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/*
* Rootless implementation for Mac OS X Aqua environment
*/
/*
* Copyright (c) 2001 Greg Parker. All Rights Reserved.
* Copyright (c) 2002 Torrey T. Lyons. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above copyright
* holders shall not be used in advertising or otherwise to promote the sale,
* use or other dealings in this Software without prior written authorization.
*/
/* $XFree86: xc/programs/Xserver/hw/darwin/quartz/rootlessAquaImp.m,v 1.6 2003/01/24 00:11:39 torrey Exp $ */
#include "rootlessAquaImp.h"
#include "fakeBoxRec.h"
#include "quartzCommon.h"
#include "aquaCommon.h"
#include "pseudoramiX.h"
#import <Cocoa/Cocoa.h>
#include <ApplicationServices/ApplicationServices.h>
#import "XView.h"
extern void ErrorF(const char *, ...);
/*
* AquaDisplayCount
* Return the number of displays.
* Multihead note: When rootless mode uses PseudoramiX, the
* X server only sees one screen; only PseudoramiX itself knows
* about all of the screens.
*/
int AquaDisplayCount()
{
aquaNumScreens = [[NSScreen screens] count];
if (noPseudoramiXExtension) {
return aquaNumScreens;
} else {
return 1; // only PseudoramiX knows about the rest
}
}
void AquaScreenInit(int index, int *x, int *y, int *width, int *height,
int *rowBytes, int *bps, int *spp, int *bpp)
{
*spp = 3;
*bps = CGDisplayBitsPerSample(kCGDirectMainDisplay);
*bpp = CGDisplayBitsPerPixel(kCGDirectMainDisplay);
if (noPseudoramiXExtension) {
NSScreen *screen = [[NSScreen screens] objectAtIndex:index];
NSRect frame = [screen frame];
// set x, y so (0,0) is top left of main screen
*x = NSMinX(frame);
*y = NSHeight([[NSScreen mainScreen] frame]) - NSHeight(frame) -
NSMinY(frame);
*width = NSWidth(frame);
*height = NSHeight(frame);
*rowBytes = (*width) * (*bpp) / 8;
// Shift the usable part of main screen down to avoid the menu bar.
if (NSEqualRects(frame, [[NSScreen mainScreen] frame])) {
*y += aquaMenuBarHeight;
*height -= aquaMenuBarHeight;
}
} else {
int i;
NSRect unionRect = NSMakeRect(0, 0, 0, 0);
NSArray *screens = [NSScreen screens];
// Get the union of all screens (minus the menu bar on main screen)
for (i = 0; i < [screens count]; i++) {
NSScreen *screen = [screens objectAtIndex:i];
NSRect frame = [screen frame];
frame.origin.y = [[NSScreen mainScreen] frame].size.height -
frame.size.height - frame.origin.y;
if (NSEqualRects([screen frame], [[NSScreen mainScreen] frame])) {
frame.origin.y += aquaMenuBarHeight;
frame.size.height -= aquaMenuBarHeight;
}
unionRect = NSUnionRect(unionRect, frame);
}
// Use unionRect as the screen size for the X server.
*x = unionRect.origin.x;
*y = unionRect.origin.y;
*width = unionRect.size.width;
*height = unionRect.size.height;
*rowBytes = (*width) * (*bpp) / 8;
// Tell PseudoramiX about the real screens.
// InitOutput() will move the big screen to (0,0),
// so compensate for that here.
for (i = 0; i < [screens count]; i++) {
NSScreen *screen = [screens objectAtIndex:i];
NSRect frame = [screen frame];
int j;
// Skip this screen if it's a mirrored copy of an earlier screen.
for (j = 0; j < i; j++) {
if (NSEqualRects(frame, [[screens objectAtIndex:j] frame])) {
ErrorF("PseudoramiX screen %d is a mirror of screen %d.\n",
i, j);
break;
}
}
if (j < i) continue; // this screen is a mirrored copy
frame.origin.y = [[NSScreen mainScreen] frame].size.height -
frame.size.height - frame.origin.y;
if (NSEqualRects([screen frame], [[NSScreen mainScreen] frame])) {
frame.origin.y += aquaMenuBarHeight;
frame.size.height -= aquaMenuBarHeight;
}
ErrorF("PseudoramiX screen %d added: %dx%d @ (%d,%d).\n", i,
(int)frame.size.width, (int)frame.size.height,
(int)frame.origin.x, (int)frame.origin.y);
frame.origin.x -= unionRect.origin.x;
frame.origin.y -= unionRect.origin.y;
ErrorF("PseudoramiX screen %d placed at X11 coordinate (%d,%d).\n",
i, (int)frame.origin.x, (int)frame.origin.y);
PseudoramiXAddScreen(frame.origin.x, frame.origin.y,
frame.size.width, frame.size.height);
}
}
}
/*
* AquaNewWindow
* Create a new on-screen window.
* Rootless windows must not autodisplay! Autodisplay can cause a deadlock.
* Event thread - autodisplay: locks view hierarchy, then window
* X Server thread - window resize: locks window, then view hierarchy
* Deadlock occurs if each thread gets one lock and waits for the other.
*/
void *AquaNewWindow(void *upperw, int x, int y, int w, int h, int isRoot)
{
AquaWindowRec *winRec = (AquaWindowRec *)malloc(sizeof(AquaWindowRec));
NSRect frame = NSMakeRect(x, NSHeight([[NSScreen mainScreen] frame]) -
y - h, w, h);
NSWindow *theWindow;
XView *theView;
// Create an NSWindow for the new X11 window
theWindow = [[NSWindow alloc] initWithContentRect:frame
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered
defer:YES];
if (!theWindow) return NULL;
[theWindow setBackgroundColor:[NSColor clearColor]]; // erase transparent
[theWindow setAlphaValue:1.0]; // draw opaque
[theWindow setOpaque:YES]; // changed when window is shaped
[theWindow useOptimizedDrawing:YES]; // Has no overlapping sub-views
[theWindow setAutodisplay:NO]; // See comment above
[theWindow disableFlushWindow]; // We do all the flushing manually
[theWindow setHasShadow:!isRoot]; // All windows have shadows except root
[theWindow setReleasedWhenClosed:YES]; // Default, but we want to be sure
theView = [[XView alloc] initWithFrame:frame];
[theWindow setContentView:theView];
[theWindow setInitialFirstResponder:theView];
if (upperw) {
AquaWindowRec *upperRec = AQUA_WINREC(upperw);
int uppernum = [upperRec->window windowNumber];
[theWindow orderWindow:NSWindowBelow relativeTo:uppernum];
} else {
if (!isRoot) {
[theWindow orderFront:nil];
winRec->port = NULL;
}
}
[theWindow setAcceptsMouseMovedEvents:YES];
winRec->window = theWindow;
winRec->view = theView;
if (!isRoot) {
winRec->rootGWorld = NULL;
[theView lockFocus];
// Fill the window with white to make sure alpha channel is set
NSEraseRect(frame);
winRec->port = [theView qdPort];
winRec->context = [[NSGraphicsContext currentContext] graphicsPort];
// CreateCGContextForPort(winRec->port, &winRec->context);
[theView unlockFocus];
} else {
// Allocate the offscreen graphics world for root window drawing
GWorldPtr rootGWorld;
Rect globalRect;
SetRect(&globalRect, x, y, x+w, y+h);
if (NewGWorld(&rootGWorld, 0, &globalRect, NULL, NULL, 0))
return NULL;
winRec->rootGWorld = rootGWorld;
}
return winRec;
}
void AquaDestroyWindow(void *rw)
{
AquaWindowRec *winRec = AQUA_WINREC(rw);
[winRec->window orderOut:nil];
[winRec->window close];
[winRec->view release];
if (winRec->rootGWorld) {
DisposeGWorld(winRec->rootGWorld);
}
free(rw);
}
void AquaMoveWindow(void *rw, int x, int y)
{
AquaWindowRec *winRec = AQUA_WINREC(rw);
NSPoint topLeft = NSMakePoint(x, NSHeight([[NSScreen mainScreen] frame]) -
y);
[winRec->window setFrameTopLeftPoint:topLeft];
}
/*
* AquaStartResizeWindow
* Resize the on screen window.
*/
void AquaStartResizeWindow(void *rw, int x, int y, int w, int h)
{
AquaWindowRec *winRec = AQUA_WINREC(rw);
NSRect frame = NSMakeRect(x, NSHeight([[NSScreen mainScreen] frame]) -
y - h, w, h);
[winRec->window setFrame:frame display:NO];
}
void AquaFinishResizeWindow(void *rw, int x, int y, int w, int h)
{
// refresh everything? fixme yes for testing
fakeBoxRec box = {0, 0, w, h};
AquaUpdateRects(rw, &box, 1);
}
/*
* AquaUpdateRects
* Flush rectangular regions from a window's backing buffer
* (or PixMap for the root window) to the screen.
*/
void AquaUpdateRects(void *rw, fakeBoxRec *fakeRects, int count)
{
AquaWindowRec *winRec = AQUA_WINREC(rw);
fakeBoxRec *rects, *end;
static RgnHandle rgn = NULL;
static RgnHandle box = NULL;
if (!rgn) rgn = NewRgn();
if (!box) box = NewRgn();
if (winRec->rootGWorld) {
// FIXME: Draw from the root PixMap to the normally
// invisible root window.
} else {
for (rects = fakeRects, end = fakeRects+count; rects < end; rects++) {
Rect qdrect;
qdrect.left = rects->x1;
qdrect.top = rects->y1;
qdrect.right = rects->x2;
qdrect.bottom = rects->y2;
RectRgn(box, &qdrect);
UnionRgn(rgn, box, rgn);
}
QDFlushPortBuffer(winRec->port, rgn);
}
SetEmptyRgn(rgn);
SetEmptyRgn(box);
}
/*
* AquaRestackWindow
* Change the window order. Put the window behind upperw or on top if
* upperw is NULL.
*/
void AquaRestackWindow(void *rw, void *upperw)
{
AquaWindowRec *winRec = AQUA_WINREC(rw);
if (upperw) {
AquaWindowRec *upperRec = AQUA_WINREC(upperw);
int uppernum = [upperRec->window windowNumber];
[winRec->window orderWindow:NSWindowBelow relativeTo:uppernum];
} else {
[winRec->window makeKeyAndOrderFront:nil];
}
}
/*
* AquaReshapeWindow
* Set the shape of a window. The rectangles are the areas that are
* not part of the new shape.
*/
void AquaReshapeWindow(void *rw, fakeBoxRec *fakeRects, int count)
{
AquaWindowRec *winRec = AQUA_WINREC(rw);
NSRect frame = [winRec->view frame];
int winHeight = NSHeight(frame);
[winRec->view lockFocus];
// If window is currently shaped we need to undo the previous shape
if (![winRec->window isOpaque]) {
[[NSColor whiteColor] set];
NSRectFillUsingOperation(frame, NSCompositeDestinationAtop);
}
if (count > 0) {
fakeBoxRec *rects, *end;
// Make transparent if window is now shaped.
[winRec->window setOpaque:NO];
// Clear the areas outside the window shape
[[NSColor clearColor] set];
for (rects = fakeRects, end = fakeRects+count; rects < end; rects++) {
int rectHeight = rects->y2 - rects->y1;
NSRectFill( NSMakeRect(rects->x1,
winHeight - rects->y1 - rectHeight,
rects->x2 - rects->x1, rectHeight) );
}
[[NSGraphicsContext currentContext] flushGraphics];
// force update of window shadow
[winRec->window setHasShadow:NO];
[winRec->window setHasShadow:YES];
} else {
fakeBoxRec bounds = {0, 0, NSWidth(frame), winHeight};
[winRec->window setOpaque:YES];
AquaUpdateRects(rw, &bounds, 1);
}
[winRec->view unlockFocus];
}
/* AquaStartDrawing
* When a window's buffer is not being drawn to, the CoreGraphics
* window server may compress or move it. Call this routine
* to lock down the buffer during direct drawing. It returns
* a pointer to the backing buffer and its depth, etc.
*/
void AquaStartDrawing(void *rw, char **bits,
int *rowBytes, int *depth, int *bpp)
{
AquaWindowRec *winRec = AQUA_WINREC(rw);
PixMapHandle pix;
if (! winRec->rootGWorld) {
[winRec->view lockFocus];
winRec->port = [winRec->view qdPort];
LockPortBits(winRec->port);
[winRec->view unlockFocus];
pix = GetPortPixMap(winRec->port);
} else {
pix = GetGWorldPixMap(winRec->rootGWorld);
LockPixels(pix);
}
*bits = GetPixBaseAddr(pix);
*rowBytes = GetPixRowBytes(pix) & 0x3fff; // fixme is mask needed?
*depth = (**pix).cmpCount * (**pix).cmpSize; // fixme use GetPixDepth(pix)?
*bpp = (**pix).pixelSize;
}
/*
* AquaStopDrawing
* When direct access to a window's buffer is no longer needed, this
* routine should be called to allow CoreGraphics to compress or
* move it.
*/
void AquaStopDrawing(void *rw)
{
AquaWindowRec *winRec = AQUA_WINREC(rw);
if (! winRec->rootGWorld) {
UnlockPortBits(winRec->port);
} else {
PixMapHandle pix = GetGWorldPixMap(winRec->rootGWorld);
UnlockPixels(pix);
}
}
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