer.Renderer.AddActor(self.PolyBallActor)
self.SphereWidget = vtk.vtkSphereWidget()
self.SphereWidget.TranslationOff()
self.SphereWidget.SetInteractor(self.vmtkRenderer.RenderWindowInteractor)
self.SphereWidget.AddObserver("InteractionEvent", self.SphereCallback)
self.Clipper = vtk.vtkClipDataSet()
self.Clipper.SetInput(self.Mesh)
self.Clipper.SetInsideOut(self.InsideOut)
self.Clipper.GenerateClippedOutputOn()
#self.LineClipper = vtkvmtk.vtkvmtkClipDataSetLine()
#self.LineClipper.SetInput(self.Mesh)
#self.LineClipper.SetInsideOut(self.InsideOut)
#self.LineClipper.GenerateClippedOutputOn()
self.InitializeSpheres()
self.PreviewMesh = self.Mesh
self.Display()
self.PolyBallActor.VisibilityOff()
self.ClipMesh()
if self.ClippedMesh == None:
#return an empty mesh
self.ClippedMesh = vtk.vtkUnstructuredGrid()
elif self.IncludeSurfaceCells:
#Create the surface cells
self.PreviewMesh = self.CreateSurfaceCells(self.PreviewMesh)
self.ClippedMesh = self.CreateSurfaceCells(self.ClippedMesh)
self.Mesh = self.PreviewMesh
if self.OwnRenderer:
self.vmtkRenderer.Deallocate()
if self.Mesh.GetSource():
self.Mesh.GetSource().UnRegisterAllOutputs()
#Restore the centerlines
self.Centerlines = previousCenterlines
if __name__=='__main__':
main = pypes.pypeMain()
main.Arguments = sys.argv
main.Execute()
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