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/*
* Screen routines for Mac OS X rootless X server
*
* Greg Parker gparker@cs.stanford.edu
*
* February 2001 Created
* March 3, 2001 Restructured as generic rootless mode
*/
/* $XFree86: xc/programs/Xserver/hw/darwin/quartz_1.3/rootlessScreen.c,v 1.2 2002/10/16 21:13:33 dawes Exp $ */
#include "mi.h"
#include "scrnintstr.h"
#include "gcstruct.h"
#include "pixmapstr.h"
#include "windowstr.h"
#include "propertyst.h"
#include "mivalidate.h"
#include "picturestr.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include "rootlessCommon.h"
#include "rootlessWindow.h"
extern int
rootlessMiValidateTree(WindowPtr pRoot, WindowPtr pChild, VTKind kind);
extern Bool
RootlessCreateGC(GCPtr pGC);
// Initialize globals
int rootlessGCPrivateIndex = -1;
int rootlessScreenPrivateIndex = -1;
int rootlessWindowPrivateIndex = -1;
static Bool
RootlessCloseScreen(int i, ScreenPtr pScreen)
{
RootlessScreenRec *s;
s = SCREENREC(pScreen);
// fixme unwrap everything that was wrapped?
pScreen->CloseScreen = s->CloseScreen;
xfree(s);
return pScreen->CloseScreen(i, pScreen);
}
static void
RootlessGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h,
unsigned int format, unsigned long planeMask, char *pdstLine)
{
ScreenPtr pScreen = pDrawable->pScreen;
SCREEN_UNWRAP(pScreen, GetImage);
if (pDrawable->type == DRAWABLE_WINDOW) {
/* Many apps use GetImage to sync with the visible frame buffer */
// fixme entire screen or just window or all screens?
RootlessRedisplayScreen(pScreen);
}
pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine);
SCREEN_WRAP(pScreen, GetImage);
}
#ifdef RENDER
static void
RootlessComposite(CARD8 op, PicturePtr pSrc, PicturePtr pMask, PicturePtr pDst,
INT16 xSrc, INT16 ySrc, INT16 xMask, INT16 yMask,
INT16 xDst, INT16 yDst, CARD16 width, CARD16 height)
{
ScreenPtr pScreen = pDst->pDrawable->pScreen;
PictureScreenPtr ps = GetPictureScreen(pScreen);
WindowPtr dstWin;
dstWin = (pDst->pDrawable->type == DRAWABLE_WINDOW) ?
(WindowPtr)pDst->pDrawable : NULL;
// SCREEN_UNWRAP(ps, Composite);
ps->Composite = SCREENREC(pScreen)->Composite;
ps->Composite(op, pSrc, pMask, pDst,
xSrc, ySrc, xMask, yMask,
xDst, yDst, width, height);
if (dstWin && IsFramedWindow(dstWin)) {
RootlessDamageRect(dstWin, xDst, yDst, width, height);
}
ps->Composite = RootlessComposite;
// SCREEN_WRAP(ps, Composite);
}
static void
RootlessGlyphs(CARD8 op, PicturePtr pSrc, PicturePtr pDst,
PictFormatPtr maskFormat, INT16 xSrc, INT16 ySrc,
int nlist, GlyphListPtr list, GlyphPtr *glyphs)
{
ScreenPtr pScreen = pDst->pDrawable->pScreen;
PictureScreenPtr ps = GetPictureScreen(pScreen);
int x, y;
int n;
GlyphPtr glyph;
WindowPtr dstWin;
dstWin = (pDst->pDrawable->type == DRAWABLE_WINDOW) ?
(WindowPtr)pDst->pDrawable : NULL;
//SCREEN_UNWRAP(ps, Glyphs);
ps->Glyphs = SCREENREC(pScreen)->Glyphs;
ps->Glyphs(op, pSrc, pDst, maskFormat, xSrc, ySrc, nlist, list, glyphs);
ps->Glyphs = RootlessGlyphs;
//SCREEN_WRAP(ps, Glyphs);
if (dstWin && IsFramedWindow(dstWin)) {
x = xSrc;
y = ySrc;
while (nlist--) {
x += list->xOff;
y += list->yOff;
n = list->len;
while (n--) {
glyph = *glyphs++;
RootlessDamageRect(dstWin,
x - glyph->info.x, y - glyph->info.y,
glyph->info.width, glyph->info.height);
x += glyph->info.xOff;
y += glyph->info.yOff;
}
list++;
}
}
}
#endif // RENDER
// RootlessValidateTree
// ValidateTree is modified in two ways:
// * top-level windows don't clip each other
// * windows aren't clipped against root.
// These only matter when validating from the root.
static int
RootlessValidateTree(WindowPtr pParent, WindowPtr pChild, VTKind kind)
{
int result;
RegionRec saveRoot;
ScreenPtr pScreen = pParent->drawable.pScreen;
SCREEN_UNWRAP(pScreen, ValidateTree);
RL_DEBUG_MSG("VALIDATETREE start ");
// Use our custom version to validate from root
if (IsRoot(pParent)) {
RL_DEBUG_MSG("custom ");
result = rootlessMiValidateTree(pParent, pChild, kind);
} else {
HUGE_ROOT(pParent);
result = pScreen->ValidateTree(pParent, pChild, kind);
NORMAL_ROOT(pParent);
}
SCREEN_WRAP(pScreen, ValidateTree);
RL_DEBUG_MSG("VALIDATETREE end\n");
return result;
}
// RootlessMarkOverlappedWindows
// MarkOverlappedWindows is modified to ignore overlapping
// top-level windows.
static Bool
RootlessMarkOverlappedWindows(WindowPtr pWin, WindowPtr pFirst,
WindowPtr *ppLayerWin)
{
RegionRec saveRoot;
Bool result;
ScreenPtr pScreen = pWin->drawable.pScreen;
SCREEN_UNWRAP(pScreen, MarkOverlappedWindows);
RL_DEBUG_MSG("MARKOVERLAPPEDWINDOWS start ");
HUGE_ROOT(pWin);
if (IsRoot(pWin)) {
// root - mark nothing
RL_DEBUG_MSG("is root not marking ");
result = FALSE;
}
else if (! IsTopLevel(pWin)) {
// not top-level window - mark normally
result = pScreen->MarkOverlappedWindows(pWin, pFirst, ppLayerWin);
}
else {
//top-level window - mark children ONLY - NO overlaps with sibs (?)
// This code copied from miMarkOverlappedWindows()
register WindowPtr pChild;
Bool anyMarked = FALSE;
void (* MarkWindow)() = pScreen->MarkWindow;
RL_DEBUG_MSG("is top level! ");
/* single layered systems are easy */
if (ppLayerWin) *ppLayerWin = pWin;
if (pWin == pFirst) {
/* Blindly mark pWin and all of its inferiors. This is a slight
* overkill if there are mapped windows that outside pWin's border,
* but it's better than wasting time on RectIn checks.
*/
pChild = pWin;
while (1) {
if (pChild->viewable) {
if (REGION_BROKEN (pScreen, &pChild->winSize))
SetWinSize (pChild);
if (REGION_BROKEN (pScreen, &pChild->borderSize))
SetBorderSize (pChild);
(* MarkWindow)(pChild);
if (pChild->firstChild) {
pChild = pChild->firstChild;
continue;
}
}
while (!pChild->nextSib && (pChild != pWin))
pChild = pChild->parent;
if (pChild == pWin)
break;
pChild = pChild->nextSib;
}
anyMarked = TRUE;
pFirst = pFirst->nextSib;
}
if (anyMarked)
(* MarkWindow)(pWin->parent);
result = anyMarked;
}
NORMAL_ROOT(pWin);
SCREEN_WRAP(pScreen, MarkOverlappedWindows);
RL_DEBUG_MSG("MARKOVERLAPPEDWINDOWS end\n");
return result;
}
static void
RootlessPaintWindowBackground(WindowPtr pWin, RegionPtr pRegion, int what)
{
int oldBackgroundState = 0;
PixUnion oldBackground;
ScreenPtr pScreen = pWin->drawable.pScreen;
SCREEN_UNWRAP(pScreen, PaintWindowBackground);
RL_DEBUG_MSG("paintwindowbackground start (win 0x%x) ", pWin);
if (IsFramedWindow(pWin)) {
if (IsRoot(pWin)) {
// set root background to magic transparent color
oldBackgroundState = pWin->backgroundState;
oldBackground = pWin->background;
pWin->backgroundState = BackgroundPixel;
pWin->background.pixel = 0x00fffffe;
}
}
pScreen->PaintWindowBackground(pWin, pRegion, what);
if (IsFramedWindow(pWin)) {
RootlessDamageRegion(pWin, pRegion);
if (IsRoot(pWin)) {
pWin->backgroundState = oldBackgroundState;
pWin->background = oldBackground;
}
}
SCREEN_WRAP(pScreen, PaintWindowBackground);
RL_DEBUG_MSG("paintwindowbackground end\n");
}
static void
RootlessPaintWindowBorder(WindowPtr pWin, RegionPtr pRegion, int what)
{
SCREEN_UNWRAP(pWin->drawable.pScreen, PaintWindowBorder);
RL_DEBUG_MSG("paintwindowborder start (win 0x%x) ", pWin);
pWin->drawable.pScreen->PaintWindowBorder(pWin, pRegion, what);
if (IsFramedWindow(pWin)) {
RootlessDamageRegion(pWin, pRegion);
}
SCREEN_WRAP(pWin->drawable.pScreen, PaintWindowBorder);
RL_DEBUG_MSG("paintwindowborder end\n");
}
// Flush drawing before blocking on select().
static void
RootlessBlockHandler(pointer pbdata, OSTimePtr pTimeout, pointer pReadmask)
{
RootlessRedisplayScreen((ScreenPtr) pbdata);
}
static void
RootlessWakeupHandler(pointer data, int i, pointer LastSelectMask)
{
// nothing here
}
static Bool
RootlessAllocatePrivates(ScreenPtr pScreen)
{
RootlessScreenRec *s;
static unsigned long rootlessGeneration = 0;
if (rootlessGeneration != serverGeneration) {
rootlessScreenPrivateIndex = AllocateScreenPrivateIndex();
if (rootlessScreenPrivateIndex == -1) return FALSE;
rootlessGCPrivateIndex = AllocateGCPrivateIndex();
if (rootlessGCPrivateIndex == -1) return FALSE;
rootlessWindowPrivateIndex = AllocateWindowPrivateIndex();
if (rootlessWindowPrivateIndex == -1) return FALSE;
rootlessGeneration = serverGeneration;
}
// no allocation needed for screen privates
if (!AllocateGCPrivate(pScreen, rootlessGCPrivateIndex,
sizeof(RootlessGCRec)))
return FALSE;
if (!AllocateWindowPrivate(pScreen, rootlessWindowPrivateIndex, 0))
return FALSE;
s = xalloc(sizeof(RootlessScreenRec));
if (! s) return FALSE;
SCREENREC(pScreen) = s;
return TRUE;
}
static void
RootlessWrap(ScreenPtr pScreen)
{
RootlessScreenRec *s = (RootlessScreenRec*)
pScreen->devPrivates[rootlessScreenPrivateIndex].ptr;
#define WRAP(a) \
if (pScreen->a) { \
s->a = pScreen->a; \
} else { \
RL_DEBUG_MSG("null screen fn " #a "\n"); \
s->a = NULL; \
} \
pScreen->a = Rootless##a
WRAP(CloseScreen);
WRAP(CreateGC);
WRAP(PaintWindowBackground);
WRAP(PaintWindowBorder);
WRAP(CopyWindow);
WRAP(GetImage);
WRAP(CreateWindow);
WRAP(DestroyWindow);
WRAP(RealizeWindow);
WRAP(UnrealizeWindow);
WRAP(MoveWindow);
WRAP(PositionWindow);
WRAP(ResizeWindow);
WRAP(RestackWindow);
WRAP(ChangeBorderWidth);
WRAP(MarkOverlappedWindows);
WRAP(ValidateTree);
WRAP(ChangeWindowAttributes);
#ifdef SHAPE
WRAP(SetShape);
#endif
#ifdef RENDER
{
// Composite and Glyphs don't use normal screen wrapping
PictureScreenPtr ps = GetPictureScreen(pScreen);
s->Composite = ps->Composite;
ps->Composite = RootlessComposite;
s->Glyphs = ps->Glyphs;
ps->Glyphs = RootlessGlyphs;
}
#endif
// WRAP(ClearToBackground); fixme put this back? useful for shaped wins?
// WRAP(RestoreAreas); fixme put this back?
#undef WRAP
}
/*
* RootlessInit
* Rootless wraps lots of stuff and needs a bunch of devPrivates.
*/
Bool RootlessInit(ScreenPtr pScreen, RootlessFrameProcs *procs)
{
RootlessScreenRec *s;
if (! RootlessAllocatePrivates(pScreen)) return FALSE;
s = (RootlessScreenRec*)
pScreen->devPrivates[rootlessScreenPrivateIndex].ptr;
s->pScreen = pScreen;
s->frameProcs = *procs;
RootlessWrap(pScreen);
if (!RegisterBlockAndWakeupHandlers (RootlessBlockHandler,
RootlessWakeupHandler,
(pointer) pScreen))
{
return FALSE;
}
return TRUE;
}
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