1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347
|
'\" te
'\"! tbl|eqn | mmdoc
'\"macro stdmacro
.ds Vn Version 1.2
.ds Dt 24 September 1999
.ds Re Release 1.2.1
.ds Dp Jan 14 18:30
.ds Dm 01 readpixel
.ds Xs 11505 13 readpixels.gl
.TH GLREADPIXELS 3G
.SH NAME
.B "glReadPixels
\- read a block of pixels from the frame buffer
.SH C SPECIFICATION
void \f3glReadPixels\fP(
GLint \fIx\fP,
.nf
.ta \w'\f3void \fPglReadPixels( 'u
GLint \fIy\fP,
GLsizei \fIwidth\fP,
GLsizei \fIheight\fP,
GLenum \fIformat\fP,
GLenum \fItype\fP,
GLvoid \fI*pixels\fP )
.fi
.EQ
delim $$
.EN
.SH PARAMETERS
.TP \w'\f2x\fP\ \f2y\fP\ \ 'u
\f2x\fP, \f2y\fP
Specify the window coordinates of the first pixel
that is read from the frame buffer.
This location is the lower left corner of a rectangular block of pixels.
.TP
\f2width\fP, \f2height\fP
Specify the dimensions of the pixel rectangle.
\f2width\fP and \f2height\fP of one correspond to a single pixel.
.TP
\f2format\fP
Specifies the of the pixel data.
The following symbolic values are accepted:
\%\f3GL_COLOR_INDEX\fP,
\%\f3GL_STENCIL_INDEX\fP,
\%\f3GL_DEPTH_COMPONENT\fP,
\%\f3GL_RED\fP,
\%\f3GL_GREEN\fP,
\%\f3GL_BLUE\fP,
\%\f3GL_ALPHA\fP,
\%\f3GL_RGB\fP,
\%\f3GL_BGR\fP,
\%\f3GL_RGBA\fP,
\%\f3GL_BGRA\fP,
\%\f3GL_LUMINANCE\fP, and
\%\f3GL_LUMINANCE_ALPHA\fP.
.TP
\f2type\fP
Specifies the data type of the pixel data.
Must be one of
\%\f3GL_UNSIGNED_BYTE\fP,
\%\f3GL_BYTE\fP,
\%\f3GL_BITMAP\fP,
\%\f3GL_UNSIGNED_SHORT\fP,
\%\f3GL_SHORT\fP,
\%\f3GL_UNSIGNED_INT\fP,
\%\f3GL_INT\fP,
\%\f3GL_FLOAT\fP,
\%\f3GL_UNSIGNED_BYTE_3_3_2\fP,
\%\f3GL_UNSIGNED_BYTE_2_3_3_REV\fP,
\%\f3GL_UNSIGNED_SHORT_5_6_5\fP,
\%\f3GL_UNSIGNED_SHORT_5_6_5_REV\fP,
\%\f3GL_UNSIGNED_SHORT_4_4_4_4\fP,
\%\f3GL_UNSIGNED_SHORT_4_4_4_4_REV\fP,
\%\f3GL_UNSIGNED_SHORT_5_5_5_1\fP,
\%\f3GL_UNSIGNED_SHORT_1_5_5_5_REV\fP,
\%\f3GL_UNSIGNED_INT_8_8_8_8\fP,
\%\f3GL_UNSIGNED_INT_8_8_8_8_REV\fP,
\%\f3GL_UNSIGNED_INT_10_10_10_2\fP, or
\%\f3GL_UNSIGNED_INT_2_10_10_10_REV\fP.
.TP
\f2pixels\fP
Returns the pixel data.
.SH DESCRIPTION
\%\f3glReadPixels\fP returns pixel data from the frame buffer,
starting with the pixel whose lower left corner
is at location (\f2x\fP, \f2y\fP),
into client memory starting at location \f2pixels\fP.
Several parameters control the processing of the pixel data before
it is placed into client memory.
These parameters are set with three commands:
\%\f3glPixelStore\fP,
\%\f3glPixelTransfer\fP, and
\%\f3glPixelMap\fP.
This reference page describes the effects on \%\f3glReadPixels\fP of most,
but not all of the parameters specified by these three commands.
.P
When the \%\f3GL_ARB_imaging\fP extension is supported, the pixel data may
be processed by additional operations including color table lookup,
color matrix tranformations, convolutions, histograms and minimum and
maximun pixel value computations.
.P
\%\f3glReadPixels\fP returns values from each pixel with lower left corner at
(\f2x\fP + $i$, \f2y\fP + $j$) for 0 \(<= $i$ < \f2width\fP and
0 \(<= $j$ < \f2height\fP.
This pixel is said to be the $i$th pixel in the $j$th row.
Pixels are returned in row order from the lowest to the highest row,
left to right in each row.
.P
\f2format\fP specifies the for the returned pixel values;
accepted values are:
.TP 10
\%\f3GL_COLOR_INDEX\fP
Color indices are read from the color buffer
selected by \%\f3glReadBuffer\fP.
Each index is converted to fixed point,
shifted left or right depending on the value and sign of \%\f3GL_INDEX_SHIFT\fP,
and added to \%\f3GL_INDEX_OFFSET\fP.
If \%\f3GL_MAP_COLOR\fP is \%\f3GL_TRUE\fP,
indices are replaced by their mappings in the table \%\f3GL_PIXEL_MAP_I_TO_I\fP.
.TP
\%\f3GL_STENCIL_INDEX\fP
Stencil values are read from the stencil buffer.
Each index is converted to fixed point,
shifted left or right depending on the value and sign of \%\f3GL_INDEX_SHIFT\fP,
and added to \%\f3GL_INDEX_OFFSET\fP.
If \%\f3GL_MAP_STENCIL\fP is \%\f3GL_TRUE\fP,
indices are replaced by their mappings in the table \%\f3GL_PIXEL_MAP_S_TO_S\fP.
.TP
\%\f3GL_DEPTH_COMPONENT\fP
Depth values are read from the depth buffer.
Each component is converted to floating point such that the minimum depth
value maps to 0 and the maximum value maps to 1.
Each component is then multiplied by \%\f3GL_DEPTH_SCALE\fP,
added to \%\f3GL_DEPTH_BIAS\fP,
and finally clamped to the range [0,1].
.TP
\%\f3GL_RED\fP
.TP
\%\f3GL_GREEN\fP
.TP
\%\f3GL_BLUE\fP
.TP
\%\f3GL_ALPHA\fP
.TP
\%\f3GL_RGB\fP
.TP
\%\f3GL_BGR\fP
.TP
\%\f3GL_RGBA\fP
.TP
\%\f3GL_BGRA\fP
.TP
\%\f3GL_LUMINANCE\fP
.TP
\%\f3GL_LUMINANCE_ALPHA\fP
Processing differs depending on whether color buffers store color indices
or RGBA color components.
If color indices are stored,
they are read from the color buffer selected by \%\f3glReadBuffer\fP.
Each index is converted to fixed point,
shifted left or right depending on the value and sign of \%\f3GL_INDEX_SHIFT\fP,
and added to \%\f3GL_INDEX_OFFSET\fP.
Indices are then replaced by the red,
green,
blue,
and alpha values obtained by indexing the tables
\%\f3GL_PIXEL_MAP_I_TO_R\fP,
\%\f3GL_PIXEL_MAP_I_TO_G\fP,
\%\f3GL_PIXEL_MAP_I_TO_B\fP, and
\%\f3GL_PIXEL_MAP_I_TO_A\fP.
Each table must be of size $2 sup n$, but $n$ may be different for
different tables.
Before an index is used to look up a value in a table of
size $2 sup n$, it must be masked against $2 sup n - 1$.
.IP
If RGBA color components are stored in the color buffers,
they are read from the color buffer selected by \%\f3glReadBuffer\fP.
Each color component is converted to floating point such that zero intensity
maps to 0.0 and full intensity maps to 1.0.
Each component is then multiplied by \%\f3GL_c_SCALE\fP and
added to \%\f3GL_c_BIAS\fP,
where \f2c\fP is RED, GREEN, BLUE, or ALPHA.
Finally,
if \%\f3GL_MAP_COLOR\fP is \%\f3GL_TRUE\fP,
each component is clamped to the range [0,\ 1],
scaled to the size of its corresponding table, and is then
replaced by its mapping in the table
\%\f3GL_PIXEL_MAP_c_TO_c\fP,
where \f2c\fP is R, G, B, or A.
.IP
Unneeded data is then discarded.
For example,
\%\f3GL_RED\fP discards the green, blue, and alpha components,
while \%\f3GL_RGB\fP discards only the alpha component.
\%\f3GL_LUMINANCE\fP computes a single-component value as the sum of
the red,
green,
and blue components,
and \%\f3GL_LUMINANCE_ALPHA\fP does the same,
while keeping alpha as a second value.
The final values are clamped to the range [0,\ 1].
.P
The shift,
scale,
bias,
and lookup factors just described are all specified by
.br
\%\f3glPixelTransfer\fP.
The lookup table contents themselves are specified by \%\f3glPixelMap\fP.
.P
Finally, the indices or components
are converted to the proper ,
as specified by \f2type\fP.
If \f2format\fP is \%\f3GL_COLOR_INDEX\fP or \%\f3GL_STENCIL_INDEX\fP
and \f2type\fP is not \%\f3GL_FLOAT\fP,
each index is masked with the mask value given in the following table.
If \f2type\fP is \%\f3GL_FLOAT\fP, then each integer index is converted to
single-precision floating-point .
.P
If \f2format\fP is
\%\f3GL_RED\fP,
\%\f3GL_GREEN\fP,
\%\f3GL_BLUE\fP,
\%\f3GL_ALPHA\fP,
\%\f3GL_RGB\fP,
\%\f3GL_BGR\fP,
\%\f3GL_RGBA\fP,
\%\f3GL_BGRA\fP,
\%\f3GL_LUMINANCE\fP, or
\%\f3GL_LUMINANCE_ALPHA\fP and \f2type\fP is not \%\f3GL_FLOAT\fP,
each component is multiplied by the multiplier shown in the following table.
If type is \%\f3GL_FLOAT\fP, then each component is passed as is
(or converted to the client's single-precision floating-point if
it is different from the one used by the GL).
.P
.TS
center tab(:);
l cb cb
l c c.
_
\f2type\fP:index mask:component conversion
_
.sp .5
\%\f3GL_UNSIGNED_BYTE\fP:$2"^"8 - 1$:$(2"^"8 - 1) c$
\%\f3GL_BYTE\fP:$2"^"7 - 1$:$[(2"^"8 - 1) c - 1] / 2$
\%\f3GL_BITMAP\fP:$1$:$1$
\%\f3GL_UNSIGNED_SHORT\fP:$2"^"16 - 1$:$(2"^"16 - 1) c$
\%\f3GL_SHORT\fP:$2"^"15 - 1$:$[(2"^"16 - 1) c - 1] / 2$
\%\f3GL_UNSIGNED_INT\fP:$2"^"32 - 1$:$(2"^"32 - 1) c$
\%\f3GL_INT\fP:$2"^"31 - 1$:$[(2"^"32 - 1) c - 1] / 2$
\%\f3GL_FLOAT\fP:none:$c$
_
.TE
.P
Return values are placed in memory as follows.
If \f2format\fP is
\%\f3GL_COLOR_INDEX\fP,
\%\f3GL_STENCIL_INDEX\fP,
\%\f3GL_DEPTH_COMPONENT\fP,
\%\f3GL_RED\fP,
\%\f3GL_GREEN\fP,
\%\f3GL_BLUE\fP,
\%\f3GL_ALPHA\fP, or
\%\f3GL_LUMINANCE\fP,
a single value is returned and the data for the $i$th pixel in the $j$th row
is placed in location $(j)~"width"~+~i$.
\%\f3GL_RGB\fP and \%\f3GL_BGR\fP return three values,
\%\f3GL_RGBA\fP and \%\f3GL_BGRA\fP return four values,
and \%\f3GL_LUMINANCE_ALPHA\fP returns two values for each pixel,
with all values corresponding to a single pixel occupying contiguous space
in \f2pixels\fP.
Storage parameters set by \%\f3glPixelStore\fP,
such as \%\f3GL_PACK_LSB_FIRST\fP and \%\f3GL_PACK_SWAP_BYTES\fP,
affect the way that data is written into memory.
See \%\f3glPixelStore\fP for a description.
.SH NOTES
Values for pixels that lie outside the window
connected to the current GL context are undefined.
.P
If an error is generated,
no change is made to the contents of \f2pixels\fP.
.SH ERRORS
\%\f3GL_INVALID_ENUM\fP is generated if \f2format\fP or \f2type\fP is not an
accepted value.
.P
\%\f3GL_INVALID_ENUM\fP is generated if \f2type\fP is \%\f3GL_BITMAP\fP and \f2format\fP is
not \%\f3GL_COLOR_INDEX\fP or \%\f3GL_STENCIL_INDEX\fP.
.P
\%\f3GL_INVALID_VALUE\fP is generated if either \f2width\fP or \f2height\fP is negative.
.P
\%\f3GL_INVALID_OPERATION\fP is generated if \f2format\fP is \%\f3GL_COLOR_INDEX\fP
and the color buffers store RGBA color components.
.P
\%\f3GL_INVALID_OPERATION\fP is generated if \f2format\fP is \%\f3GL_STENCIL_INDEX\fP
and there is no stencil buffer.
.P
\%\f3GL_INVALID_OPERATION\fP is generated if \f2format\fP is \%\f3GL_DEPTH_COMPONENT\fP
and there is no depth buffer.
.P
\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glReadPixels\fP
is executed between the execution of \%\f3glBegin\fP
and the corresponding execution of \%\f3glEnd\fP.
.P
\%\f3GL_INVALID_OPERATION\fP is generated if \f2type\fP is one of
\%\f3GL_UNSIGNED_BYTE_3_3_2\fP,
\%\f3GL_UNSIGNED_BYTE_2_3_3_REV\fP,
\%\f3GL_UNSIGNED_SHORT_5_6_5\fP, or
\%\f3GL_UNSIGNED_SHORT_5_6_5_REV\fP
and \f2format\fP is not \%\f3GL_RGB\fP.
.P
\%\f3GL_INVALID_OPERATION\fP is generated if \f2type\fP is one of
\%\f3GL_UNSIGNED_SHORT_4_4_4_4\fP,
\%\f3GL_UNSIGNED_SHORT_4_4_4_4_REV\fP,
\%\f3GL_UNSIGNED_SHORT_5_5_5_1\fP,
\%\f3GL_UNSIGNED_SHORT_1_5_5_5_REV\fP,
\%\f3GL_UNSIGNED_INT_8_8_8_8\fP,
\%\f3GL_UNSIGNED_INT_8_8_8_8_REV\fP,
\%\f3GL_UNSIGNED_INT_10_10_10_2\fP, or
\%\f3GL_UNSIGNED_INT_2_10_10_10_REV\fP
and \f2format\fP is neither \%\f3GL_RGBA\fP nor \%\f3GL_BGRA\fP.
.P
The formats \%\f3GL_BGR\fP, and \%\f3GL_BGRA\fP and types
\%\f3GL_UNSIGNED_BYTE_3_3_2\fP,
\%\f3GL_UNSIGNED_BYTE_2_3_3_REV\fP,
\%\f3GL_UNSIGNED_SHORT_5_6_5\fP,
\%\f3GL_UNSIGNED_SHORT_5_6_5_REV\fP,
\%\f3GL_UNSIGNED_SHORT_4_4_4_4\fP,
\%\f3GL_UNSIGNED_SHORT_4_4_4_4_REV\fP,
\%\f3GL_UNSIGNED_SHORT_5_5_5_1\fP,
\%\f3GL_UNSIGNED_SHORT_1_5_5_5_REV\fP,
\%\f3GL_UNSIGNED_INT_8_8_8_8\fP,
\%\f3GL_UNSIGNED_INT_8_8_8_8_REV\fP,
\%\f3GL_UNSIGNED_INT_10_10_10_2\fP, and
\%\f3GL_UNSIGNED_INT_2_10_10_10_REV\fP are available only if the GL version
is 1.2 or greater.
.SH ASSOCIATED GETS
\%\f3glGet\fP with argument \%\f3GL_INDEX_MODE\fP
.SH SEE ALSO
\%\f3glCopyPixels(3G)\fP,
\%\f3glDrawPixels(3G)\fP,
\%\f3glPixelMap(3G)\fP,
\%\f3glPixelStore(3G)\fP,
\%\f3glPixelTransfer(3G)\fP,
.br
\%\f3glReadBuffer(3G)\fP
|