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/*=========================================================================
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.kitware.com/VolViewCopyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkKWInteractorStyleVolumeView.h"
#include "vtkCallbackCommand.h"
#include "vtkCamera.h"
#include "vtkKWEvent.h"
#include "vtkKWVolumeWidget.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkTimerLog.h"
vtkCxxRevisionMacro(vtkKWInteractorStyleVolumeView, "$Revision: 1.30 $");
vtkStandardNewMacro(vtkKWInteractorStyleVolumeView);
//----------------------------------------------------------------------------
vtkKWInteractorStyleVolumeView::vtkKWInteractorStyleVolumeView()
{
this->FlyFlag = 0;
this->InFlight = 0;
this->FlySpeed = 10.0;
}
//----------------------------------------------------------------------------
void vtkKWInteractorStyleVolumeView::Rotate()
{
if ( ! this->CurrentRenderer)
{
return;
}
vtkRenderWindowInteractor *rwi = this->Interactor;
int x = rwi->GetEventPosition()[0];
int y = rwi->GetEventPosition()[1];
int lastX = rwi->GetLastEventPosition()[0];
int lastY = rwi->GetLastEventPosition()[1];
vtkCamera *camera = this->CurrentRenderer->GetActiveCamera();
camera->Azimuth(lastX - x);
camera->Elevation(lastY - y);
camera->OrthogonalizeViewUp();
this->CurrentRenderer->ResetCameraClippingRange();
this->PerformInteractiveRender();
}
//----------------------------------------------------------------------------
void vtkKWInteractorStyleVolumeView::Roll()
{
if ( ! this->CurrentRenderer)
{
return;
}
vtkRenderWindowInteractor *rwi = this->Interactor;
int y = rwi->GetEventPosition()[1];
int lastY = rwi->GetLastEventPosition()[1];
vtkCamera *camera = this->CurrentRenderer->GetActiveCamera();
double rollFactor = 0.1*(static_cast<double>(lastY - y));
camera->Roll(rollFactor);
this->PerformInteractiveRender();
}
//----------------------------------------------------------------------------
void vtkKWInteractorStyleVolumeView::Pan()
{
if ( ! this->CurrentRenderer)
{
return;
}
vtkRenderer *ren = this->CurrentRenderer;
vtkCamera *camera = ren->GetActiveCamera();
vtkRenderWindowInteractor *rwi = this->Interactor;
int x = rwi->GetEventPosition()[0];
int y = rwi->GetEventPosition()[1];
int lastX = rwi->GetLastEventPosition()[0];
int lastY = rwi->GetLastEventPosition()[1];
double focalPt[3], pos[3];
camera->GetFocalPoint(focalPt);
camera->GetPosition(pos);
ren->SetWorldPoint(focalPt[0], focalPt[1], focalPt[2], 1.0);
ren->WorldToDisplay();
double *dispPt = ren->GetDisplayPoint();
double focalDepth = dispPt[2];
double aPoint0 = ren->GetCenter()[0] + (x - lastX);
double aPoint1 = ren->GetCenter()[1] + (y - lastY);
ren->SetDisplayPoint(aPoint0, aPoint1, focalDepth);
ren->DisplayToWorld();
double *rPoint = ren->GetWorldPoint();
if (rPoint[3] != 0.0)
{
rPoint[0] /= rPoint[3];
rPoint[1] /= rPoint[3];
rPoint[2] /= rPoint[3];
}
camera->SetFocalPoint((focalPt[0] - rPoint[0])/2.0 + focalPt[0],
(focalPt[1] - rPoint[1])/2.0 + focalPt[1],
(focalPt[2] - rPoint[2])/2.0 + focalPt[2]);
camera->SetPosition((focalPt[0] - rPoint[0])/2.0 + pos[0],
(focalPt[1] - rPoint[1])/2.0 + pos[1],
(focalPt[2] - rPoint[2])/2.0 + pos[2]);
this->PerformInteractiveRender();
}
//----------------------------------------------------------------------------
void vtkKWInteractorStyleVolumeView::Zoom()
{
this->PerformZoom(
this->Interactor->GetLastEventPosition()[1],
this->Interactor->GetEventPosition()[1]);
}
//----------------------------------------------------------------------------
void vtkKWInteractorStyleVolumeView::PerformZoom(int prev_pos, int current_pos)
{
if (!this->CurrentRenderer)
{
return;
}
//vtkRenderWindowInteractor *rwi = this->Interactor;
vtkCamera *camera = this->CurrentRenderer->GetActiveCamera();
if (camera->GetParallelProjection())
{
double zoom_factor = pow(1.02, (0.5 * (prev_pos - current_pos)));
camera->SetParallelScale(camera->GetParallelScale() * zoom_factor);
}
else
{
double zoom_factor = pow(1.02, (0.5 * (current_pos - prev_pos)));
camera->Dolly(zoom_factor);
}
this->CurrentRenderer->ResetCameraClippingRange();
this->PerformInteractiveRender();
}
//----------------------------------------------------------------------------
void vtkKWInteractorStyleVolumeView::OnMouseWheelForward()
{
this->PerformZoom(0, 20);
}
//----------------------------------------------------------------------------
void vtkKWInteractorStyleVolumeView::OnMouseWheelBackward()
{
this->PerformZoom(20, 0);
}
//----------------------------------------------------------------------------
void vtkKWInteractorStyleVolumeView::Fly(int direction)
{
if (this->InFlight)
{
return;
}
if (!this->CurrentRenderer)
{
return;
}
this->InFlight = 1;
vtkCamera *camera = this->CurrentRenderer->GetActiveCamera();
vtkKWVolumeWidget *widget =
vtkKWVolumeWidget::SafeDownCast(this->GetRenderWidget());
if (!widget)
{
return;
}
const char *widgetName = widget->GetVTKWidget()->GetWidgetName();
int renderMode = widget->GetRenderMode();
widget->SetRenderModeToInteractive();
// We'll need the size of the window
int *size = this->CurrentRenderer->GetSize();
double speed, angle;
// We need to time rendering so that we can adjust the speed
// accordingly
vtkTimerLog *timer = vtkTimerLog::New();
// The first time through we don't want to move
int first = 1;
int xMin, yMin;
xMin = atoi(widget->Script("winfo rootx %s", widgetName));
yMin = atoi(widget->Script("winfo rooty %s", widgetName));
// As long as the mouse is still pressed
while ( this->FlyFlag )
{
// Don't move - we need at least one time to determine
// what our increments should be
if ( first )
{
speed = 0;
angle = 0;
first = 0;
}
// This is not the first time - Figure out how long the last loop
// took. Use this plus the FlySpeedScale value and the distance
// between the near and the far plane to determine the
// forward/backward translation increment. This keeps the apparent
// motion independent of rendering speed or scale of the data.
// For the angle, our factor is based solely on rendering speed here.
else
{
timer->StopTimer();
double t = timer->GetElapsedTime();
double *range = camera->GetClippingRange();
speed = (double)((double)this->FlySpeed * ((double)range[1] - (double)range[0]) / 100.0 * (double)t);
angle = t;
}
int x, y;
x = atoi(widget->Script("winfo pointerx %s", widgetName));
y = atoi(widget->Script("winfo pointery %s", widgetName));
x -= xMin;
y -= yMin;
// Start the timer up again
timer->StartTimer();
// If our mouse is not in the center, rotate
if ( size[0]/2 - x > 20 ||
size[0]/2 - x < -20 ||
size[1]/2 - y > 20 ||
size[1]/2 - y < -20 )
{
// The angle is a square value to increase rotation faster as
// you move out from the center
double vx = 0.001 * angle *
((size[0]/2 - x > 0)?(1):(-1)) *
(size[0]/2 - x) *
(size[0]/2 - x);
double vy = 0.001 * angle *
((size[1]/2 - y > 0)?(1):(-1)) *
(size[1]/2 - y) *
(size[1]/2 - y);
// If we are in parallel projection mode, we need to tone
// down this rotation if we are close in (small parallel
// scale)
if ( camera->GetParallelProjection() )
{
double reduce = camera->GetParallelScale() / 100.0;
reduce = (reduce > 1.0)?(1.0):(reduce);
vx *= reduce;
vy *= reduce;
}
// Do the rotation
camera->Yaw(vx);
camera->Pitch(vy);
camera->OrthogonalizeViewUp();
// Now figure out if we should slow down our speed because
// we are trying to make a sharp turn
vx = (vx<0)?(-vx):(vx);
vy = (vy<0)?(-vy):(vy);
vx += vy;
if ( vx >= 1.0 )
{
speed = 0;
}
else
{
speed *= (1.0 - vx);
}
}
// In parallel we need to adjust the parallel scale
if ( camera->GetParallelProjection() )
{
double scale = camera->GetParallelScale();
scale -= 0.004*speed*scale*direction;
camera->SetParallelScale(scale);
}
// In perspective, we need to translate the position and
// focal point of the camera
else
{
double fp[3], pos[3];
camera->GetPosition(pos);
camera->GetFocalPoint(fp);
double dir[3];
dir[0] = fp[0] - pos[0];
dir[1] = fp[1] - pos[1];
dir[2] = fp[2] - pos[2];
vtkMath::Normalize(dir);
dir[0] *= speed*direction;
dir[1] *= speed*direction;
dir[2] *= speed*direction;
fp[0] += dir[0];
fp[1] += dir[1];
fp[2] += dir[2];
pos[0] += dir[0];
pos[1] += dir[1];
pos[2] += dir[2];
camera->SetPosition(pos);
camera->SetFocalPoint(fp);
}
this->CurrentRenderer->ResetCameraClippingRange();
this->PerformInteractiveRender();
// Update to process mouse events to get the new position
// and to check for mouse up events
widget->Script("update");
}
this->InFlight = 0;
timer->Delete();
widget->SetRenderMode(renderMode);
}
//----------------------------------------------------------------------------
void vtkKWInteractorStyleVolumeView::Reset()
{
vtkKWRenderWidget *widget = this->GetRenderWidget();
if (widget)
{
widget->Reset();
double arg = this->EventIdentifier;
this->InvokeEvent(vtkKWEvent::VolumeCameraResetEvent, &arg);
}
}
//----------------------------------------------------------------------------
int vtkKWInteractorStyleVolumeView::StartAction(const char* action)
{
int res = 0;
if (!action)
{
return res;
}
if (this->Superclass::StartAction(action))
{
res = 1;
}
else
{
if (!strcmp(action, "FlyIn"))
{
this->FlyFlag = 1;
this->Fly(1);
res = 1;
}
else if (!strcmp(action, "FlyOut"))
{
this->FlyFlag = 1;
this->Fly(-1);
res = 1;
}
}
return res;
}
//----------------------------------------------------------------------------
int vtkKWInteractorStyleVolumeView::PerformAction(const char* action)
{
if (!action)
{
return 0;
}
if (this->Superclass::PerformAction(action))
{
return 1;
}
if (!strcmp(action, "Rotate"))
{
this->Rotate();
return 1;
}
else if (!strcmp(action, "Roll"))
{
this->Roll();
return 1;
}
else if (!strcmp(action, "Pan"))
{
this->Pan();
return 1;
}
else if (!strcmp(action, "Zoom"))
{
this->Zoom();
return 1;
}
else if (!strcmp(action, "FlyIn"))
{
this->Fly(1);
return 1;
}
else if (!strcmp(action, "FlyOut"))
{
this->Fly(-1);
return 1;
}
else if (!strcmp(action, "Reset"))
{
this->Reset();
return 1;
}
return 0;
}
//----------------------------------------------------------------------------
int vtkKWInteractorStyleVolumeView::StopAction(const char* action)
{
int res = 0;
if (!action)
{
return res;
}
if (this->Superclass::StopAction(action))
{
res = 1;
}
else
{
if (!strcmp(action, "FlyIn") || !strcmp(action, "FlyOut"))
{
this->FlyFlag = 0;
res = 1;
}
}
return res;
}
//----------------------------------------------------------------------------
void vtkKWInteractorStyleVolumeView::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "FlySpeed: " << this->FlySpeed << endl;
}
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