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// pass in a random seed (integer) to this file with +K
#include "colors.inc"
#declare RS = seed(clock + 1);
#macro rnd() (rand(RS)) #end
camera
{
orthographic
// the _length_ of the up and right vectors determine the aspect ratio of the image (and in the case of an orthographic projection, also the _area_ visible (unless angle is defined, in which case the angle determines the visible area))
up <0, 0.40, 0>
right <30, 0, 0>
location <0, 0, -200>
look_at <0, 0, 0>
}
// same light sorce as ship.pov
light_source { <-500, 500, -700> White }
blob{
#include "font_guts.pov"
threshold 3
texture {
pigment { rgb < 0.75, 0.75, 1.0 > }
finish {
ambient 0.35
brilliance 2
diffuse 0.3
metallic
specular 0.6
roughness 1/60
reflection 0.25
}
normal { bumps 0.1 scale 0.25 }
}
}
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