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#version 3.6;
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
global_settings {
max_trace_level 64
}
camera {
location <15,10,-30>
right 0.04*x*image_width/image_height
up 0.04*y
look_at <0,0,0>
}
background{rgb 1}
light_source{<-4,35,-20> color rgb <0.72,0.7,0.7>}
light_source{<20,5,-10> color rgb <0.4,0.42,0.42>}
#declare r=0.01;
union{
#include "degenerate_v.pov"
texture{T_Gold_3C}
}
sphere{<0,0,0>,0.5-r
pigment{rgb <0.1,0.15,0.4>}
finish{reflection 0.25 specular 0.4 ambient 0.6}
}
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