1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129
|
<!--NewPage-->
<html>
<head>
<!-- Generated by javadoc on Thu Sep 25 20:23:36 MET DST 1997 -->
<a name="_top_"></a>
<title>
Class iicm.vrml.vrwave.Scene
</title>
</head>
<body background="vrwavebg.gif">
<pre>
<a href="packages.html">All Packages</a> <a href="tree.html">Class Hierarchy</a> <a href="Package-iicm.vrml.vrwave.html">This Package</a> <a href="iicm.vrml.vrwave.ImageLoader.html#_top_">Previous</a> <a href="iicm.vrml.vrwave.SceneCanvas.html#_top_">Next</a> <a href="AllNames.html">Index</a></pre>
<hr>
<h1>
Class iicm.vrml.vrwave.Scene
</h1>
<pre>
<a href="java.lang.Object.html#_top_">java.lang.Object</a>
|
+----iicm.vrml.vrwave.Scene
</pre>
<hr>
<dl>
<dt> public class <b>Scene</b>
<dt> extends <a href="java.lang.Object.html#_top_">Object</a>
<dt> implements <a href="iicm.widgets.ApplyColour.html#_top_">ApplyColour</a>
</dl>
Scene - the VRML scene
Copyright (c) 1996,97 IICM
<hr>
<a name="index"></a>
<h2>
<img src="images/variable-index.gif" width=207 height=38 alt="Variable Index">
</h2>
<dl>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#COLAMBIENT"><b>COLAMBIENT</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#COLBACKGROUND"><b>COLBACKGROUND</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#COLHEADLIGHT"><b>COLHEADLIGHT</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#FLIP"><b>FLIP</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#FLY"><b>FLY</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#FLYTO"><b>FLYTO</b></a>
<dd>
<dt> <img src="images/magenta-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#frame_"><b>frame_</b></a>
<dd>
<dt> <img src="images/magenta-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#framespersecond_"><b>framespersecond_</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#HEADSUP"><b>HEADSUP</b></a>
<dd>
<dt> <img src="images/magenta-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#movemode_"><b>movemode_</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#NUMCOLORS"><b>NUMCOLORS</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#NUMNAVMODES"><b>NUMNAVMODES</b></a>
<dd>
<dt> <img src="images/magenta-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#root"><b>root</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#TRISTATE_AUTO"><b>TRISTATE_AUTO</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#TRISTATE_OFF"><b>TRISTATE_OFF</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#TRISTATE_ON"><b>TRISTATE_ON</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#UPDATE_ALL"><b>UPDATE_ALL</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#UPDATE_ICON"><b>UPDATE_ICON</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#UPDATE_MENU"><b>UPDATE_MENU</b></a>
<dd>
<dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#WALK"><b>WALK</b></a>
<dd>
</dl>
<h2>
<img src="images/constructor-index.gif" width=275 height=38 alt="Constructor Index">
</h2>
<dl>
<dt> <img src="images/yellow-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#Scene(java.applet.Applet)"><b>Scene</b></a>(Applet)
<dd> constructor
</dl>
<h2>
<img src="images/method-index.gif" width=207 height=38 alt="Method Index">
</h2>
<dl>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#activateAnchor(java.lang.String, java.lang.String[], int)"><b>activateAnchor</b></a>(String, String[], int)
<dd> activate an anchor, given by a URL string.
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#addSensor(iicm.vrml.pw.Node)"><b>addSensor</b></a>(Node)
<dd> add a Sensornode to a list of sensors which are to check before a redraw
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#applyColour(iicm.widgets.DLGColourChoose)"><b>applyColour</b></a>(DLGColourChoose)
<dd> apply color callback
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#backfaceCulling()"><b>backfaceCulling</b></a>()
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#behavior()"><b>behavior</b></a>()
<dd> check if behavior is running (continuous repaints driven by TimeSensor)
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#buildInline(iicm.vrml.pw.Inline, iicm.vrml.pw.GroupNode)"><b>buildInline</b></a>(Inline, GroupNode)
<dd> build a new subgraph and add created nodes as children nodes to a grouping node (Inline)
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#buildNode(iicm.vrml.pw.GroupNode)"><b>buildNode</b></a>(GroupNode)
<dd> build a new subgraph (needed for EAI's createVrmlFromString)
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#clearScene()"><b>clearScene</b></a>()
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#clearStatusMessage()"><b>clearStatusMessage</b></a>()
<dd> empty/default status message
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#curDrawingMode()"><b>curDrawingMode</b></a>()
<dd> get drawing mode (according to interaction flag)
<dt> <img src="images/green-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#currentTime()"><b>currentTime</b></a>()
<dd> get current time in <em>seconds</em> (double precision) since Jan 1 1970 00:00:00 GMT
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#draw()"><b>draw</b></a>()
<dd> draw the scene (called by SceneCanvas.paint)
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#drawingMode(int, boolean)"><b>drawingMode</b></a>(int, boolean)
<dd> set (interactive) drawing mode
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getBehavior()"><b>getBehavior</b></a>()
<dd> check if behavior is enabled
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getCamera()"><b>getCamera</b></a>()
<dd> get camera
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getCenter()"><b>getCenter</b></a>()
<dd> get center of scene
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getColor(int)"><b>getColor</b></a>(int)
<dd> get a color (RGB values)
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getHeadlight()"><b>getHeadlight</b></a>()
<dd> get headlight flag
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getInteraction()"><b>getInteraction</b></a>()
<dd> check if interaction is enabled (otherwise navigation)
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getLighting()"><b>getLighting</b></a>()
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getLineAntialiasing()"><b>getLineAntialiasing</b></a>()
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getNodeNames()"><b>getNodeNames</b></a>()
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getQuadslices()"><b>getQuadslices</b></a>()
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getRay(float, float)"><b>getRay</b></a>(float, float)
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getTexLighting()"><b>getTexLighting</b></a>()
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getTextureMipmapping()"><b>getTextureMipmapping</b></a>()
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getTextureTransparency()"><b>getTextureTransparency</b></a>()
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getTimestamp()"><b>getTimestamp</b></a>()
<dd> get frame timestamp
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getTranspMethod()"><b>getTranspMethod</b></a>()
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getWinAspect()"><b>getWinAspect</b></a>()
<dd> get window aspect
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#getWorldURL()"><b>getWorldURL</b></a>()
<dd> get the URL of the currently shown scene
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#hasLightSource()"><b>hasLightSource</b></a>()
<dd> is there a light source?
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#interactionRelevant()"><b>interactionRelevant</b></a>()
<dd> interaction flag relevant? The case when interactive drawmode set differently from normal one
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#interDrawingMode()"><b>interDrawingMode</b></a>()
<dd> interactive drawing mode
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#levelView()"><b>levelView</b></a>()
<dd> level view
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#materials()"><b>materials</b></a>()
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#newScene()"><b>newScene</b></a>()
<dd> get a new, empty scene
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#normalDrawingMode()"><b>normalDrawingMode</b></a>()
<dd> normal drawing mode
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#openFile()"><b>openFile</b></a>()
<dd> choose a file to open
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#openLocation()"><b>openLocation</b></a>()
<dd> choose a location to open
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#pick(float, float, iicm.vrml.vrwave.VHitpoint)"><b>pick</b></a>(float, float, VHitpoint)
<dd> pick the scenegraph.
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#pick(float, float, iicm.vrml.vrwave.VHitpoint, boolean, boolean)"><b>pick</b></a>(float, float, VHitpoint, boolean, boolean)
<dd> pick the scenegraph.
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#readScene(java.io.InputStream, java.lang.String, java.lang.String)"><b>readScene</b></a>(InputStream, String, String)
<dd> readScene - read VRML input stream
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#readScene(java.lang.String, java.lang.String)"><b>readScene</b></a>(String, String)
<dd> readScene - read VRML stream from file
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#readScene(java.net.URL)"><b>readScene</b></a>(URL)
<dd> readScene - read VRML stream from URL
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#redraw()"><b>redraw</b></a>()
<dd> redraw request
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#reloadFile()"><b>reloadFile</b></a>()
<dd> reload file/URL opened last time
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#replaceScene(iicm.vrml.pw.GroupNode)"><b>replaceScene</b></a>(GroupNode)
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#resetView()"><b>resetView</b></a>()
<dd> reset camera
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setBackfaceCulling(int)"><b>setBackfaceCulling</b></a>(int)
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setCamera()"><b>setCamera</b></a>()
<dd> set camera via GE3D
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setCenter(float[])"><b>setCenter</b></a>(float[])
<dd> set center of scene
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setColor(int, int)"><b>setColor</b></a>(int, int)
<dd> change a color (RGB values)
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setFrame(java.awt.Frame)"><b>setFrame</b></a>(Frame)
<dd> set frame (for dialogs)
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setHasLight()"><b>setHasLight</b></a>()
<dd> scene has light source; no need for headlight
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setInteraction(boolean)"><b>setInteraction</b></a>(boolean)
<dd> set interaction flag
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setLighting(int)"><b>setLighting</b></a>(int)
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setMaterials(boolean)"><b>setMaterials</b></a>(boolean)
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setMenus(java.awt.MenuItem[])"><b>setMenus</b></a>(MenuItem[])
<dd> set menuitems (created by frame)
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setNavigationMode(int, int)"><b>setNavigationMode</b></a>(int, int)
<dd> set navigation mode
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setProgress(float)"><b>setProgress</b></a>(float)
<dd> set progress (0.0 to 1.0)
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setQuadslices(int)"><b>setQuadslices</b></a>(int)
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setTexLighting(boolean)"><b>setTexLighting</b></a>(boolean)
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setTextureMipmapping(int)"><b>setTextureMipmapping</b></a>(int)
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setTextureTransparency(boolean)"><b>setTextureTransparency</b></a>(boolean)
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setTranspMethod(int)"><b>setTranspMethod</b></a>(int)
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#setWinAspect(float)"><b>setWinAspect</b></a>(float)
<dd> set window aspect
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#showHelpfile(java.lang.String)"><b>showHelpfile</b></a>(String)
<dd> show help file via web browser
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#statusMessage(java.lang.String, int)"><b>statusMessage</b></a>(String, int)
<dd> set status message
<dt> <img src="images/green-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#substChar(java.lang.String, char, java.lang.String)"><b>substChar</b></a>(String, char, String)
<dd> little helper to substitute each occurance of character c by s
in String str
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#toggleAbout()"><b>toggleAbout</b></a>()
<dd> toggle about dialog
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#toggleBehavior(int)"><b>toggleBehavior</b></a>(int)
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#toggleColorChooser()"><b>toggleColorChooser</b></a>()
<dd> toggle color chooser
<dt> <img src="images/green-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#toggleFrame(java.awt.Frame)"><b>toggleFrame</b></a>(Frame)
<dd> tiny helper to toggle a Frame
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#toggleHeadlight()"><b>toggleHeadlight</b></a>()
<dd> toggle headlight
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#toggleInteraction(int)"><b>toggleInteraction</b></a>(int)
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#toggleLineAntialiasing()"><b>toggleLineAntialiasing</b></a>()
<dd>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#toggleSettings()"><b>toggleSettings</b></a>()
<dd> toggle settings dialog
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#toggleShowframerate()"><b>toggleShowframerate</b></a>()
<dd> framerate
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#untiltView()"><b>untiltView</b></a>()
<dd> untilt view
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#workingMessage(java.lang.String)"><b>workingMessage</b></a>(String)
<dd> set working message
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#workingState(boolean)"><b>workingState</b></a>(boolean)
<dd> switch to working state
</dl>
<a name="variables"></a>
<h2>
<img src="images/variables.gif" width=153 height=38 alt="Variables">
</h2>
<a name="root"><img src="images/magenta-ball.gif" width=12 height=12 alt=" o "></a>
<b>root</b>
<pre>
protected <a href="iicm.vrml.pw.GroupNode.html#_top_">GroupNode</a> root
</pre>
<a name="frame_"><img src="images/magenta-ball.gif" width=12 height=12 alt=" o "></a>
<b>frame_</b>
<pre>
protected <a href="java.awt.Frame.html#_top_">Frame</a> frame_
</pre>
<a name="framespersecond_"><img src="images/magenta-ball.gif" width=12 height=12 alt=" o "></a>
<b>framespersecond_</b>
<pre>
public float framespersecond_
</pre>
<a name="movemode_"><img src="images/magenta-ball.gif" width=12 height=12 alt=" o "></a>
<b>movemode_</b>
<pre>
protected int movemode_
</pre>
<a name="FLIP"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>FLIP</b>
<pre>
public final static int FLIP
</pre>
<a name="WALK"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>WALK</b>
<pre>
public final static int WALK
</pre>
<a name="FLY"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>FLY</b>
<pre>
public final static int FLY
</pre>
<a name="FLYTO"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>FLYTO</b>
<pre>
public final static int FLYTO
</pre>
<a name="HEADSUP"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>HEADSUP</b>
<pre>
public final static int HEADSUP
</pre>
<a name="NUMNAVMODES"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>NUMNAVMODES</b>
<pre>
public final static int NUMNAVMODES
</pre>
<a name="UPDATE_MENU"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>UPDATE_MENU</b>
<pre>
public final static int UPDATE_MENU
</pre>
<a name="UPDATE_ICON"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>UPDATE_ICON</b>
<pre>
public final static int UPDATE_ICON
</pre>
<a name="UPDATE_ALL"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>UPDATE_ALL</b>
<pre>
public final static int UPDATE_ALL
</pre>
<a name="COLBACKGROUND"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>COLBACKGROUND</b>
<pre>
public final static int COLBACKGROUND
</pre>
<a name="COLHEADLIGHT"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>COLHEADLIGHT</b>
<pre>
public final static int COLHEADLIGHT
</pre>
<a name="COLAMBIENT"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>COLAMBIENT</b>
<pre>
public final static int COLAMBIENT
</pre>
<a name="NUMCOLORS"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>NUMCOLORS</b>
<pre>
public final static int NUMCOLORS
</pre>
<a name="TRISTATE_OFF"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>TRISTATE_OFF</b>
<pre>
public final static int TRISTATE_OFF
</pre>
<a name="TRISTATE_ON"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>TRISTATE_ON</b>
<pre>
public final static int TRISTATE_ON
</pre>
<a name="TRISTATE_AUTO"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>TRISTATE_AUTO</b>
<pre>
public final static int TRISTATE_AUTO
</pre>
<a name="constructors"></a>
<h2>
<img src="images/constructors.gif" width=231 height=38 alt="Constructors">
</h2>
<a name="Scene"></a>
<a name="Scene(java.applet.Applet)"><img src="images/yellow-ball.gif" width=12 height=12 alt=" o "></a>
<b>Scene</b>
<pre>
public Scene(<a href="java.applet.Applet.html#_top_">Applet</a> applet)
</pre>
<dl>
<dd> constructor
</dl>
<a name="methods"></a>
<h2>
<img src="images/methods.gif" width=151 height=38 alt="Methods">
</h2>
<a name="getTimestamp()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getTimestamp"><b>getTimestamp</b></a>
<pre>
public double getTimestamp()
</pre>
<dl>
<dd> get frame timestamp
</dl>
<a name="toggleShowframerate()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleShowframerate"><b>toggleShowframerate</b></a>
<pre>
public void toggleShowframerate()
</pre>
<dl>
<dd> framerate
</dl>
<a name="setInteraction(boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setInteraction"><b>setInteraction</b></a>
<pre>
public void setInteraction(boolean flag)
</pre>
<dl>
<dd> set interaction flag
</dl>
<a name="interactionRelevant()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="interactionRelevant"><b>interactionRelevant</b></a>
<pre>
public boolean interactionRelevant()
</pre>
<dl>
<dd> interaction flag relevant? The case when interactive drawmode set differently from normal one
</dl>
<a name="drawingMode(int, boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="drawingMode"><b>drawingMode</b></a>
<pre>
public void drawingMode(int mode,
boolean interactive)
</pre>
<dl>
<dd> set (interactive) drawing mode
</dl>
<a name="curDrawingMode()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="curDrawingMode"><b>curDrawingMode</b></a>
<pre>
public int curDrawingMode()
</pre>
<dl>
<dd> get drawing mode (according to interaction flag)
</dl>
<a name="normalDrawingMode()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="normalDrawingMode"><b>normalDrawingMode</b></a>
<pre>
public int normalDrawingMode()
</pre>
<dl>
<dd> normal drawing mode
</dl>
<a name="interDrawingMode()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="interDrawingMode"><b>interDrawingMode</b></a>
<pre>
public int interDrawingMode()
</pre>
<dl>
<dd> interactive drawing mode
</dl>
<a name="resetView()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="resetView"><b>resetView</b></a>
<pre>
protected void resetView()
</pre>
<dl>
<dd> reset camera
</dl>
<a name="levelView()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="levelView"><b>levelView</b></a>
<pre>
protected void levelView()
</pre>
<dl>
<dd> level view
</dl>
<a name="untiltView()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="untiltView"><b>untiltView</b></a>
<pre>
protected void untiltView()
</pre>
<dl>
<dd> untilt view
</dl>
<a name="setCamera()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setCamera"><b>setCamera</b></a>
<pre>
protected void setCamera()
</pre>
<dl>
<dd> set camera via GE3D
</dl>
<a name="getCamera()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getCamera"><b>getCamera</b></a>
<pre>
public <a href="iicm.utils3d.Camera.html#_top_">Camera</a> getCamera()
</pre>
<dl>
<dd> get camera
</dl>
<a name="setFrame(java.awt.Frame)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setFrame"><b>setFrame</b></a>
<pre>
protected void setFrame(<a href="java.awt.Frame.html#_top_">Frame</a> frame)
</pre>
<dl>
<dd> set frame (for dialogs)
</dl>
<a name="setMenus(java.awt.MenuItem[])"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setMenus"><b>setMenus</b></a>
<pre>
protected void setMenus(<a href="java.awt.MenuItem.html#_top_">MenuItem</a> items[])
</pre>
<dl>
<dd> set menuitems (created by frame)
</dl>
<a name="redraw()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="redraw"><b>redraw</b></a>
<pre>
public void redraw()
</pre>
<dl>
<dd> redraw request
</dl>
<a name="statusMessage(java.lang.String, int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="statusMessage"><b>statusMessage</b></a>
<pre>
public void statusMessage(<a href="java.lang.String.html#_top_">String</a> label,
int fnum)
</pre>
<dl>
<dd> set status message
</dl>
<a name="clearStatusMessage()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="clearStatusMessage"><b>clearStatusMessage</b></a>
<pre>
public void clearStatusMessage()
</pre>
<dl>
<dd> empty/default status message
</dl>
<a name="workingMessage(java.lang.String)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="workingMessage"><b>workingMessage</b></a>
<pre>
public void workingMessage(<a href="java.lang.String.html#_top_">String</a> label)
</pre>
<dl>
<dd> set working message
</dl>
<a name="workingState(boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="workingState"><b>workingState</b></a>
<pre>
public void workingState(boolean flag)
</pre>
<dl>
<dd> switch to working state
</dl>
<a name="setProgress(float)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setProgress"><b>setProgress</b></a>
<pre>
public void setProgress(float level)
</pre>
<dl>
<dd> set progress (0.0 to 1.0)
</dl>
<a name="setWinAspect(float)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setWinAspect"><b>setWinAspect</b></a>
<pre>
public void setWinAspect(float val)
</pre>
<dl>
<dd> set window aspect
</dl>
<a name="getWinAspect()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getWinAspect"><b>getWinAspect</b></a>
<pre>
public float getWinAspect()
</pre>
<dl>
<dd> get window aspect
</dl>
<a name="setCenter(float[])"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setCenter"><b>setCenter</b></a>
<pre>
public void setCenter(float c[])
</pre>
<dl>
<dd> set center of scene
</dl>
<a name="getCenter()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getCenter"><b>getCenter</b></a>
<pre>
public float[] getCenter()
</pre>
<dl>
<dd> get center of scene
</dl>
<a name="setNavigationMode(int, int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setNavigationMode"><b>setNavigationMode</b></a>
<pre>
public void setNavigationMode(int mode,
int whatupdates)
</pre>
<dl>
<dd> set navigation mode
</dl>
<a name="setHasLight()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setHasLight"><b>setHasLight</b></a>
<pre>
public void setHasLight()
</pre>
<dl>
<dd> scene has light source; no need for headlight
</dl>
<a name="hasLightSource()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="hasLightSource"><b>hasLightSource</b></a>
<pre>
public boolean hasLightSource()
</pre>
<dl>
<dd> is there a light source?
</dl>
<a name="toggleHeadlight()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleHeadlight"><b>toggleHeadlight</b></a>
<pre>
public void toggleHeadlight()
</pre>
<dl>
<dd> toggle headlight
</dl>
<a name="getHeadlight()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getHeadlight"><b>getHeadlight</b></a>
<pre>
public boolean getHeadlight()
</pre>
<dl>
<dd> get headlight flag
</dl>
<a name="getColor(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getColor"><b>getColor</b></a>
<pre>
public int getColor(int i)
</pre>
<dl>
<dd> get a color (RGB values)
</dl>
<a name="setColor(int, int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setColor"><b>setColor</b></a>
<pre>
public void setColor(int i,
int rgb)
</pre>
<dl>
<dd> change a color (RGB values)
</dl>
<a name="backfaceCulling()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="backfaceCulling"><b>backfaceCulling</b></a>
<pre>
public int backfaceCulling()
</pre>
<a name="setBackfaceCulling(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setBackfaceCulling"><b>setBackfaceCulling</b></a>
<pre>
public void setBackfaceCulling(int val)
</pre>
<a name="getLineAntialiasing()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getLineAntialiasing"><b>getLineAntialiasing</b></a>
<pre>
public int getLineAntialiasing()
</pre>
<a name="toggleLineAntialiasing()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleLineAntialiasing"><b>toggleLineAntialiasing</b></a>
<pre>
public void toggleLineAntialiasing()
</pre>
<a name="getTextureMipmapping()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getTextureMipmapping"><b>getTextureMipmapping</b></a>
<pre>
public int getTextureMipmapping()
</pre>
<a name="setTextureMipmapping(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setTextureMipmapping"><b>setTextureMipmapping</b></a>
<pre>
public void setTextureMipmapping(int quality)
</pre>
<a name="getLighting()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getLighting"><b>getLighting</b></a>
<pre>
public int getLighting()
</pre>
<a name="setLighting(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setLighting"><b>setLighting</b></a>
<pre>
public void setLighting(int val)
</pre>
<a name="getTexLighting()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getTexLighting"><b>getTexLighting</b></a>
<pre>
public boolean getTexLighting()
</pre>
<a name="setTexLighting(boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setTexLighting"><b>setTexLighting</b></a>
<pre>
public void setTexLighting(boolean val)
</pre>
<a name="materials()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="materials"><b>materials</b></a>
<pre>
public boolean materials()
</pre>
<a name="setMaterials(boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setMaterials"><b>setMaterials</b></a>
<pre>
public void setMaterials(boolean val)
</pre>
<a name="getTextureTransparency()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getTextureTransparency"><b>getTextureTransparency</b></a>
<pre>
public boolean getTextureTransparency()
</pre>
<a name="setTextureTransparency(boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setTextureTransparency"><b>setTextureTransparency</b></a>
<pre>
public void setTextureTransparency(boolean val)
</pre>
<a name="getTranspMethod()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getTranspMethod"><b>getTranspMethod</b></a>
<pre>
public int getTranspMethod()
</pre>
<a name="setTranspMethod(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setTranspMethod"><b>setTranspMethod</b></a>
<pre>
public void setTranspMethod(int val)
</pre>
<a name="setQuadslices(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setQuadslices"><b>setQuadslices</b></a>
<pre>
public void setQuadslices(int val)
</pre>
<a name="getQuadslices()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getQuadslices"><b>getQuadslices</b></a>
<pre>
public int getQuadslices()
</pre>
<a name="toggleBehavior(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleBehavior"><b>toggleBehavior</b></a>
<pre>
public void toggleBehavior(int whatupdates)
</pre>
<a name="getBehavior()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getBehavior"><b>getBehavior</b></a>
<pre>
public boolean getBehavior()
</pre>
<dl>
<dd> check if behavior is enabled
</dl>
<a name="behavior()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="behavior"><b>behavior</b></a>
<pre>
public boolean behavior()
</pre>
<dl>
<dd> check if behavior is running (continuous repaints driven by TimeSensor)
</dl>
<a name="toggleInteraction(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleInteraction"><b>toggleInteraction</b></a>
<pre>
public void toggleInteraction(int whatupdates)
</pre>
<a name="getInteraction()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getInteraction"><b>getInteraction</b></a>
<pre>
public boolean getInteraction()
</pre>
<dl>
<dd> check if interaction is enabled (otherwise navigation)
</dl>
<a name="addSensor(iicm.vrml.pw.Node)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="addSensor"><b>addSensor</b></a>
<pre>
public void addSensor(<a href="iicm.vrml.pw.Node.html#_top_">Node</a> sens)
</pre>
<dl>
<dd> add a Sensornode to a list of sensors which are to check before a redraw
</dl>
<a name="currentTime()"><img src="images/green-ball.gif" width=12 height=12 alt=" o "></a>
<a name="currentTime"><b>currentTime</b></a>
<pre>
public static double currentTime()
</pre>
<dl>
<dd> get current time in <em>seconds</em> (double precision) since Jan 1 1970 00:00:00 GMT
</dl>
<a name="clearScene()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="clearScene"><b>clearScene</b></a>
<pre>
public void clearScene()
</pre>
<a name="newScene()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="newScene"><b>newScene</b></a>
<pre>
protected void newScene()
</pre>
<dl>
<dd> get a new, empty scene
</dl>
<a name="readScene(java.lang.String, java.lang.String)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="readScene"><b>readScene</b></a>
<pre>
public synchronized void readScene(<a href="java.lang.String.html#_top_">String</a> filename,
<a href="java.lang.String.html#_top_">String</a> baseurl)
</pre>
<dl>
<dd> readScene - read VRML stream from file
<dl>
<dt> <b>Parameters:</b>
<dd> filename - name of file to be read (non-null;
use InputStream variant to read from stdin)
<dd> baseurl - base URL (set to file:filename if null)
</dl>
</dl>
<a name="readScene(java.net.URL)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="readScene"><b>readScene</b></a>
<pre>
public synchronized void readScene(<a href="java.net.URL.html#_top_">URL</a> url)
</pre>
<dl>
<dd> readScene - read VRML stream from URL
</dl>
<a name="readScene(java.io.InputStream, java.lang.String, java.lang.String)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="readScene"><b>readScene</b></a>
<pre>
public synchronized void readScene(<a href="java.io.InputStream.html#_top_">InputStream</a> input,
<a href="java.lang.String.html#_top_">String</a> baseurl,
<a href="java.lang.String.html#_top_">String</a> location)
</pre>
<dl>
<dd> readScene - read VRML input stream
<dl>
<dt> <b>Parameters:</b>
<dd> location - input name for error messages (e.g. baseurl or "<stdin>")
</dl>
</dl>
<a name="draw()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="draw"><b>draw</b></a>
<pre>
public synchronized void draw()
</pre>
<dl>
<dd> draw the scene (called by SceneCanvas.paint)
</dl>
<a name="buildInline(iicm.vrml.pw.Inline, iicm.vrml.pw.GroupNode)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="buildInline"><b>buildInline</b></a>
<pre>
public synchronized void buildInline(<a href="iicm.vrml.pw.Inline.html#_top_">Inline</a> node1,
<a href="iicm.vrml.pw.GroupNode.html#_top_">GroupNode</a> node2)
</pre>
<dl>
<dd> build a new subgraph and add created nodes as children nodes to a grouping node (Inline)
</dl>
<a name="buildNode(iicm.vrml.pw.GroupNode)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="buildNode"><b>buildNode</b></a>
<pre>
public synchronized void buildNode(<a href="iicm.vrml.pw.GroupNode.html#_top_">GroupNode</a> node)
</pre>
<dl>
<dd> build a new subgraph (needed for EAI's createVrmlFromString)
</dl>
<a name="pick(float, float, iicm.vrml.vrwave.VHitpoint)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="pick"><b>pick</b></a>
<pre>
public synchronized <a href="iicm.vrml.pw.Node.html#_top_">Node</a> pick(float fx,
float fy,
<a href="iicm.vrml.vrwave.VHitpoint.html#_top_">VHitpoint</a> hit)
</pre>
<dl>
<dd> pick the scenegraph. fills out Hitpoint.
<dl>
<dt> <b>Returns:</b>
<dd> node hit object
</dl>
</dl>
<a name="getRay(float, float)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getRay"><b>getRay</b></a>
<pre>
public synchronized <a href="iicm.utils3d.Ray.html#_top_">Ray</a> getRay(float fx,
float fy)
</pre>
<a name="pick(float, float, iicm.vrml.vrwave.VHitpoint, boolean, boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="pick"><b>pick</b></a>
<pre>
public synchronized <a href="iicm.vrml.pw.Node.html#_top_">Node</a> pick(float fx,
float fy,
<a href="iicm.vrml.vrwave.VHitpoint.html#_top_">VHitpoint</a> hit,
boolean sensors,
boolean keeptrf)
</pre>
<dl>
<dd> pick the scenegraph. fills out Hitpoint.
if flag dragsens is set, pick only dragsensors, otherwise pick geometry
<dl>
<dt> <b>Returns:</b>
<dd> node hit object
</dl>
</dl>
<a name="activateAnchor(java.lang.String, java.lang.String[], int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="activateAnchor"><b>activateAnchor</b></a>
<pre>
public void activateAnchor(<a href="java.lang.String.html#_top_">String</a> urlstr,
<a href="java.lang.String.html#_top_">String</a> params[],
int numparams)
</pre>
<dl>
<dd> activate an anchor, given by a URL string.
target in params passed to AppletContext (ignored otherwise)
</dl>
<a name="showHelpfile(java.lang.String)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="showHelpfile"><b>showHelpfile</b></a>
<pre>
public void showHelpfile(<a href="java.lang.String.html#_top_">String</a> topic)
</pre>
<dl>
<dd> show help file via web browser
<dl>
<dt> <b>See Also:</b>
<dd> <a href="#activateAnchor">activateAnchor</a>
</dl>
</dl>
<a name="substChar(java.lang.String, char, java.lang.String)"><img src="images/green-ball.gif" width=12 height=12 alt=" o "></a>
<a name="substChar"><b>substChar</b></a>
<pre>
public static <a href="java.lang.String.html#_top_">String</a> substChar(<a href="java.lang.String.html#_top_">String</a> str,
char c,
<a href="java.lang.String.html#_top_">String</a> s)
</pre>
<dl>
<dd> little helper to substitute each occurance of character c by s
in String str
</dl>
<a name="openFile()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="openFile"><b>openFile</b></a>
<pre>
public void openFile()
</pre>
<dl>
<dd> choose a file to open
</dl>
<a name="openLocation()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="openLocation"><b>openLocation</b></a>
<pre>
public void openLocation()
</pre>
<dl>
<dd> choose a location to open
</dl>
<a name="reloadFile()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="reloadFile"><b>reloadFile</b></a>
<pre>
public boolean reloadFile()
</pre>
<dl>
<dd> reload file/URL opened last time
</dl>
<a name="toggleFrame(java.awt.Frame)"><img src="images/green-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleFrame"><b>toggleFrame</b></a>
<pre>
public static void toggleFrame(<a href="java.awt.Frame.html#_top_">Frame</a> f)
</pre>
<dl>
<dd> tiny helper to toggle a Frame
</dl>
<a name="toggleColorChooser()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleColorChooser"><b>toggleColorChooser</b></a>
<pre>
public void toggleColorChooser()
</pre>
<dl>
<dd> toggle color chooser
</dl>
<a name="applyColour(iicm.widgets.DLGColourChoose)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="applyColour"><b>applyColour</b></a>
<pre>
public void applyColour(<a href="iicm.widgets.DLGColourChoose.html#_top_">DLGColourChoose</a> dlg)
</pre>
<dl>
<dd> apply color callback
</dl>
<a name="toggleAbout()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleAbout"><b>toggleAbout</b></a>
<pre>
public void toggleAbout()
</pre>
<dl>
<dd> toggle about dialog
</dl>
<a name="toggleSettings()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleSettings"><b>toggleSettings</b></a>
<pre>
public void toggleSettings()
</pre>
<dl>
<dd> toggle settings dialog
</dl>
<a name="getWorldURL()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getWorldURL"><b>getWorldURL</b></a>
<pre>
public <a href="java.lang.String.html#_top_">String</a> getWorldURL()
</pre>
<dl>
<dd> get the URL of the currently shown scene
</dl>
<a name="getNodeNames()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getNodeNames"><b>getNodeNames</b></a>
<pre>
public <a href="java.util.Hashtable.html#_top_">Hashtable</a> getNodeNames()
</pre>
<a name="replaceScene(iicm.vrml.pw.GroupNode)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="replaceScene"><b>replaceScene</b></a>
<pre>
public synchronized void replaceScene(<a href="iicm.vrml.pw.GroupNode.html#_top_">GroupNode</a> node)
</pre>
<hr>
<pre>
<a href="packages.html">All Packages</a> <a href="tree.html">Class Hierarchy</a> <a href="Package-iicm.vrml.vrwave.html">This Package</a> <a href="iicm.vrml.vrwave.ImageLoader.html#_top_">Previous</a> <a href="iicm.vrml.vrwave.SceneCanvas.html#_top_">Next</a> <a href="AllNames.html">Index</a></pre>
</body>
</html>
|