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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkSocketController.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSocketController - Process communication using Sockets
// .SECTION Description
// This is a concrete implementation of vtkMultiProcessController.
// It supports one-to-one communication using sockets. Note that
// process 0 will always correspond to self and process 1 to the
// remote process. This class is best used with ports.
// .SECTION see also
// vtkMultiProcessController vtkSocketCommunicator vtkInputPort vtkOutputPort
#ifndef __vtkSocketController_h
#define __vtkSocketController_h
#include "vtkMultiProcessController.h"
class vtkSocketCommunicator;
class VTK_PARALLEL_EXPORT vtkSocketController : public vtkMultiProcessController
{
public:
static vtkSocketController *New();
vtkTypeRevisionMacro(vtkSocketController,vtkMultiProcessController);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// This method is for initialiazing sockets.
// One of these is REQUIRED for Windows.
virtual void Initialize(int* argc, char*** argv, int)
{ this->Initialize(argc,argv); }
virtual void Initialize(int* argc, char*** argv);
virtual void Initialize()
{ this->Initialize(0,0); }
// Description:
// Does not apply to sockets. Does nothing.
void Finalize() {};
void Finalize(int) {};
// Description:
// Does not apply to sockets. Does nothing.
void SingleMethodExecute() {};
// Description:
// Does not apply to sockets. Does nothing.
void MultipleMethodExecute() {};
// Description:
// Does not apply to sockets. Does nothing.
void CreateOutputWindow() {};
// Description:
// Does not apply to sockets. Does nothing.
void Barrier() {};
// Description:
// Set the number of processes you will be using.
virtual void SetNumberOfProcesses(int num);
// Description:
// Wait for connection on a given port, forwarded
// to the communicator
virtual int WaitForConnection(int port);
// Description:
// Close a connection, forwarded
// to the communicator
virtual void CloseConnection();
// Description:
// Open a connection to a give machine, forwarded
// to the communicator
virtual int ConnectTo( char* hostName, int port );
int GetSwapBytesInReceivedData();
// Description:
// Set the communicator used in normal and rmi communications.
void SetCommunicator(vtkSocketCommunicator* comm);
//BTX
enum Consts {
ENDIAN_TAG=1010580540 // 0x3c3c3c3c
};
//ETX
protected:
vtkSocketController();
~vtkSocketController();
// Initialize only once, finialize on destruction.
static int Initialized;
private:
vtkSocketController(const vtkSocketController&); // Not implemented.
void operator=(const vtkSocketController&); // Not implemented.
};
#endif // __vtkSocketController_h
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