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/*-----------------------------------------------------------------------------
Copyright 2007 Milan Babuskov
This file is part of Vodovod
Vodovod is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Vodovod is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Vodovod in file COPYING; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-----------------------------------------------------------------------------*/
#include <sstream>
#include "SDL_mixer.h"
#include "game.h"
#include "keys.h"
#include "menu.h"
#include "config.h"
#include "hiscore.h"
#include "resource.h"
#include "sutils.h"
#include "allmenus.h"
extern SDL_Surface *Screen;
extern ResourceManager *Data;
//-----------------------------------------------------------------------------
// MAIN MENU
//-----------------------------------------------------------------------------
MainMenu::MainMenu(NjamFont *font_ptr, int x, int y):
Menu(font_ptr, x, y),
whiteFontM(DATADIR "/font-white.bmp", 8, 14)
{
options.push_back("START NEW GAME");
options.push_back("OPTIONS");
options.push_back("HELP");
options.push_back("EXIT");
SDL_JoystickEventState(SDL_ENABLE);
for (int i = 0; i < SDL_NumJoysticks(); ++i)
{
SDL_Joystick* j = SDL_JoystickOpen(i);
if (j)
joysM.push_back(j);
}
CheckMusic(Data->getMusic("tune"));
}
//-----------------------------------------------------------------------------
MainMenu::~MainMenu()
{
for (std::vector<SDL_Joystick *>::iterator it = joysM.begin();
it != joysM.end(); ++it)
{
SDL_JoystickClose(*it);
}
}
//-----------------------------------------------------------------------------
void RenderBackground(int housex);
void DrawHelp()
{
RenderBackground(300);
NjamFont font(DATADIR "/font-white.bmp", 8, 14);
int row = 10;
const int col = 16;
font.WriteTextColRow(Screen, col, row++, "GOAL OF THE GAME IS TO USE PIPES TO CONNECT THE HOUSE AT THE TOP");
font.WriteTextColRow(Screen, col, row++, "OF THE SCREEN WITH THE TANK AT THE BOTTOM. YOU HAVE TIME TO ");
font.WriteTextColRow(Screen, col, row++, "CONSTRUCT THE INITIAL PIPELINE BEFORE THE MAN ENTERS THE HOUSE.");
row++;
font.WriteTextColRow(Screen, col, row++, "FOR EACH LEVEL YOU GET A LIMITED NUMBER OF PIPES, SO USE THEM");
font.WriteTextColRow(Screen, col, row++, "WISELY. IF YOU MAKE A MISTAKE, YOU CAN PLACE ANOTHER PIPE OVER IT.");
row++;
row++;
font.WriteTextColRow(Screen, col, row++, "SPECIALS:");
row += 2;
font.WriteTextColRow(Screen, col+10, row, "BLOCKED AREA. YOU CANNOT PLACE PIPES ON THOSE FIELDS.");
row += 5;
font.WriteTextColRow(Screen, col+10, row, "CHECKPOINT. YOUR PIPELINE MUST GO THROUGH THIS FIELD.");
row += 5;
font.WriteTextColRow(Screen, col+10, row, "HOLE IN GROUND. SLOWS DOWN THE FLOW.");
row += 9;
font.WriteTextColRow(Screen, col+23, row++, "PRESS ANY KEY TO GO BACK");
SDL_Surface *brick = Data->getGfx("blocks");
SDL_Rect src, dest;
NjamSetRect(src, 0, 0, 60, 60);
NjamSetRect(dest, 131, 273);
SDL_BlitSurface(brick, &src, Screen, &dest);
NjamSetRect(src, 60, 0, 60, 60);
NjamSetRect(dest, 131, 343);
SDL_BlitSurface(brick, &src, Screen, &dest);
NjamSetRect(dest, 131, 413, 60, 60);
Box(Screen, dest, 1, 0, 0, 0);
SlowShape ssh;
ssh.Render(131, 413);
SDL_Flip(Screen);
NjamGetch(true);
}
//-----------------------------------------------------------------------------
bool MainMenu::onEnter()
{
if (indicator == 0)
{
SelectGameTypeMenu sgt(font, 240, 295);
sgt.start();
}
else if (indicator == 1) // options
{
OptionsMenu o(font, 165, 320);
o.start();
}
else if (indicator == 2)
{
DrawHelp();
}
else // exit
return false;
return true;
}
//-----------------------------------------------------------------------------
void MainMenu::render()
{
SDL_Rect r;
// render hiscore list
const int hsx = 420;
const int hsy = 180;
NjamSetRect(r, hsx, hsy, 38*whiteFontM.GetCharWidth(), 18*whiteFontM.GetCharHeight()+font->GetCharWidth());
SDL_FillRect(Screen, &r, 0);
Box(Screen, r, 1, 150, 150, 100);
font->WriteTextXY(Screen, hsx+80, hsy+4, "TOP 15 PLAYERS");
whiteFontM.WriteTextXY(Screen, hsx+5, hsy+2*whiteFontM.GetCharHeight(), " NAME LEVEL POINTS");
NjamSetRect(r, hsx+5, hsy+3*whiteFontM.GetCharHeight(), 36*whiteFontM.GetCharWidth(), 1);
Box(Screen, r, 1, 150, 150, 100);
HiScores &hs = hiScores();
int i=1;
for (HiScores::iterator it = hs.begin(); it != hs.end() && i<=15; ++it, ++i)
{
char buffer[80];
sprintf(buffer, "%2d %-20s %3d %8d", i, (*it).name.c_str(), (*it).level, (*it).points);
whiteFontM.WriteTextXY(Screen, hsx+5, hsy+(i+2)*whiteFontM.GetCharHeight(), buffer);
}
effectsM.Render();
static int counter = -1;
counter++;
std::string text[] = {
"MILAN BABUSKOV PRESENTS",
"VODOVOD",
"VERSION " PROG_VERSION,
"HTTP://HOME.GNA.ORG/VODOVOD/",
"CONSTRUCT THE PIPELINE BEFORE WATER RUNS FREE",
"HAVE FUN PLAYING",
" "
};
int items = sizeof(text)/sizeof(std::string);
const int speed = 210;
if (counter > speed*items-1)
counter = 0;
if (counter % speed != 0)
return;
std::string txt = text[counter/speed];
int p = (800 - txt.length() * whiteFontM.GetCharWidth()) / 2;
SpecialEffect *t = new ScrollEffect(&whiteFontM, p, 20, txt);
effectsM.addEffect(t);
}
//-----------------------------------------------------------------------------
// OPTIONS MENU
//-----------------------------------------------------------------------------
OptionsMenu::OptionsMenu(NjamFont *font_ptr, int x, int y)
: Menu(font_ptr, x, y)
{
bool fs = config().getValue("fullscreen");
bool grid = config().getValue("show_grid");
options.push_back(fs ? "FULLSCREEN ON" : "FULLSCREEN OFF");
options.push_back(grid ? "GRID ON" : "GRID OFF");
int vol = 90;
config().getValue("musicVolume", vol);
std::stringstream ssm, sss;
ssm << "MUSIC " << vol << " %";
options.push_back(ssm.str());
vol = 90;
config().getValue("soundVolume", vol);
sss << "SFX " << vol << " %";
options.push_back(sss.str());
options.push_back("CONFIGURE CONTROLS");
options.push_back("BACK");
}
//-----------------------------------------------------------------------------
bool OptionsMenu::onEnter()
{
if (indicator == 4)
{
KeyboardMenu k(font, 300, 430);
k.start(27);
return true; // stay in options menu
}
bool b;
switch (indicator)
{
case 0:
b = !config().getValue("fullscreen");
InitVideo(b);
options[0] = (b ? "FULLSCREEN ON" : "FULLSCREEN OFF");
config().setValue("fullscreen", b);
break;
case 1:
b = !config().getValue("show_grid");
options[1] = (b ? "GRID ON" : "GRID OFF");
config().setValue("show_grid", b);
break;
case 2:
case 3:
{
int vol;
if (indicator == 2)
vol = MusicVolume(-10);
else
vol = SoundVolume(-10);
std::stringstream ss;
ss << (indicator == 2 ? "MUSIC " : "SFX ")
<< vol << " %";
options[indicator] = ss.str();
break;
}
default:
return false;
}
return true; // stay in menu
};
//-----------------------------------------------------------------------------
KeyboardMenu::KeyboardMenu(NjamFont *font_ptr, int x, int y):
Menu(font_ptr, x, y)
{
std::string keys[6] = { "LEFT ", "RIGHT ", "DOWN ", "UP ", "DROP ", "FLOOD " };
for (int i=0; i<6; ++i)
{
int key;
if (!config().getValue(keys[i], key))
key = 0;
std::string keyname = KeyNames::keyNamesProvider().getKeyName(key);
std::string opt = keys[i] + ":" + keyname;
options.push_back(opt);
}
options.push_back("DONE");
}
//-----------------------------------------------------------------------------
bool KeyboardMenu::onEnter()
{
if (indicator == 6)
return false;
int key = indicator%6;
std::string keys[6] = { "LEFT ", "RIGHT ", "DOWN ", "UP ", "DROP ", "FLOOD " };
// ask user to press new key
SDLKey k = Message("PRESS KEY FOR " + keys[key]);
if (k == SDLK_ESCAPE)
return true;
// assing key to action via config().setValue()
config().setValue(keys[key], k);
// change menu item's text
std::string keyname = KeyNames::keyNamesProvider().getKeyName(k);
options[indicator] = keys[key] + ":" + keyname;
return true;
}
//-----------------------------------------------------------------------------
// GAME TYPE MENU
//-----------------------------------------------------------------------------
SelectGameTypeMenu::SelectGameTypeMenu(NjamFont *font_ptr, int x, int y)
: Menu(font_ptr, x, y)
{
options.push_back("SKILL LEVEL");
options.push_back("BEGINNER");
options.push_back("TOOLMAN");
options.push_back("MASTER PLUMBER"); // only 2 brick types per level + trash at bottom
options.push_back("BACK");
firstIsTitleM = true;
indicator = 1;
}
//-----------------------------------------------------------------------------
bool SelectGameTypeMenu::onEnter()
{
if (indicator < 4)
{
Game g(indicator-1); // 1 player
// play main menu music when done
CheckMusic(Data->getMusic("tune"));
}
return false;
}
//-----------------------------------------------------------------------------
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