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/*-----------------------------------------------------------------------------
Copyright 2007 Milan Babuskov
This file is part of Vodovod
Vodovod is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Vodovod is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Vodovod in file COPYING; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-----------------------------------------------------------------------------*/
#ifndef AB_EFFECTS_H
#define AB_EFFECTS_H
#include <list>
#include <string>
//-----------------------------------------------------------------------------
class Game;
//-----------------------------------------------------------------------------
class SpecialEffect
{
protected:
NjamFont *fontM;
public:
SpecialEffect(NjamFont *f) { fontM = f; };
virtual bool Update() = 0;
};
//-----------------------------------------------------------------------------
class Effects
{
private:
std::list<SpecialEffect *> listM;
public:
void addEffect(SpecialEffect *);
void removeEffect(SpecialEffect *);
void Render();
~Effects();
};
//-----------------------------------------------------------------------------
class ScoreEffect: public SpecialEffect
{
private:
int counterM, xposM, yposM, pointsM;
public:
ScoreEffect(NjamFont *f, int xpos, int ypos, int points)
: SpecialEffect(f), counterM(0), xposM(xpos), yposM(ypos), pointsM(points) {};
virtual bool Update();
};
//-----------------------------------------------------------------------------
class TextEffect: public SpecialEffect
{
private:
int repeatM;
int counterM, xposM, yposM;
std::string textM;
public:
TextEffect(NjamFont *f, int xpos, int ypos, const std::string& text, int repeat = 0)
: SpecialEffect(f), counterM(0), xposM(xpos), yposM(ypos), textM(text), repeatM(repeat) {};
virtual bool Update();
};
//-----------------------------------------------------------------------------
class ScrollEffect: public SpecialEffect
{
private:
double xoffset;
int counterM, xposM, yposM;
std::string textM;
public:
ScrollEffect(NjamFont *f, int xpos, int ypos, const std::string& text)
: SpecialEffect(f), counterM(0), xposM(xpos), yposM(ypos), textM(text), xoffset(800) {};
virtual bool Update();
};
//-----------------------------------------------------------------------------
#endif
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