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/* Copyright (C) 2002-2004 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
//
// SConnection - class on the server side representing a connection to a
// client. A derived class should override methods appropriately.
//
#ifndef __RFB_SCONNECTION_H__
#define __RFB_SCONNECTION_H__
#include <rdr/InStream.h>
#include <rdr/OutStream.h>
#include <rfb/SMsgHandler.h>
namespace rfb {
class SMsgReader;
class SMsgWriter;
class SSecurity;
class SConnection : public SMsgHandler {
public:
SConnection();
virtual ~SConnection();
// Methods to initialise the connection
// setStreams() sets the streams to be used for the connection. These must
// be set before initialiseProtocol() and processMsg() are called. The
// SSecurity object may call setStreams() again to provide alternative
// streams over which the RFB protocol is sent (i.e. encrypting/decrypting
// streams). Ownership of the streams remains with the caller
// (i.e. SConnection will not delete them).
void setStreams(rdr::InStream* is, rdr::OutStream* os);
// addSecType() should be called once for each security type which the
// server supports to this client.
void addSecType(rdr::U8 secType);
// initialiseProtocol() should be called once the streams and security
// types are set. Subsequently, processMsg() should be called whenever
// there is data to read on the InStream.
void initialiseProtocol();
// processMsg() should be called whenever there is data to read on the
// InStream. You must have called initialiseProtocol() first.
void processMsg();
// approveConnection() is called to either accept or reject the connection.
// If accept is false, the reason string gives the reason for the
// rejection. It can either be called directly from queryConnection() or
// later, after queryConnection() has returned. It can only be called when
// in state RFBSTATE_QUERYING. On rejection, an AuthFailureException is
// thrown, so this must be handled appropriately by the caller.
void approveConnection(bool accept, const char* reason=0);
// Methods to be overridden in a derived class
// versionReceived() indicates that the version number has just been read
// from the client. The version will already have been "cooked"
// to deal with unknown/bogus viewer protocol numbers.
virtual void versionReceived();
// getSSecurity() gets the SSecurity object for the given type. The type
// is guaranteed to be one of the secTypes passed in to addSecType(). The
// SSecurity object's destroy() method will be called by the SConnection
// from its destructor.
virtual SSecurity* getSSecurity(int secType)=0;
// authSuccess() is called when authentication has succeeded.
virtual void authSuccess();
// authFailure() is called when authentication has failed. This method is
// not normally overridden since an exception is thrown anyway.
virtual void authFailure();
// queryConnection() is called when authentication has succeeded, but
// before informing the client. It can be overridden to query a local user
// to accept the incoming connection, for example. The userName argument
// is the name of the user making the connection, or null (note that the
// storage for userName is owned by the caller). The connection must be
// accepted or rejected by calling approveConnection(), either directly
// from queryConnection() or some time later.
virtual void queryConnection(const char* userName);
// clientInit() is called when the ClientInit message is received. The
// derived class must call on to SConnection::clientInit().
virtual void clientInit(bool shared);
// setPixelFormat() is called when a SetPixelFormat message is received.
// The derived class must call on to SConnection::setPixelFormat().
virtual void setPixelFormat(const PixelFormat& pf);
// framebufferUpdateRequest() is called when a FramebufferUpdateRequest
// message is received. The derived class must call on to
// SConnection::framebufferUpdateRequest().
virtual void framebufferUpdateRequest(const Rect& r, bool incremental);
// setInitialColourMap() is called when the client needs an initial
// SetColourMapEntries message. In fact this only happens when the client
// accepts the server's default pixel format and it uses a colour map.
virtual void setInitialColourMap();
// setAccessRights() allows a security package to limit the access rights
// of a VNCSConnectionST to the server. How the access rights are treated
// is up to the derived class.
typedef rdr::U16 AccessRights;
static const AccessRights AccessView; // View display contents
static const AccessRights AccessKeyEvents; // Send key events
static const AccessRights AccessPtrEvents; // Send pointer events
static const AccessRights AccessCutText; // Send/receive clipboard events
static const AccessRights AccessDefault; // The default rights, INCLUDING FUTURE ONES
static const AccessRights AccessNoQuery; // Connect without local user accepting
static const AccessRights AccessFull; // All of the available AND FUTURE rights
virtual void setAccessRights(AccessRights ar) = 0;
// Other methods
// authenticated() returns true if the client has authenticated
// successfully.
bool authenticated() { return (state_ == RFBSTATE_INITIALISATION ||
state_ == RFBSTATE_NORMAL); }
// deleteReaderAndWriter() deletes the reader and writer associated with
// this connection. This may be useful if you want to delete the streams
// before deleting the SConnection to make sure that no attempt by the
// SConnection is made to read or write.
// XXX Do we really need this at all???
void deleteReaderAndWriter();
// throwConnFailedException() prints a message to the log, sends a conn
// failed message to the client (if possible) and throws a
// ConnFailedException.
void throwConnFailedException(const char* msg);
// writeConnFailedFromScratch() sends a conn failed message to an OutStream
// without the need to negotiate the protocol version first. It actually
// does this by assuming that the client will understand version 3.3 of the
// protocol.
static void writeConnFailedFromScratch(const char* msg,
rdr::OutStream* os);
SMsgReader* reader() { return reader_; }
SMsgWriter* writer() { return writer_; }
rdr::InStream* getInStream() { return is; }
rdr::OutStream* getOutStream() { return os; }
enum stateEnum {
RFBSTATE_UNINITIALISED,
RFBSTATE_PROTOCOL_VERSION,
RFBSTATE_SECURITY_TYPE,
RFBSTATE_SECURITY,
RFBSTATE_QUERYING,
RFBSTATE_INITIALISATION,
RFBSTATE_NORMAL,
RFBSTATE_CLOSING,
RFBSTATE_INVALID
};
stateEnum state() { return state_; }
// ssecurity() returns a pointer to this connection's SSecurity object, if any
const SSecurity* ssecurity() const { return security; }
protected:
void setState(stateEnum s) { state_ = s; }
bool readyForSetColourMapEntries;
private:
void processVersionMsg();
void processSecurityTypeMsg();
void processSecurityMsg();
void processInitMsg();
int defaultMajorVersion, defaultMinorVersion;
rdr::InStream* is;
rdr::OutStream* os;
SMsgReader* reader_;
SMsgWriter* writer_;
enum { maxSecTypes = 8 };
int nSecTypes;
rdr::U8 secTypes[maxSecTypes];
SSecurity* security;
stateEnum state_;
};
}
#endif
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