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/*
*Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
*
*Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
*"Software"), to deal in the Software without restriction, including
*without limitation the rights to use, copy, modify, merge, publish,
*distribute, sublicense, and/or sell copies of the Software, and to
*permit persons to whom the Software is furnished to do so, subject to
*the following conditions:
*
*The above copyright notice and this permission notice shall be
*included in all copies or substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
*EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
*NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
*ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
*CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
*WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*Except as contained in this notice, the name of the XFree86 Project
*shall not be used in advertising or otherwise to promote the sale, use
*or other dealings in this Software without prior written authorization
*from the XFree86 Project.
*
* Authors: Dakshinamurthy Karra
* Suhaib M Siddiqi
* Peter Busch
* Harold L Hunt II
*/
/* $XFree86: xc/programs/Xserver/hw/xwin/winmouse.c,v 1.4 2001/10/29 21:10:24 alanh Exp $ */
#include "win.h"
void
winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl)
{
}
/*
* See Porting Layer Definition - p. 18
* This is known as a DeviceProc
*/
int
winMouseProc (DeviceIntPtr pDeviceInt, int iState)
{
CARD8 map[6];
DevicePtr pDevice = (DevicePtr) pDeviceInt;
switch (iState)
{
case DEVICE_INIT:
map[1] = 1;
map[2] = 2;
map[3] = 3;
map[4] = 4;
map[5] = 5;
InitPointerDeviceStruct (pDevice,
map,
5, /* Buttons 4 and 5 are mouse wheel events */
miPointerGetMotionEvents,
winMouseCtrl,
miPointerGetMotionBufferSize ());
break;
case DEVICE_ON:
pDevice->on = TRUE;
break;
case DEVICE_CLOSE:
case DEVICE_OFF:
pDevice->on = FALSE;
break;
}
return Success;
}
/* Handle the mouse wheel */
int
winMouseWheel (ScreenPtr pScreen, int iDeltaZ)
{
winScreenPriv(pScreen);
xEvent xCurrentEvent;
/* Button4 = WheelUp */
/* Button5 = WheelDown */
/* Do we have any previous delta stored? */
if ((pScreenPriv->iDeltaZ > 0
&& iDeltaZ > 0)
|| (pScreenPriv->iDeltaZ < 0
&& iDeltaZ < 0))
{
/* Previous delta and of same sign as current delta */
iDeltaZ += pScreenPriv->iDeltaZ;
pScreenPriv->iDeltaZ = 0;
}
else
{
/*
* Previous delta of different sign, or zero.
* We will set it to zero for either case,
* as blindly setting takes just as much time
* as checking, then setting if necessary :)
*/
pScreenPriv->iDeltaZ = 0;
}
/*
* Only process this message if the wheel has moved further than
* WHEEL_DELTA
*/
if (iDeltaZ >= WHEEL_DELTA || (-1 * iDeltaZ) >= WHEEL_DELTA)
{
pScreenPriv->iDeltaZ = 0;
/* Figure out how many whole deltas of the wheel we have */
iDeltaZ /= WHEEL_DELTA;
}
else
{
/*
* Wheel has not moved past WHEEL_DELTA threshold;
* we will store the wheel delta until the threshold
* has been reached.
*/
pScreenPriv->iDeltaZ = iDeltaZ;
return 0;
}
/* Set the button to indicate up or down wheel delta */
if (iDeltaZ > 0)
{
xCurrentEvent.u.u.detail = Button4;
}
else
{
xCurrentEvent.u.u.detail = Button5;
}
/*
* Flip iDeltaZ to positive, if negative,
* because always need to generate a *positive* number of
* button clicks for the Z axis.
*/
if (iDeltaZ < 0)
{
iDeltaZ *= -1;
}
/* Generate X input messages for each wheel delta we have seen */
while (iDeltaZ--)
{
/* Push the wheel button */
xCurrentEvent.u.u.type = ButtonPress;
xCurrentEvent.u.keyButtonPointer.time
= g_c32LastInputEventTime = GetTickCount ();
mieqEnqueue (&xCurrentEvent);
/* Release the wheel button */
xCurrentEvent.u.u.type = ButtonRelease;
xCurrentEvent.u.keyButtonPointer.time
= g_c32LastInputEventTime = GetTickCount ();
mieqEnqueue (&xCurrentEvent);
}
return 0;
}
/*
* Enqueue a mouse button event
*/
void
winMouseButtonsSendEvent (int iEventType, int iButton)
{
xEvent xCurrentEvent;
/* Load an xEvent and enqueue the event */
xCurrentEvent.u.u.type = iEventType;
xCurrentEvent.u.u.detail = iButton;
xCurrentEvent.u.keyButtonPointer.time
= g_c32LastInputEventTime = GetTickCount ();
mieqEnqueue (&xCurrentEvent);
}
/*
* Decide what to do with a Windows mouse message
*/
int
winMouseButtonsHandle (ScreenPtr pScreen,
int iEventType, int iButton,
WPARAM wParam)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Send button events right away if emulate 3 buttons is off */
if (pScreenInfo->iE3BTimeout == WIN_E3B_OFF)
{
/* Emulate 3 buttons is off, send the button event */
winMouseButtonsSendEvent (iEventType, iButton);
return 0;
}
/* Emulate 3 buttons is on, let the fun begin */
if (iEventType == ButtonPress
&& pScreenPriv->iE3BCachedPress == 0
&& !pScreenPriv->fE3BFakeButton2Sent)
{
/*
* Button was pressed, no press is cached,
* and there is no fake button 2 release pending.
*/
/* Store button press type */
pScreenPriv->iE3BCachedPress = iButton;
/*
* Set a timer to send this button press if the other button
* is not pressed within the timeout time.
*/
SetTimer (pScreenPriv->hwndScreen,
WIN_E3B_TIMER_ID,
pScreenInfo->iE3BTimeout,
NULL);
}
else if (iEventType == ButtonPress
&& pScreenPriv->iE3BCachedPress != 0
&& pScreenPriv->iE3BCachedPress != iButton
&& !pScreenPriv->fE3BFakeButton2Sent)
{
/*
* Button press is cached, other button was pressed,
* and there is no fake button 2 release pending.
*/
/* Mouse button was cached and other button was pressed */
KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID);
pScreenPriv->iE3BCachedPress = 0;
/* Send fake middle button */
winMouseButtonsSendEvent (ButtonPress, Button2);
/* Indicate that a fake middle button event was sent */
pScreenPriv->fE3BFakeButton2Sent = TRUE;
}
else if (iEventType == ButtonRelease
&& pScreenPriv->iE3BCachedPress == iButton)
{
/*
* Cached button was released before timer ran out,
* and before the other mouse button was pressed.
*/
KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID);
pScreenPriv->iE3BCachedPress = 0;
/* Send cached press, then send release */
winMouseButtonsSendEvent (ButtonPress, iButton);
winMouseButtonsSendEvent (ButtonRelease, iButton);
}
else if (iEventType == ButtonRelease
&& pScreenPriv->fE3BFakeButton2Sent
&& !(wParam & MK_LBUTTON)
&& !(wParam & MK_RBUTTON))
{
/*
* Fake button 2 was sent and both mouse buttons have now been released
*/
pScreenPriv->fE3BFakeButton2Sent = FALSE;
/* Send middle mouse button release */
winMouseButtonsSendEvent (ButtonRelease, Button2);
}
else if (iEventType == ButtonRelease
&& pScreenPriv->iE3BCachedPress == 0
&& !pScreenPriv->fE3BFakeButton2Sent)
{
/*
* Button was release, no button is cached,
* and there is no fake button 2 release is pending.
*/
winMouseButtonsSendEvent (ButtonRelease, iButton);
}
return 0;
}
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