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/************************************************************************/
/* */
/* vspline - a set of generic tools for creation and evaluation */
/* of uniform b-splines */
/* */
/* Copyright 2015 - 2023 by Kay F. Jahnke */
/* */
/* Permission is hereby granted, free of charge, to any person */
/* obtaining a copy of this software and associated documentation */
/* files (the "Software"), to deal in the Software without */
/* restriction, including without limitation the rights to use, */
/* copy, modify, merge, publish, distribute, sublicense, and/or */
/* sell copies of the Software, and to permit persons to whom the */
/* Software is furnished to do so, subject to the following */
/* conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the */
/* Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES */
/* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND */
/* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT */
/* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, */
/* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING */
/* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR */
/* OTHER DEALINGS IN THE SOFTWARE. */
/* */
/************************************************************************/
/// \file quickstart.cc
///
/// \brief sample code from the documentation
///
/// just the bits of code given in the 'Quickstart' section of the
/// documentation overview
///
/// compile: clang++ -std=c++11 -o quickstart -pthread quickstart.cc
#include <vspline/vspline.h>
#include <iostream>
#include <iomanip>
using namespace std ;
using namespace vigra ;
using namespace vspline ;
int main ( int argc , char * argv[] )
{
// given a vigra::MultiArray of data
vigra::MultiArray < 2 , float > a ( 10 , 20 ) ;
// let's initialize the whole array with 42
a = 42 ;
typedef vspline::bspline < float , 2 > spline_type ; // fix the type of the spline
spline_type bspl ( a.shape() ) ; // create bspline object 'bspl' suitable for your data
bspl.core = a ; // copy the source data into the bspline object's 'core' area
bspl.prefilter() ; // run prefilter() to convert original data to b-spline coefficients
// for a 2D spline, we want 2D coordinates
typedef vigra::TinyVector < float , 2 > coordinate_type ;
// get the appropriate evaluator type
typedef vspline::evaluator < coordinate_type , float > eval_type ;
// create the evaluator
eval_type ev ( bspl ) ;
// create variables for input and output:
float x = 3 , y = 4 ;
coordinate_type coordinate ( x , y ) ;
float result ;
// use the evaluator to produce the result
ev.eval ( coordinate , result ) ; // evaluate at (x,y)
auto r = ev ( coordinate ) ; // alternative evaluation as a functor
assert ( r == result ) ;
// create a 1D array containing (2D) coordinates into 'a'
vigra::MultiArray < 1 , coordinate_type > coordinate_array ( 3 ) ;
// we initialize the coordinate array by hand...
coordinate_array[0] = coordinate_array[1] = coordinate_array[2] = coordinate ;
// create an array to accomodate the result of the remap operation
vigra::MultiArray < 1 , float > target_array ( 3 ) ;
// perform the remap
vspline::remap ( a , coordinate_array , target_array ) ;
auto ic = coordinate_array.begin() ;
for ( auto k : target_array )
assert ( k == ev ( *(ic++) ) ) ;
// instead of the remap, we can use transform, passing the evaluator for
// the b-spline over 'a' instead of 'a' itself. the result is the same.
vspline::transform ( ev , coordinate_array , target_array ) ;
// create a 2D array for the index-based transform operation
vigra::MultiArray < 2 , float > target_array_2d ( 3 , 4 ) ;
// use transform to evaluate the spline for the coordinates of
// all values in this array
vspline::transform ( ev , target_array_2d ) ;
for ( int x = 0 ; x < 3 ; x ++ )
{
for ( y = 0 ; y < 4 ; y++ )
{
coordinate_type c { float(x) , float(y) } ;
assert ( target_array_2d [ c ] == ev ( c ) ) ;
}
}
vigra::MultiArray < 2 , float > b ( 10 , 20 ) ;
vspline::transform ( ev , b ) ;
auto ia = a.begin() ;
for ( auto r : b )
assert ( vigra::closeAtTolerance ( *(ia++) , r , .00001 ) ) ;
vigra::MultiArray < 2 , float > c ( 10 , 20 ) ;
vspline::restore ( bspl , c ) ; // TODO: problem with g++
auto ib = b.begin() ;
for ( auto & ic : c )
assert ( vigra::closeAtTolerance ( *(ib++) , ic , .00001 ) ) ;
}
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