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#!/usr/bin/env python
## Program: VMTK
## Module: $RCSfile: vmtkrenderer.py,v $
## Language: Python
## Date: $Date: 2006/05/26 12:35:13 $
## Version: $Revision: 1.8 $
## Copyright (c) Luca Antiga, David Steinman. All rights reserved.
## See LICENCE file for details.
## This software is distributed WITHOUT ANY WARRANTY; without even
## the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
## PURPOSE. See the above copyright notices for more information.
import vtk
import sys
import os
import pypes
import vtkvmtk
vmtkrenderer = 'vmtkRenderer'
class vmtkRendererInputStream(object):
def __init__(self,renderer):
self.renderer = renderer
def readline(self):
self.renderer.EnterTextInputMode()
return self.renderer.CurrentTextInput
def prompt(self,text):
self.renderer.TextInputQuery = text
self.renderer.CurrentTextInput = None
self.renderer.UpdateTextInput()
class vmtkRenderer(pypes.pypeScript):
def __init__(self):
pypes.pypeScript.__init__(self)
self.vmtkRenderer = self
self.Renderer = None
self.RenderWindow = None
self.RenderWindowInteractor = None
self.Camera = None
self.WindowSize = [800, 600]
self.Background = [0.1, 0.1, 0.2]
self.PointSmoothing = 1
self.LineSmoothing = 1
self.PolygonSmoothing = 0
self.TextInputMode = 0
self.ExitAfterTextInputMode = True
self.ExitTextInputCallback = None
self.TextInputActor = None
self.TextInputQuery = None
self.CurrentTextInput = None
self.InputPosition = [0.25, 0.1]
self.TextActor = None
self.Position = [0.001, 0.05]
self.KeyBindings = {}
self.ScreenshotMagnification = 4
self.UseRendererInputStream = True
self.SetScriptName('vmtkrenderer')
self.SetScriptDoc('renderer used to make several viewers use the same rendering window')
self.SetInputMembers([
['WindowSize','size','int',2,'','size of the rendering window'],
['PointSmoothing','pointsmoothing','bool',1,'','toggle rendering smooth points'],
['LineSmoothing','linesmoothing','bool',1,'','toggle rendering smooth lines'],
['PolygonSmoothing','polygonsmoothing','bool',1,'','toggle rendering smooth polygons'],
['Background','background','float',3,'','background color of the rendering window'],
['ScreenshotMagnification','magnification','int',1,'','magnification to apply to the rendering window when taking a screenshot']])
self.SetOutputMembers([
['vmtkRenderer','o','vmtkRenderer',1,'','the renderer']])
def ResetCameraCallback(self,obj):
self.Renderer.ResetCamera()
def ScreenshotCallback(self, obj):
filePrefix = 'vmtk-screenshot'
fileNumber = 0
fileName = "%s-%d.png" % (filePrefix,fileNumber)
homeDir = os.getenv("HOME")
existingFiles = os.listdir(homeDir)
while fileName in existingFiles:
fileNumber += 1
fileName = "%s-%d.png" % (filePrefix,fileNumber)
self.PrintLog('Saving screenshot to ' + fileName)
windowToImage = vtk.vtkWindowToImageFilter()
windowToImage.SetInput(self.RenderWindow)
windowToImage.SetMagnification(self.ScreenshotMagnification)
windowToImage.Update()
self.RenderWindow.Render()
writer = vtk.vtkPNGWriter()
writer.SetInput(windowToImage.GetOutput())
writer.SetFileName(os.path.join(homeDir,fileName))
writer.Write()
def QuitRendererCallback(self, obj):
self.PrintLog('Quit renderer')
self.Renderer.RemoveActor(self.TextActor)
self.RenderWindowInteractor.ExitCallback()
def ResetCameraCallback(self, obj):
self.Renderer.ResetCamera()
self.RenderWindow.Render()
def UpdateTextInput(self):
if self.TextInputQuery:
if self.CurrentTextInput or self.CurrentTextInput == '':
self.TextInputActor.SetInput(self.TextInputQuery+self.CurrentTextInput+'_')
else:
self.TextInputActor.SetInput(self.TextInputQuery)
self.Renderer.AddActor(self.TextInputActor)
else:
self.Renderer.RemoveActor(self.TextInputActor)
self.RenderWindow.Render()
def KeyPressCallback(self, obj, event):
return
def CharCallback(self, obj, event):
key = self.RenderWindowInteractor.GetKeySym()
if self.TextInputMode:
if key in ['Return','Enter']:
self.ExitTextInputMode()
return
if key.startswith('KP_'):
key = key[3:]
if key == 'space':
key = ' '
elif key in ['minus','Subtract']:
key = '-'
elif key in ['period','Decimal']:
key = '.'
elif len(key) > 1 and key not in ['Backspace','BackSpace']:
key = None
if key in ['Backspace','BackSpace']:
textInput = self.CurrentTextInput
if len(textInput) > 0:
self.CurrentTextInput = textInput[:-1]
elif key:
self.CurrentTextInput += key
self.UpdateTextInput()
return
if key in self.KeyBindings and self.KeyBindings[key]['callback'] != None:
self.KeyBindings[key]['callback'](obj)
else:
if key == 'plus':
key = '+'
if key == 'minus':
key = '-'
if key == 'equal':
key = '='
if key in self.KeyBindings and self.KeyBindings[key]['callback'] != None:
self.KeyBindings[key]['callback'](obj)
def AddKeyBinding(self, key, text, callback=None, group='1'):
self.KeyBindings[key] = {'text': text, 'callback': callback, 'group': group}
def RemoveKeyBinding(self, key):
if key in self.KeyBindings:
del self.KeyBindings[key]
def PromptAsync(self, queryText, callback):
self.TextInputQuery = queryText
self.CurrentTextInput = None
self.ExitTextInputCallback = callback
self.UpdateTextInput()
self.EnterTextInputMode(interactive=0)
def EnterTextInputMode(self,interactive=1):
self.CurrentTextInput = ''
self.Renderer.AddActor(self.TextInputActor)
self.Renderer.RemoveActor(self.TextActor)
self.UpdateTextInput()
self.TextInputMode = 1
self.Render(interactive)
def ExitTextInputMode(self):
self.Renderer.RemoveActor(self.TextInputActor)
self.Renderer.AddActor(self.TextActor)
self.RenderWindow.Render()
self.TextInputMode = 0
if self.ExitTextInputCallback:
self.ExitTextInputCallback(self.CurrentTextInput)
self.ExitTextInputCallback = None
if self.ExitAfterTextInputMode:
self.RenderWindowInteractor.ExitCallback()
def Render(self,interactive=1):
if interactive:
self.RenderWindowInteractor.Initialize()
self.RenderWindow.SetWindowName("vmtk - the Vascular Modeling Toolkit")
#sortedKeysStd = self.KeyBindingsStd.keys()
#sortedKeysStd.sort()
#textActorInputsStd = ['%s: %s' % (key, self.KeyBindingsStd[key]['text']) for key in sortedKeysStd]
#self.TextActorStd.SetInput('\n'.join(textActorInputsStd))
#self.Renderer.AddActor(self.TextActorStd)
groups = list(set([self.KeyBindings[el]['group'] for el in self.KeyBindings]))
groups.sort(reverse=True)
textActorInputsList = []
for group in groups:
sortedKeys = [key for key in self.KeyBindings.keys() if self.KeyBindings[key]['group'] == group]
sortedKeys.sort()
textActorInputs = ['%s: %s' % (key, self.KeyBindings[key]['text']) for key in sortedKeys]
textActorInputsList.append('\n'.join(textActorInputs))
self.TextActor.SetInput('\n\n'.join(textActorInputsList))
self.Renderer.AddActor(self.TextActor)
#if len(self.KeyBindingsOpmode.keys()) != 0:
# sortedKeysOpmode = self.KeyBindingsOpmode.keys()
# sortedKeysOpmode.sort()
# textActorInputsOpmode = ['%s: %s' % (key, self.KeyBindingsOpmode[key]['text']) for key in sortedKeysOpmode]
# self.TextActorOpmode.SetInput('\n'.join(textActorInputsOpmode))
# self.TextActorOpmode.GetProperty().SetColor(1.0, 0.75, 0.32)
# self.Renderer.AddActor(self.TextActorOpmode)
#else:
# self.TextActorOpmode.SetInput('.')
# self.Renderer.AddActor(self.TextActorOpmode)
self.RenderWindow.Render()
if interactive:
self.RenderWindowInteractor.Start()
def Initialize(self):
if not self.Renderer:
self.Renderer = vtk.vtkRenderer()
self.Renderer.SetBackground(self.Background)
self.RenderWindow = vtk.vtkRenderWindow()
self.RenderWindow.AddRenderer(self.Renderer)
self.RenderWindow.SetSize(self.WindowSize[0],self.WindowSize[1])
self.RenderWindow.SetPointSmoothing(self.PointSmoothing)
self.RenderWindow.SetLineSmoothing(self.LineSmoothing)
self.RenderWindow.SetPolygonSmoothing(self.PolygonSmoothing)
self.RenderWindowInteractor = vtk.vtkRenderWindowInteractor()
if 'vtkCocoaRenderWindowInteractor' in dir(vtk) and vtk.vtkCocoaRenderWindowInteractor.SafeDownCast(self.RenderWindowInteractor):
self.RenderWindowInteractor = vtkvmtk.vtkvmtkCocoaRenderWindowInteractor()
self.RenderWindow.SetInteractor(self.RenderWindowInteractor)
self.RenderWindowInteractor.SetInteractorStyle(vtkvmtk.vtkvmtkInteractorStyleTrackballCamera())
self.RenderWindowInteractor.GetInteractorStyle().AddObserver("CharEvent",self.CharCallback)
self.RenderWindowInteractor.GetInteractorStyle().AddObserver("KeyPressEvent",self.KeyPressCallback)
self.AddKeyBinding('x','Take screenshot.',self.ScreenshotCallback,'0')
self.AddKeyBinding('r','Reset camera.',self.ResetCameraCallback,'0')
#self.AddKeyBinding('w','Show wireframe.',None,'0')
#self.AddKeyBinding('r','Reset camera.',self.ResetCameraCallback, '0')
#self.AddKeyBinding('s','Show surface.', None,'0')
#self.AddKeyBinding('e','Quit renderer.',self.QuitRendererCallback,'0')
self.AddKeyBinding('q','Quit renderer/proceed.',self.QuitRendererCallback,'0')
#self.AddKeyBinding('3','3D.', None,'0')
#self.TextActorStd = vtk.vtkTextActor()
#self.TextActorStd.SetPosition(self.PositionStd)
#self.Renderer.AddActor(self.TextActorStd)
self.TextActor = vtk.vtkTextActor()
self.TextActor.GetPositionCoordinate().SetCoordinateSystemToNormalizedViewport()
self.TextActor.GetPosition2Coordinate().SetCoordinateSystemToNormalizedViewport()
self.TextActor.SetPosition(self.Position)
self.Renderer.AddActor(self.TextActor)
#self.TextActorOpmode = vtk.vtkTextActor()
#self.TextActorOpmode.SetPosition(self.PositionOpmode)
#self.Renderer.AddActor(self.TextActorOpmode)
self.TextInputActor = vtk.vtkTextActor()
self.TextInputActor.GetPositionCoordinate().SetCoordinateSystemToNormalizedViewport()
self.TextInputActor.GetPosition2Coordinate().SetCoordinateSystemToNormalizedViewport()
self.TextInputActor.SetPosition(self.InputPosition)
if self.UseRendererInputStream:
self.InputStream = vmtkRendererInputStream(self)
def RegisterScript(self, script):
if self.UseRendererInputStream:
script.InputStream = vmtkRendererInputStream(self)
def Execute(self):
self.Initialize()
def Close(self,event,clientData):
self.RenderWindowInteractor.Close()
def Deallocate(self):
if 'vtkCocoaRenderWindowInteractor' in dir(vtk) and vtkvmtk.vtkvmtkCocoaRenderWindowInteractor.SafeDownCast(self.RenderWindowInteractor):
self.RenderWindowInteractor.AddObserver("TimerEvent", self.Close)
self.RenderWindowInteractor.CreateOneShotTimer(1)
self.RenderWindowInteractor.Start()
self.RenderWindowInteractor = None
self.RenderWindow = None
self.Renderer = None
if __name__=='__main__':
main = pypes.pypeMain()
main.Arguments = sys.argv
main.Execute()
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