File: vtkPerlinNoise.h

package info (click to toggle)
vtk 5.0.4-1.1
  • links: PTS
  • area: main
  • in suites: lenny
  • size: 51,084 kB
  • ctags: 70,426
  • sloc: cpp: 524,166; ansic: 220,276; tcl: 43,377; python: 14,037; perl: 3,102; java: 1,436; yacc: 1,033; sh: 339; lex: 248; makefile: 197; asm: 154
file content (89 lines) | stat: -rw-r--r-- 3,022 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkPerlinNoise.h,v $

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkPerlinNoise - an implicit function that implements Perlin noise
// .SECTION Description
// vtkPerlinNoise computes a Perlin noise field as an implicit function.
// vtkPerlinNoise is a concrete implementation of vtkImplicitFunction.
// Perlin noise, originally described by Ken Perlin, is a non-periodic and
// continuous noise function useful for modeling real-world objects.
//
// The amplitude and frequency of the noise pattern are adjustable.  This
// implementation of Perlin noise is derived closely from Greg Ward's version
// in Graphics Gems II.

// .SECTION See Also
// vtkImplicitFunction

#ifndef __vtkPerlinNoise_h
#define __vtkPerlinNoise_h

#include "vtkImplicitFunction.h"

class VTK_FILTERING_EXPORT vtkPerlinNoise : public vtkImplicitFunction
{
public:
  vtkTypeRevisionMacro(vtkPerlinNoise,vtkImplicitFunction);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description
  // Instantiate the class.
  static vtkPerlinNoise *New();

  // Description:
  // Evaluate PerlinNoise function.
  double EvaluateFunction(double x[3]);
  double EvaluateFunction(double x, double y, double z)
    {return this->vtkImplicitFunction::EvaluateFunction(x, y, z); } ;

  // Description:
  // Evaluate PerlinNoise gradient.  Currently, the method returns a 0 
  // gradient.
  void EvaluateGradient(double x[3], double n[3]);

  // Description:
  // Set/get the frequency, or physical scale,  of the noise function 
  // (higher is finer scale).  The frequency can be adjusted per axis, or
  // the same for all axes.
  vtkSetVector3Macro(Frequency,double);
  vtkGetVectorMacro(Frequency,double,3);

  // Description: 
  // Set/get the phase of the noise function.  This parameter can be used to
  // shift the noise function within space (perhaps to avoid a beat with a
  // noise pattern at another scale).  Phase tends to repeat about every
  // unit, so a phase of 0.5 is a half-cycle shift.
  vtkSetVector3Macro(Phase,double);
  vtkGetVectorMacro(Phase,double,3);

  // Description:
  // Set/get the amplitude of the noise function.  By default, the amplitude
  // is 1.
  vtkSetMacro(Amplitude,double);
  vtkGetMacro(Amplitude,double);

protected:
  vtkPerlinNoise();
  ~vtkPerlinNoise() {}

  double Frequency[3];
  double Phase[3];
  double Amplitude;

private:
  vtkPerlinNoise(const vtkPerlinNoise&); // Not implemented
  void operator=(const vtkPerlinNoise&); // Not implemented
};

#endif