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/*-----------------------------------------------------------------------------
Copyright 2007 Milan Babuskov
This file is part of Vodovod
Vodovod is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Vodovod is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Vodovod in file COPYING; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-----------------------------------------------------------------------------*/
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#include "SDL_image.h"
#include "njamfont.h"
#include "sutils.h"
#include "config.h"
#include "menu.h"
#include "allmenus.h"
#include "resource.h"
SDL_Surface *Screen; // global objects
ResourceManager *Data;
//-----------------------------------------------------------------------------
void RenderBackground(int housex)
{
SDL_Surface *dirt = Data->getGfx("dirt");
SDL_Surface *house = Data->getGfx("house");
SDL_Surface *tree = Data->getGfx("tree1");
SDL_Rect r;
NjamSetRect(r, 0, 97, 800, 503);
PatternFill(r, dirt, Screen);
NjamSetRect(r, 10, 110, 779, 419);
Box(Screen, r, 1, 30, 30, 30);
NjamSetRect(r, 0, 0, 800, 94);
Uint8 from[] = { 40, 183, 208 };
Uint8 to[] = { 227, 245, 249 };
Gradient(Screen, r, from, to);
NjamSetRect(r, 0, 94, 800, 3);
Uint8 gfrom[] = { 103, 176, 0 };
Uint8 gto[] = { 66, 228, 28 };
Gradient(Screen, r, gfrom, gto);
NjamSetRect(r, housex, 55);
SDL_BlitSurface(house, 0, Screen, &r);
NjamSetRect(r, housex < 500 ? 700 : 100, 51);
SDL_BlitSurface(tree, 0, Screen, &r);
}
//-----------------------------------------------------------------------------
bool InitAudio()
{
printf("Opening audio.\n");
if (Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 1, 2048) == -1)
{
fprintf(stderr, "Mix_OpenAudio: %s\n", Mix_GetError());
return false;
}
else
{
fprintf(stderr, "Reserving channels for sfx...");
fprintf(stderr, "(%d of 4).\n", Mix_ReserveChannels(4));
return true;
}
}
//-----------------------------------------------------------------------------
//! initialize SDL, and start main menu
int main(int /* argc */, char ** /* argv */)
{
Screen = 0;
printf("Initializing SDL: VIDEO, AUDIO & JOYSTICK...");
if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_TIMER|SDL_INIT_JOYSTICK ) < 0 )
{
fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError());
return 1;
}
printf("Ok.\n");
bool audio = false;
try
{
ResourceManager res;
Data = &res;
bool Fullscreen = false;
config().getValue("fullscreen", Fullscreen);
InitVideo(Fullscreen);
audio = InitAudio();
SDL_Surface *vodovod = Data->getGfx("vodovod", DATADIR "/vodovod.png");
Data->getGfx("dirt", DATADIR "/slate.png");
Data->getGfx("queue", DATADIR "/queue.png");
Data->getGfx("blocks", DATADIR "/block.png");
// house
SDL_Surface *house = Data->getGfx("house", DATADIR "/house.png");
Uint32 green = SDL_MapRGB(house->format, 0, 255, 0);
SDL_SetColorKey(house, SDL_SRCCOLORKEY, green);
// tree
SDL_Surface *tree = Data->getGfx("tree1", DATADIR "/tree1.png");
Uint32 red = SDL_MapRGB(tree->format, 255, 0, 0);
SDL_SetColorKey(tree, SDL_SRCCOLORKEY, red);
// human walking
SDL_Surface *human = Data->getGfx("human", DATADIR "/walk.png");
Uint32 back = SDL_MapRGB(human->format, 223, 232, 255);
SDL_SetColorKey(human, SDL_SRCCOLORKEY, back);
// preload music
if (audio)
{
Data->getMusic("walk", DATADIR "/walk.xm");
Data->getMusic("flow", DATADIR "/flow.xm");
Data->getMusic("tune", DATADIR "/vodovod.xm");
// preload sounds
Data->getSfx("drop", DATADIR "/drop.wav");
Data->getSfx("levelend", DATADIR "/mapend.wav");
Data->getSfx("bubbles", DATADIR "/bubbles.wav");
Data->getSfx("metal", DATADIR "/metal.wav");
}
// render some background picture for menu
RenderBackground(630);
SDL_Rect r;
NjamSetRect(r, 50, 150);
SDL_BlitSurface(vodovod, 0, Screen, &r);
SDL_Flip(Screen);
NjamFont font(DATADIR "/font-yellow.bmp", 11, 22);
MainMenu m(&font, 95, 280);
m.start();
}
catch(Exiter &e)
{
printf("\nExiting: %s\n", e.message.c_str());
}
if (audio)
SDL_CloseAudio();
SDL_Quit();
return 0;
}
//-----------------------------------------------------------------------------
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