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#version 3.6;
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
global_settings {
max_trace_level 64
}
camera {
location <30,-50,25>
sky z
up 0.15*z
right -0.15*x*image_width/image_height
look_at <0,0,2.8>
}
background{rgb 1}
light_source{<-8,-20,30> color rgb <0.77,0.75,0.75>}
light_source{<25,-12,12> color rgb <0.43,0.45,0.45>}
#declare r=0.06;
#declare rr=0.08;
#declare f1=finish{reflection 0.15 specular 0.3 ambient 0.42}
#declare t1=texture{pigment{rgbft <0.3,0.7,0.9,0,0.4>} finish{f1}}
#declare t2=texture{pigment{rgb <0.3,0.4,0.9>} finish{f1}}
union{
#include "polygons6_v.pov"
}
union{
#include "polygons_d.pov"
texture{T_Silver_4B}
}
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