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package require vtk
package require vtkinteraction
package require vtktesting
# get the interactor ui
# Now create the RenderWindow, Renderer and Interactor
#
vtkRenderer ren1
vtkRenderWindow renWin
renWin AddRenderer ren1
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin
vtkMath math
set numberOfInputPoints 30
vtkKochanekSpline aKSplineX
aKSplineX ClosedOn
vtkKochanekSpline aKSplineY
aKSplineY ClosedOn
vtkKochanekSpline aKSplineZ
aKSplineZ ClosedOn
vtkCardinalSpline aCSplineX
aCSplineX ClosedOn
vtkCardinalSpline aCSplineY
aCSplineY ClosedOn
vtkCardinalSpline aCSplineZ
aCSplineZ ClosedOn
# add some points
vtkPoints inputPoints
set x -1.0; set y -1.0; set z 0.0
aKSplineX AddPoint 0 $x
aKSplineY AddPoint 0 $y
aKSplineZ AddPoint 0 $z
aCSplineX AddPoint 0 $x
aCSplineY AddPoint 0 $y
aCSplineZ AddPoint 0 $z
inputPoints InsertPoint 0 $x $y $z
set x 1.0; set y -1.0; set z 0.0
aKSplineX AddPoint 1 $x
aKSplineY AddPoint 1 $y
aKSplineZ AddPoint 1 $z
aCSplineX AddPoint 1 $x
aCSplineY AddPoint 1 $y
aCSplineZ AddPoint 1 $z
inputPoints InsertPoint 1 $x $y $z
set x 1.0; set y 1.0; set z 0.0
aKSplineX AddPoint 2 $x
aKSplineY AddPoint 2 $y
aKSplineZ AddPoint 2 $z
aCSplineX AddPoint 2 $x
aCSplineY AddPoint 2 $y
aCSplineZ AddPoint 2 $z
inputPoints InsertPoint 2 $x $y $z
set x -1.0; set y 1.0; set z 0.0
aKSplineX AddPoint 3 $x
aKSplineY AddPoint 3 $y
aKSplineZ AddPoint 3 $z
aCSplineX AddPoint 3 $x
aCSplineY AddPoint 3 $y
aCSplineZ AddPoint 3 $z
inputPoints InsertPoint 3 $x $y $z
vtkPolyData inputData
inputData SetPoints inputPoints
vtkSphereSource balls
balls SetRadius .04
balls SetPhiResolution 10
balls SetThetaResolution 10
vtkGlyph3D glyphPoints
glyphPoints SetInput inputData
glyphPoints SetSource [balls GetOutput]
vtkPolyDataMapper glyphMapper
glyphMapper SetInputConnection [glyphPoints GetOutputPort]
vtkActor glyph
glyph SetMapper glyphMapper
eval [glyph GetProperty] SetDiffuseColor $tomato
[glyph GetProperty] SetSpecular .3
[glyph GetProperty] SetSpecularPower 30
ren1 AddActor glyph
vtkPoints Kpoints
vtkPoints Cpoints
vtkPolyData profileKData
vtkPolyData profileCData
set numberOfInputPoints 5
set numberOfOutputPoints 100
set offset 1.0
proc fit {} {
global numberOfInputPoints numberOfOutputPoints offset
Kpoints Reset
Cpoints Reset
for {set i 0} {$i< $numberOfOutputPoints} {incr i 1} {
set t [expr ( $numberOfInputPoints - $offset ) / ($numberOfOutputPoints - 1) * $i]
Kpoints InsertPoint $i [aKSplineX Evaluate $t] [aKSplineY Evaluate $t] [aKSplineZ Evaluate $t]
Cpoints InsertPoint $i [aCSplineX Evaluate $t] [aCSplineY Evaluate $t] [aCSplineZ Evaluate $t]
}
profileKData Modified
profileCData Modified
}
fit
vtkCellArray lines
lines InsertNextCell $numberOfOutputPoints
for {set i 0} {$i< $numberOfOutputPoints} {incr i 1} {
lines InsertCellPoint $i
}
profileKData SetPoints Kpoints
profileKData SetLines lines
profileCData SetPoints Cpoints
profileCData SetLines lines
vtkTubeFilter profileKTubes
profileKTubes SetNumberOfSides 8
profileKTubes SetInput profileKData
profileKTubes SetRadius .01
vtkPolyDataMapper profileKMapper
profileKMapper SetInputConnection [profileKTubes GetOutputPort]
vtkActor profileK
profileK SetMapper profileKMapper
eval [profileK GetProperty] SetDiffuseColor $banana
[profileK GetProperty] SetSpecular .3
[profileK GetProperty] SetSpecularPower 30
ren1 AddActor profileK
vtkTubeFilter profileCTubes
profileCTubes SetNumberOfSides 8
profileCTubes SetInput profileCData
profileCTubes SetRadius .01
vtkPolyDataMapper profileCMapper
profileCMapper SetInputConnection [profileCTubes GetOutputPort]
vtkActor profileC
profileC SetMapper profileCMapper
eval [profileC GetProperty] SetDiffuseColor $peacock
[profileC GetProperty] SetSpecular .3
[profileC GetProperty] SetSpecularPower 30
ren1 AddActor profileC
ren1 ResetCamera
[ren1 GetActiveCamera] Dolly 1.5
ren1 ResetCameraClippingRange
renWin SetSize 300 300
# render the image
#
iren Initialize
iren AddObserver UserEvent {wm deiconify .vtkInteract}
# prevent the tk window from showing up then start the event loop
wm withdraw .
proc defaults {} {
aSplineX SetDefaultBias 0
aSplineX SetDefaultTension 0
aSplineX SetDefaultContinuity 0
aSplineY SetDefaultBias 0
aSplineY SetDefaultTension 0
aSplineY SetDefaultContinuity 0
aSplineZ SetDefaultBias 0
aSplineZ SetDefaultTension 0
aSplineZ SetDefaultContinuity 0
fit
renWin Render
}
proc varyBias {} {
defaults
for {set bias -1} { $bias <= 1 } {set bias [expr $bias + .05]} {
aSplineX SetDefaultBias $bias
aSplineY SetDefaultBias $bias
aSplineZ SetDefaultBias $bias
fit
renWin Render
}
}
proc varyTension {} {
defaults
for {set tension -1} { $tension <= 1 } {set tension [expr $tension + .05]} {
aSplineX SetDefaultTension $tension
aSplineY SetDefaultTension $tension
aSplineZ SetDefaultTension $tension
fit
renWin Render
}
}
proc varyContinuity {} {
defaults
for {set Continuity -1} { $Continuity <= 1 } {set Continuity [expr $Continuity + .05]} {
aSplineX SetDefaultContinuity $Continuity
aSplineY SetDefaultContinuity $Continuity
aSplineZ SetDefaultContinuity $Continuity
fit
renWin Render
}
}
proc closed {} {
global offset
set offset 0.0
aSplineX ClosedOn
aSplineY ClosedOn
aSplineZ ClosedOn
fit
renWin Render
}
proc opened {} {
global offset
set offset 1.0
aSplineX ClosedOff
aSplineY ClosedOff
aSplineZ ClosedOff
fit
renWin Render
}
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