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Interface iicm.vrml.pw.PointerSensor
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<pre>
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<h1>
Interface iicm.vrml.pw.PointerSensor
</h1>
<dl>
<dt> public interface <b>PointerSensor</b>
<dt> extends <a href="java.lang.Object.html#_top_">Object</a>
</dl>
PointerSensor interface
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<a name="index"></a>
<h2>
<img src="images/method-index.gif" width=207 height=38 alt="Method Index">
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<dl>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#mouseDown(float, float, iicm.utils3d.Hitpoint, double)"><b>mouseDown</b></a>(float, float, Hitpoint, double)
<dd> handles mouse-button-down in interaction mode
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#mouseDrag(float, float, iicm.utils3d.Hitpoint, double)"><b>mouseDrag</b></a>(float, float, Hitpoint, double)
<dd> handles mouse-drag in interaction mode
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#mouseExit(double)"><b>mouseExit</b></a>(double)
<dd> clears sensor, sends isOver false
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#mouseMove(float, float, iicm.utils3d.Hitpoint, double)"><b>mouseMove</b></a>(float, float, Hitpoint, double)
<dd> handles mouse-move in interaction mode
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#mouseUp(double)"><b>mouseUp</b></a>(double)
<dd> handles mouse-button-up in interaction mode
</dl>
<a name="methods"></a>
<h2>
<img src="images/methods.gif" width=151 height=38 alt="Methods">
</h2>
<a name="mouseMove(float, float, iicm.utils3d.Hitpoint, double)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="mouseMove"><b>mouseMove</b></a>
<pre>
public abstract void mouseMove(float downx,
float downy,
<a href="iicm.utils3d.Hitpoint.html#_top_">Hitpoint</a> hit,
double timestamp)
</pre>
<dl>
<dd> handles mouse-move in interaction mode
</dl>
<a name="mouseDrag(float, float, iicm.utils3d.Hitpoint, double)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="mouseDrag"><b>mouseDrag</b></a>
<pre>
public abstract void mouseDrag(float downx,
float downy,
<a href="iicm.utils3d.Hitpoint.html#_top_">Hitpoint</a> hit,
double timestamp)
</pre>
<dl>
<dd> handles mouse-drag in interaction mode
</dl>
<a name="mouseDown(float, float, iicm.utils3d.Hitpoint, double)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="mouseDown"><b>mouseDown</b></a>
<pre>
public abstract void mouseDown(float downx,
float downy,
<a href="iicm.utils3d.Hitpoint.html#_top_">Hitpoint</a> hit,
double timestamp)
</pre>
<dl>
<dd> handles mouse-button-down in interaction mode
</dl>
<a name="mouseUp(double)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="mouseUp"><b>mouseUp</b></a>
<pre>
public abstract void mouseUp(double timestamp)
</pre>
<dl>
<dd> handles mouse-button-up in interaction mode
</dl>
<a name="mouseExit(double)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="mouseExit"><b>mouseExit</b></a>
<pre>
public abstract void mouseExit(double timestamp)
</pre>
<dl>
<dd> clears sensor, sends isOver false
</dl>
<hr>
<pre>
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