File: iicm.vrml.vrwave.Scene.html

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<!--NewPage-->
<html>
<head>
<!-- Generated by javadoc on Thu Sep 25 20:23:36 MET DST 1997 -->
<a name="_top_"></a>
<title>
  Class iicm.vrml.vrwave.Scene
</title>
</head>
<body background="vrwavebg.gif">
<pre>
<a href="packages.html">All Packages</a>  <a href="tree.html">Class Hierarchy</a>  <a href="Package-iicm.vrml.vrwave.html">This Package</a>  <a href="iicm.vrml.vrwave.ImageLoader.html#_top_">Previous</a>  <a href="iicm.vrml.vrwave.SceneCanvas.html#_top_">Next</a>  <a href="AllNames.html">Index</a></pre>
<hr>
<h1>
  Class iicm.vrml.vrwave.Scene
</h1>
<pre>
<a href="java.lang.Object.html#_top_">java.lang.Object</a>
   |
   +----iicm.vrml.vrwave.Scene
</pre>
<hr>
<dl>
  <dt> public class <b>Scene</b>
  <dt> extends <a href="java.lang.Object.html#_top_">Object</a>
  <dt> implements <a href="iicm.widgets.ApplyColour.html#_top_">ApplyColour</a>
</dl>
Scene - the VRML scene
Copyright (c) 1996,97 IICM
<hr>
<a name="index"></a>
<h2>
  <img src="images/variable-index.gif" width=207 height=38 alt="Variable Index">
</h2>
<dl>
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#COLAMBIENT"><b>COLAMBIENT</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#COLBACKGROUND"><b>COLBACKGROUND</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#COLHEADLIGHT"><b>COLHEADLIGHT</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#FLIP"><b>FLIP</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#FLY"><b>FLY</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#FLYTO"><b>FLYTO</b></a>
  <dd> 
  <dt> <img src="images/magenta-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#frame_"><b>frame_</b></a>
  <dd> 
  <dt> <img src="images/magenta-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#framespersecond_"><b>framespersecond_</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#HEADSUP"><b>HEADSUP</b></a>
  <dd> 
  <dt> <img src="images/magenta-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#movemode_"><b>movemode_</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#NUMCOLORS"><b>NUMCOLORS</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#NUMNAVMODES"><b>NUMNAVMODES</b></a>
  <dd> 
  <dt> <img src="images/magenta-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#root"><b>root</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#TRISTATE_AUTO"><b>TRISTATE_AUTO</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#TRISTATE_OFF"><b>TRISTATE_OFF</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#TRISTATE_ON"><b>TRISTATE_ON</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#UPDATE_ALL"><b>UPDATE_ALL</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#UPDATE_ICON"><b>UPDATE_ICON</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#UPDATE_MENU"><b>UPDATE_MENU</b></a>
  <dd> 
  <dt> <img src="images/blue-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#WALK"><b>WALK</b></a>
  <dd> 
</dl>
<h2>
  <img src="images/constructor-index.gif" width=275 height=38 alt="Constructor Index">
</h2>
<dl>
  <dt> <img src="images/yellow-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#Scene(java.applet.Applet)"><b>Scene</b></a>(Applet)
  <dd> constructor

</dl>
<h2>
  <img src="images/method-index.gif" width=207 height=38 alt="Method Index">
</h2>
<dl>
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#activateAnchor(java.lang.String, java.lang.String[], int)"><b>activateAnchor</b></a>(String, String[], int)
  <dd> activate an anchor, given by a URL string.
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#addSensor(iicm.vrml.pw.Node)"><b>addSensor</b></a>(Node)
  <dd> add a Sensornode to a list of sensors which are to check before a redraw
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#applyColour(iicm.widgets.DLGColourChoose)"><b>applyColour</b></a>(DLGColourChoose)
  <dd> apply color callback

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#backfaceCulling()"><b>backfaceCulling</b></a>()
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#behavior()"><b>behavior</b></a>()
  <dd> check if behavior is running (continuous repaints driven by TimeSensor)
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#buildInline(iicm.vrml.pw.Inline, iicm.vrml.pw.GroupNode)"><b>buildInline</b></a>(Inline, GroupNode)
  <dd> build a new subgraph and add created nodes as children nodes to a grouping node (Inline)

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#buildNode(iicm.vrml.pw.GroupNode)"><b>buildNode</b></a>(GroupNode)
  <dd> build a new subgraph (needed for EAI's createVrmlFromString)

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#clearScene()"><b>clearScene</b></a>()
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#clearStatusMessage()"><b>clearStatusMessage</b></a>()
  <dd> empty/default status message
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#curDrawingMode()"><b>curDrawingMode</b></a>()
  <dd> get drawing mode (according to interaction flag)
  <dt> <img src="images/green-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#currentTime()"><b>currentTime</b></a>()
  <dd> get current time in <em>seconds</em> (double precision) since Jan 1 1970 00:00:00 GMT

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#draw()"><b>draw</b></a>()
  <dd> draw the scene (called by SceneCanvas.paint)

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#drawingMode(int, boolean)"><b>drawingMode</b></a>(int, boolean)
  <dd> set (interactive) drawing mode
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getBehavior()"><b>getBehavior</b></a>()
  <dd> check if behavior is enabled
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getCamera()"><b>getCamera</b></a>()
  <dd> get camera
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getCenter()"><b>getCenter</b></a>()
  <dd> get center of scene
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getColor(int)"><b>getColor</b></a>(int)
  <dd> get a color (RGB values)
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getHeadlight()"><b>getHeadlight</b></a>()
  <dd> get headlight flag
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getInteraction()"><b>getInteraction</b></a>()
  <dd> check if interaction is enabled (otherwise navigation)
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getLighting()"><b>getLighting</b></a>()
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getLineAntialiasing()"><b>getLineAntialiasing</b></a>()
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getNodeNames()"><b>getNodeNames</b></a>()
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getQuadslices()"><b>getQuadslices</b></a>()
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getRay(float, float)"><b>getRay</b></a>(float, float)
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getTexLighting()"><b>getTexLighting</b></a>()
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getTextureMipmapping()"><b>getTextureMipmapping</b></a>()
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getTextureTransparency()"><b>getTextureTransparency</b></a>()
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getTimestamp()"><b>getTimestamp</b></a>()
  <dd> get frame timestamp
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getTranspMethod()"><b>getTranspMethod</b></a>()
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getWinAspect()"><b>getWinAspect</b></a>()
  <dd> get window aspect
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#getWorldURL()"><b>getWorldURL</b></a>()
  <dd> get the URL of the currently shown scene

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#hasLightSource()"><b>hasLightSource</b></a>()
  <dd> is there a light source?
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#interactionRelevant()"><b>interactionRelevant</b></a>()
  <dd> interaction flag relevant? The case when interactive drawmode set differently from normal one
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#interDrawingMode()"><b>interDrawingMode</b></a>()
  <dd> interactive drawing mode
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#levelView()"><b>levelView</b></a>()
  <dd> level view
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#materials()"><b>materials</b></a>()
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#newScene()"><b>newScene</b></a>()
  <dd> get a new, empty scene

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#normalDrawingMode()"><b>normalDrawingMode</b></a>()
  <dd> normal drawing mode
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#openFile()"><b>openFile</b></a>()
  <dd> choose a file to open

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#openLocation()"><b>openLocation</b></a>()
  <dd> choose a location to open

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#pick(float, float, iicm.vrml.vrwave.VHitpoint)"><b>pick</b></a>(float, float, VHitpoint)
  <dd> pick the scenegraph.
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#pick(float, float, iicm.vrml.vrwave.VHitpoint, boolean, boolean)"><b>pick</b></a>(float, float, VHitpoint, boolean, boolean)
  <dd> pick the scenegraph.
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#readScene(java.io.InputStream, java.lang.String, java.lang.String)"><b>readScene</b></a>(InputStream, String, String)
  <dd> readScene - read VRML input stream

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#readScene(java.lang.String, java.lang.String)"><b>readScene</b></a>(String, String)
  <dd> readScene - read VRML stream from file

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#readScene(java.net.URL)"><b>readScene</b></a>(URL)
  <dd> readScene - read VRML stream from URL

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#redraw()"><b>redraw</b></a>()
  <dd> redraw request
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#reloadFile()"><b>reloadFile</b></a>()
  <dd> reload file/URL opened last time

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#replaceScene(iicm.vrml.pw.GroupNode)"><b>replaceScene</b></a>(GroupNode)
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#resetView()"><b>resetView</b></a>()
  <dd> reset camera
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setBackfaceCulling(int)"><b>setBackfaceCulling</b></a>(int)
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setCamera()"><b>setCamera</b></a>()
  <dd> set camera via GE3D
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setCenter(float[])"><b>setCenter</b></a>(float[])
  <dd> set center of scene
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setColor(int, int)"><b>setColor</b></a>(int, int)
  <dd> change a color (RGB values)
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setFrame(java.awt.Frame)"><b>setFrame</b></a>(Frame)
  <dd> set frame (for dialogs)
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setHasLight()"><b>setHasLight</b></a>()
  <dd> scene has light source; no need for headlight
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setInteraction(boolean)"><b>setInteraction</b></a>(boolean)
  <dd> set interaction flag
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setLighting(int)"><b>setLighting</b></a>(int)
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setMaterials(boolean)"><b>setMaterials</b></a>(boolean)
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setMenus(java.awt.MenuItem[])"><b>setMenus</b></a>(MenuItem[])
  <dd> set menuitems (created by frame)
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setNavigationMode(int, int)"><b>setNavigationMode</b></a>(int, int)
  <dd> set navigation mode
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setProgress(float)"><b>setProgress</b></a>(float)
  <dd> set progress (0.0 to 1.0)
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setQuadslices(int)"><b>setQuadslices</b></a>(int)
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setTexLighting(boolean)"><b>setTexLighting</b></a>(boolean)
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setTextureMipmapping(int)"><b>setTextureMipmapping</b></a>(int)
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setTextureTransparency(boolean)"><b>setTextureTransparency</b></a>(boolean)
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setTranspMethod(int)"><b>setTranspMethod</b></a>(int)
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#setWinAspect(float)"><b>setWinAspect</b></a>(float)
  <dd> set window aspect
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#showHelpfile(java.lang.String)"><b>showHelpfile</b></a>(String)
  <dd> show help file via web browser

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#statusMessage(java.lang.String, int)"><b>statusMessage</b></a>(String, int)
  <dd> set status message
  <dt> <img src="images/green-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#substChar(java.lang.String, char, java.lang.String)"><b>substChar</b></a>(String, char, String)
  <dd> little helper to substitute each occurance of character c by s
in String str

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#toggleAbout()"><b>toggleAbout</b></a>()
  <dd> toggle about dialog

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#toggleBehavior(int)"><b>toggleBehavior</b></a>(int)
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#toggleColorChooser()"><b>toggleColorChooser</b></a>()
  <dd> toggle color chooser

  <dt> <img src="images/green-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#toggleFrame(java.awt.Frame)"><b>toggleFrame</b></a>(Frame)
  <dd> tiny helper to toggle a Frame
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#toggleHeadlight()"><b>toggleHeadlight</b></a>()
  <dd> toggle headlight
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#toggleInteraction(int)"><b>toggleInteraction</b></a>(int)
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#toggleLineAntialiasing()"><b>toggleLineAntialiasing</b></a>()
  <dd> 
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#toggleSettings()"><b>toggleSettings</b></a>()
  <dd> toggle settings dialog

  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#toggleShowframerate()"><b>toggleShowframerate</b></a>()
  <dd> framerate
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#untiltView()"><b>untiltView</b></a>()
  <dd> untilt view
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#workingMessage(java.lang.String)"><b>workingMessage</b></a>(String)
  <dd> set working message
  <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
	<a href="#workingState(boolean)"><b>workingState</b></a>(boolean)
  <dd> switch to working state
</dl>
<a name="variables"></a>
<h2>
  <img src="images/variables.gif" width=153 height=38 alt="Variables">
</h2>
<a name="root"><img src="images/magenta-ball.gif" width=12 height=12 alt=" o "></a>
<b>root</b>
<pre>
  protected <a href="iicm.vrml.pw.GroupNode.html#_top_">GroupNode</a> root
</pre>
<a name="frame_"><img src="images/magenta-ball.gif" width=12 height=12 alt=" o "></a>
<b>frame_</b>
<pre>
  protected <a href="java.awt.Frame.html#_top_">Frame</a> frame_
</pre>
<a name="framespersecond_"><img src="images/magenta-ball.gif" width=12 height=12 alt=" o "></a>
<b>framespersecond_</b>
<pre>
  public float framespersecond_
</pre>
<a name="movemode_"><img src="images/magenta-ball.gif" width=12 height=12 alt=" o "></a>
<b>movemode_</b>
<pre>
  protected int movemode_
</pre>
<a name="FLIP"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>FLIP</b>
<pre>
  public final static int FLIP
</pre>
<a name="WALK"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>WALK</b>
<pre>
  public final static int WALK
</pre>
<a name="FLY"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>FLY</b>
<pre>
  public final static int FLY
</pre>
<a name="FLYTO"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>FLYTO</b>
<pre>
  public final static int FLYTO
</pre>
<a name="HEADSUP"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>HEADSUP</b>
<pre>
  public final static int HEADSUP
</pre>
<a name="NUMNAVMODES"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>NUMNAVMODES</b>
<pre>
  public final static int NUMNAVMODES
</pre>
<a name="UPDATE_MENU"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>UPDATE_MENU</b>
<pre>
  public final static int UPDATE_MENU
</pre>
<a name="UPDATE_ICON"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>UPDATE_ICON</b>
<pre>
  public final static int UPDATE_ICON
</pre>
<a name="UPDATE_ALL"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>UPDATE_ALL</b>
<pre>
  public final static int UPDATE_ALL
</pre>
<a name="COLBACKGROUND"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>COLBACKGROUND</b>
<pre>
  public final static int COLBACKGROUND
</pre>
<a name="COLHEADLIGHT"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>COLHEADLIGHT</b>
<pre>
  public final static int COLHEADLIGHT
</pre>
<a name="COLAMBIENT"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>COLAMBIENT</b>
<pre>
  public final static int COLAMBIENT
</pre>
<a name="NUMCOLORS"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>NUMCOLORS</b>
<pre>
  public final static int NUMCOLORS
</pre>
<a name="TRISTATE_OFF"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>TRISTATE_OFF</b>
<pre>
  public final static int TRISTATE_OFF
</pre>
<a name="TRISTATE_ON"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>TRISTATE_ON</b>
<pre>
  public final static int TRISTATE_ON
</pre>
<a name="TRISTATE_AUTO"><img src="images/blue-ball.gif" width=12 height=12 alt=" o "></a>
<b>TRISTATE_AUTO</b>
<pre>
  public final static int TRISTATE_AUTO
</pre>
<a name="constructors"></a>
<h2>
  <img src="images/constructors.gif" width=231 height=38 alt="Constructors">
</h2>
<a name="Scene"></a>
<a name="Scene(java.applet.Applet)"><img src="images/yellow-ball.gif" width=12 height=12 alt=" o "></a>
<b>Scene</b>
<pre>
  public Scene(<a href="java.applet.Applet.html#_top_">Applet</a> applet)
</pre>
<dl>
  <dd> constructor
</dl>
<a name="methods"></a>
<h2>
  <img src="images/methods.gif" width=151 height=38 alt="Methods">
</h2>
<a name="getTimestamp()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getTimestamp"><b>getTimestamp</b></a>
<pre>
  public double getTimestamp()
</pre>
<dl>
  <dd> get frame timestamp
</dl>
<a name="toggleShowframerate()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleShowframerate"><b>toggleShowframerate</b></a>
<pre>
  public void toggleShowframerate()
</pre>
<dl>
  <dd> framerate
</dl>
<a name="setInteraction(boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setInteraction"><b>setInteraction</b></a>
<pre>
  public void setInteraction(boolean flag)
</pre>
<dl>
  <dd> set interaction flag
</dl>
<a name="interactionRelevant()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="interactionRelevant"><b>interactionRelevant</b></a>
<pre>
  public boolean interactionRelevant()
</pre>
<dl>
  <dd> interaction flag relevant? The case when interactive drawmode set differently from normal one
</dl>
<a name="drawingMode(int, boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="drawingMode"><b>drawingMode</b></a>
<pre>
  public void drawingMode(int mode,
                          boolean interactive)
</pre>
<dl>
  <dd> set (interactive) drawing mode
</dl>
<a name="curDrawingMode()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="curDrawingMode"><b>curDrawingMode</b></a>
<pre>
  public int curDrawingMode()
</pre>
<dl>
  <dd> get drawing mode (according to interaction flag)
</dl>
<a name="normalDrawingMode()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="normalDrawingMode"><b>normalDrawingMode</b></a>
<pre>
  public int normalDrawingMode()
</pre>
<dl>
  <dd> normal drawing mode
</dl>
<a name="interDrawingMode()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="interDrawingMode"><b>interDrawingMode</b></a>
<pre>
  public int interDrawingMode()
</pre>
<dl>
  <dd> interactive drawing mode
</dl>
<a name="resetView()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="resetView"><b>resetView</b></a>
<pre>
  protected void resetView()
</pre>
<dl>
  <dd> reset camera
</dl>
<a name="levelView()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="levelView"><b>levelView</b></a>
<pre>
  protected void levelView()
</pre>
<dl>
  <dd> level view
</dl>
<a name="untiltView()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="untiltView"><b>untiltView</b></a>
<pre>
  protected void untiltView()
</pre>
<dl>
  <dd> untilt view
</dl>
<a name="setCamera()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setCamera"><b>setCamera</b></a>
<pre>
  protected void setCamera()
</pre>
<dl>
  <dd> set camera via GE3D
</dl>
<a name="getCamera()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getCamera"><b>getCamera</b></a>
<pre>
  public <a href="iicm.utils3d.Camera.html#_top_">Camera</a> getCamera()
</pre>
<dl>
  <dd> get camera
</dl>
<a name="setFrame(java.awt.Frame)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setFrame"><b>setFrame</b></a>
<pre>
  protected void setFrame(<a href="java.awt.Frame.html#_top_">Frame</a> frame)
</pre>
<dl>
  <dd> set frame (for dialogs)
</dl>
<a name="setMenus(java.awt.MenuItem[])"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setMenus"><b>setMenus</b></a>
<pre>
  protected void setMenus(<a href="java.awt.MenuItem.html#_top_">MenuItem</a> items[])
</pre>
<dl>
  <dd> set menuitems (created by frame)
</dl>
<a name="redraw()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="redraw"><b>redraw</b></a>
<pre>
  public void redraw()
</pre>
<dl>
  <dd> redraw request
</dl>
<a name="statusMessage(java.lang.String, int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="statusMessage"><b>statusMessage</b></a>
<pre>
  public void statusMessage(<a href="java.lang.String.html#_top_">String</a> label,
                            int fnum)
</pre>
<dl>
  <dd> set status message
</dl>
<a name="clearStatusMessage()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="clearStatusMessage"><b>clearStatusMessage</b></a>
<pre>
  public void clearStatusMessage()
</pre>
<dl>
  <dd> empty/default status message
</dl>
<a name="workingMessage(java.lang.String)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="workingMessage"><b>workingMessage</b></a>
<pre>
  public void workingMessage(<a href="java.lang.String.html#_top_">String</a> label)
</pre>
<dl>
  <dd> set working message
</dl>
<a name="workingState(boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="workingState"><b>workingState</b></a>
<pre>
  public void workingState(boolean flag)
</pre>
<dl>
  <dd> switch to working state
</dl>
<a name="setProgress(float)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setProgress"><b>setProgress</b></a>
<pre>
  public void setProgress(float level)
</pre>
<dl>
  <dd> set progress (0.0 to 1.0)
</dl>
<a name="setWinAspect(float)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setWinAspect"><b>setWinAspect</b></a>
<pre>
  public void setWinAspect(float val)
</pre>
<dl>
  <dd> set window aspect
</dl>
<a name="getWinAspect()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getWinAspect"><b>getWinAspect</b></a>
<pre>
  public float getWinAspect()
</pre>
<dl>
  <dd> get window aspect
</dl>
<a name="setCenter(float[])"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setCenter"><b>setCenter</b></a>
<pre>
  public void setCenter(float c[])
</pre>
<dl>
  <dd> set center of scene
</dl>
<a name="getCenter()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getCenter"><b>getCenter</b></a>
<pre>
  public float[] getCenter()
</pre>
<dl>
  <dd> get center of scene
</dl>
<a name="setNavigationMode(int, int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setNavigationMode"><b>setNavigationMode</b></a>
<pre>
  public void setNavigationMode(int mode,
                                int whatupdates)
</pre>
<dl>
  <dd> set navigation mode
</dl>
<a name="setHasLight()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setHasLight"><b>setHasLight</b></a>
<pre>
  public void setHasLight()
</pre>
<dl>
  <dd> scene has light source; no need for headlight
</dl>
<a name="hasLightSource()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="hasLightSource"><b>hasLightSource</b></a>
<pre>
  public boolean hasLightSource()
</pre>
<dl>
  <dd> is there a light source?
</dl>
<a name="toggleHeadlight()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleHeadlight"><b>toggleHeadlight</b></a>
<pre>
  public void toggleHeadlight()
</pre>
<dl>
  <dd> toggle headlight
</dl>
<a name="getHeadlight()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getHeadlight"><b>getHeadlight</b></a>
<pre>
  public boolean getHeadlight()
</pre>
<dl>
  <dd> get headlight flag
</dl>
<a name="getColor(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getColor"><b>getColor</b></a>
<pre>
  public int getColor(int i)
</pre>
<dl>
  <dd> get a color (RGB values)
</dl>
<a name="setColor(int, int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setColor"><b>setColor</b></a>
<pre>
  public void setColor(int i,
                       int rgb)
</pre>
<dl>
  <dd> change a color (RGB values)
</dl>
<a name="backfaceCulling()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="backfaceCulling"><b>backfaceCulling</b></a>
<pre>
  public int backfaceCulling()
</pre>
<a name="setBackfaceCulling(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setBackfaceCulling"><b>setBackfaceCulling</b></a>
<pre>
  public void setBackfaceCulling(int val)
</pre>
<a name="getLineAntialiasing()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getLineAntialiasing"><b>getLineAntialiasing</b></a>
<pre>
  public int getLineAntialiasing()
</pre>
<a name="toggleLineAntialiasing()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleLineAntialiasing"><b>toggleLineAntialiasing</b></a>
<pre>
  public void toggleLineAntialiasing()
</pre>
<a name="getTextureMipmapping()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getTextureMipmapping"><b>getTextureMipmapping</b></a>
<pre>
  public int getTextureMipmapping()
</pre>
<a name="setTextureMipmapping(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setTextureMipmapping"><b>setTextureMipmapping</b></a>
<pre>
  public void setTextureMipmapping(int quality)
</pre>
<a name="getLighting()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getLighting"><b>getLighting</b></a>
<pre>
  public int getLighting()
</pre>
<a name="setLighting(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setLighting"><b>setLighting</b></a>
<pre>
  public void setLighting(int val)
</pre>
<a name="getTexLighting()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getTexLighting"><b>getTexLighting</b></a>
<pre>
  public boolean getTexLighting()
</pre>
<a name="setTexLighting(boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setTexLighting"><b>setTexLighting</b></a>
<pre>
  public void setTexLighting(boolean val)
</pre>
<a name="materials()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="materials"><b>materials</b></a>
<pre>
  public boolean materials()
</pre>
<a name="setMaterials(boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setMaterials"><b>setMaterials</b></a>
<pre>
  public void setMaterials(boolean val)
</pre>
<a name="getTextureTransparency()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getTextureTransparency"><b>getTextureTransparency</b></a>
<pre>
  public boolean getTextureTransparency()
</pre>
<a name="setTextureTransparency(boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setTextureTransparency"><b>setTextureTransparency</b></a>
<pre>
  public void setTextureTransparency(boolean val)
</pre>
<a name="getTranspMethod()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getTranspMethod"><b>getTranspMethod</b></a>
<pre>
  public int getTranspMethod()
</pre>
<a name="setTranspMethod(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setTranspMethod"><b>setTranspMethod</b></a>
<pre>
  public void setTranspMethod(int val)
</pre>
<a name="setQuadslices(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="setQuadslices"><b>setQuadslices</b></a>
<pre>
  public void setQuadslices(int val)
</pre>
<a name="getQuadslices()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getQuadslices"><b>getQuadslices</b></a>
<pre>
  public int getQuadslices()
</pre>
<a name="toggleBehavior(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleBehavior"><b>toggleBehavior</b></a>
<pre>
  public void toggleBehavior(int whatupdates)
</pre>
<a name="getBehavior()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getBehavior"><b>getBehavior</b></a>
<pre>
  public boolean getBehavior()
</pre>
<dl>
  <dd> check if behavior is enabled
</dl>
<a name="behavior()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="behavior"><b>behavior</b></a>
<pre>
  public boolean behavior()
</pre>
<dl>
  <dd> check if behavior is running (continuous repaints driven by TimeSensor)
</dl>
<a name="toggleInteraction(int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleInteraction"><b>toggleInteraction</b></a>
<pre>
  public void toggleInteraction(int whatupdates)
</pre>
<a name="getInteraction()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getInteraction"><b>getInteraction</b></a>
<pre>
  public boolean getInteraction()
</pre>
<dl>
  <dd> check if interaction is enabled (otherwise navigation)
</dl>
<a name="addSensor(iicm.vrml.pw.Node)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="addSensor"><b>addSensor</b></a>
<pre>
  public void addSensor(<a href="iicm.vrml.pw.Node.html#_top_">Node</a> sens)
</pre>
<dl>
  <dd> add a Sensornode to a list of sensors which are to check before a redraw
</dl>
<a name="currentTime()"><img src="images/green-ball.gif" width=12 height=12 alt=" o "></a>
<a name="currentTime"><b>currentTime</b></a>
<pre>
  public static double currentTime()
</pre>
<dl>
  <dd> get current time in <em>seconds</em> (double precision) since Jan 1 1970 00:00:00 GMT
</dl>
<a name="clearScene()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="clearScene"><b>clearScene</b></a>
<pre>
  public void clearScene()
</pre>
<a name="newScene()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="newScene"><b>newScene</b></a>
<pre>
  protected void newScene()
</pre>
<dl>
  <dd> get a new, empty scene
</dl>
<a name="readScene(java.lang.String, java.lang.String)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="readScene"><b>readScene</b></a>
<pre>
  public synchronized void readScene(<a href="java.lang.String.html#_top_">String</a> filename,
                                     <a href="java.lang.String.html#_top_">String</a> baseurl)
</pre>
<dl>
  <dd> readScene - read VRML stream from file
  <dl>
    <dt> <b>Parameters:</b>
    <dd> filename - name of file to be read (non-null;
use InputStream variant to read from stdin)
    <dd> baseurl - base URL (set to file:filename if null)
  </dl>
</dl>
<a name="readScene(java.net.URL)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="readScene"><b>readScene</b></a>
<pre>
  public synchronized void readScene(<a href="java.net.URL.html#_top_">URL</a> url)
</pre>
<dl>
  <dd> readScene - read VRML stream from URL
</dl>
<a name="readScene(java.io.InputStream, java.lang.String, java.lang.String)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="readScene"><b>readScene</b></a>
<pre>
  public synchronized void readScene(<a href="java.io.InputStream.html#_top_">InputStream</a> input,
                                     <a href="java.lang.String.html#_top_">String</a> baseurl,
                                     <a href="java.lang.String.html#_top_">String</a> location)
</pre>
<dl>
  <dd> readScene - read VRML input stream
  <dl>
    <dt> <b>Parameters:</b>
    <dd> location - input name for error messages (e.g. baseurl or "<stdin>")
  </dl>
</dl>
<a name="draw()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="draw"><b>draw</b></a>
<pre>
  public synchronized void draw()
</pre>
<dl>
  <dd> draw the scene (called by SceneCanvas.paint)
</dl>
<a name="buildInline(iicm.vrml.pw.Inline, iicm.vrml.pw.GroupNode)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="buildInline"><b>buildInline</b></a>
<pre>
  public synchronized void buildInline(<a href="iicm.vrml.pw.Inline.html#_top_">Inline</a> node1,
                                       <a href="iicm.vrml.pw.GroupNode.html#_top_">GroupNode</a> node2)
</pre>
<dl>
  <dd> build a new subgraph and add created nodes as children nodes to a grouping node (Inline)
</dl>
<a name="buildNode(iicm.vrml.pw.GroupNode)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="buildNode"><b>buildNode</b></a>
<pre>
  public synchronized void buildNode(<a href="iicm.vrml.pw.GroupNode.html#_top_">GroupNode</a> node)
</pre>
<dl>
  <dd> build a new subgraph (needed for EAI's createVrmlFromString)
</dl>
<a name="pick(float, float, iicm.vrml.vrwave.VHitpoint)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="pick"><b>pick</b></a>
<pre>
  public synchronized <a href="iicm.vrml.pw.Node.html#_top_">Node</a> pick(float fx,
                                float fy,
                                <a href="iicm.vrml.vrwave.VHitpoint.html#_top_">VHitpoint</a> hit)
</pre>
<dl>
  <dd> pick the scenegraph. fills out Hitpoint.
  <dl>
    <dt> <b>Returns:</b>
    <dd> node hit object
  </dl>
</dl>
<a name="getRay(float, float)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getRay"><b>getRay</b></a>
<pre>
  public synchronized <a href="iicm.utils3d.Ray.html#_top_">Ray</a> getRay(float fx,
                                 float fy)
</pre>
<a name="pick(float, float, iicm.vrml.vrwave.VHitpoint, boolean, boolean)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="pick"><b>pick</b></a>
<pre>
  public synchronized <a href="iicm.vrml.pw.Node.html#_top_">Node</a> pick(float fx,
                                float fy,
                                <a href="iicm.vrml.vrwave.VHitpoint.html#_top_">VHitpoint</a> hit,
                                boolean sensors,
                                boolean keeptrf)
</pre>
<dl>
  <dd> pick the scenegraph. fills out Hitpoint.
if flag dragsens is set, pick only dragsensors, otherwise pick geometry
  <dl>
    <dt> <b>Returns:</b>
    <dd> node hit object
  </dl>
</dl>
<a name="activateAnchor(java.lang.String, java.lang.String[], int)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="activateAnchor"><b>activateAnchor</b></a>
<pre>
  public void activateAnchor(<a href="java.lang.String.html#_top_">String</a> urlstr,
                             <a href="java.lang.String.html#_top_">String</a> params[],
                             int numparams)
</pre>
<dl>
  <dd> activate an anchor, given by a URL string.
target in params passed to AppletContext (ignored otherwise)
</dl>
<a name="showHelpfile(java.lang.String)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="showHelpfile"><b>showHelpfile</b></a>
<pre>
  public void showHelpfile(<a href="java.lang.String.html#_top_">String</a> topic)
</pre>
<dl>
  <dd> show help file via web browser
  <dl>
    <dt> <b>See Also:</b>
    <dd> <a href="#activateAnchor">activateAnchor</a>
  </dl>
</dl>
<a name="substChar(java.lang.String, char, java.lang.String)"><img src="images/green-ball.gif" width=12 height=12 alt=" o "></a>
<a name="substChar"><b>substChar</b></a>
<pre>
  public static <a href="java.lang.String.html#_top_">String</a> substChar(<a href="java.lang.String.html#_top_">String</a> str,
                                 char c,
                                 <a href="java.lang.String.html#_top_">String</a> s)
</pre>
<dl>
  <dd> little helper to substitute each occurance of character c by s
in String str
</dl>
<a name="openFile()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="openFile"><b>openFile</b></a>
<pre>
  public void openFile()
</pre>
<dl>
  <dd> choose a file to open
</dl>
<a name="openLocation()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="openLocation"><b>openLocation</b></a>
<pre>
  public void openLocation()
</pre>
<dl>
  <dd> choose a location to open
</dl>
<a name="reloadFile()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="reloadFile"><b>reloadFile</b></a>
<pre>
  public boolean reloadFile()
</pre>
<dl>
  <dd> reload file/URL opened last time
</dl>
<a name="toggleFrame(java.awt.Frame)"><img src="images/green-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleFrame"><b>toggleFrame</b></a>
<pre>
  public static void toggleFrame(<a href="java.awt.Frame.html#_top_">Frame</a> f)
</pre>
<dl>
  <dd> tiny helper to toggle a Frame
</dl>
<a name="toggleColorChooser()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleColorChooser"><b>toggleColorChooser</b></a>
<pre>
  public void toggleColorChooser()
</pre>
<dl>
  <dd> toggle color chooser
</dl>
<a name="applyColour(iicm.widgets.DLGColourChoose)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="applyColour"><b>applyColour</b></a>
<pre>
  public void applyColour(<a href="iicm.widgets.DLGColourChoose.html#_top_">DLGColourChoose</a> dlg)
</pre>
<dl>
  <dd> apply color callback
</dl>
<a name="toggleAbout()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleAbout"><b>toggleAbout</b></a>
<pre>
  public void toggleAbout()
</pre>
<dl>
  <dd> toggle about dialog
</dl>
<a name="toggleSettings()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="toggleSettings"><b>toggleSettings</b></a>
<pre>
  public void toggleSettings()
</pre>
<dl>
  <dd> toggle settings dialog
</dl>
<a name="getWorldURL()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getWorldURL"><b>getWorldURL</b></a>
<pre>
  public <a href="java.lang.String.html#_top_">String</a> getWorldURL()
</pre>
<dl>
  <dd> get the URL of the currently shown scene
</dl>
<a name="getNodeNames()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="getNodeNames"><b>getNodeNames</b></a>
<pre>
  public <a href="java.util.Hashtable.html#_top_">Hashtable</a> getNodeNames()
</pre>
<a name="replaceScene(iicm.vrml.pw.GroupNode)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="replaceScene"><b>replaceScene</b></a>
<pre>
  public synchronized void replaceScene(<a href="iicm.vrml.pw.GroupNode.html#_top_">GroupNode</a> node)
</pre>
<hr>
<pre>
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