File: iicm.vrml.pw.PointerSensor.html

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<head>
<!-- Generated by javadoc on Thu Sep 25 20:23:36 MET DST 1997 -->
<a name="_top_"></a>
<title>
  Interface iicm.vrml.pw.PointerSensor
</title>
</head>
<body background="vrwavebg.gif">
<pre>
<a href="packages.html">All Packages</a>  <a href="tree.html">Class Hierarchy</a>  <a href="Package-iicm.vrml.pw.html">This Package</a>  <a href="iicm.vrml.pw.GotEventCallback.html#_top_">Previous</a>  <a href="Package-iicm.vrml.pw.html">Next</a>  <a href="AllNames.html">Index</a></pre>
<hr>
<h1>
  Interface iicm.vrml.pw.PointerSensor
</h1>
<dl>
  <dt> public interface <b>PointerSensor</b>
  <dt> extends <a href="java.lang.Object.html#_top_">Object</a>
</dl>
PointerSensor interface
<hr>
<a name="index"></a>
<h2>
  <img src="images/method-index.gif" width=207 height=38 alt="Method Index">
</h2>
<dl>
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#mouseDown(float, float, iicm.utils3d.Hitpoint, double)"><b>mouseDown</b></a>(float, float, Hitpoint, double)
  <dd> handles mouse-button-down in interaction mode

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#mouseDrag(float, float, iicm.utils3d.Hitpoint, double)"><b>mouseDrag</b></a>(float, float, Hitpoint, double)
  <dd> handles mouse-drag in interaction mode

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#mouseExit(double)"><b>mouseExit</b></a>(double)
  <dd> clears sensor, sends isOver false

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#mouseMove(float, float, iicm.utils3d.Hitpoint, double)"><b>mouseMove</b></a>(float, float, Hitpoint, double)
  <dd> handles mouse-move in interaction mode

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#mouseUp(double)"><b>mouseUp</b></a>(double)
  <dd> handles mouse-button-up in interaction mode

</dl>
<a name="methods"></a>
<h2>
  <img src="images/methods.gif" width=151 height=38 alt="Methods">
</h2>
<a name="mouseMove(float, float, iicm.utils3d.Hitpoint, double)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="mouseMove"><b>mouseMove</b></a>
<pre>
  public abstract void mouseMove(float downx,
                                 float downy,
                                 <a href="iicm.utils3d.Hitpoint.html#_top_">Hitpoint</a> hit,
                                 double timestamp)
</pre>
<dl>
  <dd> handles mouse-move in interaction mode
</dl>
<a name="mouseDrag(float, float, iicm.utils3d.Hitpoint, double)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="mouseDrag"><b>mouseDrag</b></a>
<pre>
  public abstract void mouseDrag(float downx,
                                 float downy,
                                 <a href="iicm.utils3d.Hitpoint.html#_top_">Hitpoint</a> hit,
                                 double timestamp)
</pre>
<dl>
  <dd> handles mouse-drag in interaction mode
</dl>
<a name="mouseDown(float, float, iicm.utils3d.Hitpoint, double)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="mouseDown"><b>mouseDown</b></a>
<pre>
  public abstract void mouseDown(float downx,
                                 float downy,
                                 <a href="iicm.utils3d.Hitpoint.html#_top_">Hitpoint</a> hit,
                                 double timestamp)
</pre>
<dl>
  <dd> handles mouse-button-down in interaction mode
</dl>
<a name="mouseUp(double)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="mouseUp"><b>mouseUp</b></a>
<pre>
  public abstract void mouseUp(double timestamp)
</pre>
<dl>
  <dd> handles mouse-button-up in interaction mode
</dl>
<a name="mouseExit(double)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="mouseExit"><b>mouseExit</b></a>
<pre>
  public abstract void mouseExit(double timestamp)
</pre>
<dl>
  <dd> clears sensor, sends isOver false
</dl>
<hr>
<pre>
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